Report Detail

Consumer Goods Global PC VR Headsets Market Growth 2019-2024

  • RnM3621014
  • |
  • 24 July, 2019
  • |
  • Global
  • |
  • 162 Pages
  • |
  • LPI(LP Information)
  • |
  • Consumer Goods

According to this study, over the next five years the PC VR Headsets market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in PC VR Headsets business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of PC VR Headsets market by product type, application, key manufacturers and key regions and countries.

This study considers the PC VR Headsets value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
3DOF Motion Tracking Type
6DOF Motion Tracking Type
9DOF Motion Tracking Type

Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Entertainment
Marketing
Education
Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Avegant
Carl Zeiss
Sony
Oculus
Razer
HTC
Samsung
ANTVR
Google
DPVR
Stomer Player
VIRGlass
Vrvana
FiresVR

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global PC VR Headsets consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of PC VR Headsets market by identifying its various subsegments.
Focuses on the key global PC VR Headsets manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the PC VR Headsets with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of PC VR Headsets submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    Global PC VR Headsets Market Growth 2019-2024

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global PC VR Headsets Consumption 2014-2024
        • 2.1.2 PC VR Headsets Consumption CAGR by Region
      • 2.2 PC VR Headsets Segment by Type
        • 2.2.1 3DOF Motion Tracking Type
        • 2.2.2 6DOF Motion Tracking Type
        • 2.2.3 9DOF Motion Tracking Type
      • 2.3 PC VR Headsets Consumption by Type
        • 2.3.1 Global PC VR Headsets Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global PC VR Headsets Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global PC VR Headsets Sale Price by Type (2014-2019)
      • 2.4 PC VR Headsets Segment by Application
        • 2.4.1 Entertainment
        • 2.4.2 Marketing
        • 2.4.3 Education
        • 2.4.4 Others
      • 2.5 PC VR Headsets Consumption by Application
        • 2.5.1 Global PC VR Headsets Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global PC VR Headsets Value and Market Share by Application (2014-2019)
        • 2.5.3 Global PC VR Headsets Sale Price by Application (2014-2019)

      3 Global PC VR Headsets by Manufacturers

      • 3.1 Global PC VR Headsets Sales Market Share by Manufacturers
        • 3.1.1 Global PC VR Headsets Sales by Manufacturers (2017-2019)
        • 3.1.2 Global PC VR Headsets Sales Market Share by Manufacturers (2017-2019)
      • 3.2 Global PC VR Headsets Revenue Market Share by Manufacturers
        • 3.2.1 Global PC VR Headsets Revenue by Manufacturers (2017-2019)
        • 3.2.2 Global PC VR Headsets Revenue Market Share by Manufacturers (2017-2019)
      • 3.3 Global PC VR Headsets Sale Price by Manufacturers
      • 3.4 Global PC VR Headsets Manufacturing Base Distribution, Sales Area, Product Types by Manufacturers
        • 3.4.1 Global PC VR Headsets Manufacturing Base Distribution and Sales Area by Manufacturers
        • 3.4.2 Players PC VR Headsets Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 PC VR Headsets by Regions

      • 4.1 PC VR Headsets by Regions
        • 4.1.1 Global PC VR Headsets Consumption by Regions
        • 4.1.2 Global PC VR Headsets Value by Regions
      • 4.2 Americas PC VR Headsets Consumption Growth
      • 4.3 APAC PC VR Headsets Consumption Growth
      • 4.4 Europe PC VR Headsets Consumption Growth
      • 4.5 Middle East & Africa PC VR Headsets Consumption Growth

