Report Detail

Service & Software Global and United States Man-Machine Interaction Market Report & Forecast 2022-2028

  • RnM4424874
  • |
  • 22 April, 2022
  • |
  • Global
  • |
  • 117 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

Market Analysis and Insights: Global and United States Man-Machine Interaction Market
This report focuses on global and United States Man-Machine Interaction market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Man-Machine Interaction market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Touch-Based accounting for % of the Man-Machine Interaction global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Commercial Retail was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the Man-Machine Interaction market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global Man-Machine Interaction Scope and Market Size
Man-Machine Interaction market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Man-Machine Interaction market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the Man-Machine Interaction market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the Man-Machine Interaction market is segmented into
Touch-Based
Touchless
Segment by Application, the Man-Machine Interaction market is segmented into
Commercial Retail
Healthcare
Education
Vehicle Monitor
Financial and Insurance
Other
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and Man-Machine Interaction Market Share Analysis
Man-Machine Interaction market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Man-Machine Interaction business, the date to enter into the Man-Machine Interaction market, Revenue in Man-Machine Interaction Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Infineon Technologies
Oblong Industries
Rokid, Inc.
Eyeware
Uniphore
Mobvoi
Teradata
Arete Associates
NextInput
Soar Technology
Athlos s.r.l.
Emotibot
Cogito
Exforsys
TalentSmart
IHHP
Amazon
Google
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
Gestigon
Crowd Emotion
Beyond Verbal
nViso
Kairos


Table of Contents

    1 Study Coverage

    • 1.1 Man-Machine Interaction Revenue in Man-Machine Interaction Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global Man-Machine Interaction Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global Man-Machine Interaction Market Size for the Year 2017-2028
      • 1.2.2 Global Man-Machine Interaction Market Size for the Year 2017-2028
    • 1.3 Man-Machine Interaction Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States Man-Machine Interaction in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of Man-Machine Interaction Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 Man-Machine Interaction Market Dynamics
      • 1.4.1 Man-Machine Interaction Industry Trends
      • 1.4.2 Man-Machine Interaction Market Drivers
      • 1.4.3 Man-Machine Interaction Market Challenges
      • 1.4.4 Man-Machine Interaction Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Man-Machine Interaction by Type

    • 2.1 Man-Machine Interaction Market Segment by Type
      • 2.1.1 Touch-Based
      • 2.1.2 Touchless
    • 2.2 Global Man-Machine Interaction Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global Man-Machine Interaction Market Size by Type (2017-2028)
    • 2.4 United States Man-Machine Interaction Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States Man-Machine Interaction Market Size by Type (2017-2028)

    3 Man-Machine Interaction by Application

    • 3.1 Man-Machine Interaction Market Segment by Application
      • 3.1.1 Commercial Retail
      • 3.1.2 Healthcare
      • 3.1.3 Education
      • 3.1.4 Vehicle Monitor
      • 3.1.5 Financial and Insurance
      • 3.1.6 Other
    • 3.2 Global Man-Machine Interaction Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global Man-Machine Interaction Market Size by Application (2017-2028)
    • 3.4 United States Man-Machine Interaction Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States Man-Machine Interaction Market Size by Application (2017-2028)

    4 Global Man-Machine Interaction Competitor Landscape by Company

    • 4.1 Global Man-Machine Interaction Market Size by Company
      • 4.1.1 Top Global Man-Machine Interaction Companies Ranked by Revenue (2021)
      • 4.1.2 Global Man-Machine Interaction Revenue by Player (2017-2022)
    • 4.2 Global Man-Machine Interaction Concentration Ratio (CR)
      • 4.2.1 Man-Machine Interaction Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of Man-Machine Interaction in 2021
      • 4.2.3 Global Man-Machine Interaction Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global Man-Machine Interaction Headquarters, Revenue in Man-Machine Interaction Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global Man-Machine Interaction Headquarters and Area Served
      • 4.3.2 Global Man-Machine Interaction Companies Revenue in Man-Machine Interaction Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into Man-Machine Interaction Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States Man-Machine Interaction Market Size by Company
      • 4.5.1 Top Man-Machine Interaction Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States Man-Machine Interaction Revenue by Players (2020, 2021 & 2022)

