Report Detail

Service & Software Global Mobile eSports Betting Market Research Report 2022

  • RnM4488472
  • |
  • 30 August, 2022
  • |
  • Global
  • |
  • 98 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Highlights

The global Mobile eSports Betting market is projected to reach US$ million by 2028 from an estimated US$ million in 2022, at a CAGR of % during 2023 and 2028.

North American market for Mobile eSports Betting is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2023 through 2028.

Asia-Pacific market for Mobile eSports Betting is estimated to increase from $ million in 2022 to reach $ million by 2028, at a CAGR of % during the forecast period of 2022 through 2028.

The global market for Mobile eSports Betting in Ages 18-25 is estimated to increase from $ million in 2022 to $ million by 2028, at a CAGR of % during the forecast period of 2022 through 2028.

The major global companies of Mobile eSports Betting include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365 and Bet-at-home.com, etc. In 2021, the world's top three vendors accounted for approximately % of the revenue.

Considering the economic change due to COVID-19, KPL, which accounted for % of the global market of Mobile eSports Betting in 2021, is expected to reach US$ million by 2028, growing at a revised CAGR of % from 2022 to 2028.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Mobile eSports Betting, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile eSports Betting.

The Mobile eSports Betting market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2021 as the base year, with history and forecast data for the period from 2017 to 2028. This report segments the global Mobile eSports Betting market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Mobile eSports Betting companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:

William Hill

GVC Holdings

888 Holdings

Kindred Group

Betsson AB

Betway

Pinnacle

Bet365

Bet-at-home.com

Unikrn

Betfred

BetWinner

Betvictor

GG.BET

Buff.bet

Intertops

Betcris

Esports Entertainment Group

SBOBET

Product Type Insights

Global markets are presented by Mobile eSports Betting type, along with growth forecasts through 2028. Estimates on revenue are based on the price in the supply chain at which the Mobile eSports Betting are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2017-2022) and forecast period (2023-2028).

Mobile eSports Betting segment by Type

KPL

LOL Mobile

PUBG

Others

Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2017-2022) and forecast period (2023-2028).

This report also outlines the market trends of each segment and consumer behaviors impacting the Mobile eSports Betting market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Mobile eSports Betting market.

Mobile eSports Betting Segment by Application

Ages 18-25

Ages 26-30

Ages 31 and Above

Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2017-2028.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2021 because of the base year, with estimates for 2022 and forecast revenue for 2028.

North America

United States

Canada

Europe

Germany

France

UK

Italy

Russia

Nordic Countries

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia

Latin America

Mexico

Brazil

Rest of Latin America

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of MEA

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Mobile eSports Betting market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Mobile eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Mobile eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Mobile eSports Betting industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Mobile eSports Betting.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 3: Detailed analysis of Mobile eSports Betting companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue and gross margin, product introduction, recent development, etc.

Chapter 12: The main points and conclusions of the report.


Table of content:

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Market Analysis by Type
    • 1.2.1 Global Mobile eSports Betting Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
  • 1.2.2 KPL
  • 1.2.3 LOL Mobile
  • 1.2.4 PUBG
  • 1.2.5 Others
  • 1.3 Market by Application
  • 1.3.1 Global Mobile eSports Betting Market Share by Application: 2017 VS 2021 VS 2028
  • 1.3.2 Ages 18-25
  • 1.3.3 Ages 26-30
  • 1.3.4 Ages 31 and Above
  • 1.4 Study Objectives
  • 1.5 Years Considered
  • 2 Global Growth Trends

    • 2.1 Global Mobile eSports Betting Market Perspective (2017-2028)
    • 2.2 Mobile eSports Betting Growth Trends by Region
    • 2.2.1 Mobile eSports Betting Market Size by Region: 2017 VS 2021 VS 2028
  • 2.2.2 Mobile eSports Betting Historic Market Size by Region (2017-2022)
  • 2.2.3 Mobile eSports Betting Forecasted Market Size by Region (2023-2028)
  • 2.3 Mobile eSports Betting Market Dynamics
  • 2.3.1 Mobile eSports Betting Industry Trends
  • 2.3.2 Mobile eSports Betting Market Drivers
  • 2.3.3 Mobile eSports Betting Market Challenges
  • 2.3.4 Mobile eSports Betting Market Restraints
  • 3 Competition Landscape by Key Players

