Report Detail

Service & Software Global MMO Games Market Size, Status and Forecast 2019-2025

  • RnM2727810
  • |
  • 29 May, 2020
  • |
  • Global
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  • 108 Pages
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  • QYResearch
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  • Service & Software

This report covers market size and forecasts of MMO Games, including the following market information:
Global MMO Games Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global MMO Games Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global MMO Games Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
Global MMO Games Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)

Key market players
Major competitors identified in this market include Activision Blizzard, Electronic Arts (EA), Giant Interactive Group, NCsoft Corporation, Ankama, Nexon, Gamigo AG, Tencent Holdings, Jagex Games Studio, Sony Online Entertainment, Ubisoft Entertainment SA, Riot Games, Valve Corporation, Wargaming.net, NetEase Inc, Perfect World Entertainment, Shanda Interactive Entertainment, etc.

Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)

Based on the Type:
MMO Role Play Games (MMORPG)
MMO First Person Shooter (MMOFPS)
MMO Real-time Strategy (MMORTS)
Other

Based on the Application:
Mobile
PC
Game Consoles
Other


  • 1.1 Research Scope
  • 1.2 Market Segmentation
  • 1.3 Research Objectives
  • 1.4 Research Methodology
    • 1.4.1 Research Process
    • 1.4.2 Data Triangulation
    • 1.4.3 Research Approach
    • 1.4.4 Base Year
  • 1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
    • 1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
    • 1.5.2 Covid-19 Impact: Commodity Prices Indices
    • 1.5.3 Covid-19 Impact: Global Major Government Policy
  • 1.6 The Covid-19 Impact on MMO Games Industry
  • 1.7 COVID-19 Impact: MMO Games Market Trends
  • 2 Global MMO Games Quarterly Market Size Analysis

    • 2.1 MMO Games Business Impact Assessment - COVID-19
      • 2.1.1 Global MMO Games Market Size, Pre-COVID-19 and Post- COVID-19 Comparison, 2015-2026
    • 2.2 Global MMO Games Quarterly Market Size 2020-2021
    • 2.3 COVID-19-Driven Market Dynamics and Factor Analysis
      • 2.3.1 Drivers
      • 2.3.2 Restraints
      • 2.3.3 Opportunities
      • 2.3.4 Challenges

    3 Quarterly Competitive Assessment, 2020

    • 3.1 By Players, Global MMO Games Quarterly Market Size, 2019 VS 2020
    • 3.2 By Players, MMO Games Headquarters and Area Served
    • 3.3 Date of Key Players Enter into MMO Games Market
    • 3.4 Key Players MMO Games Product Offered
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Impact of Covid-19 on MMO Games Segments, By Type

    • 4.1 Introduction
      • 1.4.1 MMO Role Play Games (MMORPG)
      • 1.4.2 MMO First Person Shooter (MMOFPS)
      • 1.4.3 MMO Real-time Strategy (MMORTS)
      • 1.4.4 Other
    • 4.2 By Type, Global MMO Games Market Size, 2019-2021

    5 Impact of Covid-19 on MMO Games Segments, By Application

    • 5.1 Overview
      • 5.5.1 Mobile
      • 5.5.2 PC
      • 5.5.3 Game Consoles
      • 5.5.4 Other
    • 5.2 By Application, Global MMO Games Market Size, 2019-2021
      • 5.2.1 By Application, Global MMO Games Market Size by Application, 2019-2021

    6 Geographic Analysis

    • 6.1 Introduction
    • 6.2 North America
      • 6.2.1 Macroeconomic Indicators of US
      • 6.2.2 US
      • 6.2.3 Canada
    • 6.3 Europe
      • 6.3.1 Macroeconomic Indicators of Europe
      • 6.3.2 Germany
      • 6.3.3 France
      • 6.3.4 UK
      • 6.3.5 Italy
    • 6.4 Asia-Pacific
      • 6.4.1 Macroeconomic Indicators of Asia-Pacific
      • 6.4.2 China
      • 6.4.3 Japan
      • 6.4.4 South Korea
      • 6.4.5 India
      • 6.4.6 ASEAN
    • 6.5 Rest of World
      • 6.5.1 Latin America
      • 6.5.2 Middle East and Africa

