Report Detail

Consumer Goods Global PC Gaming Accessories Sales Market Report 2021

  • RnM2887433
  • |
  • 23 April, 2021
  • |
  • Global
  • |
  • 140 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

The global PC Gaming Accessories market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global PC Gaming Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.

Segment by Type
Headsets
Mice
Keyboards
Surfaces
Controllers

Segment by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels

The PC Gaming Accessories market is analysed and market size information is provided by regions (countries). Segment by Application, the PC Gaming Accessories market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.

By Company
Razer
Logitech G(ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust


1 PC Gaming Accessories Market Overview

  • 1.1 PC Gaming Accessories Product Scope
  • 1.2 PC Gaming Accessories Segment by Type
    • 1.2.1 Global PC Gaming Accessories Sales by Type (2016 & 2021 & 2027)
    • 1.2.2 Headsets
    • 1.2.3 Mice
    • 1.2.4 Keyboards
    • 1.2.5 Surfaces
    • 1.2.6 Controllers
  • 1.3 PC Gaming Accessories Segment by Application
    • 1.3.1 Global PC Gaming Accessories Sales Comparison by Application (2016 & 2021 & 2027)
    • 1.3.2 Distribution Channels
    • 1.3.3 Third-Party Retail Channels
    • 1.3.4 Direct Channels
  • 1.4 PC Gaming Accessories Market Estimates and Forecasts (2016-2027)
    • 1.4.1 Global PC Gaming Accessories Market Size in Value Growth Rate (2016-2027)
    • 1.4.2 Global PC Gaming Accessories Market Size in Volume Growth Rate (2016-2027)
    • 1.4.3 Global PC Gaming Accessories Price Trends (2016-2027)

2 PC Gaming Accessories Estimates and Forecasts by Region

  • 2.1 Global PC Gaming Accessories Market Size by Region: 2016 VS 2021 VS 2027
  • 2.2 Global PC Gaming Accessories Retrospective Market Scenario by Region (2016-2021)
    • 2.2.1 Global PC Gaming Accessories Sales Market Share by Region (2016-2021)
    • 2.2.2 Global PC Gaming Accessories Revenue Market Share by Region (2016-2021)
  • 2.3 Global PC Gaming Accessories Market Estimates and Forecasts by Region (2022-2027)
    • 2.3.1 Global PC Gaming Accessories Sales Estimates and Forecasts by Region (2022-2027)
    • 2.3.2 Global PC Gaming Accessories Revenue Forecast by Region (2022-2027)
  • 2.4 Geographic Market Analysis: Market Facts & Figures
    • 2.4.1 North America PC Gaming Accessories Estimates and Projections (2016-2027)
    • 2.4.2 Europe PC Gaming Accessories Estimates and Projections (2016-2027)
    • 2.4.3 China PC Gaming Accessories Estimates and Projections (2016-2027)
    • 2.4.4 Japan PC Gaming Accessories Estimates and Projections (2016-2027)
    • 2.4.5 Southeast Asia PC Gaming Accessories Estimates and Projections (2016-2027)
    • 2.4.6 India PC Gaming Accessories Estimates and Projections (2016-2027)

3 Global PC Gaming Accessories Competition Landscape by Players

  • 3.1 Global Top PC Gaming Accessories Players by Sales (2016-2021)
  • 3.2 Global Top PC Gaming Accessories Players by Revenue (2016-2021)
  • 3.3 Global PC Gaming Accessories Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in PC Gaming Accessories as of 2020)
  • 3.4 Global PC Gaming Accessories Average Price by Company (2016-2021)
  • 3.5 Manufacturers PC Gaming Accessories Manufacturing Sites, Area Served, Product Type
  • 3.6 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Global PC Gaming Accessories Market Size by Type

  • 4.1 Global PC Gaming Accessories Historic Market Review by Type (2016-2021)
    • 4.1.1 Global PC Gaming Accessories Sales Market Share by Type (2016-2021)
    • 4.1.2 Global PC Gaming Accessories Revenue Market Share by Type (2016-2021)
    • 4.1.3 Global PC Gaming Accessories Price by Type (2016-2021)
  • 4.2 Global PC Gaming Accessories Market Estimates and Forecasts by Type (2022-2027)
    • 4.2.1 Global PC Gaming Accessories Sales Forecast by Type (2022-2027)
    • 4.2.2 Global PC Gaming Accessories Revenue Forecast by Type (2022-2027)
    • 4.2.3 Global PC Gaming Accessories Price Forecast by Type (2022-2027)

