Report Detail

Service & Software Global and United States Mobile Game Applications Market Report & Forecast 2022-2028

  • RnM4444688
  • |
  • 26 May, 2022
  • |
  • Global
  • |
  • 114 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

A Game Application is a type of apps. Apps - Applications are softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.
Market Analysis and Insights: Global and United States Mobile Game Applications Market
This report focuses on global and United States Mobile Game Applications market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Mobile Game Applications market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Entertainment accounting for % of the Mobile Game Applications global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Android was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Mobile Game Applications market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global Mobile Game Applications Scope and Market Size
Mobile Game Applications market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Mobile Game Applications market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Mobile Game Applications market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the Mobile Game Applications market is segmented into
Entertainment
Education
Electronic Sports
Others
Segment by Application, the Mobile Game Applications market is segmented into
Android
IOS
Others
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and Mobile Game Applications Market Share Analysis
Mobile Game Applications market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Mobile Game Applications business, the date to enter into the Mobile Game Applications market, Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Tencent
Nintendo
Activision Blizzard
Ubisoft
Electronic Arts Inc.
Games Inc. (Take-two Interactive)
Bethesda Softworks LLC
Zynga
Epic Games, Inc.
NetEase, Inc.
GungHo Online Entertainment Inc. ( SoftBank Group)
Kabam Games Inc.
Rovio Entertainment Corporation
Atari
Bandai Namco
FarSight Studios
Taito
Game Circus
Backbone Entertainment


Table of Contents

    1 Study Coverage

    • 1.1 Mobile Game Applications Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global Mobile Game Applications Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global Mobile Game Applications Market Size for the Year 2017-2028
      • 1.2.2 Global Mobile Game Applications Market Size for the Year 2017-2028
    • 1.3 Mobile Game Applications Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States Mobile Game Applications in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of Mobile Game Applications Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 Mobile Game Applications Market Dynamics
      • 1.4.1 Mobile Game Applications Industry Trends
      • 1.4.2 Mobile Game Applications Market Drivers
      • 1.4.3 Mobile Game Applications Market Challenges
      • 1.4.4 Mobile Game Applications Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Mobile Game Applications by Type

    • 2.1 Mobile Game Applications Market Segment by Type
      • 2.1.1 Entertainment
      • 2.1.2 Education
      • 2.1.3 Electronic Sports
      • 2.1.4 Others
    • 2.2 Global Mobile Game Applications Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global Mobile Game Applications Market Size by Type (2017-2028)
    • 2.4 United States Mobile Game Applications Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States Mobile Game Applications Market Size by Type (2017-2028)

    3 Mobile Game Applications by Application

    • 3.1 Mobile Game Applications Market Segment by Application
      • 3.1.1 Android
      • 3.1.2 IOS
      • 3.1.3 Others
    • 3.2 Global Mobile Game Applications Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global Mobile Game Applications Market Size by Application (2017-2028)
    • 3.4 United States Mobile Game Applications Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States Mobile Game Applications Market Size by Application (2017-2028)

    4 Global Mobile Game Applications Competitor Landscape by Company

    • 4.1 Global Mobile Game Applications Market Size by Company
      • 4.1.1 Top Global Mobile Game Applications Companies Ranked by Revenue (2021)
      • 4.1.2 Global Mobile Game Applications Revenue by Player (2017-2022)
    • 4.2 Global Mobile Game Applications Concentration Ratio (CR)
      • 4.2.1 Mobile Game Applications Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of Mobile Game Applications in 2021
      • 4.2.3 Global Mobile Game Applications Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global Mobile Game Applications Headquarters, Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global Mobile Game Applications Headquarters and Area Served
      • 4.3.2 Global Mobile Game Applications Companies Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into Mobile Game Applications Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States Mobile Game Applications Market Size by Company
      • 4.5.1 Top Mobile Game Applications Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States Mobile Game Applications Revenue by Players (2020, 2021 & 2022)