    • 3.1 Global Top Mobile eSports Betting Players by Revenue
    • 3.1.1 Global Top Mobile eSports Betting Players by Revenue (2017-2022)
  • 3.1.2 Global Mobile eSports Betting Revenue Market Share by Players (2017-2022)
  • 3.2 Global Mobile eSports Betting Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 3.3 Players Covered: Ranking by Mobile eSports Betting Revenue
  • 3.4 Global Mobile eSports Betting Market Concentration Ratio
  • 3.4.1 Global Mobile eSports Betting Market Concentration Ratio (CR5 and HHI)
  • 3.4.2 Global Top 10 and Top 5 Companies by Mobile eSports Betting Revenue in 2021
  • 3.5 Mobile eSports Betting Key Players Head office and Area Served
  • 3.6 Key Players Mobile eSports Betting Product Solution and Service
  • 3.7 Date of Enter into Mobile eSports Betting Market
  • 3.8 Mergers & Acquisitions, Expansion Plans
  • 4 Mobile eSports Betting Breakdown Data by Type

    • 4.1 Global Mobile eSports Betting Historic Market Size by Type (2017-2022)
    • 4.2 Global Mobile eSports Betting Forecasted Market Size by Type (2023-2028)

    5 Mobile eSports Betting Breakdown Data by Application

    • 5.1 Global Mobile eSports Betting Historic Market Size by Application (2017-2022)
    • 5.2 Global Mobile eSports Betting Forecasted Market Size by Application (2023-2028)

    6 North America

    • 6.1 North America Mobile eSports Betting Market Size (2017-2028)
    • 6.2 North America Mobile eSports Betting Market Size by Country (2017-2022)
    • 6.3 North America Mobile eSports Betting Market Size by Country (2023-2028)
    • 6.4 United States
    • 6.5 Canada

    7 Europe

    • 7.1 Europe Mobile eSports Betting Market Size (2017-2028)
    • 7.2 Europe Mobile eSports Betting Market Size by Country (2017-2022)
    • 7.3 Europe Mobile eSports Betting Market Size by Country (2023-2028)
    • 7.4 Germany
    • 7.5 France
    • 7.6 U.K.
    • 7.7 Italy
    • 7.8 Russia
    • 7.9 Nordic Countries

    8 Asia-Pacific

    • 8.1 Asia-Pacific Mobile eSports Betting Market Size (2017-2028)
    • 8.2 Asia-Pacific Mobile eSports Betting Market Size by Country (2017-2022)
    • 8.3 Asia-Pacific Mobile eSports Betting Market Size by Country (2023-2028)
    • 8.4 China
    • 8.5 Japan
    • 8.6 South Korea
    • 8.7 Southeast Asia
    • 8.8 India
    • 8.9 Australia

    9 Latin America

    • 9.1 Latin America Mobile eSports Betting Market Size (2017-2028)
    • 9.2 Latin America Mobile eSports Betting Market Size by Country (2017-2022)
    • 9.3 Latin America Mobile eSports Betting Market Size by Country (2023-2028)
    • 9.4 Mexico
    • 9.5 Brazil

    10 Middle East & Africa

    • 10.1 Middle East & Africa Mobile eSports Betting Market Size (2017-2028)
    • 10.2 Middle East & Africa Mobile eSports Betting Market Size by Country (2017-2022)
    • 10.3 Middle East & Africa Mobile eSports Betting Market Size by Country (2023-2028)
    • 10.4 Turkey
    • 10.5 Saudi Arabia
    • 10.6 UAE

