Report Detail

Consumer Goods Global Internet-Connected Toys Market Growth 2022-2028

  • RnM4475843
  • |
  • 03 August, 2022
  • |
  • Global
  • |
  • 115 Pages
  • |
  • LPI(LP Information)
  • |
  • Consumer Goods

The global market for Internet-Connected Toys is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

The APAC Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The United States Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The Europe Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

The China Internet-Connected Toys market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.

Global key Internet-Connected Toys players cover LEGO Group, Sphero, Mattel, PLAYMOBIL and Hasbro, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

Report Coverage
This latest report provides a deep insight into the global Internet-Connected Toys market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.

This report aims to provide a comprehensive picture of the global Internet-Connected Toys market, with both quantitative and qualitative data, to help readers understand how the Internet-Connected Toys market scenario changed across the globe during the pandemic and Russia-Ukraine War.

The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.

Market Segmentation:
The study segments the Internet-Connected Toys market and forecasts the market size by Type (Dolls, Robots and Others), by Application (Children and Teens.), and region (APAC, Americas, Europe, and Middle East & Africa).

Segmentation by type
Dolls
Robots
Others

Segmentation by application
Children
Teens

Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

Major companies covered
LEGO Group
Sphere
Mattel
PLAYMOBIL
Hasbro
Sony
K’NEX
Konami
PlayFusion
Anki
Wow
DXTR Labs
Try it
Wonder Workshop
Genesis Toys
and what
Cayla

Chapter Introduction
Chapter 1: Scope of Internet-Connected Toys, Research Methodology, etc.
Chapter 2: Executive Summary, global Internet-Connected Toys market size (sales and revenue) and CAGR, Internet-Connected Toys market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Internet-Connected Toys sales, revenue, average price, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Internet-Connected Toys sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Internet-Connected Toys market size forecast by region, by country, by type, and application.
Chapter 13: Comprehensive company profiles of the leading players, including LEGO Group, Sphero, Mattel, PLAYMOBIL, Hasbro, Sony, K’NEX, Konami and PlayFusion, etc.
Chapter 14: Research Findings and Conclusion


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Internet-Connected Toys Annual Sales 2017-2028
    • 2.1.2 World Current & Future Analysis for Internet-Connected Toys by Geographic Region, 2017, 2022 & 2028
    • 2.1.3 World Current & Future Analysis for Internet-Connected Toys by Country/Region, 2017, 2022 & 2028
  • 2.2 Internet-Connected Toys Segment by Type
    • 2.2.1 Dolls
    • 2.2.2 Robots
    • 2.2.3 Others
  • 2.3 Internet-Connected Toys Sales by Type
    • 2.3.1 Global Internet-Connected Toys Sales Market Share by Type (2017-2022)
    • 2.3.2 Global Internet-Connected Toys Revenue and Market Share by Type (2017-2022)
    • 2.3.3 Global Internet-Connected Toys Sale Price by Type (2017-2022)
  • 2.4 Internet-Connected Toys Segment by Application
    • 2.4.1 Children
    • 2.4.2 Teens
  • 2.5 Internet-Connected Toys Sales by Application
    • 2.5.1 Global Internet-Connected Toys Sale Market Share by Application (2017-2022)
    • 2.5.2 Global Internet-Connected Toys Revenue and Market Share by Application (2017-2022)
    • 2.5.3 Global Internet-Connected Toys Sale Price by Application (2017-2022)

3 Global Internet-Connected Toys by Company

  • 3.1 Global Internet-Connected Toys Breakdown Data by Company
    • 3.1.1 Global Internet-Connected Toys Annual Sales by Company (2020-2022)
    • 3.1.2 Global Internet-Connected Toys Sales Market Share by Company (2020-2022)
  • 3.2 Global Internet-Connected Toys Annual Revenue by Company (2020-2022)
    • 3.2.1 Global Internet-Connected Toys Revenue by Company (2020-2022)
    • 3.2.2 Global Internet-Connected Toys Revenue Market Share by Company (2020-2022)
  • 3.3 Global Internet-Connected Toys Sale Price by Company
  • 3.4 Key Manufacturers Internet-Connected Toys Producing Area Distribution, Sales Area, Product Type
    • 3.4.1 Key Manufacturers Internet-Connected Toys Product Location Distribution
    • 3.4.2 Players Internet-Connected Toys Products Offered
  • 3.5 Market Concentration Rate Analysis
    • 3.5.1 Competition Landscape Analysis
    • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.6 New Products and Potential Entrants
  • 3.7 Mergers & Acquisitions, Expansion

