Report Detail

Consumer Goods Global In-Vehicle Entertainment Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024

  • RnM3489573
  • |
  • 04 June, 2019
  • |
  • Global
  • |
  • 136 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Consumer Goods

Scope of the Report:
The worldwide market for In-Vehicle Entertainment is expected to grow at a CAGR of roughly over the next five years, will reach million US$ in 2024, from million US$ in 2019, according to a new GIR (Global Info Research) study.
This report focuses on the In-Vehicle Entertainment in global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

Market Segment by Manufacturers, this report covers
Apple
Google
Spotify
Pandora
Global Mobile Suppliers Association (GSA)
Nissan
Audi
AT&T
Verizon
EE
Deutsche Telekom
GENIVI
Chrysler
Global M2M Association
GSMA
Harman
Toyota
Microsoft
MySpace
Car Connectivity Consortium

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Music
Games
Video
In-car WiFi
Other

Market Segment by Applications, can be divided into
Application I
Application II

The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe In-Vehicle Entertainment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of In-Vehicle Entertainment, with price, sales, revenue and global market share of In-Vehicle Entertainment in 2017 and 2018.
Chapter 3, the In-Vehicle Entertainment competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the In-Vehicle Entertainment breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2014 to 2019.
Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2014 to 2019.
Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2014 to 2019.
Chapter 12, In-Vehicle Entertainment market forecast, by regions, type and application, with sales and revenue, from 2019 to 2024.
Chapter 13, 14 and 15, to describe In-Vehicle Entertainment sales channel, distributors, customers, research findings and conclusion, appendix and data source.


Table of Contents

    1 Market Overview

    • 1.1 In-Vehicle Entertainment Introduction
    • 1.2 Market Analysis by Type
      • 1.2.1 Music
      • 1.2.2 Games
      • 1.2.3 Video
      • 1.2.4 In-car WiFi
      • 1.2.5 Other
    • 1.3 Market Analysis by Applications
      • 1.3.1 Application I
      • 1.3.2 Application II
    • 1.4 Market Analysis by Regions
      • 1.4.1 North America (United States, Canada and Mexico)
        • 1.4.1.1 United States Market States and Outlook (2014-2024)
        • 1.4.1.2 Canada Market States and Outlook (2014-2024)
        • 1.4.1.3 Mexico Market States and Outlook (2014-2024)
      • 1.4.2 Europe (Germany, France, UK, Russia and Italy)
        • 1.4.2.1 Germany Market States and Outlook (2014-2024)
        • 1.4.2.2 France Market States and Outlook (2014-2024)
        • 1.4.2.3 UK Market States and Outlook (2014-2024)
        • 1.4.2.4 Russia Market States and Outlook (2014-2024)
        • 1.4.2.5 Italy Market States and Outlook (2014-2024)
      • 1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
        • 1.4.3.1 China Market States and Outlook (2014-2024)
        • 1.4.3.2 Japan Market States and Outlook (2014-2024)
        • 1.4.3.3 Korea Market States and Outlook (2014-2024)
        • 1.4.3.4 India Market States and Outlook (2014-2024)
        • 1.4.3.5 Southeast Asia Market States and Outlook (2014-2024)
      • 1.4.4 South America, Middle East and Africa
        • 1.4.4.1 Brazil Market States and Outlook (2014-2024)
        • 1.4.4.2 Egypt Market States and Outlook (2014-2024)
        • 1.4.4.3 Saudi Arabia Market States and Outlook (2014-2024)
        • 1.4.4.4 South Africa Market States and Outlook (2014-2024)
        • 1.4.4.5 Turkey Market States and Outlook (2014-2024)
    • 1.5 Market Dynamics
      • 1.5.1 Market Opportunities
      • 1.5.2 Market Risk
      • 1.5.3 Market Driving Force