    11 Key Players Profiles

    • 11.1 William Hill
    • 11.1.1 William Hill Company Detail
  • 11.1.2 William Hill Business Overview
  • 11.1.3 William Hill Mobile eSports Betting Introduction
  • 11.1.4 William Hill Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.1.5 William Hill Recent Development
  • 11.2 GVC Holdings
  • 11.2.1 GVC Holdings Company Detail
  • 11.2.2 GVC Holdings Business Overview
  • 11.2.3 GVC Holdings Mobile eSports Betting Introduction
  • 11.2.4 GVC Holdings Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.2.5 GVC Holdings Recent Development
  • 11.3 888 Holdings
  • 11.3.1 888 Holdings Company Detail
  • 11.3.2 888 Holdings Business Overview
  • 11.3.3 888 Holdings Mobile eSports Betting Introduction
  • 11.3.4 888 Holdings Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.3.5 888 Holdings Recent Development
  • 11.4 Kindred Group
  • 11.4.1 Kindred Group Company Detail
  • 11.4.2 Kindred Group Business Overview
  • 11.4.3 Kindred Group Mobile eSports Betting Introduction
  • 11.4.4 Kindred Group Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.4.5 Kindred Group Recent Development
  • 11.5 Betsson AB
  • 11.5.1 Betsson AB Company Detail
  • 11.5.2 Betsson AB Business Overview
  • 11.5.3 Betsson AB Mobile eSports Betting Introduction
  • 11.5.4 Betsson AB Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.5.5 Betsson AB Recent Development
  • 11.6 Betway
  • 11.6.1 Betway Company Detail
  • 11.6.2 Betway Business Overview
  • 11.6.3 Betway Mobile eSports Betting Introduction
  • 11.6.4 Betway Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.6.5 Betway Recent Development
  • 11.7 Pinnacle
  • 11.7.1 Pinnacle Company Detail
  • 11.7.2 Pinnacle Business Overview
  • 11.7.3 Pinnacle Mobile eSports Betting Introduction
  • 11.7.4 Pinnacle Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.7.5 Pinnacle Recent Development
  • 11.8 Bet365
  • 11.8.1 Bet365 Company Detail
  • 11.8.2 Bet365 Business Overview
  • 11.8.3 Bet365 Mobile eSports Betting Introduction
  • 11.8.4 Bet365 Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.8.5 Bet365 Recent Development
  • 11.9 Bet-at-home.com
  • 11.9.1 Bet-at-home.com Company Detail
  • 11.9.2 Bet-at-home.com Business Overview
  • 11.9.3 Bet-at-home.com Mobile eSports Betting Introduction
  • 11.9.4 Bet-at-home.com Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.9.5 Bet-at-home.com Recent Development
  • 11.10 Unikrn
  • 11.10.1 Unikrn Company Detail
  • 11.10.2 Unikrn Business Overview
  • 11.10.3 Unikrn Mobile eSports Betting Introduction
  • 11.10.4 Unikrn Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.10.5 Unikrn Recent Development
  • 11.11 Betfred
  • 11.11.1 Betfred Company Detail
  • 11.11.2 Betfred Business Overview
  • 11.11.3 Betfred Mobile eSports Betting Introduction
  • 11.11.4 Betfred Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.11.5 Betfred Recent Development
  • 11.12 BetWinner
  • 11.12.1 BetWinner Company Detail
  • 11.12.2 BetWinner Business Overview
  • 11.12.3 BetWinner Mobile eSports Betting Introduction
  • 11.12.4 BetWinner Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.12.5 BetWinner Recent Development
  • 11.13 Betvictor
  • 11.13.1 Betvictor Company Detail
  • 11.13.2 Betvictor Business Overview
  • 11.13.3 Betvictor Mobile eSports Betting Introduction
  • 11.13.4 Betvictor Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.13.5 Betvictor Recent Development
  • 11.14 GG.BET
  • 11.14.1 GG.BET Company Detail
  • 11.14.2 GG.BET Business Overview
  • 11.14.3 GG.BET Mobile eSports Betting Introduction
  • 11.14.4 GG.BET Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.14.5 GG.BET Recent Development
  • 11.15 Buff.bet
  • 11.15.1 Buff.bet Company Detail
  • 11.15.2 Buff.bet Business Overview
  • 11.15.3 Buff.bet Mobile eSports Betting Introduction
  • 11.15.4 Buff.bet Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.15.5 Buff.bet Recent Development
  • 11.16 Intertops
  • 11.16.1 Intertops Company Detail
  • 11.16.2 Intertops Business Overview
  • 11.16.3 Intertops Mobile eSports Betting Introduction
  • 11.16.4 Intertops Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.16.5 Intertops Recent Development
  • 11.17 Betcris
  • 11.17.1 Betcris Company Detail
  • 11.17.2 Betcris Business Overview
  • 11.17.3 Betcris Mobile eSports Betting Introduction
  • 11.17.4 Betcris Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.17.5 Betcris Recent Development
  • 11.18 Esports Entertainment Group
  • 11.18.1 Esports Entertainment Group Company Detail
  • 11.18.2 Esports Entertainment Group Business Overview
  • 11.18.3 Esports Entertainment Group Mobile eSports Betting Introduction
  • 11.18.4 Esports Entertainment Group Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.18.5 Esports Entertainment Group Recent Development
  • 11.19 SBOBET
  • 11.19.1 SBOBET Company Detail
  • 11.19.2 SBOBET Business Overview
  • 11.19.3 SBOBET Mobile eSports Betting Introduction
  • 11.19.4 SBOBET Revenue in Mobile eSports Betting Business (2017-2022)
  • 11.19.5 SBOBET Recent Development
  • 12 Analyst's Viewpoints/Conclusions

      13 Appendix

      • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
    • 13.1.2 Data Source
    • 13.2 Disclaimer
    • Summary:
      Get latest Market Research Reports on Mobile eSports Betting. Industry analysis & Market Report on Mobile eSports Betting is a syndicated market report, published as Global Mobile eSports Betting Market Research Report 2022. It is complete Research Study and Industry Analysis of Mobile eSports Betting market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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