Report Detail

Service & Software Global Otome Games Market Report, History and Forecast 2017-2028, Breakdown Data by Companies, Key Regions, Types and Application

  • RnM4387766
  • |
  • 26 February, 2022
  • |
  • Global
  • |
  • 124 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

An otome game is a story-based video game that is targeted towards women.
Market Insights
The research report studies the Otome Games market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
Due to the COVID-19 pandemic, the global Otome Games market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028.
The global main companies of Otome Games include Idea Factory, QuinRose, HuneX, Voltage, KONAMI HOLDINGS, KOEI TECMO GAMES, Sakevisual, Aromarie and Sunsoft, etc. In 2021, the global six largest players have a share approximately % in terms of revenue.
The North America Otome Games market is estimated at US$ million in 2021, while China is forecast to reach US$ million by 2028. The proportion of the China is % in 2021 and it is predicted that the share will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. As for the Europe Otome Games landscape, Germany is projected to reach US$ million by 2028. and in Asia, the notable markets are Japan and South Korea, CAGR is % and % respectively for the next 6-year period.
AVG/ADV (Adventure Games) accounting for % of the Otome Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Smart Phone segment is altered to an % CAGR throughout this forecast period and will hold a share about % in 2028.
Segment Scope
An intensive study of key type and application segments has been done in this segmentation section. The authors of the report have provided reliable figures including revenue forecast data by type and application for the period 2017-2028. They have also studied how the segments are gaining or losing growth in various geographies and their respective countries. Thanks to this study, readers can thoroughly grasp the growth pattern and potential of different segments.
Segment by Type
AVG/ADV (Adventure Games)
RPG (Role Playing Games)
Segment by Game Platform
Smart Phone
PSP
PC
Others
Regional Scope
This segment of the report offers a thorough regional study of the global Otome Games market. Drivers and restraints for each region are broadly examined in the report. Readers will get familiar with the driving forces and challenges that are specific to the regions. The specialists have identified growth opportunities in key geographical regions and their respective countries to aid players to reinforce their presence. All the regions and their countries in the report are assessed based on the growth rate and revenue according to the consumption for the period 2017-2028. This geographical analysis will help readers to gain in-depth knowledge of the regional growth. The key geographical regions surveyed in this research report involve North America, Europe, Asia Pacific, Central and South America, and Middle East and Africa. The report has specifically covered major countries including United States, Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.
Key Players
This section has provided an exhaustive analysis of the strategies that the companies are focusing on to stay ahead of other players. The strategies mainly involve research and development, new product developments, and mergers and acquisitions. The researchers have also provided revenue shares of the key companies, company overview, and the latest company developments so as to help players to sustain the cutthroat competition. In this section, the report offers global revenue data of manufacturers for the period 2017-2022. Following is the list of key manufacturers observed in this research study:
Idea Factory
QuinRose
HuneX
Voltage
KONAMI HOLDINGS
KOEI TECMO GAMES
Sakevisual
Aromarie
Sunsoft
D3 Publisher
GREE
Hanako Games
Lovely
NTT Solmare
Cheritz
CYBIRD
Lucydream
EnjoyPlay
Guangzhou Boguan Telecommunication Technology
Wuhu Nikki
Shenzhen Tencent Computer Systems
Mihoyo
Rastar Group
Beijing Sincetimes Network
Shanghai Palm Dream Network Technology
Hubei Dawei Technology
Shanghai Yile Information Technology
Beijing Liuqu Network Technology
Beijing Reveavg Technology
Beijing Sunset Year Information Technology
Frequently Asked Questions
Which application segment captured the leading share in the Otome Games market?
How fragmented is the Otome Games market?
Which are the key growth drivers in the Otome Games market?
Which are the top strategies undertaken by the Otome Games market players?
Which technological trends are likely to affect the Otome Games market?
What is the expected Otome Games market size by 2028?
Which companies are dominating the Otome Games market?
Which region is projected to witness the fastest growth in the future?
What factors are restraining the Otome Games market growth?
Which are the emerging companies in the Otome Games market?


