Report Detail

Service & Software Global Live Streaming Market Size, Status and Forecast 2019-2025

  • RnM3603605
  • |
  • 11 June, 2020
  • |
  • Global
  • |
  • 130 Pages
  • |
  • QYResearch
  • |
  • Service & Software

This report focuses on the global Live Streaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Live Streaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Netflix
Hulu
Amazon Instant Video
Playstation Vue
Sling Orange
Crackle
Funny or Die
Twitch
Vevo
HBO Now
YouTube TV
IQIYI
Youku
Acorn TV
CBS All Access
DirectTV Now
FuboTV Premier

Market segment by Type, the product can be split into
Mobile Game
PC Game
Market segment by Application, split into
Age Below 20
Age Between 20-40
Age Higher Than 40

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Live Streaming status, future forecast, growth opportunity, key market and key players.
To present the Live Streaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Live Streaming are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Live Streaming Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Live Streaming Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Mobile Game
    • 1.4.3 PC Game
  • 1.5 Market by Application
    • 1.5.1 Global Live Streaming Market Share by Application: 2020 VS 2026
    • 1.5.2 Age Below 20
    • 1.5.3 Age Between 20-40
    • 1.5.4 Age Higher Than 40
  • 1.6 Coronavirus Disease 2019 (Covid-19): Live Streaming Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Live Streaming Industry
      • 1.6.1.1 Live Streaming Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Live Streaming Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Live Streaming Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Live Streaming Market Perspective (2015-2026)
  • 2.2 Live Streaming Growth Trends by Regions
    • 2.2.1 Live Streaming Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Live Streaming Historic Market Share by Regions (2015-2020)
    • 2.2.3 Live Streaming Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Live Streaming Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Live Streaming Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Live Streaming Players by Market Size
    • 3.1.1 Global Top Live Streaming Players by Revenue (2015-2020)
    • 3.1.2 Global Live Streaming Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Live Streaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Live Streaming Market Concentration Ratio
    • 3.2.1 Global Live Streaming Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Live Streaming Revenue in 2019
  • 3.3 Live Streaming Key Players Head office and Area Served
  • 3.4 Key Players Live Streaming Product Solution and Service
  • 3.5 Date of Enter into Live Streaming Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Live Streaming Historic Market Size by Type (2015-2020)
  • 4.2 Global Live Streaming Forecasted Market Size by Type (2021-2026)

5 Live Streaming Breakdown Data by Application (2015-2026)

  • 5.1 Global Live Streaming Market Size by Application (2015-2020)
  • 5.2 Global Live Streaming Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Live Streaming Market Size (2015-2020)
  • 6.2 Live Streaming Key Players in North America (2019-2020)
  • 6.3 North America Live Streaming Market Size by Type (2015-2020)
  • 6.4 North America Live Streaming Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Live Streaming Market Size (2015-2020)
  • 7.2 Live Streaming Key Players in Europe (2019-2020)
  • 7.3 Europe Live Streaming Market Size by Type (2015-2020)
  • 7.4 Europe Live Streaming Market Size by Application (2015-2020)

8 China

  • 8.1 China Live Streaming Market Size (2015-2020)
  • 8.2 Live Streaming Key Players in China (2019-2020)
  • 8.3 China Live Streaming Market Size by Type (2015-2020)
  • 8.4 China Live Streaming Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Live Streaming Market Size (2015-2020)
  • 9.2 Live Streaming Key Players in Japan (2019-2020)
  • 9.3 Japan Live Streaming Market Size by Type (2015-2020)
  • 9.4 Japan Live Streaming Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Live Streaming Market Size (2015-2020)
  • 10.2 Live Streaming Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Live Streaming Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Live Streaming Market Size by Application (2015-2020)