    2 Manufacturers Profiles

    • 2.1 Apple
      • 2.1.1 Business Overview
      • 2.1.2 In-Vehicle Entertainment Type and Applications
        • 2.1.2.1 Product A
        • 2.1.2.2 Product B
      • 2.1.3 Apple In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.2 Google
      • 2.2.1 Business Overview
      • 2.2.2 In-Vehicle Entertainment Type and Applications
        • 2.2.2.1 Product A
        • 2.2.2.2 Product B
      • 2.2.3 Google In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.3 Spotify
      • 2.3.1 Business Overview
      • 2.3.2 In-Vehicle Entertainment Type and Applications
        • 2.3.2.1 Product A
        • 2.3.2.2 Product B
      • 2.3.3 Spotify In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.4 Pandora
      • 2.4.1 Business Overview
      • 2.4.2 In-Vehicle Entertainment Type and Applications
        • 2.4.2.1 Product A
        • 2.4.2.2 Product B
      • 2.4.3 Pandora In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.5 Global Mobile Suppliers Association (GSA)
      • 2.5.1 Business Overview
      • 2.5.2 In-Vehicle Entertainment Type and Applications
        • 2.5.2.1 Product A
        • 2.5.2.2 Product B
      • 2.5.3 Global Mobile Suppliers Association (GSA) In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.6 Nissan
      • 2.6.1 Business Overview
      • 2.6.2 In-Vehicle Entertainment Type and Applications
        • 2.6.2.1 Product A
        • 2.6.2.2 Product B
      • 2.6.3 Nissan In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.7 Audi
      • 2.7.1 Business Overview
      • 2.7.2 In-Vehicle Entertainment Type and Applications
        • 2.7.2.1 Product A
        • 2.7.2.2 Product B
      • 2.7.3 Audi In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.8 AT&T
      • 2.8.1 Business Overview
      • 2.8.2 In-Vehicle Entertainment Type and Applications
        • 2.8.2.1 Product A
        • 2.8.2.2 Product B
      • 2.8.3 AT&T In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.9 Verizon
      • 2.9.1 Business Overview
      • 2.9.2 In-Vehicle Entertainment Type and Applications
        • 2.9.2.1 Product A
        • 2.9.2.2 Product B
      • 2.9.3 Verizon In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.10 EE
      • 2.10.1 Business Overview
      • 2.10.2 In-Vehicle Entertainment Type and Applications
        • 2.10.2.1 Product A
        • 2.10.2.2 Product B
      • 2.10.3 EE In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.11 Deutsche Telekom
      • 2.11.1 Business Overview
      • 2.11.2 In-Vehicle Entertainment Type and Applications
        • 2.11.2.1 Product A
        • 2.11.2.2 Product B
      • 2.11.3 Deutsche Telekom In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.12 GENIVI
      • 2.12.1 Business Overview
      • 2.12.2 In-Vehicle Entertainment Type and Applications
        • 2.12.2.1 Product A
        • 2.12.2.2 Product B
      • 2.12.3 GENIVI In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.13 Chrysler
      • 2.13.1 Business Overview
      • 2.13.2 In-Vehicle Entertainment Type and Applications
        • 2.13.2.1 Product A
        • 2.13.2.2 Product B
      • 2.13.3 Chrysler In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.14 Global M2M Association
      • 2.14.1 Business Overview
      • 2.14.2 In-Vehicle Entertainment Type and Applications
        • 2.14.2.1 Product A
        • 2.14.2.2 Product B
      • 2.14.3 Global M2M Association In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.15 GSMA
      • 2.15.1 Business Overview
      • 2.15.2 In-Vehicle Entertainment Type and Applications
        • 2.15.2.1 Product A
        • 2.15.2.2 Product B
      • 2.15.3 GSMA In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.16 Harman
      • 2.16.1 Business Overview
      • 2.16.2 In-Vehicle Entertainment Type and Applications
        • 2.16.2.1 Product A
        • 2.16.2.2 Product B
      • 2.16.3 Harman In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.17 Toyota
      • 2.17.1 Business Overview
      • 2.17.2 In-Vehicle Entertainment Type and Applications
        • 2.17.2.1 Product A
        • 2.17.2.2 Product B
      • 2.17.3 Toyota In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.18 Microsoft
      • 2.18.1 Business Overview
      • 2.18.2 In-Vehicle Entertainment Type and Applications
        • 2.18.2.1 Product A
        • 2.18.2.2 Product B
      • 2.18.3 Microsoft In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.19 MySpace
      • 2.19.1 Business Overview
      • 2.19.2 In-Vehicle Entertainment Type and Applications
        • 2.19.2.1 Product A
        • 2.19.2.2 Product B
      • 2.19.3 MySpace In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)
    • 2.20 Car Connectivity Consortium
      • 2.20.1 Business Overview
      • 2.20.2 In-Vehicle Entertainment Type and Applications
        • 2.20.2.1 Product A
        • 2.20.2.2 Product B
      • 2.20.3 Car Connectivity Consortium In-Vehicle Entertainment Sales, Price, Revenue, Gross Margin and Market Share (2017-2018)