4 World Historic Review for Internet-Connected Toys by Geographic Region

  • 4.1 World Historic Internet-Connected Toys Market Size by Geographic Region (2017-2022)
    • 4.1.1 Global Internet-Connected Toys Annual Sales by Geographic Region (2017-2022)
    • 4.1.2 Global Internet-Connected Toys Annual Revenue by Geographic Region
  • 4.2 World Historic Internet-Connected Toys Market Size by Country/Region (2017-2022)
    • 4.2.1 Global Internet-Connected Toys Annual Sales by Country/Region (2017-2022)
    • 4.2.2 Global Internet-Connected Toys Annual Revenue by Country/Region
  • 4.3 Americas Internet-Connected Toys Sales Growth
  • 4.4 APAC Internet-Connected Toys Sales Growth
  • 4.5 Europe Internet-Connected Toys Sales Growth
  • 4.6 Middle East & Africa Internet-Connected Toys Sales Growth

5 Americas

  • 5.1 Americas Internet-Connected Toys Sales by Country
    • 5.1.1 Americas Internet-Connected Toys Sales by Country (2017-2022)
    • 5.1.2 Americas Internet-Connected Toys Revenue by Country (2017-2022)
  • 5.2 Americas Internet-Connected Toys Sales by Type
  • 5.3 Americas Internet-Connected Toys Sales by Application
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Internet-Connected Toys Sales by Region
    • 6.1.1 APAC Internet-Connected Toys Sales by Region (2017-2022)
    • 6.1.2 APAC Internet-Connected Toys Revenue by Region (2017-2022)
  • 6.2 APAC Internet-Connected Toys Sales by Type
  • 6.3 APAC Internet-Connected Toys Sales by Application
  • 6.4 China
  • 6.5 Japan
  • 6.6 South Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia
  • 6.10 China Taiwan

7 Europe

  • 7.1 Europe Internet-Connected Toys by Country
    • 7.1.1 Europe Internet-Connected Toys Sales by Country (2017-2022)
    • 7.1.2 Europe Internet-Connected Toys Revenue by Country (2017-2022)
  • 7.2 Europe Internet-Connected Toys Sales by Type
  • 7.3 Europe Internet-Connected Toys Sales by Application
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Internet-Connected Toys by Country
    • 8.1.1 Middle East & Africa Internet-Connected Toys Sales by Country (2017-2022)
    • 8.1.2 Middle East & Africa Internet-Connected Toys Revenue by Country (2017-2022)
  • 8.2 Middle East & Africa Internet-Connected Toys Sales by Type
  • 8.3 Middle East & Africa Internet-Connected Toys Sales by Application
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Manufacturing Cost Structure Analysis

  • 10.1 Raw Material and Suppliers
  • 10.2 Manufacturing Cost Structure Analysis of Internet-Connected Toys
  • 10.3 Manufacturing Process Analysis of Internet-Connected Toys
  • 10.4 Industry Chain Structure of Internet-Connected Toys

11 Marketing, Distributors and Customer

  • 11.1 Sales Channel
    • 11.1.1 Direct Channels
    • 11.1.2 Indirect Channels
  • 11.2 Internet-Connected Toys Distributors
  • 11.3 Internet-Connected Toys Customer

12 World Forecast Review for Internet-Connected Toys by Geographic Region

  • 12.1 Global Internet-Connected Toys Market Size Forecast by Region
    • 12.1.1 Global Internet-Connected Toys Forecast by Region (2023-2028)
    • 12.1.2 Global Internet-Connected Toys Annual Revenue Forecast by Region (2023-2028)
  • 12.2 Americas Forecast by Country
  • 12.3 APAC Forecast by Region
  • 12.4 Europe Forecast by Country
  • 12.5 Middle East & Africa Forecast by Country
  • 12.6 Global Internet-Connected Toys Forecast by Type
  • 12.7 Global Internet-Connected Toys Forecast by Application

