Report Detail

Service & Software Global Roguelike Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4522843
  • |
  • 14 March, 2023
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  • Global
  • |
  • 111 Pages
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  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Roguelike Game market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This report is a detailed and comprehensive analysis for global Roguelike Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Roguelike Game market size and forecasts, in consumption value ($ Million), 2018-2029
Global Roguelike Game market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Roguelike Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Roguelike Game market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Roguelike Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Roguelike Game market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Motion Twin (Dead Cells), Red Hook Studios (Darkest Dungeon), Dodge Roll (Enter the Gungeon), Housemarque (RETURNAL) and ChillyRoom (Soul Knight), etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Roguelike Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
2D Roguelike Game
3D Roguelike Game
Market segment by Application
Mobile Game
Computer Game
Market segment by players, this report covers
Motion Twin (Dead Cells)
Red Hook Studios (Darkest Dungeon)
Dodge Roll (Enter the Gungeon)
Housemarque (RETURNAL)
ChillyRoom (Soul Knight)
Cellar Door Games (ROGUE LEGACY 2)
Mossmouth (Spelunky 2)
Four Quarters (Loop Hero)
Supergiant Games (Hades)
Subset Games (FTL: Faster Than Light)
Blue Manchu (Void Bastards)
Daniel Mullins Games (Inscryption)
Maschinen-Mensch (Curious Expedition)
Brace Yourself Games (Crypt of the Necrodancer)
Hopoo Games (Risk of Rain 2)
Klei Entertainment (Don't Starve)
Massive Monster (Cult of the Lamb)
HABBY (Survivor.io)
Afterburner Studios (Dreamscaper)
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Roguelike Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Roguelike Game, with revenue, gross margin and global market share of Roguelike Game from 2018 to 2023.
Chapter 3, the Roguelike Game competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Roguelike Game market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Roguelike Game.
Chapter 13, to describe Roguelike Game research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Roguelike Game
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Roguelike Game by Type
    • 1.3.1 Overview: Global Roguelike Game Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global Roguelike Game Consumption Value Market Share by Type in 2022
    • 1.3.3 2D Roguelike Game
    • 1.3.4 3D Roguelike Game
  • 1.4 Global Roguelike Game Market by Application
    • 1.4.1 Overview: Global Roguelike Game Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Mobile Game
    • 1.4.3 Computer Game
  • 1.5 Global Roguelike Game Market Size & Forecast
  • 1.6 Global Roguelike Game Market Size and Forecast by Region
    • 1.6.1 Global Roguelike Game Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global Roguelike Game Market Size by Region, (2018-2029)
    • 1.6.3 North America Roguelike Game Market Size and Prospect (2018-2029)
    • 1.6.4 Europe Roguelike Game Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific Roguelike Game Market Size and Prospect (2018-2029)
    • 1.6.6 South America Roguelike Game Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa Roguelike Game Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Motion Twin (Dead Cells)
    • 2.1.1 Motion Twin (Dead Cells) Details
    • 2.1.2 Motion Twin (Dead Cells) Major Business
    • 2.1.3 Motion Twin (Dead Cells) Roguelike Game Product and Solutions
    • 2.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Motion Twin (Dead Cells) Recent Developments and Future Plans
  • 2.2 Red Hook Studios (Darkest Dungeon)
    • 2.2.1 Red Hook Studios (Darkest Dungeon) Details
    • 2.2.2 Red Hook Studios (Darkest Dungeon) Major Business
    • 2.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Product and Solutions
    • 2.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments and Future Plans
  • 2.3 Dodge Roll (Enter the Gungeon)
    • 2.3.1 Dodge Roll (Enter the Gungeon) Details
    • 2.3.2 Dodge Roll (Enter the Gungeon) Major Business
    • 2.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Product and Solutions
    • 2.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Dodge Roll (Enter the Gungeon) Recent Developments and Future Plans
  • 2.4 Housemarque (RETURNAL)
    • 2.4.1 Housemarque (RETURNAL) Details
    • 2.4.2 Housemarque (RETURNAL) Major Business
    • 2.4.3 Housemarque (RETURNAL) Roguelike Game Product and Solutions