    5 Global Man-Machine Interaction Market Size by Region

    • 5.1 Global Man-Machine Interaction Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Man-Machine Interaction Market Size by Region (2017-2028)
      • 5.2.1 Global Man-Machine Interaction Market Size by Region: 2017-2022
      • 5.2.2 Global Man-Machine Interaction Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America Man-Machine Interaction Market Size YoY Growth 2017-2028
      • 6.1.2 North America Man-Machine Interaction Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific Man-Machine Interaction Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific Man-Machine Interaction Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe Man-Machine Interaction Market Size YoY Growth 2017-2028
      • 6.3.2 Europe Man-Machine Interaction Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America Man-Machine Interaction Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America Man-Machine Interaction Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
      • 6.4.6 Colombia
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa Man-Machine Interaction Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa Man-Machine Interaction Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Infineon Technologies
      • 7.1.1 Infineon Technologies Company Details
      • 7.1.2 Infineon Technologies Business Overview
      • 7.1.3 Infineon Technologies Man-Machine Interaction Introduction
      • 7.1.4 Infineon Technologies Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.1.5 Infineon Technologies Recent Development
    • 7.2 Oblong Industries
      • 7.2.1 Oblong Industries Company Details
      • 7.2.2 Oblong Industries Business Overview
      • 7.2.3 Oblong Industries Man-Machine Interaction Introduction
      • 7.2.4 Oblong Industries Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.2.5 Oblong Industries Recent Development
    • 7.3 Rokid, Inc.
      • 7.3.1 Rokid, Inc. Company Details
      • 7.3.2 Rokid, Inc. Business Overview
      • 7.3.3 Rokid, Inc. Man-Machine Interaction Introduction
      • 7.3.4 Rokid, Inc. Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.3.5 Rokid, Inc. Recent Development
    • 7.4 Eyeware
      • 7.4.1 Eyeware Company Details
      • 7.4.2 Eyeware Business Overview
      • 7.4.3 Eyeware Man-Machine Interaction Introduction
      • 7.4.4 Eyeware Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.4.5 Eyeware Recent Development
    • 7.5 Uniphore
      • 7.5.1 Uniphore Company Details
      • 7.5.2 Uniphore Business Overview
      • 7.5.3 Uniphore Man-Machine Interaction Introduction
      • 7.5.4 Uniphore Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.5.5 Uniphore Recent Development
    • 7.6 Mobvoi
      • 7.6.1 Mobvoi Company Details
      • 7.6.2 Mobvoi Business Overview
      • 7.6.3 Mobvoi Man-Machine Interaction Introduction
      • 7.6.4 Mobvoi Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.6.5 Mobvoi Recent Development
    • 7.7 Teradata
      • 7.7.1 Teradata Company Details
      • 7.7.2 Teradata Business Overview
      • 7.7.3 Teradata Man-Machine Interaction Introduction
      • 7.7.4 Teradata Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.7.5 Teradata Recent Development
    • 7.8 Arete Associates
      • 7.8.1 Arete Associates Company Details
      • 7.8.2 Arete Associates Business Overview
      • 7.8.3 Arete Associates Man-Machine Interaction Introduction
      • 7.8.4 Arete Associates Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.8.5 Arete Associates Recent Development
    • 7.9 NextInput
      • 7.9.1 NextInput Company Details
      • 7.9.2 NextInput Business Overview
      • 7.9.3 NextInput Man-Machine Interaction Introduction
      • 7.9.4 NextInput Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.9.5 NextInput Recent Development
    • 7.10 Soar Technology
      • 7.10.1 Soar Technology Company Details
      • 7.10.2 Soar Technology Business Overview
      • 7.10.3 Soar Technology Man-Machine Interaction Introduction
      • 7.10.4 Soar Technology Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.10.5 Soar Technology Recent Development
    • 7.11 Athlos s.r.l.
      • 7.11.1 Athlos s.r.l. Company Details
      • 7.11.2 Athlos s.r.l. Business Overview
      • 7.11.3 Athlos s.r.l. Man-Machine Interaction Introduction
      • 7.11.4 Athlos s.r.l. Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.11.5 Athlos s.r.l. Recent Development
    • 7.12 Emotibot
      • 7.12.1 Emotibot Company Details
      • 7.12.2 Emotibot Business Overview
      • 7.12.3 Emotibot Man-Machine Interaction Introduction
      • 7.12.4 Emotibot Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.12.5 Emotibot Recent Development
    • 7.13 Cogito
      • 7.13.1 Cogito Company Details
      • 7.13.2 Cogito Business Overview
