Report Detail

Service & Software Dynamics in Post-pandemic Global Racing Games Industry: Supply and Demand, Markets and Prices 2021-2027

  • RnM4307286
  • |
  • 13 April, 2021
  • |
  • Global
  • |
  • 107 Pages
  • |
  • GRD Survey
  • |
  • Service & Software

Covid-19 has impacted the supply and demand status for many industries along the supply chain. In this report a comprehensive analysis of current global Racing Games market in terms of demand and supply environment is provided, as well as price trend currently and in the next few years. This report also includes global and regional market size and forecast, major product development trend and typical downstream segment scenario, under the context of market drivers and inhibitors analysis. According to this survey, the global Racing Games market is estimated to have reached $ xx million in 2020, and projected to grow at a CAGR of xx% to $ xx million in 2027.

Segmented by Category
F2P Games
P2P Games

Segmented by End User/Segment
Computer Terminal
Mobile Terminal
Other

Segmented by Country
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Spain
Asia Pacific
China
Japan
Korea
Southeast Asia
India
Australasia
Central & South America
Brazil
Argentina
Colombia
Middle East & Africa
Iran
Israel
Turkey
South Africa
Saudi Arabia

Key manufacturers included in this survey
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Milestone
Criterion
NaturalMotion
Ubisoft
THQ Nordic
Creative Mobile
Bongfish
Fingersoft
Aquiris Game Studio
Vector Unit


Table of Contents

    1 Product Introduction and Overview

    • 1.1 Product Definition
    • 1.2 Product Specification
    • 1.3 Global Market Overview
      • 1.3.1 Global Racing Games Market Status and Forecast (2016-2027)
      • 1.3.2 Global Racing Games Sales Value CAGR by Region
    • 1.4 Market Drivers, Inhibitors
      • 1.4.1 Market Drivers
      • 1.4.2 Market Inhibitors
      • 1.4.3 COVID-19 Impact Analysis

    2 Global Racing Games Supply by Company

    • 2.1 Global Racing Games Sales Value by Company
    • 2.2 Racing Games Sales Area of Main Manufacturers
    • 2.3 Trend of Concentration Rate

    3 Global and Regional Racing Games Market Status by Category

    • 3.1 Racing Games Category Introduction
      • 3.1.1 F2P Games
      • 3.1.2 P2P Games
    • 3.2 Global Racing Games Market by Category
    • 3.3 North America: by Category
    • 3.4 Europe: by Category
    • 3.5 Asia Pacific: by Category
    • 3.6 Central & South America: by Category
    • 3.7 Middle East & Africa: by Category

    4 Global and Regional Racing Games Market Status by End User/Segment

    • 4.1 Racing Games Segment by End User/Segment
      • 4.1.1 Computer Terminal
      • 4.1.2 Mobile Terminal
      • 4.1.3 Other
    • 4.2 Global Racing Games Market by End User/Segment
    • 4.3 North America: by End User/Segment
    • 4.4 Europe: by End User/Segment
    • 4.5 Asia Pacific: by End User/Segment
    • 4.6 Central & South America: by End User/Segment
    • 4.7 Middle East & Africa: by End User/Segment

    5 Global Racing Games Market Status by Region

    • 5.1 Global Racing Games Market by Region
    • 5.2 North America Racing Games Market Status
    • 5.3 Europe Racing Games Market Status
    • 5.4 Asia Pacific Racing Games Market Status
    • 5.5 Central & South America Racing Games Market Status
    • 5.6 Middle East & Africa Racing Games Market Status

    6 North America Racing Games Market Status

    • 6.1 North America Racing Games Market by Country
    • 6.2 United States
    • 6.3 Canada
    • 6.4 Mexico

    7 Europe Racing Games Market Status

    • 7.1 Europe Racing Games Market by Country
    • 7.2 Germany
    • 7.3 France
    • 7.4 UK
    • 7.5 Italy
    • 7.6 Russia
    • 7.7 Spain

    8 Asia Pacific Racing Games Market Status

    • 8.1 Asia Pacific Racing Games Market by Country
    • 8.2 China
    • 8.3 Japan
    • 8.4 Korea
    • 8.5 Southeast Asia
    • 8.6 India
    • 8.7 Australasia