    5 Global Mobile Game Applications Market Size by Region

    • 5.1 Global Mobile Game Applications Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Mobile Game Applications Market Size by Region (2017-2028)
      • 5.2.1 Global Mobile Game Applications Market Size by Region: 2017-2022
      • 5.2.2 Global Mobile Game Applications Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America Mobile Game Applications Market Size YoY Growth 2017-2028
      • 6.1.2 North America Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific Mobile Game Applications Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific Mobile Game Applications Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe Mobile Game Applications Market Size YoY Growth 2017-2028
      • 6.3.2 Europe Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America Mobile Game Applications Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa Mobile Game Applications Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Tencent
      • 7.1.1 Tencent Company Details
      • 7.1.2 Tencent Business Overview
      • 7.1.3 Tencent Mobile Game Applications Introduction
      • 7.1.4 Tencent Revenue in Mobile Game Applications Business (2017-2022)
      • 7.1.5 Tencent Recent Development
    • 7.2 Nintendo
      • 7.2.1 Nintendo Company Details
      • 7.2.2 Nintendo Business Overview
      • 7.2.3 Nintendo Mobile Game Applications Introduction
      • 7.2.4 Nintendo Revenue in Mobile Game Applications Business (2017-2022)
      • 7.2.5 Nintendo Recent Development
    • 7.3 Activision Blizzard
      • 7.3.1 Activision Blizzard Company Details
      • 7.3.2 Activision Blizzard Business Overview
      • 7.3.3 Activision Blizzard Mobile Game Applications Introduction
      • 7.3.4 Activision Blizzard Revenue in Mobile Game Applications Business (2017-2022)
      • 7.3.5 Activision Blizzard Recent Development
    • 7.4 Ubisoft
      • 7.4.1 Ubisoft Company Details
      • 7.4.2 Ubisoft Business Overview
      • 7.4.3 Ubisoft Mobile Game Applications Introduction
      • 7.4.4 Ubisoft Revenue in Mobile Game Applications Business (2017-2022)
      • 7.4.5 Ubisoft Recent Development
    • 7.5 Electronic Arts Inc.
      • 7.5.1 Electronic Arts Inc. Company Details
      • 7.5.2 Electronic Arts Inc. Business Overview
      • 7.5.3 Electronic Arts Inc. Mobile Game Applications Introduction
      • 7.5.4 Electronic Arts Inc. Revenue in Mobile Game Applications Business (2017-2022)
      • 7.5.5 Electronic Arts Inc. Recent Development
    • 7.6 Games Inc. (Take-two Interactive)
      • 7.6.1 Games Inc. (Take-two Interactive) Company Details
      • 7.6.2 Games Inc. (Take-two Interactive) Business Overview
      • 7.6.3 Games Inc. (Take-two Interactive) Mobile Game Applications Introduction
      • 7.6.4 Games Inc. (Take-two Interactive) Revenue in Mobile Game Applications Business (2017-2022)
      • 7.6.5 Games Inc. (Take-two Interactive) Recent Development
    • 7.7 Bethesda Softworks LLC
      • 7.7.1 Bethesda Softworks LLC Company Details
      • 7.7.2 Bethesda Softworks LLC Business Overview
      • 7.7.3 Bethesda Softworks LLC Mobile Game Applications Introduction
      • 7.7.4 Bethesda Softworks LLC Revenue in Mobile Game Applications Business (2017-2022)
      • 7.7.5 Bethesda Softworks LLC Recent Development
    • 7.8 Zynga
      • 7.8.1 Zynga Company Details
      • 7.8.2 Zynga Business Overview
      • 7.8.3 Zynga Mobile Game Applications Introduction
      • 7.8.4 Zynga Revenue in Mobile Game Applications Business (2017-2022)
      • 7.8.5 Zynga Recent Development
    • 7.9 Epic Games, Inc.
      • 7.9.1 Epic Games, Inc. Company Details
      • 7.9.2 Epic Games, Inc. Business Overview
      • 7.9.3 Epic Games, Inc. Mobile Game Applications Introduction
      • 7.9.4 Epic Games, Inc. Revenue in Mobile Game Applications Business (2017-2022)