      • 7.13.3 Cogito Man-Machine Interaction Introduction
      • 7.13.4 Cogito Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.13.5 Cogito Recent Development
    • 7.14 Exforsys
      • 7.14.1 Exforsys Company Details
      • 7.14.2 Exforsys Business Overview
      • 7.14.3 Exforsys Man-Machine Interaction Introduction
      • 7.14.4 Exforsys Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.14.5 Exforsys Recent Development
    • 7.15 TalentSmart
      • 7.15.1 TalentSmart Company Details
      • 7.15.2 TalentSmart Business Overview
      • 7.15.3 TalentSmart Man-Machine Interaction Introduction
      • 7.15.4 TalentSmart Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.15.5 TalentSmart Recent Development
    • 7.16 IHHP
      • 7.16.1 IHHP Company Details
      • 7.16.2 IHHP Business Overview
      • 7.16.3 IHHP Man-Machine Interaction Introduction
      • 7.16.4 IHHP Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.16.5 IHHP Recent Development
    • 7.17 Amazon
      • 7.17.1 Amazon Company Details
      • 7.17.2 Amazon Business Overview
      • 7.17.3 Amazon Man-Machine Interaction Introduction
      • 7.17.4 Amazon Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.17.5 Amazon Recent Development
    • 7.18 Google
      • 7.18.1 Google Company Details
      • 7.18.2 Google Business Overview
      • 7.18.3 Google Man-Machine Interaction Introduction
      • 7.18.4 Google Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.18.5 Google Recent Development
    • 7.19 IBM
      • 7.19.1 IBM Company Details
      • 7.19.2 IBM Business Overview
      • 7.19.3 IBM Man-Machine Interaction Introduction
      • 7.19.4 IBM Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.19.5 IBM Recent Development
    • 7.20 Microsoft
      • 7.20.1 Microsoft Company Details
      • 7.20.2 Microsoft Business Overview
      • 7.20.3 Microsoft Man-Machine Interaction Introduction
      • 7.20.4 Microsoft Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.20.5 Microsoft Recent Development
    • 7.21 Eyesight Technologies
      • 7.21.1 Eyesight Technologies Company Details
      • 7.21.2 Eyesight Technologies Business Overview
      • 7.21.3 Eyesight Technologies Man-Machine Interaction Introduction
      • 7.21.4 Eyesight Technologies Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.21.5 Eyesight Technologies Recent Development
    • 7.22 Affectiva
      • 7.22.1 Affectiva Company Details
      • 7.22.2 Affectiva Business Overview
      • 7.22.3 Affectiva Man-Machine Interaction Introduction
      • 7.22.4 Affectiva Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.22.5 Affectiva Recent Development
    • 7.23 NuraLogix
      • 7.23.1 NuraLogix Company Details
      • 7.23.2 NuraLogix Business Overview
      • 7.23.3 NuraLogix Man-Machine Interaction Introduction
      • 7.23.4 NuraLogix Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.23.5 NuraLogix Recent Development
    • 7.24 Gestigon
      • 7.24.1 Gestigon Company Details
      • 7.24.2 Gestigon Business Overview
      • 7.24.3 Gestigon Man-Machine Interaction Introduction
      • 7.24.4 Gestigon Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.24.5 Gestigon Recent Development
    • 7.25 Crowd Emotion
      • 7.25.1 Crowd Emotion Company Details
      • 7.25.2 Crowd Emotion Business Overview
      • 7.25.3 Crowd Emotion Man-Machine Interaction Introduction
      • 7.25.4 Crowd Emotion Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.25.5 Crowd Emotion Recent Development
    • 7.26 Beyond Verbal
      • 7.26.1 Beyond Verbal Company Details
      • 7.26.2 Beyond Verbal Business Overview
      • 7.26.3 Beyond Verbal Man-Machine Interaction Introduction
      • 7.26.4 Beyond Verbal Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.26.5 Beyond Verbal Recent Development
    • 7.27 nViso
      • 7.27.1 nViso Company Details
      • 7.27.2 nViso Business Overview
      • 7.27.3 nViso Man-Machine Interaction Introduction
      • 7.27.4 nViso Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.27.5 nViso Recent Development
    • 7.28 Kairos
      • 7.28.1 Kairos Company Details
      • 7.28.2 Kairos Business Overview
      • 7.28.3 Kairos Man-Machine Interaction Introduction
      • 7.28.4 Kairos Revenue in Man-Machine Interaction Business (2017-2022)
      • 7.28.5 Kairos Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on Man-Machine Interaction. Industry analysis & Market Report on Man-Machine Interaction is a syndicated market report, published as Global and United States Man-Machine Interaction Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Man-Machine Interaction market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,850.00
      $7,700.00
      3,068.45
      6,136.90
      3,568.95
      7,137.90
      600,715.50
      1,201,431.00
      321,552.00
      643,104.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report