5 Global PC Gaming Accessories Market Size by Application

  • 5.1 Global PC Gaming Accessories Historic Market Review by Application (2016-2021)
    • 5.1.1 Global PC Gaming Accessories Sales Market Share by Application (2016-2021)
    • 5.1.2 Global PC Gaming Accessories Revenue Market Share by Application (2016-2021)
    • 5.1.3 Global PC Gaming Accessories Price by Application (2016-2021)
  • 5.2 Global PC Gaming Accessories Market Estimates and Forecasts by Application (2022-2027)
    • 5.2.1 Global PC Gaming Accessories Sales Forecast by Application (2022-2027)
    • 5.2.2 Global PC Gaming Accessories Revenue Forecast by Application (2022-2027)
    • 5.2.3 Global PC Gaming Accessories Price Forecast by Application (2022-2027)

6 North America PC Gaming Accessories Market Facts & Figures

  • 6.1 North America PC Gaming Accessories Sales by Company
    • 6.1.1 North America PC Gaming Accessories Sales by Company (2016-2021)
    • 6.1.2 North America PC Gaming Accessories Revenue by Company (2016-2021)
  • 6.2 North America PC Gaming Accessories Sales Breakdown by Type
    • 6.2.1 North America PC Gaming Accessories Sales Breakdown by Type (2016-2021)
    • 6.2.2 North America PC Gaming Accessories Sales Breakdown by Type (2022-2027)
  • 6.3 North America PC Gaming Accessories Sales Breakdown by Application
    • 6.3.1 North America PC Gaming Accessories Sales Breakdown by Application (2016-2021)
    • 6.3.2 North America PC Gaming Accessories Sales Breakdown by Application (2022-2027)

7 Europe PC Gaming Accessories Market Facts & Figures

  • 7.1 Europe PC Gaming Accessories Sales by Company
    • 7.1.1 Europe PC Gaming Accessories Sales by Company (2016-2021)
    • 7.1.2 Europe PC Gaming Accessories Revenue by Company (2016-2021)
  • 7.2 Europe PC Gaming Accessories Sales Breakdown by Type
    • 7.2.1 Europe PC Gaming Accessories Sales Breakdown by Type (2016-2021)
    • 7.2.2 Europe PC Gaming Accessories Sales Breakdown by Type (2022-2027)
  • 7.3 Europe PC Gaming Accessories Sales Breakdown by Application
    • 7.3.1 Europe 140 Sales Breakdown by Application (2016-2021)
    • 7.3.2 Europe 140 Sales Breakdown by Application (2022-2027)

8 China PC Gaming Accessories Market Facts & Figures

  • 8.1 China PC Gaming Accessories Sales by Company
    • 8.1.1 China PC Gaming Accessories Sales by Company (2016-2021)
    • 8.1.2 China PC Gaming Accessories Revenue by Company (2016-2021)
  • 8.2 China PC Gaming Accessories Sales Breakdown by Type
    • 8.2.1 China PC Gaming Accessories Sales Breakdown by Type (2016-2021)
    • 8.2.2 China PC Gaming Accessories Sales Breakdown by Type (2022-2027)
  • 8.3 China PC Gaming Accessories Sales Breakdown by Application
    • 8.3.1 China 166 Sales Breakdown by Application (2016-2021)
    • 8.3.2 China 166 Sales Breakdown by Application (2022-2027)

9 Japan PC Gaming Accessories Market Facts & Figures

  • 9.1 Japan PC Gaming Accessories Sales by Company
    • 9.1.1 Japan PC Gaming Accessories Sales by Company (2016-2021)
    • 9.1.2 Japan PC Gaming Accessories Revenue by Company (2016-2021)
  • 9.2 Japan PC Gaming Accessories Sales Breakdown by Type
    • 9.2.1 Japan PC Gaming Accessories Sales Breakdown by Type (2016-2021)
    • 9.2.2 Japan PC Gaming Accessories Sales Breakdown by Type (2022-2027)
  • 9.3 Japan PC Gaming Accessories Sales Breakdown by Application
    • 9.3.1 Japan Feb. Sales Breakdown by Application (2016-2021)
    • 9.3.2 Japan Feb. Sales Breakdown by Application (2022-2027)