Table of Contents

    1 Market Overview of Otome Games

    • 1.1 Otome Games Market Overview
      • 1.1.1 Otome Games Product Scope
      • 1.1.2 Otome Games Market Status and Outlook
    • 1.2 Global Otome Games Market Size Overview by Region 2017 VS 2021 VS 2028
    • 1.3 Global Otome Games Market Size by Region (2017-2028)
    • 1.4 Global Otome Games Historic Market Size by Region (2017-2022)
    • 1.5 Global Otome Games Market Size Forecast by Region (2023-2028)
    • 1.6 Key Regions, Otome Games Market Size (2017-2028)
      • 1.6.1 North America Otome Games Market Size (2017-2028)
      • 1.6.2 Europe Otome Games Market Size (2017-2028)
      • 1.6.3 Asia-Pacific Otome Games Market Size (2017-2028)
      • 1.6.4 Latin America Otome Games Market Size (2017-2028)
      • 1.6.5 Middle East & Africa Otome Games Market Size (2017-2028)

    2 Otome Games Market Overview by Type

    • 2.1 Global Otome Games Market Size by Type: 2017 VS 2021 VS 2028
    • 2.2 Global Otome Games Historic Market Size by Type (2017-2022)
    • 2.3 Global Otome Games Forecasted Market Size by Type (2023-2028)
    • 2.4 AVG/ADV (Adventure Games)
    • 2.5 RPG (Role Playing Games)

    3 Otome Games Market Overview by Game Platform

    • 3.1 Global Otome Games Market Size by Game Platform: 2017 VS 2021 VS 2028
    • 3.2 Global Otome Games Historic Market Size by Game Platform (2017-2022)
    • 3.3 Global Otome Games Forecasted Market Size by Game Platform (2023-2028)
    • 3.4 Smart Phone
    • 3.5 PSP
    • 3.6 PC
    • 3.7 Others

