Report Detail

Service & Software Global Metaverse Technology Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4616751
  • |
  • 26 September, 2024
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  • Global
  • |
  • 108 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

The metaverse will be driven by diverse forms of technology such as cloud infrastructure, software tools, platforms, applications, user-generated content, and hardware. In addition to the technical requirements, the metaverse will include various user experiences including, but not limited to, entertainment, gaming, commerce, social interactions, education, and research.
The metaverse will be a virtual world that parallels our IRL lives. Digital neighborhoods, parks and clubs will spring up, possibly in a single virtual world or spread across many.2021 was the year of the metaverse, but it will be years before it"s a reality.
According to our (Global Info Research) latest study, the global Metaverse Technology market size was valued at US$ 78.3 million in 2023 and is forecast to a readjusted size of USD 30150 million by 2030 with a CAGR of 135.6% during review period.
Roblox, Microsoft and Meta (formerly Facebook) are the top 3 players in the global metaverse technology market and hold over 40% of total market share. Geographically speaking, Asia-Pacific is the largest market, accounting for about 40% of total market share. In terms of type, desktop segment and mobile segment each practically holds half of total market share. In terms of application, game segment and social segment hold over 60% of global market share in total.
This report is a detailed and comprehensive analysis for global Metaverse Technology market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Metaverse Technology market size and forecasts, in consumption value ($ Million), 2019-2030
Global Metaverse Technology market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Metaverse Technology market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Metaverse Technology market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Metaverse Technology
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Metaverse Technology market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include RRoblox, Microsoft, Meta (formerly Facebook), Epic Games, Unity, Tencent, NetEase, ByteDance, Nexon, Netmarble, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Metaverse Technology market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
Metaverse Technology market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Desktop
Mobile
Market segment by Application
Game
Social
Conference
Content Creation
Education
Industrial
Others
Market segment by players, this report covers
RRoblox
Microsoft
Meta (formerly Facebook)
Epic Games
Unity
Tencent
NetEase
ByteDance
Nexon
Netmarble
Lilith
ZQGame
MiHoYo
Baidu
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Metaverse Technology product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Metaverse Technology, with revenue, gross margin, and global market share of Metaverse Technology from 2019 to 2024.
Chapter 3, the Metaverse Technology competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Metaverse Technology market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Metaverse Technology.
Chapter 13, to describe Metaverse Technology research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Metaverse Technology by Type
    • 1.3.1 Overview: Global Metaverse Technology Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Metaverse Technology Consumption Value Market Share by Type in 2023
    • 1.3.3 Desktop
    • 1.3.4 Mobile
  • 1.4 Global Metaverse Technology Market by Application
    • 1.4.1 Overview: Global Metaverse Technology Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Game
    • 1.4.3 Social
    • 1.4.4 Conference
    • 1.4.5 Content Creation
    • 1.4.6 Education
    • 1.4.7 Industrial
    • 1.4.8 Others
  • 1.5 Global Metaverse Technology Market Size & Forecast
  • 1.6 Global Metaverse Technology Market Size and Forecast by Region
    • 1.6.1 Global Metaverse Technology Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Metaverse Technology Market Size by Region, (2019-2030)
    • 1.6.3 North America Metaverse Technology Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Metaverse Technology Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Metaverse Technology Market Size and Prospect (2019-2030)
    • 1.6.6 South America Metaverse Technology Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East & Africa Metaverse Technology Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 RRoblox
    • 2.1.1 RRoblox Details
    • 2.1.2 RRoblox Major Business
    • 2.1.3 RRoblox Metaverse Technology Product and Solutions
    • 2.1.4 RRoblox Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 RRoblox Recent Developments and Future Plans
  • 2.2 Microsoft
    • 2.2.1 Microsoft Details
    • 2.2.2 Microsoft Major Business
    • 2.2.3 Microsoft Metaverse Technology Product and Solutions
    • 2.2.4 Microsoft Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Microsoft Recent Developments and Future Plans
  • 2.3 Meta (formerly Facebook)
    • 2.3.1 Meta (formerly Facebook) Details
    • 2.3.2 Meta (formerly Facebook) Major Business
    • 2.3.3 Meta (formerly Facebook) Metaverse Technology Product and Solutions
    • 2.3.4 Meta (formerly Facebook) Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 Meta (formerly Facebook) Recent Developments and Future Plans
  • 2.4 Epic Games
    • 2.4.1 Epic Games Details
    • 2.4.2 Epic Games Major Business
    • 2.4.3 Epic Games Metaverse Technology Product and Solutions
    • 2.4.4 Epic Games Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Epic Games Recent Developments and Future Plans
  • 2.5 Unity
    • 2.5.1 Unity Details
    • 2.5.2 Unity Major Business
    • 2.5.3 Unity Metaverse Technology Product and Solutions
    • 2.5.4 Unity Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 Unity Recent Developments and Future Plans
  • 2.6 Tencent
    • 2.6.1 Tencent Details
    • 2.6.2 Tencent Major Business
    • 2.6.3 Tencent Metaverse Technology Product and Solutions
    • 2.6.4 Tencent Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 Tencent Recent Developments and Future Plans
  • 2.7 NetEase
    • 2.7.1 NetEase Details
    • 2.7.2 NetEase Major Business
    • 2.7.3 NetEase Metaverse Technology Product and Solutions