    7 Company Profiles

    • 7.1 Activision Blizzard
      • 7.1.1 Activision Blizzard Business Overview
      • 7.1.2 Activision Blizzard MMO Games Quarterly Revenue, 2020
      • 7.1.3 Activision Blizzard MMO Games Product Introduction
      • 7.1.4 Activision Blizzard Response to COVID-19 and Related Developments
    • 7.2 Electronic Arts (EA)
      • 7.2.1 Electronic Arts (EA) Business Overview
      • 7.2.2 Electronic Arts (EA) MMO Games Quarterly Revenue, 2020
      • 7.2.3 Electronic Arts (EA) MMO Games Product Introduction
      • 7.2.4 Electronic Arts (EA) Response to COVID-19 and Related Developments
    • 7.3 Giant Interactive Group
      • 7.3.1 Giant Interactive Group Business Overview
      • 7.3.2 Giant Interactive Group MMO Games Quarterly Revenue, 2020
      • 7.3.3 Giant Interactive Group MMO Games Product Introduction
      • 7.3.4 Giant Interactive Group Response to COVID-19 and Related Developments
    • 7.4 NCsoft Corporation
      • 7.4.1 NCsoft Corporation Business Overview
      • 7.4.2 NCsoft Corporation MMO Games Quarterly Revenue, 2020
      • 7.4.3 NCsoft Corporation MMO Games Product Introduction
      • 7.4.4 NCsoft Corporation Response to COVID-19 and Related Developments
    • 7.5 Ankama
      • 7.5.1 Ankama Business Overview
      • 7.5.2 Ankama MMO Games Quarterly Revenue, 2020
      • 7.5.3 Ankama MMO Games Product Introduction
      • 7.5.4 Ankama Response to COVID-19 and Related Developments
    • 7.6 Nexon
      • 7.6.1 Nexon Business Overview
      • 7.6.2 Nexon MMO Games Quarterly Revenue, 2020
      • 7.6.3 Nexon MMO Games Product Introduction
      • 7.6.4 Nexon Response to COVID-19 and Related Developments
    • 7.7 Gamigo AG
      • 7.7.1 Gamigo AG Business Overview
      • 7.7.2 Gamigo AG MMO Games Quarterly Revenue, 2020
      • 7.7.3 Gamigo AG MMO Games Product Introduction
      • 7.7.4 Gamigo AG Response to COVID-19 and Related Developments
    • 7.8 Tencent Holdings
      • 7.8.1 Tencent Holdings Business Overview
      • 7.8.2 Tencent Holdings MMO Games Quarterly Revenue, 2020
      • 7.8.3 Tencent Holdings MMO Games Product Introduction
      • 7.8.4 Tencent Holdings Response to COVID-19 and Related Developments
    • 7.9 Jagex Games Studio
      • 7.9.1 Jagex Games Studio Business Overview
      • 7.9.2 Jagex Games Studio MMO Games Quarterly Revenue, 2020
      • 7.9.3 Jagex Games Studio MMO Games Product Introduction
      • 7.9.4 Jagex Games Studio Response to COVID-19 and Related Developments
    • 7.10 Sony Online Entertainment
      • 7.10.1 Sony Online Entertainment Business Overview
      • 7.10.2 Sony Online Entertainment MMO Games Quarterly Revenue, 2020
      • 7.10.3 Sony Online Entertainment MMO Games Product Introduction
      • 7.10.4 Sony Online Entertainment Response to COVID-19 and Related Developments
    • 7.11 Ubisoft Entertainment SA
      • 7.11.1 Ubisoft Entertainment SA Business Overview
      • 7.11.2 Ubisoft Entertainment SA MMO Games Quarterly Revenue, 2020
      • 7.11.3 Ubisoft Entertainment SA MMO Games Product Introduction
      • 7.11.4 Ubisoft Entertainment SA Response to COVID-19 and Related Developments
    • 7.12 Riot Games
      • 7.12.1 Riot Games Business Overview
      • 7.12.2 Riot Games MMO Games Quarterly Revenue, 2020
      • 7.12.3 Riot Games MMO Games Product Introduction
      • 7.12.4 Riot Games Response to COVID-19 and Related Developments
    • 7.13 Valve Corporation
      • 7.13.1 Valve Corporation Business Overview
      • 7.13.2 Valve Corporation MMO Games Quarterly Revenue, 2020
      • 7.13.3 Valve Corporation MMO Games Product Introduction
      • 7.13.4 Valve Corporation Response to COVID-19 and Related Developments
    • 7.14 Wargaming.net
      • 7.14.1 Wargaming.net Business Overview
      • 7.14.2 Wargaming.net MMO Games Quarterly Revenue, 2020
      • 7.14.3 Wargaming.net MMO Games Product Introduction
      • 7.14.4 Wargaming.net Response to COVID-19 and Related Developments
    • 7.15 NetEase Inc
      • 7.15.1 NetEase Inc Business Overview
      • 7.15.2 NetEase Inc MMO Games Quarterly Revenue, 2020
      • 7.15.3 NetEase Inc MMO Games Product Introduction
      • 7.15.4 NetEase Inc Response to COVID-19 and Related Developments
    • 7.16 Perfect World Entertainment
      • 7.16.1 Perfect World Entertainment Business Overview
      • 7.16.2 Perfect World Entertainment MMO Games Quarterly Revenue, 2020
      • 7.16.3 Perfect World Entertainment MMO Games Product Introduction
      • 7.16.4 Perfect World Entertainment Response to COVID-19 and Related Developments
    • 7.17 Shanda Interactive Entertainment
      • 7.17.1 Shanda Interactive Entertainment Business Overview
      • 7.17.2 Shanda Interactive Entertainment MMO Games Quarterly Revenue, 2020
      • 7.17.3 Shanda Interactive Entertainment MMO Games Product Introduction
      • 7.17.4 Shanda Interactive Entertainment Response to COVID-19 and Related Developments

    8 Key Findings

      9 Appendix

      • 9.1 About US

      Summary:
      Get latest Market Research Reports on MMO Games . Industry analysis & Market Report on MMO Games is a syndicated market report, published as Global MMO Games Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of MMO Games market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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