    4 Otome Games Competition Analysis by Players

    • 4.1 Global Otome Games Market Size by Players (2017-2022)
    • 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Otome Games as of 2021)
    • 4.3 Date of Key Players Enter into Otome Games Market
    • 4.4 Global Top Players Otome Games Headquarters and Area Served
    • 4.5 Key Players Otome Games Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Otome Games Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 Idea Factory
      • 5.1.1 Idea Factory Profile
      • 5.1.2 Idea Factory Main Business
      • 5.1.3 Idea Factory Otome Games Products, Services and Solutions
      • 5.1.4 Idea Factory Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.1.5 Idea Factory Recent Developments
    • 5.2 QuinRose
      • 5.2.1 QuinRose Profile
      • 5.2.2 QuinRose Main Business
      • 5.2.3 QuinRose Otome Games Products, Services and Solutions
      • 5.2.4 QuinRose Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.2.5 QuinRose Recent Developments
    • 5.3 HuneX
      • 5.3.1 HuneX Profile
      • 5.3.2 HuneX Main Business
      • 5.3.3 HuneX Otome Games Products, Services and Solutions
      • 5.3.4 HuneX Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.3.5 Voltage Recent Developments
    • 5.4 Voltage
      • 5.4.1 Voltage Profile
      • 5.4.2 Voltage Main Business
      • 5.4.3 Voltage Otome Games Products, Services and Solutions
      • 5.4.4 Voltage Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.4.5 Voltage Recent Developments
    • 5.5 KONAMI HOLDINGS
      • 5.5.1 KONAMI HOLDINGS Profile
      • 5.5.2 KONAMI HOLDINGS Main Business
      • 5.5.3 KONAMI HOLDINGS Otome Games Products, Services and Solutions
      • 5.5.4 KONAMI HOLDINGS Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.5.5 KONAMI HOLDINGS Recent Developments
    • 5.6 KOEI TECMO GAMES
      • 5.6.1 KOEI TECMO GAMES Profile
      • 5.6.2 KOEI TECMO GAMES Main Business
      • 5.6.3 KOEI TECMO GAMES Otome Games Products, Services and Solutions
      • 5.6.4 KOEI TECMO GAMES Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.6.5 KOEI TECMO GAMES Recent Developments
    • 5.7 Sakevisual
      • 5.7.1 Sakevisual Profile
      • 5.7.2 Sakevisual Main Business
      • 5.7.3 Sakevisual Otome Games Products, Services and Solutions
      • 5.7.4 Sakevisual Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.7.5 Sakevisual Recent Developments
    • 5.8 Aromarie
      • 5.8.1 Aromarie Profile
      • 5.8.2 Aromarie Main Business
      • 5.8.3 Aromarie Otome Games Products, Services and Solutions
      • 5.8.4 Aromarie Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.8.5 Aromarie Recent Developments
    • 5.9 Sunsoft
      • 5.9.1 Sunsoft Profile
      • 5.9.2 Sunsoft Main Business
      • 5.9.3 Sunsoft Otome Games Products, Services and Solutions
      • 5.9.4 Sunsoft Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.9.5 Sunsoft Recent Developments
    • 5.10 D3 Publisher
      • 5.10.1 D3 Publisher Profile
      • 5.10.2 D3 Publisher Main Business
      • 5.10.3 D3 Publisher Otome Games Products, Services and Solutions
      • 5.10.4 D3 Publisher Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.10.5 D3 Publisher Recent Developments
    • 5.11 GREE
      • 5.11.1 GREE Profile
      • 5.11.2 GREE Main Business
      • 5.11.3 GREE Otome Games Products, Services and Solutions
      • 5.11.4 GREE Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.11.5 GREE Recent Developments
    • 5.12 Hanako Games
      • 5.12.1 Hanako Games Profile
      • 5.12.2 Hanako Games Main Business
      • 5.12.3 Hanako Games Otome Games Products, Services and Solutions
      • 5.12.4 Hanako Games Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.12.5 Hanako Games Recent Developments
    • 5.13 Lovely
      • 5.13.1 Lovely Profile
      • 5.13.2 Lovely Main Business
      • 5.13.3 Lovely Otome Games Products, Services and Solutions
      • 5.13.4 Lovely Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.13.5 Lovely Recent Developments
    • 5.14 NTT Solmare
      • 5.14.1 NTT Solmare Profile
      • 5.14.2 NTT Solmare Main Business
      • 5.14.3 NTT Solmare Otome Games Products, Services and Solutions
      • 5.14.4 NTT Solmare Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.14.5 NTT Solmare Recent Developments
    • 5.15 Cheritz
      • 5.15.1 Cheritz Profile
      • 5.15.2 Cheritz Main Business
      • 5.15.3 Cheritz Otome Games Products, Services and Solutions
      • 5.15.4 Cheritz Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.15.5 Cheritz Recent Developments
    • 5.16 CYBIRD
      • 5.16.1 CYBIRD Profile
      • 5.16.2 CYBIRD Main Business
      • 5.16.3 CYBIRD Otome Games Products, Services and Solutions
      • 5.16.4 CYBIRD Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.16.5 CYBIRD Recent Developments
    • 5.17 Lucydream
      • 5.17.1 Lucydream Profile
      • 5.17.2 Lucydream Main Business
      • 5.17.3 Lucydream Otome Games Products, Services and Solutions
      • 5.17.4 Lucydream Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.17.5 Lucydream Recent Developments
    • 5.18 EnjoyPlay
      • 5.18.1 EnjoyPlay Profile
      • 5.18.2 EnjoyPlay Main Business
      • 5.18.3 EnjoyPlay Otome Games Products, Services and Solutions
      • 5.18.4 EnjoyPlay Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.18.5 EnjoyPlay Recent Developments
    • 5.19 Guangzhou Boguan Telecommunication Technology
      • 5.19.1 Guangzhou Boguan Telecommunication Technology Profile
      • 5.19.2 Guangzhou Boguan Telecommunication Technology Main Business
      • 5.19.3 Guangzhou Boguan Telecommunication Technology Otome Games Products, Services and Solutions