    • 2.7.4 NetEase Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 NetEase Recent Developments and Future Plans
  • 2.8 ByteDance
    • 2.8.1 ByteDance Details
    • 2.8.2 ByteDance Major Business
    • 2.8.3 ByteDance Metaverse Technology Product and Solutions
    • 2.8.4 ByteDance Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 ByteDance Recent Developments and Future Plans
  • 2.9 Nexon
    • 2.9.1 Nexon Details
    • 2.9.2 Nexon Major Business
    • 2.9.3 Nexon Metaverse Technology Product and Solutions
    • 2.9.4 Nexon Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Nexon Recent Developments and Future Plans
  • 2.10 Netmarble
    • 2.10.1 Netmarble Details
    • 2.10.2 Netmarble Major Business
    • 2.10.3 Netmarble Metaverse Technology Product and Solutions
    • 2.10.4 Netmarble Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Netmarble Recent Developments and Future Plans
  • 2.11 Lilith
    • 2.11.1 Lilith Details
    • 2.11.2 Lilith Major Business
    • 2.11.3 Lilith Metaverse Technology Product and Solutions
    • 2.11.4 Lilith Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Lilith Recent Developments and Future Plans
  • 2.12 ZQGame
    • 2.12.1 ZQGame Details
    • 2.12.2 ZQGame Major Business
    • 2.12.3 ZQGame Metaverse Technology Product and Solutions
    • 2.12.4 ZQGame Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 ZQGame Recent Developments and Future Plans
  • 2.13 MiHoYo
    • 2.13.1 MiHoYo Details
    • 2.13.2 MiHoYo Major Business
    • 2.13.3 MiHoYo Metaverse Technology Product and Solutions
    • 2.13.4 MiHoYo Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 MiHoYo Recent Developments and Future Plans
  • 2.14 Baidu
    • 2.14.1 Baidu Details
    • 2.14.2 Baidu Major Business
    • 2.14.3 Baidu Metaverse Technology Product and Solutions
    • 2.14.4 Baidu Metaverse Technology Revenue, Gross Margin and Market Share (2019-2024)
    • 2.14.5 Baidu Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Metaverse Technology Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Metaverse Technology by Company Revenue
    • 3.2.2 Top 3 Metaverse Technology Players Market Share in 2023
    • 3.2.3 Top 6 Metaverse Technology Players Market Share in 2023
  • 3.3 Metaverse Technology Market: Overall Company Footprint Analysis
    • 3.3.1 Metaverse Technology Market: Region Footprint
    • 3.3.2 Metaverse Technology Market: Company Product Type Footprint
    • 3.3.3 Metaverse Technology Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Metaverse Technology Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Metaverse Technology Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Metaverse Technology Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Metaverse Technology Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Metaverse Technology Consumption Value by Type (2019-2030)
  • 6.2 North America Metaverse Technology Market Size by Application (2019-2030)
  • 6.3 North America Metaverse Technology Market Size by Country
    • 6.3.1 North America Metaverse Technology Consumption Value by Country (2019-2030)
    • 6.3.2 United States Metaverse Technology Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Metaverse Technology Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Metaverse Technology Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Metaverse Technology Consumption Value by Type (2019-2030)
  • 7.2 Europe Metaverse Technology Consumption Value by Application (2019-2030)
  • 7.3 Europe Metaverse Technology Market Size by Country
    • 7.3.1 Europe Metaverse Technology Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Metaverse Technology Market Size and Forecast (2019-2030)
    • 7.3.3 France Metaverse Technology Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Metaverse Technology Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Metaverse Technology Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Metaverse Technology Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Metaverse Technology Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Metaverse Technology Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Metaverse Technology Market Size by Region
    • 8.3.1 Asia-Pacific Metaverse Technology Consumption Value by Region (2019-2030)
    • 8.3.2 China Metaverse Technology Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Metaverse Technology Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Metaverse Technology Market Size and Forecast (2019-2030)
    • 8.3.5 India Metaverse Technology Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Metaverse Technology Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Metaverse Technology Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Metaverse Technology Consumption Value by Type (2019-2030)
  • 9.2 South America Metaverse Technology Consumption Value by Application (2019-2030)
  • 9.3 South America Metaverse Technology Market Size by Country
    • 9.3.1 South America Metaverse Technology Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Metaverse Technology Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Metaverse Technology Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Metaverse Technology Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Metaverse Technology Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Metaverse Technology Market Size by Country
    • 10.3.1 Middle East & Africa Metaverse Technology Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Metaverse Technology Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Metaverse Technology Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Metaverse Technology Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Metaverse Technology Market Drivers
  • 11.2 Metaverse Technology Market Restraints
  • 11.3 Metaverse Technology Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Metaverse Technology Industry Chain
  • 12.2 Metaverse Technology Upstream Analysis
  • 12.3 Metaverse Technology Midstream Analysis
  • 12.4 Metaverse Technology Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Metaverse Technology. Industry analysis & Market Report on Metaverse Technology is a syndicated market report, published as Global Metaverse Technology Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Metaverse Technology market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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