    3 Global In-Vehicle Entertainment Sales, Revenue, Market Share and Competition by Manufacturer (2017-2018)

    • 3.1 Global In-Vehicle Entertainment Sales and Market Share by Manufacturer (2017-2018)
    • 3.2 Global In-Vehicle Entertainment Revenue and Market Share by Manufacturer (2017-2018)
    • 3.3 Market Concentration Rate
      • 3.3.1 Top 3 In-Vehicle Entertainment Manufacturer Market Share in 2018
      • 3.3.2 Top 6 In-Vehicle Entertainment Manufacturer Market Share in 2018
    • 3.4 Market Competition Trend

    4 Global In-Vehicle Entertainment Market Analysis by Regions

    • 4.1 Global In-Vehicle Entertainment Sales, Revenue and Market Share by Regions
      • 4.1.1 Global In-Vehicle Entertainment Sales and Market Share by Regions (2014-2019)
      • 4.1.2 Global In-Vehicle Entertainment Revenue and Market Share by Regions (2014-2019)
    • 4.2 North America In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 4.3 Europe In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 4.4 Asia-Pacific In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 4.5 South America In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 4.6 Middle East and Africa In-Vehicle Entertainment Sales and Growth Rate (2014-2019)

    5 North America In-Vehicle Entertainment by Country

    • 5.1 North America In-Vehicle Entertainment Sales, Revenue and Market Share by Country
      • 5.1.1 North America In-Vehicle Entertainment Sales and Market Share by Country (2014-2019)
      • 5.1.2 North America In-Vehicle Entertainment Revenue and Market Share by Country (2014-2019)
    • 5.2 United States In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 5.3 Canada In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 5.4 Mexico In-Vehicle Entertainment Sales and Growth Rate (2014-2019)

    6 Europe In-Vehicle Entertainment by Country

    • 6.1 Europe In-Vehicle Entertainment Sales, Revenue and Market Share by Country
      • 6.1.1 Europe In-Vehicle Entertainment Sales and Market Share by Country (2014-2019)
      • 6.1.2 Europe In-Vehicle Entertainment Revenue and Market Share by Country (2014-2019)
    • 6.2 Germany In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 6.3 UK In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 6.4 France In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 6.5 Russia In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 6.6 Italy In-Vehicle Entertainment Sales and Growth Rate (2014-2019)

    7 Asia-Pacific In-Vehicle Entertainment by Country

    • 7.1 Asia-Pacific In-Vehicle Entertainment Sales, Revenue and Market Share by Country
      • 7.1.1 Asia-Pacific In-Vehicle Entertainment Sales and Market Share by Country (2014-2019)
      • 7.1.2 Asia-Pacific In-Vehicle Entertainment Revenue and Market Share by Country (2014-2019)
    • 7.2 China In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 7.3 Japan In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 7.4 Korea In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 7.5 India In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 7.6 Southeast Asia In-Vehicle Entertainment Sales and Growth Rate (2014-2019)

    8 South America In-Vehicle Entertainment by Country

    • 8.1 South America In-Vehicle Entertainment Sales, Revenue and Market Share by Country
      • 8.1.1 South America In-Vehicle Entertainment Sales and Market Share by Country (2014-2019)
      • 8.1.2 South America In-Vehicle Entertainment Revenue and Market Share by Country (2014-2019)
    • 8.2 Brazil In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 8.3 Argentina In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 8.4 Colombia In-Vehicle Entertainment Sales and Growth Rate (2014-2019)

