Report Detail

Service & Software Global Serious Games Development Market Research Report 2022

  • RnM4451263
  • |
  • 06 June, 2022
  • |
  • Global
  • |
  • 89 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Industry Insights
The global Serious Games Development market size is projected to reach US$ million by 2028, from US$ million in 2021, at a CAGR of % during 2022-2028.

Fully considering the economic change by this health crisis, Process-Oriented accounting for % of the Serious Games Development global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Military segment is altered to an % CAGR throughout this forecast period.

China Serious Games Development market size is valued at US$ million in 2021, while the North America and Europe Serious Games Development are US$ million and US$ million, severally. The proportion of the North America is % in 2021, while China and Europe are % and respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Serious Games Development landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Serious Games Development market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Serious Games Development market in terms of revenue.

Overall, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Serious Games Development market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Serious Games Development market.

Impact of Covid-19 Outbreak

This section of the report has explored the overall status of the Covid scenario and has offered valuable insights into the changes in supply chain disruption, fluctuations in demand, etc. The analysts have also focused on the key measures that the companies are opting to withstand the harsh scenario.

Segmental Analysis

The report has been segmented into product and application segments. The researchers have documented all the products present today in the Serious Games Development market. They have also shed light on the new product innovations and launches by the key players. In the segmental analysis, the analysts have provided revenue forecast figures based on type and application for the period 2017-2028. They have also discussed about the growth rate and potential of each segment for the period 2017-2028.

Serious Games Development Breakdown Data by Type

Process-Oriented

Outcome-Focused

Serious Games Development Breakdown Data by Application

Military

Healthcare

Industrial

Educate

Other

Regional Analysis

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

Competitive Landscape

This segment focuses on the key players operating in the industry. It underlines all the current and future activities by the prominent manufacturers. By understanding various initiatives being taken up by different players, readers will gain the ability to settle on correct business choices. The authors of the report have provided accurate revenue figures of the companies for the period 2017-2022. The clients are sure to gain the upper hand once they get hold of this report. Key players studied in the research report include:

BreakAway, Ltd.

Designing Digitally, Inc.

DIGINEXT

IBM Corporation

Intuition

Learning Nexus Ltd

Nintendo Co., Ltd.

Promotion Software GmbH

Revelian

Tata Interactive Systems

Frequently Asked Questions

What factors will challenge the Serious Games Development market growth?

Which end-use segment will expand at the fastest CAGR in the Serious Games Development market?

Which are the emerging players in the Serious Games Development market?

How concentrated is the Serious Games Development market?

Which factors are positively contributing to the Serious Games Development market growth?

Which are the novel product innovations in the Serious Games Development market?

Which product segment will emerge as the most lucrative in the Serious Games Development market?

Which factors are increasing the competition in the Serious Games Development market?

Which are the strategic measures taken by the Serious Games Development industry players?

Which region will witness inactive growth during the forecast period?

What key trends are likely to emerge in the Serious Games Development market in the coming years?


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
  • 1.2.1 Global Serious Games Development Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
  • 1.2.2 Process-Oriented
  • 1.2.3 Outcome-Focused
  • 1.3 Market by Application
  • 1.3.1 Global Serious Games Development Market Share by Application: 2017 VS 2021 VS 2028
  • 1.3.2 Military
  • 1.3.3 Healthcare
  • 1.3.4 Industrial
  • 1.3.5 Educate
  • 1.3.6 Other
  • 1.4 Study Objectives
  • 1.5 Years Considered
  • 2 Global Growth Trends

    • 2.1 Global Serious Games Development Market Perspective (2017-2028)
    • 2.2 Serious Games Development Growth Trends by Region
    • 2.2.1 Serious Games Development Market Size by Region: 2017 VS 2021 VS 2028
  • 2.2.2 Serious Games Development Historic Market Size by Region (2017-2022)
  • 2.2.3 Serious Games Development Forecasted Market Size by Region (2023-2028)
  • 2.3 Serious Games Development Market Dynamics
  • 2.3.1 Serious Games Development Industry Trends
  • 2.3.2 Serious Games Development Market Drivers
  • 2.3.3 Serious Games Development Market Challenges
  • 2.3.4 Serious Games Development Market Restraints
  • 3 Competition Landscape by Key Players

