Report Detail

Service & Software Global and United States Online Games Market Size, Status and Forecast 2020-2026

  • RnM3362954
  • |
  • 16 October, 2020
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  • Global
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  • 125 Pages
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  • QYResearch
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  • Service & Software

Global Online Games Scope and Market Size
Online Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Online Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into
IOS
Android
Windows

Market segment by Application, split into
Smartphone & Tablet
PC
TV
Other

Based on regional and country-level analysis, the Online Games market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Online Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Online Games Market Size Growth Rate by Type: 2020 VS 2026
    • 1.2.2 IOS
    • 1.2.3 Android
    • 1.2.4 Windows
  • 1.3 Market by Application
    • 1.3.1 Global Online Games Market Share by Application: 2020 VS 2026
    • 1.3.2 Smartphone & Tablet
    • 1.3.3 PC
    • 1.3.4 TV
    • 1.3.5 Other
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Online Games Market Perspective (2015-2026)
  • 2.2 Global Online Games Growth Trends by Regions
    • 2.2.1 Online Games Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Online Games Historic Market Share by Regions (2015-2020)
    • 2.2.3 Online Games Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Online Games Players by Market Size
    • 3.1.1 Global Top Online Games Players by Revenue (2015-2020)
    • 3.1.2 Global Online Games Revenue Market Share by Players (2015-2020)
  • 3.2 Global Online Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Online Games Revenue
  • 3.4 Global Online Games Market Concentration Ratio
    • 3.4.1 Global Online Games Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Online Games Revenue in 2019
  • 3.5 Key Players Online Games Area Served
  • 3.6 Key Players Online Games Product Solution and Service
  • 3.7 Date of Enter into Online Games Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Online Games Breakdown Data by Type (2015-2026)

  • 4.1 Global Online Games Historic Market Size by Type (2015-2020)
  • 4.2 Global Online Games Forecasted Market Size by Type (2021-2026)

5 Online Games Breakdown Data by Application (2015-2026)

  • 5.1 Global Online Games Historic Market Size by Application (2015-2020)
  • 5.2 Global Online Games Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Online Games Market Size (2015-2026)
  • 6.2 North America Online Games Market Size by Type (2015-2020)
  • 6.3 North America Online Games Market Size by Application (2015-2020)
  • 6.4 North America Online Games Market Size by Country (2015-2020)
    • 6.4.1 United States
    • 6.4.2 Canada

7 Europe

  • 7.1 Europe Online Games Market Size (2015-2026)
  • 7.2 Europe Online Games Market Size by Type (2015-2020)
  • 7.3 Europe Online Games Market Size by Application (2015-2020)
  • 7.4 Europe Online Games Market Size by Country (2015-2020)
    • 7.4.1 Germany
    • 7.4.2 France
    • 7.4.3 U.K.
    • 7.4.4 Italy
    • 7.4.5 Russia
    • 7.4.6 Nordic
    • 7.4.7 Rest of Europe

8 China

  • 8.1 China Online Games Market Size (2015-2026)
  • 8.2 China Online Games Market Size by Type (2015-2020)
  • 8.3 China Online Games Market Size by Application (2015-2020)
  • 8.4 China Online Games Market Size by Region (2015-2020)
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 South Korea
    • 8.4.4 Southeast Asia
    • 8.4.5 India
    • 8.4.6 Australia
    • 8.4.7 Rest of Asia-Pacific

9 Japan

  • 9.1 Japan Online Games Market Size (2015-2026)
  • 9.2 Japan Online Games Market Size by Type (2015-2020)
  • 9.3 Japan Online Games Market Size by Application (2015-2020)
  • 9.4 Japan Online Games Market Size by Country (2015-2020)
    • 9.4.1 Mexico
    • 9.4.2 Brazil

10 Southeast Asia

  • 10.1 Southeast Asia Online Games Market Size (2015-2026)
  • 10.2 Southeast Asia Online Games Market Size by Type (2015-2020)
  • 10.3 Southeast Asia Online Games Market Size by Application (2015-2020)
  • 10.4 Southeast Asia Online Games Market Size by Country (2015-2020)
    • 10.4.1 Turkey
    • 10.4.2 Saudi Arabia
    • 10.4.3 UAE
    • 10.4.4 Rest of Middle East & Africa