13 Key Players Analysis

  • 13.1 LEGO Group
    • 13.1.1 LEGO Group Company Information
    • 13.1.2 LEGO Group Internet-Connected Toys Product Offered
    • 13.1.3 LEGO Group Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.1.4 LEGO Group Main Business Overview
    • 13.1.5 LEGO Group Latest Developments
  • 13.2 Sphero
    • 13.2.1 Sphero Company Information
    • 13.2.2 Sphero Internet-Connected Toys Product Offered
    • 13.2.3 Sphero Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.2.4 Sphero Main Business Overview
    • 13.2.5 Sphero Latest Developments
  • 13.3 Mattel
    • 13.3.1 Mattel Company Information
    • 13.3.2 Mattel Internet-Connected Toys Product Offered
    • 13.3.3 Mattel Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.3.4 Mattel Main Business Overview
    • 13.3.5 Mattel Latest Developments
  • 13.4 PLAYMOBIL
    • 13.4.1 PLAYMOBIL Company Information
    • 13.4.2 PLAYMOBIL Internet-Connected Toys Product Offered
    • 13.4.3 PLAYMOBIL Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.4.4 PLAYMOBIL Main Business Overview
    • 13.4.5 PLAYMOBIL Latest Developments
  • 13.5 Hasbro
    • 13.5.1 Hasbro Company Information
    • 13.5.2 Hasbro Internet-Connected Toys Product Offered
    • 13.5.3 Hasbro Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.5.4 Hasbro Main Business Overview
    • 13.5.5 Hasbro Latest Developments
  • 13.6 Sony
    • 13.6.1 Sony Company Information
    • 13.6.2 Sony Internet-Connected Toys Product Offered
    • 13.6.3 Sony Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.6.4 Sony Main Business Overview
    • 13.6.5 Sony Latest Developments
  • 13.7 K’NEX
    • 13.7.1 K’NEX Company Information
    • 13.7.2 K’NEX Internet-Connected Toys Product Offered
    • 13.7.3 K’NEX Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.7.4 K’NEX Main Business Overview
    • 13.7.5 K’NEX Latest Developments
  • 13.8 Konami
    • 13.8.1 Konami Company Information
    • 13.8.2 Konami Internet-Connected Toys Product Offered
    • 13.8.3 Konami Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.8.4 Konami Main Business Overview
    • 13.8.5 Konami Latest Developments
  • 13.9 PlayFusion
    • 13.9.1 PlayFusion Company Information
    • 13.9.2 PlayFusion Internet-Connected Toys Product Offered
    • 13.9.3 PlayFusion Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.9.4 PlayFusion Main Business Overview
    • 13.9.5 PlayFusion Latest Developments
  • 13.10 Anki
    • 13.10.1 Anki Company Information
    • 13.10.2 Anki Internet-Connected Toys Product Offered
    • 13.10.3 Anki Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.10.4 Anki Main Business Overview
    • 13.10.5 Anki Latest Developments
  • 13.11 WowWee
    • 13.11.1 WowWee Company Information
    • 13.11.2 WowWee Internet-Connected Toys Product Offered
    • 13.11.3 WowWee Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.11.4 WowWee Main Business Overview
    • 13.11.5 WowWee Latest Developments
  • 13.12 DXTR Labs
    • 13.12.1 DXTR Labs Company Information
    • 13.12.2 DXTR Labs Internet-Connected Toys Product Offered
    • 13.12.3 DXTR Labs Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.12.4 DXTR Labs Main Business Overview
    • 13.12.5 DXTR Labs Latest Developments
  • 13.13 Leka
    • 13.13.1 Leka Company Information
    • 13.13.2 Leka Internet-Connected Toys Product Offered
    • 13.13.3 Leka Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.13.4 Leka Main Business Overview
    • 13.13.5 Leka Latest Developments
  • 13.14 Wonder Workshop
    • 13.14.1 Wonder Workshop Company Information
    • 13.14.2 Wonder Workshop Internet-Connected Toys Product Offered
    • 13.14.3 Wonder Workshop Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.14.4 Wonder Workshop Main Business Overview
    • 13.14.5 Wonder Workshop Latest Developments
  • 13.15 Genesis Toys
    • 13.15.1 Genesis Toys Company Information
    • 13.15.2 Genesis Toys Internet-Connected Toys Product Offered
    • 13.15.3 Genesis Toys Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.15.4 Genesis Toys Main Business Overview
    • 13.15.5 Genesis Toys Latest Developments
  • 13.16 i-Que
    • 13.16.1 i-Que Company Information
    • 13.16.2 i-Que Internet-Connected Toys Product Offered
    • 13.16.3 i-Que Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.16.4 i-Que Main Business Overview
    • 13.16.5 i-Que Latest Developments
  • 13.17 Cayla
    • 13.17.1 Cayla Company Information
    • 13.17.2 Cayla Internet-Connected Toys Product Offered
    • 13.17.3 Cayla Internet-Connected Toys Sales, Revenue, Price and Gross Margin (2020-2022)
    • 13.17.4 Cayla Main Business Overview
    • 13.17.5 Cayla Latest Developments

14 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Internet-Connected Toys. Industry analysis & Market Report on Internet-Connected Toys is a syndicated market report, published as Global Internet-Connected Toys Market Growth 2022-2028. It is complete Research Study and Industry Analysis of Internet-Connected Toys market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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