    • 2.4.4 Housemarque (RETURNAL) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Housemarque (RETURNAL) Recent Developments and Future Plans
  • 2.5 ChillyRoom (Soul Knight)
    • 2.5.1 ChillyRoom (Soul Knight) Details
    • 2.5.2 ChillyRoom (Soul Knight) Major Business
    • 2.5.3 ChillyRoom (Soul Knight) Roguelike Game Product and Solutions
    • 2.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 ChillyRoom (Soul Knight) Recent Developments and Future Plans
  • 2.6 Cellar Door Games (ROGUE LEGACY 2)
    • 2.6.1 Cellar Door Games (ROGUE LEGACY 2) Details
    • 2.6.2 Cellar Door Games (ROGUE LEGACY 2) Major Business
    • 2.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Product and Solutions
    • 2.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments and Future Plans
  • 2.7 Mossmouth (Spelunky 2)
    • 2.7.1 Mossmouth (Spelunky 2) Details
    • 2.7.2 Mossmouth (Spelunky 2) Major Business
    • 2.7.3 Mossmouth (Spelunky 2) Roguelike Game Product and Solutions
    • 2.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Mossmouth (Spelunky 2) Recent Developments and Future Plans
  • 2.8 Four Quarters (Loop Hero)
    • 2.8.1 Four Quarters (Loop Hero) Details
    • 2.8.2 Four Quarters (Loop Hero) Major Business
    • 2.8.3 Four Quarters (Loop Hero) Roguelike Game Product and Solutions
    • 2.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Four Quarters (Loop Hero) Recent Developments and Future Plans
  • 2.9 Supergiant Games (Hades)
    • 2.9.1 Supergiant Games (Hades) Details
    • 2.9.2 Supergiant Games (Hades) Major Business
    • 2.9.3 Supergiant Games (Hades) Roguelike Game Product and Solutions
    • 2.9.4 Supergiant Games (Hades) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Supergiant Games (Hades) Recent Developments and Future Plans
  • 2.10 Subset Games (FTL: Faster Than Light)
    • 2.10.1 Subset Games (FTL: Faster Than Light) Details
    • 2.10.2 Subset Games (FTL: Faster Than Light) Major Business
    • 2.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Product and Solutions
    • 2.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Subset Games (FTL: Faster Than Light) Recent Developments and Future Plans
  • 2.11 Blue Manchu (Void Bastards)
    • 2.11.1 Blue Manchu (Void Bastards) Details
    • 2.11.2 Blue Manchu (Void Bastards) Major Business
    • 2.11.3 Blue Manchu (Void Bastards) Roguelike Game Product and Solutions
    • 2.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Blue Manchu (Void Bastards) Recent Developments and Future Plans
  • 2.12 Daniel Mullins Games (Inscryption)
    • 2.12.1 Daniel Mullins Games (Inscryption) Details
    • 2.12.2 Daniel Mullins Games (Inscryption) Major Business
    • 2.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Product and Solutions
    • 2.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Daniel Mullins Games (Inscryption) Recent Developments and Future Plans
  • 2.13 Maschinen-Mensch (Curious Expedition)
    • 2.13.1 Maschinen-Mensch (Curious Expedition) Details
    • 2.13.2 Maschinen-Mensch (Curious Expedition) Major Business
    • 2.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Product and Solutions
    • 2.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments and Future Plans
  • 2.14 Brace Yourself Games (Crypt of the Necrodancer)
    • 2.14.1 Brace Yourself Games (Crypt of the Necrodancer) Details
    • 2.14.2 Brace Yourself Games (Crypt of the Necrodancer) Major Business
    • 2.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Product and Solutions
    • 2.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments and Future Plans
  • 2.15 Hopoo Games (Risk of Rain 2)
    • 2.15.1 Hopoo Games (Risk of Rain 2) Details
    • 2.15.2 Hopoo Games (Risk of Rain 2) Major Business
    • 2.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Product and Solutions
    • 2.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Hopoo Games (Risk of Rain 2) Recent Developments and Future Plans
  • 2.16 Klei Entertainment (Don't Starve)
    • 2.16.1 Klei Entertainment (Don't Starve) Details
    • 2.16.2 Klei Entertainment (Don't Starve) Major Business
    • 2.16.3 Klei Entertainment (Don't Starve) Roguelike Game Product and Solutions
    • 2.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Klei Entertainment (Don't Starve) Recent Developments and Future Plans
  • 2.17 Massive Monster (Cult of the Lamb)
    • 2.17.1 Massive Monster (Cult of the Lamb) Details
    • 2.17.2 Massive Monster (Cult of the Lamb) Major Business
    • 2.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Product and Solutions
    • 2.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Massive Monster (Cult of the Lamb) Recent Developments and Future Plans
  • 2.18 HABBY (Survivor.io)
    • 2.18.1 HABBY (Survivor.io) Details
    • 2.18.2 HABBY (Survivor.io) Major Business
