Report Detail

Machinery & Equipment Global (United States, European Union and China) Inflight Entertainment (IFE) Market Research Report 2019-2025

  • RnM3670262
  • |
  • 14 August, 2019
  • |
  • Global
  • |
  • 117 Pages
  • |
  • QYResearch
  • |
  • Machinery & Equipment

Inflight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
The In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
In 2019, the market size of Inflight Entertainment (IFE) is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Inflight Entertainment (IFE).

This report studies the global market size of Inflight Entertainment (IFE), especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Inflight Entertainment (IFE) production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Gogo LLC
Global Eagle Entertainment, Inc
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR

Market Segment by Product Type
IFE Hardware
IFE Connectivity & Communication
IFE Content

Market Segment by Application
Narrow Body Aircraft
Wide Body Aircraft
Other

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Inflight Entertainment (IFE) status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Inflight Entertainment (IFE) manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Inflight Entertainment (IFE) are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Inflight Entertainment (IFE) Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 IFE Hardware
      • 1.3.3 IFE Connectivity & Communication
      • 1.3.4 IFE Content
    • 1.4 Market Segment by Application
      • 1.4.1 Global Inflight Entertainment (IFE) Market Share by Application (2019-2025)
      • 1.4.2 Narrow Body Aircraft
      • 1.4.3 Wide Body Aircraft
      • 1.4.4 Other
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global Inflight Entertainment (IFE) Production Value 2014-2025
      • 2.1.2 Global Inflight Entertainment (IFE) Production 2014-2025
      • 2.1.3 Global Inflight Entertainment (IFE) Capacity 2014-2025
      • 2.1.4 Global Inflight Entertainment (IFE) Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global Inflight Entertainment (IFE) Market Size CAGR of Key Regions
      • 2.2.2 Global Inflight Entertainment (IFE) Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global Inflight Entertainment (IFE) Capacity by Manufacturers
      • 3.1.2 Global Inflight Entertainment (IFE) Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Inflight Entertainment (IFE) Revenue by Manufacturers (2014-2019)
      • 3.2.2 Inflight Entertainment (IFE) Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Inflight Entertainment (IFE) Market Concentration Ratio (CR5 and HHI)
    • 3.3 Inflight Entertainment (IFE) Price by Manufacturers
    • 3.4 Key Manufacturers Inflight Entertainment (IFE) Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Inflight Entertainment (IFE) Market
    • 3.6 Key Manufacturers Inflight Entertainment (IFE) Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 IFE Hardware Production and Production Value (2014-2019)
      • 4.1.2 IFE Connectivity & Communication Production and Production Value (2014-2019)
      • 4.1.3 IFE Content Production and Production Value (2014-2019)
    • 4.2 Global Inflight Entertainment (IFE) Production Market Share by Type
    • 4.3 Global Inflight Entertainment (IFE) Production Value Market Share by Type
    • 4.4 Inflight Entertainment (IFE) Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Inflight Entertainment (IFE) Consumption by Application

    6 Production by Regions

    • 6.1 Global Inflight Entertainment (IFE) Production (History Data) by Regions 2014-2019
    • 6.2 Global Inflight Entertainment (IFE) Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States Inflight Entertainment (IFE) Production Growth Rate 2014-2019
      • 6.3.2 United States Inflight Entertainment (IFE) Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States Inflight Entertainment (IFE) Import & Export
    • 6.4 European Union
      • 6.4.1 European Union Inflight Entertainment (IFE) Production Growth Rate 2014-2019
      • 6.4.2 European Union Inflight Entertainment (IFE) Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union Inflight Entertainment (IFE) Import & Export
    • 6.5 China
      • 6.5.1 China Inflight Entertainment (IFE) Production Growth Rate 2014-2019
      • 6.5.2 China Inflight Entertainment (IFE) Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China Inflight Entertainment (IFE) Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 Inflight Entertainment (IFE) Consumption by Regions

    • 7.1 Global Inflight Entertainment (IFE) Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States Inflight Entertainment (IFE) Consumption by Type
      • 7.2.2 United States Inflight Entertainment (IFE) Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union Inflight Entertainment (IFE) Consumption by Type
      • 7.3.2 European Union Inflight Entertainment (IFE) Consumption by Application
    • 7.4 China
      • 7.4.1 China Inflight Entertainment (IFE) Consumption by Type
      • 7.4.2 China Inflight Entertainment (IFE) Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World Inflight Entertainment (IFE) Consumption by Type
      • 7.5.2 Rest of World Inflight Entertainment (IFE) Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 Gogo LLC
      • 8.1.1 Gogo LLC Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.1.4 Inflight Entertainment (IFE) Product Introduction
      • 8.1.5 Gogo LLC Recent Development
    • 8.2 Global Eagle Entertainment, Inc
      • 8.2.1 Global Eagle Entertainment, Inc Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.2.4 Inflight Entertainment (IFE) Product Introduction
      • 8.2.5 Global Eagle Entertainment, Inc Recent Development
    • 8.3 Thales Group
      • 8.3.1 Thales Group Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.3.4 Inflight Entertainment (IFE) Product Introduction
      • 8.3.5 Thales Group Recent Development
    • 8.4 Zodiac Aerospace
      • 8.4.1 Zodiac Aerospace Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.4.4 Inflight Entertainment (IFE) Product Introduction
      • 8.4.5 Zodiac Aerospace Recent Development
    • 8.5 Honeywell International
      • 8.5.1 Honeywell International Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.5.4 Inflight Entertainment (IFE) Product Introduction
      • 8.5.5 Honeywell International Recent Development
    • 8.6 Panasonic Avionics Corporation
      • 8.6.1 Panasonic Avionics Corporation Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.6.4 Inflight Entertainment (IFE) Product Introduction
      • 8.6.5 Panasonic Avionics Corporation Recent Development
    • 8.7 Viasat Inc
      • 8.7.1 Viasat Inc Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.7.4 Inflight Entertainment (IFE) Product Introduction
      • 8.7.5 Viasat Inc Recent Development
    • 8.8 Rockwell Collins
      • 8.8.1 Rockwell Collins Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.8.4 Inflight Entertainment (IFE) Product Introduction
      • 8.8.5 Rockwell Collins Recent Development
    • 8.9 Lufthansa Systems GmbH & Co. Kg
      • 8.9.1 Lufthansa Systems GmbH & Co. Kg Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.9.4 Inflight Entertainment (IFE) Product Introduction
      • 8.9.5 Lufthansa Systems GmbH & Co. Kg Recent Development
    • 8.10 SITAONAIR
      • 8.10.1 SITAONAIR Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of Inflight Entertainment (IFE)
      • 8.10.4 Inflight Entertainment (IFE) Product Introduction
      • 8.10.5 SITAONAIR Recent Development

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global Inflight Entertainment (IFE) Capacity, Production Forecast 2019-2025
      • 9.1.2 Global Inflight Entertainment (IFE) Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global Inflight Entertainment (IFE) Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global Inflight Entertainment (IFE) Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global Inflight Entertainment (IFE) Production Forecast by Type
      • 9.7.2 Global Inflight Entertainment (IFE) Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 Inflight Entertainment (IFE) Sales Channels
      • 10.2.2 Inflight Entertainment (IFE) Distributors
    • 10.3 Inflight Entertainment (IFE) Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on Inflight Entertainment (IFE). Industry analysis & Market Report on Inflight Entertainment (IFE) is a syndicated market report, published as Global (United States, European Union and China) Inflight Entertainment (IFE) Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Inflight Entertainment (IFE) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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