10 Southeast Asia PC Gaming Accessories Market Facts & Figures

  • 10.1 Southeast Asia PC Gaming Accessories Sales by Company
    • 10.1.1 Southeast Asia PC Gaming Accessories Sales by Company (2016-2021)
    • 10.1.2 Southeast Asia PC Gaming Accessories Revenue by Company (2016-2021)
  • 10.2 Southeast Asia PC Gaming Accessories Sales Breakdown by Type
    • 10.2.1 Southeast Asia PC Gaming Accessories Sales Breakdown by Type (2016-2021)
    • 10.2.2 Southeast Asia PC Gaming Accessories Sales Breakdown by Type (2022-2027)
  • 10.3 Southeast Asia PC Gaming Accessories Sales Breakdown by Application
    • 10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021)
    • 10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027)

11 India PC Gaming Accessories Market Facts & Figures

  • 11.1 India PC Gaming Accessories Sales by Company
    • 11.1.1 India PC Gaming Accessories Sales by Company (2016-2021)
    • 11.1.2 India PC Gaming Accessories Revenue by Company (2016-2021)
  • 11.2 India PC Gaming Accessories Sales Breakdown by Type
    • 11.2.1 India PC Gaming Accessories Sales Breakdown by Type (2016-2021)
    • 11.2.2 India PC Gaming Accessories Sales Breakdown by Type (2022-2027)
  • 11.3 India PC Gaming Accessories Sales Breakdown by Application
    • 11.3.1 India PC Gaming Accessories Sales Breakdown by Application (2016-2021)
    • 11.3.2 India PC Gaming Accessories Sales Breakdown by Application (2022-2027)