    • 3.1 Global Top Serious Games Development Players by Revenue
    • 3.1.1 Global Top Serious Games Development Players by Revenue (2017-2022)
  • 3.1.2 Global Serious Games Development Revenue Market Share by Players (2017-2022)
  • 3.2 Global Serious Games Development Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Players Covered: Ranking by Serious Games Development Revenue
  • 3.4 Global Serious Games Development Market Concentration Ratio
  • 3.4.1 Global Serious Games Development Market Concentration Ratio (CR5 and HHI)
  • 3.4.2 Global Top 10 and Top 5 Companies by Serious Games Development Revenue in 2021
  • 3.5 Serious Games Development Key Players Head office and Area Served
  • 3.6 Key Players Serious Games Development Product Solution and Service
  • 3.7 Date of Enter into Serious Games Development Market
  • 3.8 Mergers & Acquisitions, Expansion Plans
  • 4 Serious Games Development Breakdown Data by Type

    • 4.1 Global Serious Games Development Historic Market Size by Type (2017-2022)
    • 4.2 Global Serious Games Development Forecasted Market Size by Type (2023-2028)

    5 Serious Games Development Breakdown Data by Application

    • 5.1 Global Serious Games Development Historic Market Size by Application (2017-2022)
    • 5.2 Global Serious Games Development Forecasted Market Size by Application (2023-2028)

    6 North America

    • 6.1 North America Serious Games Development Market Size (2017-2028)
    • 6.2 North America Serious Games Development Market Size by Country (2017-2022)
    • 6.3 North America Serious Games Development Market Size by Country (2023-2028)
    • 6.4 United States
    • 6.5 Canada

    7 Europe

    • 7.1 Europe Serious Games Development Market Size (2017-2028)
    • 7.2 Europe Serious Games Development Market Size by Country (2017-2022)
    • 7.3 Europe Serious Games Development Market Size by Country (2023-2028)
    • 7.4 Germany
    • 7.5 France
    • 7.6 U.K.
    • 7.7 Italy
    • 7.8 Russia
    • 7.9 Nordic Countries

    8 Asia-Pacific

    • 8.1 Asia-Pacific Serious Games Development Market Size (2017-2028)
    • 8.2 Asia-Pacific Serious Games Development Market Size by Country (2017-2022)
    • 8.3 Asia-Pacific Serious Games Development Market Size by Country (2023-2028)
    • 8.4 China
    • 8.5 Japan
    • 8.6 South Korea
    • 8.7 Southeast Asia
    • 8.8 India
    • 8.9 Australia

    9 Latin America

    • 9.1 Latin America Serious Games Development Market Size (2017-2028)
    • 9.2 Latin America Serious Games Development Market Size by Country (2017-2022)
    • 9.3 Latin America Serious Games Development Market Size by Country (2023-2028)
    • 9.4 Mexico
    • 9.5 Brazil

    10 Middle East & Africa

    • 10.1 Middle East & Africa Serious Games Development Market Size (2017-2028)
    • 10.2 Middle East & Africa Serious Games Development Market Size by Country (2017-2022)
    • 10.3 Middle East & Africa Serious Games Development Market Size by Country (2023-2028)
    • 10.4 Turkey
    • 10.5 Saudi Arabia
    • 10.6 UAE