    9 Middle East and Africa In-Vehicle Entertainment by Countries

    • 9.1 Middle East and Africa In-Vehicle Entertainment Sales, Revenue and Market Share by Country
      • 9.1.1 Middle East and Africa In-Vehicle Entertainment Sales and Market Share by Country (2014-2019)
      • 9.1.2 Middle East and Africa In-Vehicle Entertainment Revenue and Market Share by Country (2014-2019)
    • 9.2 Saudi Arabia In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 9.3 Turkey In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 9.4 Egypt In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 9.5 Nigeria In-Vehicle Entertainment Sales and Growth Rate (2014-2019)
    • 9.6 South Africa In-Vehicle Entertainment Sales and Growth Rate (2014-2019)

    10 Global In-Vehicle Entertainment Market Segment by Type

    • 10.1 Global In-Vehicle Entertainment Sales, Revenue and Market Share by Type (2014-2019)
      • 10.1.1 Global In-Vehicle Entertainment Sales and Market Share by Type (2014-2019)
      • 10.1.2 Global In-Vehicle Entertainment Revenue and Market Share by Type (2014-2019)
    • 10.2 Music Sales Growth and Price
      • 10.2.1 Global Music Sales Growth (2014-2019)
      • 10.2.2 Global Music Price (2014-2019)
    • 10.3 Games Sales Growth and Price
      • 10.3.1 Global Games Sales Growth (2014-2019)
      • 10.3.2 Global Games Price (2014-2019)
    • 10.4 Video Sales Growth and Price
      • 10.4.1 Global Video Sales Growth (2014-2019)
      • 10.4.2 Global Video Price (2014-2019)
    • 10.5 In-car WiFi Sales Growth and Price
      • 10.5.1 Global In-car WiFi Sales Growth (2014-2019)
      • 10.5.2 Global In-car WiFi Price (2014-2019)
    • 10.6 Other Sales Growth and Price
      • 10.6.1 Global Other Sales Growth (2014-2019)
      • 10.6.2 Global Other Price (2014-2019)

    11 Global In-Vehicle Entertainment Market Segment by Application

    • 11.1 Global In-Vehicle Entertainment Sales Market Share by Application (2014-2019)
    • 11.2 Application I Sales Growth (2014-2019)
    • 11.3 Application II Sales Growth (2014-2019)

    12 In-Vehicle Entertainment Market Forecast (2019-2024)

    • 12.1 Global In-Vehicle Entertainment Sales, Revenue and Growth Rate (2019-2024)
    • 12.2 In-Vehicle Entertainment Market Forecast by Regions (2019-2024)
      • 12.2.1 North America In-Vehicle Entertainment Market Forecast (2019-2024)
      • 12.2.2 Europe In-Vehicle Entertainment Market Forecast (2019-2024)
      • 12.2.3 Asia-Pacific In-Vehicle Entertainment Market Forecast (2019-2024)
      • 12.2.4 South America In-Vehicle Entertainment Market Forecast (2019-2024)
      • 12.2.5 Middle East and Africa In-Vehicle Entertainment Market Forecast (2019-2024)
    • 12.3 In-Vehicle Entertainment Market Forecast by Type (2019-2024)
      • 12.3.1 Global In-Vehicle Entertainment Sales Forecast by Type (2019-2024)
      • 12.3.2 Global In-Vehicle Entertainment Market Share Forecast by Type (2019-2024)
    • 12.4 In-Vehicle Entertainment Market Forecast by Application (2019-2024)
      • 12.4.1 Global In-Vehicle Entertainment Sales Forecast by Application (2019-2024)
      • 12.4.2 Global In-Vehicle Entertainment Market Share Forecast by Application (2019-2024)

    13 Sales Channel, Distributors, Traders and Dealers

    • 13.1 Sales Channel
      • 13.1.1 Direct Marketing
      • 13.1.2 Indirect Marketing
      • 13.1.3 Marketing Channel Future Trend
    • 13.2 Distributors, Traders and Dealers

    14 Research Findings and Conclusion

      15 Appendix

      • 15.1 Methodology

      Summary:
      Get latest Market Research Reports on In-Vehicle Entertainment. Industry analysis & Market Report on In-Vehicle Entertainment is a syndicated market report, published as Global In-Vehicle Entertainment Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2024. It is complete Research Study and Industry Analysis of In-Vehicle Entertainment market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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