12 Company Profiles and Key Figures in PC Gaming Accessories Business

  • 12.1 Razer
    • 12.1.1 Razer Corporation Information
    • 12.1.2 Razer Business Overview
    • 12.1.3 Razer PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.1.4 Razer PC Gaming Accessories Products Offered
    • 12.1.5 Razer Recent Development
  • 12.2 Logitech G(ASTRO)
    • 12.2.1 Logitech G(ASTRO) Corporation Information
    • 12.2.2 Logitech G(ASTRO) Business Overview
    • 12.2.3 Logitech G(ASTRO) PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.2.4 Logitech G(ASTRO) PC Gaming Accessories Products Offered
    • 12.2.5 Logitech G(ASTRO) Recent Development
  • 12.3 Turtle Beach
    • 12.3.1 Turtle Beach Corporation Information
    • 12.3.2 Turtle Beach Business Overview
    • 12.3.3 Turtle Beach PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.3.4 Turtle Beach PC Gaming Accessories Products Offered
    • 12.3.5 Turtle Beach Recent Development
  • 12.4 Corsair
    • 12.4.1 Corsair Corporation Information
    • 12.4.2 Corsair Business Overview
    • 12.4.3 Corsair PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.4.4 Corsair PC Gaming Accessories Products Offered
    • 12.4.5 Corsair Recent Development
  • 12.5 Sennheiser
    • 12.5.1 Sennheiser Corporation Information
    • 12.5.2 Sennheiser Business Overview
    • 12.5.3 Sennheiser PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.5.4 Sennheiser PC Gaming Accessories Products Offered
    • 12.5.5 Sennheiser Recent Development
  • 12.6 Plantronics
    • 12.6.1 Plantronics Corporation Information
    • 12.6.2 Plantronics Business Overview
    • 12.6.3 Plantronics PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.6.4 Plantronics PC Gaming Accessories Products Offered
    • 12.6.5 Plantronics Recent Development
  • 12.7 SteelSeries
    • 12.7.1 SteelSeries Corporation Information
    • 12.7.2 SteelSeries Business Overview
    • 12.7.3 SteelSeries PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.7.4 SteelSeries PC Gaming Accessories Products Offered
    • 12.7.5 SteelSeries Recent Development
  • 12.8 Mad Catz
    • 12.8.1 Mad Catz Corporation Information
    • 12.8.2 Mad Catz Business Overview
    • 12.8.3 Mad Catz PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.8.4 Mad Catz PC Gaming Accessories Products Offered
    • 12.8.5 Mad Catz Recent Development
  • 12.9 ROCCAT
    • 12.9.1 ROCCAT Corporation Information
    • 12.9.2 ROCCAT Business Overview
    • 12.9.3 ROCCAT PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.9.4 ROCCAT PC Gaming Accessories Products Offered
    • 12.9.5 ROCCAT Recent Development
  • 12.10 QPAD
    • 12.10.1 QPAD Corporation Information
    • 12.10.2 QPAD Business Overview
    • 12.10.3 QPAD PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.10.4 QPAD PC Gaming Accessories Products Offered
    • 12.10.5 QPAD Recent Development
  • 12.11 Thrustmaster
    • 12.11.1 Thrustmaster Corporation Information
    • 12.11.2 Thrustmaster Business Overview
    • 12.11.3 Thrustmaster PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.11.4 Thrustmaster PC Gaming Accessories Products Offered
    • 12.11.5 Thrustmaster Recent Development
  • 12.12 HyperX
    • 12.12.1 HyperX Corporation Information
    • 12.12.2 HyperX Business Overview
    • 12.12.3 HyperX PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.12.4 HyperX PC Gaming Accessories Products Offered
    • 12.12.5 HyperX Recent Development
  • 12.13 Tt eSPORTS
    • 12.13.1 Tt eSPORTS Corporation Information
    • 12.13.2 Tt eSPORTS Business Overview
    • 12.13.3 Tt eSPORTS PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.13.4 Tt eSPORTS PC Gaming Accessories Products Offered
    • 12.13.5 Tt eSPORTS Recent Development
  • 12.14 Cooler Master
    • 12.14.1 Cooler Master Corporation Information
    • 12.14.2 Cooler Master Business Overview
    • 12.14.3 Cooler Master PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.14.4 Cooler Master PC Gaming Accessories Products Offered
    • 12.14.5 Cooler Master Recent Development
  • 12.15 ZOWIE
    • 12.15.1 ZOWIE Corporation Information
    • 12.15.2 ZOWIE Business Overview
    • 12.15.3 ZOWIE PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.15.4 ZOWIE PC Gaming Accessories Products Offered
    • 12.15.5 ZOWIE Recent Development
  • 12.16 Sharkoon
    • 12.16.1 Sharkoon Corporation Information
    • 12.16.2 Sharkoon Business Overview
    • 12.16.3 Sharkoon PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.16.4 Sharkoon PC Gaming Accessories Products Offered
    • 12.16.5 Sharkoon Recent Development
  • 12.17 Trust
    • 12.17.1 Trust Corporation Information
    • 12.17.2 Trust Business Overview
    • 12.17.3 Trust PC Gaming Accessories Sales, Revenue and Gross Margin (2016-2021)
    • 12.17.4 Trust PC Gaming Accessories Products Offered
    • 12.17.5 Trust Recent Development

13 PC Gaming Accessories Manufacturing Cost Analysis

  • 13.1 PC Gaming Accessories Key Raw Materials Analysis
    • 13.1.1 Key Raw Materials
    • 13.1.2 Key Raw Materials Price Trend
    • 13.1.3 Key Suppliers of Raw Materials
  • 13.2 Proportion of Manufacturing Cost Structure
  • 13.3 Manufacturing Process Analysis of PC Gaming Accessories
  • 13.4 PC Gaming Accessories Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers

  • 14.1 Marketing Channel
  • 14.2 PC Gaming Accessories Distributors List
  • 14.3 PC Gaming Accessories Customers

15 Market Dynamics

  • 15.1 PC Gaming Accessories Market Trends
  • 15.2 PC Gaming Accessories Drivers
  • 15.3 PC Gaming Accessories Market Challenges
  • 15.4 PC Gaming Accessories Market Restraints

16 Research Findings and Conclusion

    17 Appendix

    • 17.1 Research Methodology
      • 17.1.1 Methodology/Research Approach
      • 17.1.2 Data Source
    • 17.2 Author List

    Summary:
    Get latest Market Research Reports on PC Gaming Accessories . Industry analysis & Market Report on PC Gaming Accessories is a syndicated market report, published as Global PC Gaming Accessories Sales Market Report 2021. It is complete Research Study and Industry Analysis of PC Gaming Accessories market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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