    9 Central & South America Racing Games Market Status

    • 9.1 Central & South America Racing Games Market by Country
    • 9.2 Brazil
    • 9.3 Argentina
    • 9.4 Colombia

    10 Middle East & Africa Racing Games Market Status

    • 10.1 Middle East & Africa Racing Games Market by Country
    • 10.2 Iran
    • 10.3 Israel
    • 10.4 Turkey
    • 10.5 South Africa
    • 10.8 Saudi Arabia

    11 Sales Channel, Distributors and Buyers

    • 11.1 Sales Channel
      • 11.1.1 Direct Sales
      • 11.1.2 Channel Sales
    • 11.2 Racing Games Distributors
    • 11.3 Racing Games Buyers

    12 Global Racing Games Market Forecast by Category and by End User/Segment

    • 12.1 Global Racing Games Sales Value Forecast (2022-2027)
    • 12.2 Global Racing Games Forecast by Category
    • 12.3 Global Racing Games Forecast by End User/Segment

    13 Global Racing Games Market Forecast by Region/Country

    • 13.1 Global Racing Games Market Forecast by Region (2022-2027)
    • 13.2 North America Market Forecast
    • 13.3 Europe Market Forecast
    • 13.4 Asia Pacific Market Forecast
    • 13.5 Central & South America Market Forecast
    • 13.6 Middle East & Africa Market Forecast

    14 Key Participants Company Information

    • 14.1 Turn 10 Studios (Microsoft)
      • 14.1.1 Company Information
      • 14.1.2 Racing Games Product Introduction
      • 14.1.3 Turn 10 Studios (Microsoft) Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.1.4 Contact Information
    • 14.2 Codemasters
      • 14.2.1 Company Information
      • 14.2.2 Racing Games Product Introduction
      • 14.2.3 Codemasters Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.2.4 Contact Information
    • 14.3 Electronic Arts Inc.
      • 14.3.1 Company Information
      • 14.3.2 Racing Games Product Introduction
      • 14.3.3 Electronic Arts Inc. Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.3.4 Contact Information
    • 14.4 Ubisoft
      • 14.4.1 Company Information
      • 14.4.2 Racing Games Product Introduction
      • 14.4.3 Ubisoft Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.4.4 Contact Information
    • 14.5 THQ Nordic
      • 14.5.1 Company Information
      • 14.5.2 Racing Games Product Introduction
      • 14.5.3 THQ Nordic Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.5.4 Contact Information
    • 14.6 Gameloft
      • 14.6.1 Company Information
      • 14.6.2 Racing Games Product Introduction
      • 14.6.3 Gameloft Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.6.4 Contact Information
    • 14.7 Milestone
      • 14.7.1 Company Information
      • 14.7.2 Racing Games Product Introduction
      • 14.7.3 Milestone Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.7.4 Contact Information
    • 14.8 Criterion
      • 14.8.1 Company Information
      • 14.8.2 Racing Games Product Introduction
      • 14.8.3 Criterion Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.8.4 Contact Information
    • 14.9 NaturalMotion
      • 14.9.1 Company Information
      • 14.9.2 Racing Games Product Introduction
      • 14.9.3 NaturalMotion Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.9.4 Contact Information
    • 14.10 Ubisoft
      • 14.10.1 Company Information
      • 14.10.2 Racing Games Product Introduction
      • 14.10.3 Ubisoft Racing Games Sales Value, Gross Margin and Global Share (2019-2021)
      • 14.10.4 Contact Information
    • 14.11 THQ Nordic
    • 14.12 Creative Mobile
    • 14.13 Bongfish
    • 14.14 Fingersoft
    • 14.15 Aquiris Game Studio
    • 14.16 Vector Unit

    15 Conclusion

    Summary:
    Get latest Market Research Reports on Racing Games. Industry analysis & Market Report on Racing Games is a syndicated market report, published as Dynamics in Post-pandemic Global Racing Games Industry: Supply and Demand, Markets and Prices 2021-2027. It is complete Research Study and Industry Analysis of Racing Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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