    11 Key Players Profiles

    • 11.1 BreakAway, Ltd.
    • 11.1.1 BreakAway, Ltd. Company Detail
  • 11.1.2 BreakAway, Ltd. Business Overview
  • 11.1.3 BreakAway, Ltd. Serious Games Development Introduction
  • 11.1.4 BreakAway, Ltd. Revenue in Serious Games Development Business (2017-2022)
  • 11.1.5 BreakAway, Ltd. Recent Development
  • 11.2 Designing Digitally, Inc.
  • 11.2.1 Designing Digitally, Inc. Company Detail
  • 11.2.2 Designing Digitally, Inc. Business Overview
  • 11.2.3 Designing Digitally, Inc. Serious Games Development Introduction
  • 11.2.4 Designing Digitally, Inc. Revenue in Serious Games Development Business (2017-2022)
  • 11.2.5 Designing Digitally, Inc. Recent Development
  • 11.3 DIGINEXT
  • 11.3.1 DIGINEXT Company Detail
  • 11.3.2 DIGINEXT Business Overview
  • 11.3.3 DIGINEXT Serious Games Development Introduction
  • 11.3.4 DIGINEXT Revenue in Serious Games Development Business (2017-2022)
  • 11.3.5 DIGINEXT Recent Development
  • 11.4 IBM Corporation
  • 11.4.1 IBM Corporation Company Detail
  • 11.4.2 IBM Corporation Business Overview
  • 11.4.3 IBM Corporation Serious Games Development Introduction
  • 11.4.4 IBM Corporation Revenue in Serious Games Development Business (2017-2022)
  • 11.4.5 IBM Corporation Recent Development
  • 11.5 Intuition
  • 11.5.1 Intuition Company Detail
  • 11.5.2 Intuition Business Overview
  • 11.5.3 Intuition Serious Games Development Introduction
  • 11.5.4 Intuition Revenue in Serious Games Development Business (2017-2022)
  • 11.5.5 Intuition Recent Development
  • 11.6 Learning Nexus Ltd
  • 11.6.1 Learning Nexus Ltd Company Detail
  • 11.6.2 Learning Nexus Ltd Business Overview
  • 11.6.3 Learning Nexus Ltd Serious Games Development Introduction
  • 11.6.4 Learning Nexus Ltd Revenue in Serious Games Development Business (2017-2022)
  • 11.6.5 Learning Nexus Ltd Recent Development
  • 11.7 Nintendo Co., Ltd.
  • 11.7.1 Nintendo Co., Ltd. Company Detail
  • 11.7.2 Nintendo Co., Ltd. Business Overview
  • 11.7.3 Nintendo Co., Ltd. Serious Games Development Introduction
  • 11.7.4 Nintendo Co., Ltd. Revenue in Serious Games Development Business (2017-2022)
  • 11.7.5 Nintendo Co., Ltd. Recent Development
  • 11.8 Promotion Software GmbH
  • 11.8.1 Promotion Software GmbH Company Detail
  • 11.8.2 Promotion Software GmbH Business Overview
  • 11.8.3 Promotion Software GmbH Serious Games Development Introduction
  • 11.8.4 Promotion Software GmbH Revenue in Serious Games Development Business (2017-2022)
  • 11.8.5 Promotion Software GmbH Recent Development
  • 11.9 Revelian
  • 11.9.1 Revelian Company Detail
  • 11.9.2 Revelian Business Overview
  • 11.9.3 Revelian Serious Games Development Introduction
  • 11.9.4 Revelian Revenue in Serious Games Development Business (2017-2022)
  • 11.9.5 Revelian Recent Development
  • 11.10 Tata Interactive Systems
  • 11.10.1 Tata Interactive Systems Company Detail
  • 11.10.2 Tata Interactive Systems Business Overview
  • 11.10.3 Tata Interactive Systems Serious Games Development Introduction
  • 11.10.4 Tata Interactive Systems Revenue in Serious Games Development Business (2017-2022)
  • 11.10.5 Tata Interactive Systems Recent Development
  • 12 Analyst's Viewpoints/Conclusions

      13 Appendix

      • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
    • 13.2 Disclaimer
    • Summary:
      Get latest Market Research Reports on Serious Games Development. Industry analysis & Market Report on Serious Games Development is a syndicated market report, published as Global Serious Games Development Market Research Report 2022. It is complete Research Study and Industry Analysis of Serious Games Development market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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