    • 2.18.3 HABBY (Survivor.io) Roguelike Game Product and Solutions
    • 2.18.4 HABBY (Survivor.io) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 HABBY (Survivor.io) Recent Developments and Future Plans
  • 2.19 Afterburner Studios (Dreamscaper)
    • 2.19.1 Afterburner Studios (Dreamscaper) Details
    • 2.19.2 Afterburner Studios (Dreamscaper) Major Business
    • 2.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Product and Solutions
    • 2.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Afterburner Studios (Dreamscaper) Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Roguelike Game Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of Roguelike Game by Company Revenue
    • 3.2.2 Top 3 Roguelike Game Players Market Share in 2022
    • 3.2.3 Top 6 Roguelike Game Players Market Share in 2022
  • 3.3 Roguelike Game Market: Overall Company Footprint Analysis
    • 3.3.1 Roguelike Game Market: Region Footprint
    • 3.3.2 Roguelike Game Market: Company Product Type Footprint
    • 3.3.3 Roguelike Game Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Roguelike Game Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global Roguelike Game Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global Roguelike Game Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global Roguelike Game Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America Roguelike Game Consumption Value by Type (2018-2029)
  • 6.2 North America Roguelike Game Consumption Value by Application (2018-2029)
  • 6.3 North America Roguelike Game Market Size by Country
    • 6.3.1 North America Roguelike Game Consumption Value by Country (2018-2029)
    • 6.3.2 United States Roguelike Game Market Size and Forecast (2018-2029)
    • 6.3.3 Canada Roguelike Game Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico Roguelike Game Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe Roguelike Game Consumption Value by Type (2018-2029)
  • 7.2 Europe Roguelike Game Consumption Value by Application (2018-2029)
  • 7.3 Europe Roguelike Game Market Size by Country
    • 7.3.1 Europe Roguelike Game Consumption Value by Country (2018-2029)
    • 7.3.2 Germany Roguelike Game Market Size and Forecast (2018-2029)
    • 7.3.3 France Roguelike Game Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom Roguelike Game Market Size and Forecast (2018-2029)
    • 7.3.5 Russia Roguelike Game Market Size and Forecast (2018-2029)
    • 7.3.6 Italy Roguelike Game Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific Roguelike Game Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific Roguelike Game Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific Roguelike Game Market Size by Region
    • 8.3.1 Asia-Pacific Roguelike Game Consumption Value by Region (2018-2029)
    • 8.3.2 China Roguelike Game Market Size and Forecast (2018-2029)
    • 8.3.3 Japan Roguelike Game Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea Roguelike Game Market Size and Forecast (2018-2029)
    • 8.3.5 India Roguelike Game Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia Roguelike Game Market Size and Forecast (2018-2029)
    • 8.3.7 Australia Roguelike Game Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America Roguelike Game Consumption Value by Type (2018-2029)
  • 9.2 South America Roguelike Game Consumption Value by Application (2018-2029)
  • 9.3 South America Roguelike Game Market Size by Country
    • 9.3.1 South America Roguelike Game Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil Roguelike Game Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina Roguelike Game Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa Roguelike Game Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa Roguelike Game Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa Roguelike Game Market Size by Country
    • 10.3.1 Middle East & Africa Roguelike Game Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey Roguelike Game Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia Roguelike Game Market Size and Forecast (2018-2029)
    • 10.3.4 UAE Roguelike Game Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 Roguelike Game Market Drivers
  • 11.2 Roguelike Game Market Restraints
  • 11.3 Roguelike Game Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 Roguelike Game Industry Chain
  • 12.2 Roguelike Game Upstream Analysis
  • 12.3 Roguelike Game Midstream Analysis
  • 12.4 Roguelike Game Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Roguelike Game. Industry analysis & Market Report on Roguelike Game is a syndicated market report, published as Global Roguelike Game Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Roguelike Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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