Report Detail

Service & Software Global and United States Motion Graphics Market Report & Forecast 2022-2028

  • RnM4367255
  • |
  • 08 January, 2022
  • |
  • Global
  • |
  • 102 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Table of Contents

    1 Study Coverage

    • 1.1 Motion Graphics Revenue in Motion Graphics Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global Motion Graphics Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global Motion Graphics Market Size for the Year 2017-2028
      • 1.2.2 Global Motion Graphics Market Size for the Year 2017-2028
    • 1.3 Motion Graphics Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States Motion Graphics in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of Motion Graphics Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 Motion Graphics Market Dynamics
      • 1.4.1 Motion Graphics Industry Trends
      • 1.4.2 Motion Graphics Market Drivers
      • 1.4.3 Motion Graphics Market Challenges
      • 1.4.4 Motion Graphics Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Motion Graphics by Type

    • 2.1 Motion Graphics Market Segment by Type
      • 2.1.1 Animation
      • 2.1.2 Live-Action with Animation Overlay
      • 2.1.3 Slideshow
    • 2.2 Global Motion Graphics Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global Motion Graphics Market Size by Type (2017-2028)
    • 2.4 United States Motion Graphics Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States Motion Graphics Market Size by Type (2017-2028)

    3 Motion Graphics by Application

    • 3.1 Motion Graphics Market Segment by Application
      • 3.1.1 Advertise
      • 3.1.2 Movie
      • 3.1.3 Entertainment
      • 3.1.4 Other
    • 3.2 Global Motion Graphics Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global Motion Graphics Market Size by Application (2017-2028)
    • 3.4 United States Motion Graphics Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States Motion Graphics Market Size by Application (2017-2028)

    4 Global Motion Graphics Competitor Landscape by Company

    • 4.1 Global Motion Graphics Market Size by Company
      • 4.1.1 Top Global Motion Graphics Companies Ranked by Revenue (2021)
      • 4.1.2 Global Motion Graphics Revenue by Player (2017-2022)
    • 4.2 Global Motion Graphics Concentration Ratio (CR)
      • 4.2.1 Motion Graphics Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of Motion Graphics in 2021
      • 4.2.3 Global Motion Graphics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global Motion Graphics Headquarters, Revenue in Motion Graphics Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global Motion Graphics Headquarters and Area Served
      • 4.3.2 Global Motion Graphics Companies Revenue in Motion Graphics Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into Motion Graphics Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States Motion Graphics Market Size by Company
      • 4.5.1 Top Motion Graphics Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States Motion Graphics Revenue by Players (2020, 2021 & 2022)