11 India

  • 11.1 India Live Streaming Market Size (2015-2020)
  • 11.2 Live Streaming Key Players in India (2019-2020)
  • 11.3 India Live Streaming Market Size by Type (2015-2020)
  • 11.4 India Live Streaming Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Live Streaming Market Size (2015-2020)
  • 12.2 Live Streaming Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Live Streaming Market Size by Type (2015-2020)
  • 12.4 Central & South America Live Streaming Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Netflix
    • 13.1.1 Netflix Company Details
    • 13.1.2 Netflix Business Overview and Its Total Revenue
    • 13.1.3 Netflix Live Streaming Introduction
    • 13.1.4 Netflix Revenue in Live Streaming Business (2015-2020))
    • 13.1.5 Netflix Recent Development
  • 13.2 Hulu
    • 13.2.1 Hulu Company Details
    • 13.2.2 Hulu Business Overview and Its Total Revenue
    • 13.2.3 Hulu Live Streaming Introduction
    • 13.2.4 Hulu Revenue in Live Streaming Business (2015-2020)
    • 13.2.5 Hulu Recent Development
  • 13.3 Amazon Instant Video
    • 13.3.1 Amazon Instant Video Company Details
    • 13.3.2 Amazon Instant Video Business Overview and Its Total Revenue
    • 13.3.3 Amazon Instant Video Live Streaming Introduction
    • 13.3.4 Amazon Instant Video Revenue in Live Streaming Business (2015-2020)
    • 13.3.5 Amazon Instant Video Recent Development
  • 13.4 Playstation Vue
    • 13.4.1 Playstation Vue Company Details
    • 13.4.2 Playstation Vue Business Overview and Its Total Revenue
    • 13.4.3 Playstation Vue Live Streaming Introduction
    • 13.4.4 Playstation Vue Revenue in Live Streaming Business (2015-2020)
    • 13.4.5 Playstation Vue Recent Development
  • 13.5 Sling Orange
    • 13.5.1 Sling Orange Company Details
    • 13.5.2 Sling Orange Business Overview and Its Total Revenue
    • 13.5.3 Sling Orange Live Streaming Introduction
    • 13.5.4 Sling Orange Revenue in Live Streaming Business (2015-2020)
    • 13.5.5 Sling Orange Recent Development
  • 13.6 Crackle
    • 13.6.1 Crackle Company Details
    • 13.6.2 Crackle Business Overview and Its Total Revenue
    • 13.6.3 Crackle Live Streaming Introduction
    • 13.6.4 Crackle Revenue in Live Streaming Business (2015-2020)
    • 13.6.5 Crackle Recent Development
  • 13.7 Funny or Die
    • 13.7.1 Funny or Die Company Details
    • 13.7.2 Funny or Die Business Overview and Its Total Revenue
    • 13.7.3 Funny or Die Live Streaming Introduction
    • 13.7.4 Funny or Die Revenue in Live Streaming Business (2015-2020)
    • 13.7.5 Funny or Die Recent Development
  • 13.8 Twitch
    • 13.8.1 Twitch Company Details
    • 13.8.2 Twitch Business Overview and Its Total Revenue
    • 13.8.3 Twitch Live Streaming Introduction
    • 13.8.4 Twitch Revenue in Live Streaming Business (2015-2020)
    • 13.8.5 Twitch Recent Development
  • 13.9 Vevo
    • 13.9.1 Vevo Company Details
    • 13.9.2 Vevo Business Overview and Its Total Revenue
    • 13.9.3 Vevo Live Streaming Introduction
    • 13.9.4 Vevo Revenue in Live Streaming Business (2015-2020)
    • 13.9.5 Vevo Recent Development
  • 13.10 HBO Now
    • 13.10.1 HBO Now Company Details
    • 13.10.2 HBO Now Business Overview and Its Total Revenue
    • 13.10.3 HBO Now Live Streaming Introduction
    • 13.10.4 HBO Now Revenue in Live Streaming Business (2015-2020)
    • 13.10.5 HBO Now Recent Development
  • 13.11 YouTube TV
    • 10.11.1 YouTube TV Company Details
    • 10.11.2 YouTube TV Business Overview and Its Total Revenue
    • 10.11.3 YouTube TV Live Streaming Introduction
    • 10.11.4 YouTube TV Revenue in Live Streaming Business (2015-2020)
    • 10.11.5 YouTube TV Recent Development
  • 13.12 IQIYI
    • 10.12.1 IQIYI Company Details
    • 10.12.2 IQIYI Business Overview and Its Total Revenue
    • 10.12.3 IQIYI Live Streaming Introduction
    • 10.12.4 IQIYI Revenue in Live Streaming Business (2015-2020)
    • 10.12.5 IQIYI Recent Development
  • 13.13 Youku
    • 10.13.1 Youku Company Details
    • 10.13.2 Youku Business Overview and Its Total Revenue
    • 10.13.3 Youku Live Streaming Introduction
    • 10.13.4 Youku Revenue in Live Streaming Business (2015-2020)
    • 10.13.5 Youku Recent Development
  • 13.14 Acorn TV
    • 10.14.1 Acorn TV Company Details
    • 10.14.2 Acorn TV Business Overview and Its Total Revenue
    • 10.14.3 Acorn TV Live Streaming Introduction
    • 10.14.4 Acorn TV Revenue in Live Streaming Business (2015-2020)
    • 10.14.5 Acorn TV Recent Development
  • 13.15 CBS All Access
    • 10.15.1 CBS All Access Company Details
    • 10.15.2 CBS All Access Business Overview and Its Total Revenue
    • 10.15.3 CBS All Access Live Streaming Introduction
    • 10.15.4 CBS All Access Revenue in Live Streaming Business (2015-2020)
    • 10.15.5 CBS All Access Recent Development
  • 13.16 DirectTV Now
    • 10.16.1 DirectTV Now Company Details
    • 10.16.2 DirectTV Now Business Overview and Its Total Revenue
    • 10.16.3 DirectTV Now Live Streaming Introduction
    • 10.16.4 DirectTV Now Revenue in Live Streaming Business (2015-2020)
    • 10.16.5 DirectTV Now Recent Development
  • 13.17 FuboTV Premier
    • 10.17.1 FuboTV Premier Company Details
    • 10.17.2 FuboTV Premier Business Overview and Its Total Revenue
    • 10.17.3 FuboTV Premier Live Streaming Introduction
    • 10.17.4 FuboTV Premier Revenue in Live Streaming Business (2015-2020)
    • 10.17.5 FuboTV Premier Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Live Streaming. Industry analysis & Market Report on Live Streaming is a syndicated market report, published as Global Live Streaming Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Live Streaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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