      5 Americas

      • 5.1 Americas PC VR Headsets Consumption by Countries
        • 5.1.1 Americas PC VR Headsets Consumption by Countries (2014-2019)
        • 5.1.2 Americas PC VR Headsets Value by Countries (2014-2019)
      • 5.2 Americas PC VR Headsets Consumption by Type
      • 5.3 Americas PC VR Headsets Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC PC VR Headsets Consumption by Countries
        • 6.1.1 APAC PC VR Headsets Consumption by Countries (2014-2019)
        • 6.1.2 APAC PC VR Headsets Value by Countries (2014-2019)
      • 6.2 APAC PC VR Headsets Consumption by Type
      • 6.3 APAC PC VR Headsets Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe PC VR Headsets by Countries
        • 7.1.1 Europe PC VR Headsets Consumption by Countries (2014-2019)
        • 7.1.2 Europe PC VR Headsets Value by Countries (2014-2019)
      • 7.2 Europe PC VR Headsets Consumption by Type
      • 7.3 Europe PC VR Headsets Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa PC VR Headsets by Countries
        • 8.1.1 Middle East & Africa PC VR Headsets Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa PC VR Headsets Value by Countries (2014-2019)
      • 8.2 Middle East & Africa PC VR Headsets Consumption by Type
      • 8.3 Middle East & Africa PC VR Headsets Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 PC VR Headsets Distributors
      • 10.3 PC VR Headsets Customer

      11 Global PC VR Headsets Market Forecast

      • 11.1 Global PC VR Headsets Consumption Forecast (2019-2024)
      • 11.2 Global PC VR Headsets Forecast by Regions
        • 11.2.1 Global PC VR Headsets Forecast by Regions (2019-2024)
        • 11.2.2 Global PC VR Headsets Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global PC VR Headsets Forecast by Type
      • 11.8 Global PC VR Headsets Forecast by Application

      12 Key Players Analysis

      • 12.1 Avegant
        • 12.1.1 Company Details
        • 12.1.2 PC VR Headsets Product Offered
        • 12.1.3 Avegant PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 Avegant News
      • 12.2 Carl Zeiss
        • 12.2.1 Company Details
        • 12.2.2 PC VR Headsets Product Offered
        • 12.2.3 Carl Zeiss PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Carl Zeiss News
      • 12.3 Sony
        • 12.3.1 Company Details
        • 12.3.2 PC VR Headsets Product Offered
        • 12.3.3 Sony PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Sony News
      • 12.4 Oculus
        • 12.4.1 Company Details
        • 12.4.2 PC VR Headsets Product Offered
        • 12.4.3 Oculus PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 Oculus News
      • 12.5 Razer
        • 12.5.1 Company Details
        • 12.5.2 PC VR Headsets Product Offered
        • 12.5.3 Razer PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 Razer News
      • 12.6 HTC
        • 12.6.1 Company Details
        • 12.6.2 PC VR Headsets Product Offered
        • 12.6.3 HTC PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 HTC News
      • 12.7 Samsung
        • 12.7.1 Company Details
        • 12.7.2 PC VR Headsets Product Offered
        • 12.7.3 Samsung PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Samsung News
      • 12.8 ANTVR
        • 12.8.1 Company Details
        • 12.8.2 PC VR Headsets Product Offered
        • 12.8.3 ANTVR PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 ANTVR News
      • 12.9 Google
        • 12.9.1 Company Details
        • 12.9.2 PC VR Headsets Product Offered
        • 12.9.3 Google PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 Google News
      • 12.10 DPVR
        • 12.10.1 Company Details
        • 12.10.2 PC VR Headsets Product Offered
        • 12.10.3 DPVR PC VR Headsets Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 DPVR News
      • 12.11 Stomer Player
      • 12.12 VIRGlass
      • 12.13 Vrvana
      • 12.14 FiresVR

      13 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on PC VR Headsets. Industry analysis & Market Report on PC VR Headsets is a syndicated market report, published as Global PC VR Headsets Market Growth 2019-2024. It is complete Research Study and Industry Analysis of PC VR Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,660.00
      $5,490.00
      $7,320.00
      2,928.00
      4,392.00
      5,856.00
      3,418.44
      5,127.66
      6,836.88
      575,827.80
      863,741.70
      1,151,655.60
      305,207.40
      457,811.10
      610,414.80
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report