    5 Global Motion Graphics Market Size by Region

    • 5.1 Global Motion Graphics Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Motion Graphics Market Size by Region (2017-2028)
      • 5.2.1 Global Motion Graphics Market Size by Region: 2017-2022
      • 5.2.2 Global Motion Graphics Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America Motion Graphics Market Size YoY Growth 2017-2028
      • 6.1.2 North America Motion Graphics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific Motion Graphics Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific Motion Graphics Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe Motion Graphics Market Size YoY Growth 2017-2028
      • 6.3.2 Europe Motion Graphics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America Motion Graphics Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America Motion Graphics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa Motion Graphics Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa Motion Graphics Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Cub Studio
      • 7.1.1 Cub Studio Company Details
      • 7.1.2 Cub Studio Business Overview
      • 7.1.3 Cub Studio Motion Graphics Introduction
      • 7.1.4 Cub Studio Revenue in Motion Graphics Business (2017-2022)
      • 7.1.5 Cub Studio Recent Development
    • 7.2 BuzzFlick
      • 7.2.1 BuzzFlick Company Details
      • 7.2.2 BuzzFlick Business Overview
      • 7.2.3 BuzzFlick Motion Graphics Introduction
      • 7.2.4 BuzzFlick Revenue in Motion Graphics Business (2017-2022)
      • 7.2.5 BuzzFlick Recent Development
    • 7.3 Thinkmojo
      • 7.3.1 Thinkmojo Company Details
      • 7.3.2 Thinkmojo Business Overview
      • 7.3.3 Thinkmojo Motion Graphics Introduction
      • 7.3.4 Thinkmojo Revenue in Motion Graphics Business (2017-2022)
      • 7.3.5 Thinkmojo Recent Development
    • 7.4 Giant Ant
      • 7.4.1 Giant Ant Company Details
      • 7.4.2 Giant Ant Business Overview
      • 7.4.3 Giant Ant Motion Graphics Introduction
      • 7.4.4 Giant Ant Revenue in Motion Graphics Business (2017-2022)
      • 7.4.5 Giant Ant Recent Development
    • 7.5 Covalent
      • 7.5.1 Covalent Company Details
      • 7.5.2 Covalent Business Overview
      • 7.5.3 Covalent Motion Graphics Introduction
      • 7.5.4 Covalent Revenue in Motion Graphics Business (2017-2022)
      • 7.5.5 Covalent Recent Development
    • 7.6 FEVR
      • 7.6.1 FEVR Company Details
      • 7.6.2 FEVR Business Overview
      • 7.6.3 FEVR Motion Graphics Introduction
      • 7.6.4 FEVR Revenue in Motion Graphics Business (2017-2022)
      • 7.6.5 FEVR Recent Development
    • 7.7 Sparkhouse
      • 7.7.1 Sparkhouse Company Details
      • 7.7.2 Sparkhouse Business Overview
      • 7.7.3 Sparkhouse Motion Graphics Introduction
      • 7.7.4 Sparkhouse Revenue in Motion Graphics Business (2017-2022)
      • 7.7.5 Sparkhouse Recent Development
    • 7.8 Shoot You
      • 7.8.1 Shoot You Company Details
      • 7.8.2 Shoot You Business Overview
      • 7.8.3 Shoot You Motion Graphics Introduction
      • 7.8.4 Shoot You Revenue in Motion Graphics Business (2017-2022)
      • 7.8.5 Shoot You Recent Development
    • 7.9 Early Light Media
      • 7.9.1 Early Light Media Company Details
      • 7.9.2 Early Light Media Business Overview
      • 7.9.3 Early Light Media Motion Graphics Introduction
      • 7.9.4 Early Light Media Revenue in Motion Graphics Business (2017-2022)
      • 7.9.5 Early Light Media Recent Development
    • 7.10 Commotion Engine
      • 7.10.1 Commotion Engine Company Details
      • 7.10.2 Commotion Engine Business Overview
      • 7.10.3 Commotion Engine Motion Graphics Introduction
      • 7.10.4 Commotion Engine Revenue in Motion Graphics Business (2017-2022)
      • 7.10.5 Commotion Engine Recent Development
    • 7.11 Demo Duck
      • 7.11.1 Demo Duck Company Details
      • 7.11.2 Demo Duck Business Overview
      • 7.11.3 Demo Duck Motion Graphics Introduction
      • 7.11.4 Demo Duck Revenue in Motion Graphics Business (2017-2022)
      • 7.11.5 Demo Duck Recent Development
    • 7.12 Hornet
      • 7.12.1 Hornet Company Details
      • 7.12.2 Hornet Business Overview
      • 7.12.3 Hornet Motion Graphics Introduction
      • 7.12.4 Hornet Revenue in Motion Graphics Business (2017-2022)
      • 7.12.5 Hornet Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Market Analysis and Insights: Global and United States Motion Graphics Market
      This report focuses on global and United States Motion Graphics market, also covers the segmentation data of other regions in regional level and county level.
      Due to the COVID-19 pandemic, the global Motion Graphics market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, by Type, Animation accounting for % of the Motion Graphics global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Application, Advertise was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
      In United States the Motion Graphics market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period.
      Global Motion Graphics Scope and Market Size
      Motion Graphics market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Motion Graphics market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
      For United States market, this report focuses on the Motion Graphics market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
      Segment by Type, the Motion Graphics market is segmented into
      Animation
      Live-Action with Animation Overlay
      Slideshow
      Segment by Application, the Motion Graphics market is segmented into
      Advertise
      Movie
      Entertainment
      Other
      Regional and Country-level Analysis
      North America
      United States
      Canada
      Europe
      Germany
      France
      U.K.
      Italy
      Russia
      Asia-Pacific
      China
      Japan
      South Korea
      India
      Australia
      Taiwan
      Indonesia
      Thailand
      Malaysia
      Latin America
      Mexico
      Brazil
      Argentina
      Middle East & Africa
      Turkey
      Saudi Arabia
      UAE
      Competitive Landscape and Motion Graphics Market Share Analysis
      Motion Graphics market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Motion Graphics business, the date to enter into the Motion Graphics market, Revenue in Motion Graphics Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
      The major vendors covered:
      Cub Studio
      BuzzFlick
      Thinkmojo
      Giant Ant
      Covalent
      FEVR
      Sparkhouse
      Shoot You
      Early Light Media
      Commotion Engine
      Demo Duck
      Hornet


      Summary:
      Get latest Market Research Reports on Motion Graphics. Industry analysis & Market Report on Motion Graphics is a syndicated market report, published as Global and United States Motion Graphics Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Motion Graphics market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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