Report Detail

Consumer Goods Global Mobile VR Headset Device Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4536729
  • |
  • 21 June, 2023
  • |
  • Global
  • |
  • 104 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Consumer Goods

According to our (Global Info Research) latest study, the global Mobile VR Headset Device market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Mobile VR Headset Device is a virtual reality headset that allows users to experience immersive virtual reality content from their mobile devices. These headsets typically include lenses that enable users to view split-screen content from their device and immersive stereoscopic visuals. They are connected to mobile devices via cables or wireless connections and include controls that allow users to interact with the virtual world.
This report is a detailed and comprehensive analysis for global Mobile VR Headset Device market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Mobile VR Headset Device market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Mobile VR Headset Device market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Mobile VR Headset Device market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Mobile VR Headset Device market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Mobile VR Headset Device
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Mobile VR Headset Device market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta, Sony, HTC, Pico and Mattel, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Mobile VR Headset Device market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Smartphone Based
Standalone
Market segment by Application
Online Sales
Offline Sales
Major players covered
Meta
Sony
HTC
Pico
Mattel
PlayStation
Samsung Electronics
Huawei
Microsoft
iTechArt
Innowise
SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY
Shanghai Lexiang Technology Co.,Ltd.
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Mobile VR Headset Device product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Mobile VR Headset Device, with price, sales, revenue and global market share of Mobile VR Headset Device from 2018 to 2023.
Chapter 3, the Mobile VR Headset Device competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Mobile VR Headset Device breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Mobile VR Headset Device market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Mobile VR Headset Device.
Chapter 14 and 15, to describe Mobile VR Headset Device sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Mobile VR Headset Device
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Mobile VR Headset Device Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Smartphone Based
    • 1.3.3 Standalone
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Mobile VR Headset Device Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Online Sales
    • 1.4.3 Offline Sales
  • 1.5 Global Mobile VR Headset Device Market Size & Forecast
    • 1.5.1 Global Mobile VR Headset Device Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Mobile VR Headset Device Sales Quantity (2018-2029)
    • 1.5.3 Global Mobile VR Headset Device Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Meta
    • 2.1.1 Meta Details
    • 2.1.2 Meta Major Business
    • 2.1.3 Meta Mobile VR Headset Device Product and Services
    • 2.1.4 Meta Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Meta Recent Developments/Updates
  • 2.2 Sony
    • 2.2.1 Sony Details
    • 2.2.2 Sony Major Business
    • 2.2.3 Sony Mobile VR Headset Device Product and Services
    • 2.2.4 Sony Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Sony Recent Developments/Updates
  • 2.3 HTC
    • 2.3.1 HTC Details
    • 2.3.2 HTC Major Business
    • 2.3.3 HTC Mobile VR Headset Device Product and Services
    • 2.3.4 HTC Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 HTC Recent Developments/Updates
  • 2.4 Pico
    • 2.4.1 Pico Details
    • 2.4.2 Pico Major Business
    • 2.4.3 Pico Mobile VR Headset Device Product and Services
    • 2.4.4 Pico Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Pico Recent Developments/Updates
  • 2.5 Mattel
    • 2.5.1 Mattel Details
    • 2.5.2 Mattel Major Business
    • 2.5.3 Mattel Mobile VR Headset Device Product and Services
    • 2.5.4 Mattel Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Mattel Recent Developments/Updates
  • 2.6 PlayStation
    • 2.6.1 PlayStation Details
    • 2.6.2 PlayStation Major Business
    • 2.6.3 PlayStation Mobile VR Headset Device Product and Services
    • 2.6.4 PlayStation Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 PlayStation Recent Developments/Updates
  • 2.7 Samsung Electronics
    • 2.7.1 Samsung Electronics Details
    • 2.7.2 Samsung Electronics Major Business
    • 2.7.3 Samsung Electronics Mobile VR Headset Device Product and Services
    • 2.7.4 Samsung Electronics Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Samsung Electronics Recent Developments/Updates
  • 2.8 Huawei
    • 2.8.1 Huawei Details
    • 2.8.2 Huawei Major Business
    • 2.8.3 Huawei Mobile VR Headset Device Product and Services
    • 2.8.4 Huawei Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Huawei Recent Developments/Updates
  • 2.9 Microsoft
    • 2.9.1 Microsoft Details
    • 2.9.2 Microsoft Major Business
    • 2.9.3 Microsoft Mobile VR Headset Device Product and Services
    • 2.9.4 Microsoft Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Microsoft Recent Developments/Updates
  • 2.10 iTechArt
    • 2.10.1 iTechArt Details
    • 2.10.2 iTechArt Major Business
    • 2.10.3 iTechArt Mobile VR Headset Device Product and Services
    • 2.10.4 iTechArt Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 iTechArt Recent Developments/Updates
  • 2.11 Innowise
    • 2.11.1 Innowise Details
    • 2.11.2 Innowise Major Business
    • 2.11.3 Innowise Mobile VR Headset Device Product and Services
    • 2.11.4 Innowise Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Innowise Recent Developments/Updates
  • 2.12 SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY
    • 2.12.1 SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY Details
    • 2.12.2 SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY Major Business
    • 2.12.3 SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY Mobile VR Headset Device Product and Services
    • 2.12.4 SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 SHENZHEN SKYWORTH NEW WORLD TECHNOLOGY Recent Developments/Updates
  • 2.13 Shanghai Lexiang Technology Co.,Ltd.
    • 2.13.1 Shanghai Lexiang Technology Co.,Ltd. Details
    • 2.13.2 Shanghai Lexiang Technology Co.,Ltd. Major Business
    • 2.13.3 Shanghai Lexiang Technology Co.,Ltd. Mobile VR Headset Device Product and Services
    • 2.13.4 Shanghai Lexiang Technology Co.,Ltd. Mobile VR Headset Device Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Shanghai Lexiang Technology Co.,Ltd. Recent Developments/Updates