      • 5.19.4 Guangzhou Boguan Telecommunication Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.19.5 Guangzhou Boguan Telecommunication Technology Recent Developments
    • 5.20 Wuhu Nikki
      • 5.20.1 Wuhu Nikki Profile
      • 5.20.2 Wuhu Nikki Main Business
      • 5.20.3 Wuhu Nikki Otome Games Products, Services and Solutions
      • 5.20.4 Wuhu Nikki Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.20.5 Wuhu Nikki Recent Developments
    • 5.21 Shenzhen Tencent Computer Systems
      • 5.21.1 Shenzhen Tencent Computer Systems Profile
      • 5.21.2 Shenzhen Tencent Computer Systems Main Business
      • 5.21.3 Shenzhen Tencent Computer Systems Otome Games Products, Services and Solutions
      • 5.21.4 Shenzhen Tencent Computer Systems Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.21.5 Shenzhen Tencent Computer Systems Recent Developments
    • 5.22 Mihoyo
      • 5.22.1 Mihoyo Profile
      • 5.22.2 Mihoyo Main Business
      • 5.22.3 Mihoyo Otome Games Products, Services and Solutions
      • 5.22.4 Mihoyo Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.22.5 Mihoyo Recent Developments
    • 5.23 Rastar Group
      • 5.23.1 Rastar Group Profile
      • 5.23.2 Rastar Group Main Business
      • 5.23.3 Rastar Group Otome Games Products, Services and Solutions
      • 5.23.4 Rastar Group Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.23.5 Rastar Group Recent Developments
    • 5.24 Beijing Sincetimes Network
      • 5.24.1 Beijing Sincetimes Network Profile
      • 5.24.2 Beijing Sincetimes Network Main Business
      • 5.24.3 Beijing Sincetimes Network Otome Games Products, Services and Solutions
      • 5.24.4 Beijing Sincetimes Network Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.24.5 Beijing Sincetimes Network Recent Developments
    • 5.25 Shanghai Palm Dream Network Technology
      • 5.25.1 Shanghai Palm Dream Network Technology Profile
      • 5.25.2 Shanghai Palm Dream Network Technology Main Business
      • 5.25.3 Shanghai Palm Dream Network Technology Otome Games Products, Services and Solutions
      • 5.25.4 Shanghai Palm Dream Network Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.25.5 Shanghai Palm Dream Network Technology Recent Developments
    • 5.26 Hubei Dawei Technology
      • 5.26.1 Hubei Dawei Technology Profile
      • 5.26.2 Hubei Dawei Technology Main Business
      • 5.26.3 Hubei Dawei Technology Otome Games Products, Services and Solutions
      • 5.26.4 Hubei Dawei Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.26.5 Hubei Dawei Technology Recent Developments
    • 5.27 Shanghai Yile Information Technology
      • 5.27.1 Shanghai Yile Information Technology Profile
      • 5.27.2 Shanghai Yile Information Technology Main Business
      • 5.27.3 Shanghai Yile Information Technology Otome Games Products, Services and Solutions
      • 5.27.4 Shanghai Yile Information Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.27.5 Shanghai Yile Information Technology Recent Developments
    • 5.28 Beijing Liuqu Network Technology
      • 5.28.1 Beijing Liuqu Network Technology Profile
      • 5.28.2 Beijing Liuqu Network Technology Main Business
      • 5.28.3 Beijing Liuqu Network Technology Otome Games Products, Services and Solutions
      • 5.28.4 Beijing Liuqu Network Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.28.5 Beijing Liuqu Network Technology Recent Developments
    • 5.29 Beijing Reveavg Technology
      • 5.29.1 Beijing Reveavg Technology Profile
      • 5.29.2 Beijing Reveavg Technology Main Business
      • 5.29.3 Beijing Reveavg Technology Otome Games Products, Services and Solutions
      • 5.29.4 Beijing Reveavg Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.29.5 Beijing Reveavg Technology Recent Developments
    • 5.30 Beijing Sunset Year Information Technology
      • 5.30.1 Beijing Sunset Year Information Technology Profile
      • 5.30.2 Beijing Sunset Year Information Technology Main Business
      • 5.30.3 Beijing Sunset Year Information Technology Otome Games Products, Services and Solutions
      • 5.30.4 Beijing Sunset Year Information Technology Otome Games Revenue (US$ Million) & (2017-2022)
      • 5.30.5 Beijing Sunset Year Information Technology Recent Developments

    6 North America

    • 6.1 North America Otome Games Market Size by Country (2017-2028)
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Otome Games Market Size by Country (2017-2028)
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia

    8 Asia-Pacific

    • 8.1 Asia-Pacific Otome Games Market Size by Region (2017-2028)
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 India
    • 8.6 Australia
    • 8.7 China Taiwan
    • 8.8 Indonesia

    9 Latin America

    • 9.1 Latin America Otome Games Market Size by Country (2017-2028)
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Argentina

    10 Middle East & Africa

    • 10.1 Middle East & Africa Otome Games Market Size by Country (2017-2028)
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE

    11 Otome Games Market Dynamics

    • 11.1 Otome Games Industry Trends
    • 11.2 Otome Games Market Drivers
    • 11.3 Otome Games Market Challenges
    • 11.4 Otome Games Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Summary:
      Get latest Market Research Reports on Otome Games. Industry analysis & Market Report on Otome Games is a syndicated market report, published as Global Otome Games Market Report, History and Forecast 2017-2028, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of Otome Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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