      • 7.9.5 Epic Games, Inc. Recent Development
    • 7.10 NetEase, Inc.
      • 7.10.1 NetEase, Inc. Company Details
      • 7.10.2 NetEase, Inc. Business Overview
      • 7.10.3 NetEase, Inc. Mobile Game Applications Introduction
      • 7.10.4 NetEase, Inc. Revenue in Mobile Game Applications Business (2017-2022)
      • 7.10.5 NetEase, Inc. Recent Development
    • 7.11 GungHo Online Entertainment Inc. ( SoftBank Group)
      • 7.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Company Details
      • 7.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
      • 7.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Introduction
      • 7.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Revenue in Mobile Game Applications Business (2017-2022)
      • 7.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Recent Development
    • 7.12 Kabam Games Inc.
      • 7.12.1 Kabam Games Inc. Company Details
      • 7.12.2 Kabam Games Inc. Business Overview
      • 7.12.3 Kabam Games Inc. Mobile Game Applications Introduction
      • 7.12.4 Kabam Games Inc. Revenue in Mobile Game Applications Business (2017-2022)
      • 7.12.5 Kabam Games Inc. Recent Development
    • 7.13 Rovio Entertainment Corporation
      • 7.13.1 Rovio Entertainment Corporation Company Details
      • 7.13.2 Rovio Entertainment Corporation Business Overview
      • 7.13.3 Rovio Entertainment Corporation Mobile Game Applications Introduction
      • 7.13.4 Rovio Entertainment Corporation Revenue in Mobile Game Applications Business (2017-2022)
      • 7.13.5 Rovio Entertainment Corporation Recent Development
    • 7.14 Atari
      • 7.14.1 Atari Company Details
      • 7.14.2 Atari Business Overview
      • 7.14.3 Atari Mobile Game Applications Introduction
      • 7.14.4 Atari Revenue in Mobile Game Applications Business (2017-2022)
      • 7.14.5 Atari Recent Development
    • 7.15 Bandai Namco
      • 7.15.1 Bandai Namco Company Details
      • 7.15.2 Bandai Namco Business Overview
      • 7.15.3 Bandai Namco Mobile Game Applications Introduction
      • 7.15.4 Bandai Namco Revenue in Mobile Game Applications Business (2017-2022)
      • 7.15.5 Bandai Namco Recent Development
    • 7.16 FarSight Studios
      • 7.16.1 FarSight Studios Company Details
      • 7.16.2 FarSight Studios Business Overview
      • 7.16.3 FarSight Studios Mobile Game Applications Introduction
      • 7.16.4 FarSight Studios Revenue in Mobile Game Applications Business (2017-2022)
      • 7.16.5 FarSight Studios Recent Development
    • 7.17 Taito
      • 7.17.1 Taito Company Details
      • 7.17.2 Taito Business Overview
      • 7.17.3 Taito Mobile Game Applications Introduction
      • 7.17.4 Taito Revenue in Mobile Game Applications Business (2017-2022)
      • 7.17.5 Taito Recent Development
    • 7.18 Game Circus
      • 7.18.1 Game Circus Company Details
      • 7.18.2 Game Circus Business Overview
      • 7.18.3 Game Circus Mobile Game Applications Introduction
      • 7.18.4 Game Circus Revenue in Mobile Game Applications Business (2017-2022)
      • 7.18.5 Game Circus Recent Development
    • 7.19 Backbone Entertainment
      • 7.19.1 Backbone Entertainment Company Details
      • 7.19.2 Backbone Entertainment Business Overview
      • 7.19.3 Backbone Entertainment Mobile Game Applications Introduction
      • 7.19.4 Backbone Entertainment Revenue in Mobile Game Applications Business (2017-2022)
      • 7.19.5 Backbone Entertainment Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on Mobile Game Applications. Industry analysis & Market Report on Mobile Game Applications is a syndicated market report, published as Global and United States Mobile Game Applications Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Mobile Game Applications market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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