3 Competitive Environment: Mobile VR Headset Device by Manufacturer

  • 3.1 Global Mobile VR Headset Device Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Mobile VR Headset Device Revenue by Manufacturer (2018-2023)
  • 3.3 Global Mobile VR Headset Device Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Mobile VR Headset Device by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Mobile VR Headset Device Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Mobile VR Headset Device Manufacturer Market Share in 2022
  • 3.5 Mobile VR Headset Device Market: Overall Company Footprint Analysis
    • 3.5.1 Mobile VR Headset Device Market: Region Footprint
    • 3.5.2 Mobile VR Headset Device Market: Company Product Type Footprint
    • 3.5.3 Mobile VR Headset Device Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Mobile VR Headset Device Market Size by Region
    • 4.1.1 Global Mobile VR Headset Device Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Mobile VR Headset Device Consumption Value by Region (2018-2029)
    • 4.1.3 Global Mobile VR Headset Device Average Price by Region (2018-2029)
  • 4.2 North America Mobile VR Headset Device Consumption Value (2018-2029)
  • 4.3 Europe Mobile VR Headset Device Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Mobile VR Headset Device Consumption Value (2018-2029)
  • 4.5 South America Mobile VR Headset Device Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Mobile VR Headset Device Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Mobile VR Headset Device Sales Quantity by Type (2018-2029)
  • 5.2 Global Mobile VR Headset Device Consumption Value by Type (2018-2029)
  • 5.3 Global Mobile VR Headset Device Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Mobile VR Headset Device Sales Quantity by Application (2018-2029)
  • 6.2 Global Mobile VR Headset Device Consumption Value by Application (2018-2029)
  • 6.3 Global Mobile VR Headset Device Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Mobile VR Headset Device Sales Quantity by Type (2018-2029)
  • 7.2 North America Mobile VR Headset Device Sales Quantity by Application (2018-2029)
  • 7.3 North America Mobile VR Headset Device Market Size by Country
    • 7.3.1 North America Mobile VR Headset Device Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Mobile VR Headset Device Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Mobile VR Headset Device Sales Quantity by Type (2018-2029)
  • 8.2 Europe Mobile VR Headset Device Sales Quantity by Application (2018-2029)
  • 8.3 Europe Mobile VR Headset Device Market Size by Country
    • 8.3.1 Europe Mobile VR Headset Device Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Mobile VR Headset Device Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Mobile VR Headset Device Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Mobile VR Headset Device Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Mobile VR Headset Device Market Size by Region
    • 9.3.1 Asia-Pacific Mobile VR Headset Device Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Mobile VR Headset Device Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Mobile VR Headset Device Sales Quantity by Type (2018-2029)
  • 10.2 South America Mobile VR Headset Device Sales Quantity by Application (2018-2029)
  • 10.3 South America Mobile VR Headset Device Market Size by Country
    • 10.3.1 South America Mobile VR Headset Device Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Mobile VR Headset Device Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Mobile VR Headset Device Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Mobile VR Headset Device Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Mobile VR Headset Device Market Size by Country
    • 11.3.1 Middle East & Africa Mobile VR Headset Device Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Mobile VR Headset Device Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Mobile VR Headset Device Market Drivers
  • 12.2 Mobile VR Headset Device Market Restraints
  • 12.3 Mobile VR Headset Device Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Mobile VR Headset Device and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Mobile VR Headset Device
  • 13.3 Mobile VR Headset Device Production Process
  • 13.4 Mobile VR Headset Device Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Mobile VR Headset Device Typical Distributors
  • 14.3 Mobile VR Headset Device Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Mobile VR Headset Device. Industry analysis & Market Report on Mobile VR Headset Device is a syndicated market report, published as Global Mobile VR Headset Device Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Mobile VR Headset Device market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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