Report Detail

Electronics & Semiconductor Global Portable Handheld Electronic Game Machine Market Growth 2019-2024

  • RnM2806237
  • |
  • 24 January, 2019
  • |
  • Global
  • |
  • 130 Pages
  • |
  • LPI(LP Information)
  • |
  • Electronics & Semiconductor

Portable handheld Electronic game machine is A game electronic game machine using electronic instruments, also known as an electric toy (video game, electric), is separated from a home computer.It is more convenient than a conventional game machine, and is not limited by the use scene.

According to this study, over the next five years the Portable Handheld Electronic Game Machine market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in Portable Handheld Electronic Game Machine business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of Portable Handheld Electronic Game Machine market by product type, application, key manufacturers and key regions and countries.

This study considers the Portable Handheld Electronic Game Machine value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
Digital
Mechanical
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Legal Gambling
Electronic Games

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Apollo Games
Sony
Aristocrat Leisure
IGT
NOVOMATIC Group
Scientific Games
Nintendo
Atari Games
NEC

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Portable Handheld Electronic Game Machine consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Portable Handheld Electronic Game Machine market by identifying its various subsegments.
Focuses on the key global Portable Handheld Electronic Game Machine manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Portable Handheld Electronic Game Machine with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of Portable Handheld Electronic Game Machine submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Portable Handheld Electronic Game Machine Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Portable Handheld Electronic Game Machine Consumption 2014-2024
        • 2.1.2 Portable Handheld Electronic Game Machine Consumption CAGR by Region
      • 2.2 Portable Handheld Electronic Game Machine Segment by Type
        • 2.2.1 Digital
        • 2.2.2 Mechanical
      • 2.3 Portable Handheld Electronic Game Machine Consumption by Type
        • 2.3.1 Global Portable Handheld Electronic Game Machine Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global Portable Handheld Electronic Game Machine Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global Portable Handheld Electronic Game Machine Sale Price by Type (2014-2019)
      • 2.4 Portable Handheld Electronic Game Machine Segment by Application
        • 2.4.1 Legal Gambling
        • 2.4.2 Electronic Games
      • 2.5 Portable Handheld Electronic Game Machine Consumption by Application
        • 2.5.1 Global Portable Handheld Electronic Game Machine Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global Portable Handheld Electronic Game Machine Value and Market Share by Application (2014-2019)
        • 2.5.3 Global Portable Handheld Electronic Game Machine Sale Price by Application (2014-2019)

      3 Global Portable Handheld Electronic Game Machine by Players

      • 3.1 Global Portable Handheld Electronic Game Machine Sales Market Share by Players
        • 3.1.1 Global Portable Handheld Electronic Game Machine Sales by Players (2017-2019)
        • 3.1.2 Global Portable Handheld Electronic Game Machine Sales Market Share by Players (2017-2019)
      • 3.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Players
        • 3.2.1 Global Portable Handheld Electronic Game Machine Revenue by Players (2017-2019)
        • 3.2.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Players (2017-2019)
      • 3.3 Global Portable Handheld Electronic Game Machine Sale Price by Players
      • 3.4 Global Portable Handheld Electronic Game Machine Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global Portable Handheld Electronic Game Machine Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players Portable Handheld Electronic Game Machine Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 Portable Handheld Electronic Game Machine by Regions

      • 4.1 Portable Handheld Electronic Game Machine by Regions
        • 4.1.1 Global Portable Handheld Electronic Game Machine Consumption by Regions
        • 4.1.2 Global Portable Handheld Electronic Game Machine Value by Regions
      • 4.2 Americas Portable Handheld Electronic Game Machine Consumption Growth
      • 4.3 APAC Portable Handheld Electronic Game Machine Consumption Growth
      • 4.4 Europe Portable Handheld Electronic Game Machine Consumption Growth
      • 4.5 Middle East & Africa Portable Handheld Electronic Game Machine Consumption Growth

      5 Americas

      • 5.1 Americas Portable Handheld Electronic Game Machine Consumption by Countries
        • 5.1.1 Americas Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
        • 5.1.2 Americas Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
      • 5.2 Americas Portable Handheld Electronic Game Machine Consumption by Type
      • 5.3 Americas Portable Handheld Electronic Game Machine Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Portable Handheld Electronic Game Machine Consumption by Countries
        • 6.1.1 APAC Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
        • 6.1.2 APAC Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
      • 6.2 APAC Portable Handheld Electronic Game Machine Consumption by Type
      • 6.3 APAC Portable Handheld Electronic Game Machine Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Portable Handheld Electronic Game Machine by Countries
        • 7.1.1 Europe Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
        • 7.1.2 Europe Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
      • 7.2 Europe Portable Handheld Electronic Game Machine Consumption by Type
      • 7.3 Europe Portable Handheld Electronic Game Machine Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Portable Handheld Electronic Game Machine by Countries
        • 8.1.1 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa Portable Handheld Electronic Game Machine Value by Countries (2014-2019)
      • 8.2 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Type
      • 8.3 Middle East & Africa Portable Handheld Electronic Game Machine Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 Portable Handheld Electronic Game Machine Distributors
      • 10.3 Portable Handheld Electronic Game Machine Customer

      11 Global Portable Handheld Electronic Game Machine Market Forecast

      • 11.1 Global Portable Handheld Electronic Game Machine Consumption Forecast (2019-2024)
      • 11.2 Global Portable Handheld Electronic Game Machine Forecast by Regions
        • 11.2.1 Global Portable Handheld Electronic Game Machine Forecast by Regions (2019-2024)
        • 11.2.2 Global Portable Handheld Electronic Game Machine Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global Portable Handheld Electronic Game Machine Forecast by Type
      • 11.8 Global Portable Handheld Electronic Game Machine Forecast by Application

      12 Key Players Analysis

      • 12.1 Apollo Games
        • 12.1.1 Company Details
        • 12.1.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.1.3 Apollo Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 Apollo Games News
      • 12.2 Sony
        • 12.2.1 Company Details
        • 12.2.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.2.3 Sony Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Sony News
      • 12.3 Aristocrat Leisure
        • 12.3.1 Company Details
        • 12.3.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.3.3 Aristocrat Leisure Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Aristocrat Leisure News
      • 12.4 IGT
        • 12.4.1 Company Details
        • 12.4.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.4.3 IGT Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 IGT News
      • 12.5 NOVOMATIC Group
        • 12.5.1 Company Details
        • 12.5.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.5.3 NOVOMATIC Group Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 NOVOMATIC Group News
      • 12.6 Scientific Games
        • 12.6.1 Company Details
        • 12.6.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.6.3 Scientific Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Scientific Games News
      • 12.7 Nintendo
        • 12.7.1 Company Details
        • 12.7.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.7.3 Nintendo Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Nintendo News
      • 12.8 Atari Games
        • 12.8.1 Company Details
        • 12.8.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.8.3 Atari Games Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 Atari Games News
      • 12.9 NEC
        • 12.9.1 Company Details
        • 12.9.2 Portable Handheld Electronic Game Machine Product Offered
        • 12.9.3 NEC Portable Handheld Electronic Game Machine Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 NEC News

      13 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Portable Handheld Electronic Game Machine . Industry analysis & Market Report on Portable Handheld Electronic Game Machine is a syndicated market report, published as Global Portable Handheld Electronic Game Machine Market Growth 2019-2024. It is complete Research Study and Industry Analysis of Portable Handheld Electronic Game Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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