11 Key Players Profiles

  • 11.1 Tencent
    • 11.1.1 Tencent Company Details
    • 11.1.2 Tencent Business Overview
    • 11.1.3 Tencent Online Games Introduction
    • 11.1.4 Tencent Revenue in Online Games Business (2015-2020))
    • 11.1.5 Tencent Recent Development
  • 11.2 Netease
    • 11.2.1 Netease Company Details
    • 11.2.2 Netease Business Overview
    • 11.2.3 Netease Online Games Introduction
    • 11.2.4 Netease Revenue in Online Games Business (2015-2020)
    • 11.2.5 Netease Recent Development
  • 11.3 Microsoft
    • 11.3.1 Microsoft Company Details
    • 11.3.2 Microsoft Business Overview
    • 11.3.3 Microsoft Online Games Introduction
    • 11.3.4 Microsoft Revenue in Online Games Business (2015-2020)
    • 11.3.5 Microsoft Recent Development
  • 11.4 Sony
    • 11.4.1 Sony Company Details
    • 11.4.2 Sony Business Overview
    • 11.4.3 Sony Online Games Introduction
    • 11.4.4 Sony Revenue in Online Games Business (2015-2020)
    • 11.4.5 Sony Recent Development
  • 11.5 Electronic Arts
    • 11.5.1 Electronic Arts Company Details
    • 11.5.2 Electronic Arts Business Overview
    • 11.5.3 Electronic Arts Online Games Introduction
    • 11.5.4 Electronic Arts Revenue in Online Games Business (2015-2020)
    • 11.5.5 Electronic Arts Recent Development
  • 11.6 Sega
    • 11.6.1 Sega Company Details
    • 11.6.2 Sega Business Overview
    • 11.6.3 Sega Online Games Introduction
    • 11.6.4 Sega Revenue in Online Games Business (2015-2020)
    • 11.6.5 Sega Recent Development
  • 11.7 Ubisoft
    • 11.7.1 Ubisoft Company Details
    • 11.7.2 Ubisoft Business Overview
    • 11.7.3 Ubisoft Online Games Introduction
    • 11.7.4 Ubisoft Revenue in Online Games Business (2015-2020)
    • 11.7.5 Ubisoft Recent Development
  • 11.8 Nintendo
    • 11.8.1 Nintendo Company Details
    • 11.8.2 Nintendo Business Overview
    • 11.8.3 Nintendo Online Games Introduction
    • 11.8.4 Nintendo Revenue in Online Games Business (2015-2020)
    • 11.8.5 Nintendo Recent Development
  • 11.9 Square Enix
    • 11.9.1 Square Enix Company Details
    • 11.9.2 Square Enix Business Overview
    • 11.9.3 Square Enix Online Games Introduction
    • 11.9.4 Square Enix Revenue in Online Games Business (2015-2020)
    • 11.9.5 Square Enix Recent Development
  • 11.10 Activision Blizzard Inc.
    • 11.10.1 Activision Blizzard Inc. Company Details
    • 11.10.2 Activision Blizzard Inc. Business Overview
    • 11.10.3 Activision Blizzard Inc. Online Games Introduction
    • 11.10.4 Activision Blizzard Inc. Revenue in Online Games Business (2015-2020)
    • 11.10.5 Activision Blizzard Inc. Recent Development
  • 11.11 Gameloft SA
    • 10.11.1 Gameloft SA Company Details
    • 10.11.2 Gameloft SA Business Overview
    • 10.11.3 Gameloft SA Online Games Introduction
    • 10.11.4 Gameloft SA Revenue in Online Games Business (2015-2020)
    • 10.11.5 Gameloft SA Recent Development
  • 11.12 Glu Mobile
    • 10.12.1 Glu Mobile Company Details
    • 10.12.2 Glu Mobile Business Overview
    • 10.12.3 Glu Mobile Online Games Introduction
    • 10.12.4 Glu Mobile Revenue in Online Games Business (2015-2020)
    • 10.12.5 Glu Mobile Recent Development
  • 11.13 Kabam
    • 10.13.1 Kabam Company Details
    • 10.13.2 Kabam Business Overview
    • 10.13.3 Kabam Online Games Introduction
    • 10.13.4 Kabam Revenue in Online Games Business (2015-2020)
    • 10.13.5 Kabam Recent Development
  • 11.14 Rovio Entertainment Ltd.
    • 10.14.1 Rovio Entertainment Ltd. Company Details
    • 10.14.2 Rovio Entertainment Ltd. Business Overview
    • 10.14.3 Rovio Entertainment Ltd. Online Games Introduction
    • 10.14.4 Rovio Entertainment Ltd. Revenue in Online Games Business (2015-2020)
    • 10.14.5 Rovio Entertainment Ltd. Recent Development
  • 11.15 Supercell Oy
    • 10.15.1 Supercell Oy Company Details
    • 10.15.2 Supercell Oy Business Overview
    • 10.15.3 Supercell Oy Online Games Introduction
    • 10.15.4 Supercell Oy Revenue in Online Games Business (2015-2020)
    • 10.15.5 Supercell Oy Recent Development
  • 11.16 Zynga Inc.
    • 10.16.1 Zynga Inc. Company Details
    • 10.16.2 Zynga Inc. Business Overview
    • 10.16.3 Zynga Inc. Online Games Introduction
    • 10.16.4 Zynga Inc. Revenue in Online Games Business (2015-2020)
    • 10.16.5 Zynga Inc. Recent Development
  • 11.17 CyberAgent
    • 10.17.1 CyberAgent Company Details
    • 10.17.2 CyberAgent Business Overview
    • 10.17.3 CyberAgent Online Games Introduction
    • 10.17.4 CyberAgent Revenue in Online Games Business (2015-2020)
    • 10.17.5 CyberAgent Recent Development
  • 11.18 Walt Disney
    • 10.18.1 Walt Disney Company Details
    • 10.18.2 Walt Disney Business Overview
    • 10.18.3 Walt Disney Online Games Introduction
    • 10.18.4 Walt Disney Revenue in Online Games Business (2015-2020)
    • 10.18.5 Walt Disney Recent Development
  • 11.19 Gamevil
    • 10.19.1 Gamevil Company Details
    • 10.19.2 Gamevil Business Overview
    • 10.19.3 Gamevil Online Games Introduction
    • 10.19.4 Gamevil Revenue in Online Games Business (2015-2020)
    • 10.19.5 Gamevil Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Online Games . Industry analysis & Market Report on Online Games is a syndicated market report, published as Global and United States Online Games Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of Online Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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