Report Detail

Machinery & Equipment Global In-flight Entertainment (IFE) Market Growth 2019-2024

  • RnM2847627
  • |
  • 31 January, 2019
  • |
  • Global
  • |
  • 138 Pages
  • |
  • LPI(LP Information)
  • |
  • Machinery & Equipment

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.
First, for industry structure analysis, the In-flight Entertainment (IFE) industry is relatively concentrated. Most of these manufacturers are large multinational corporations. The top five producers account for about 57 % of the revenue market. Regionally, North America is the biggest market in terms of revenue, also the leader in the whole In-flight Entertainment (IFE) industry.
Second, the revenue of In-flight Entertainment (IFE) decreased from 1989.8 million USD in 2013 to 3649 million USD in 2017 with an average growth rate of 16.37%.
Third, North America occupied 30.22% of the revenue market in 2017. It is followed by Asia-Pacific and Europe, which respectively account for around 27.25% and 26.97% of the global total industry.

According to this study, over the next five years the In-flight Entertainment (IFE) market will register a 13.7% CAGR in terms of revenue, the global market size will reach US$ 7890 million by 2024, from US$ 3650 million in 2019. In particular, this report presents the global market share (sales and revenue) of key companies in In-flight Entertainment (IFE) business, shared in Chapter 3.

This report presents a comprehensive overview, market shares, and growth opportunities of In-flight Entertainment (IFE) market by product type, application, key manufacturers and key regions and countries.

This study considers the In-flight Entertainment (IFE) value and volume generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019, in Section 2.3; and forecast to 2024 in section 11.7.
IFE Hardware
IFE Connectivity & Communication
IFE Content
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 11.8.
Narrow Body Aircraft
Wide Body Aircraft
Other

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Gogo LLC
Global Eagle Entertainment
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key manufacturers and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global In-flight Entertainment (IFE) consumption (value & volume) by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of In-flight Entertainment (IFE) market by identifying its various subsegments.
Focuses on the key global In-flight Entertainment (IFE) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the In-flight Entertainment (IFE) with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the consumption of In-flight Entertainment (IFE) submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global In-flight Entertainment (IFE) Consumption Market Report

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global In-flight Entertainment (IFE) Consumption 2014-2024
        • 2.1.2 In-flight Entertainment (IFE) Consumption CAGR by Region
      • 2.2 In-flight Entertainment (IFE) Segment by Type
        • 2.2.1 IFE Hardware
        • 2.2.2 IFE Connectivity & Communication
        • 2.2.3 IFE Content
      • 2.3 In-flight Entertainment (IFE) Consumption by Type
        • 2.3.1 Global In-flight Entertainment (IFE) Consumption Market Share by Type (2014-2019)
        • 2.3.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2014-2019)
        • 2.3.3 Global In-flight Entertainment (IFE) Sale Price by Type (2014-2019)
      • 2.4 In-flight Entertainment (IFE) Segment by Application
        • 2.4.1 Narrow Body Aircraft
        • 2.4.2 Wide Body Aircraft
        • 2.4.3 Other
      • 2.5 In-flight Entertainment (IFE) Consumption by Application
        • 2.5.1 Global In-flight Entertainment (IFE) Consumption Market Share by Application (2014-2019)
        • 2.5.2 Global In-flight Entertainment (IFE) Value and Market Share by Application (2014-2019)
        • 2.5.3 Global In-flight Entertainment (IFE) Sale Price by Application (2014-2019)

      3 Global In-flight Entertainment (IFE) by Players

      • 3.1 Global In-flight Entertainment (IFE) Sales Market Share by Players
        • 3.1.1 Global In-flight Entertainment (IFE) Sales by Players (2017-2019)
        • 3.1.2 Global In-flight Entertainment (IFE) Sales Market Share by Players (2017-2019)
      • 3.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players
        • 3.2.1 Global In-flight Entertainment (IFE) Revenue by Players (2017-2019)
        • 3.2.2 Global In-flight Entertainment (IFE) Revenue Market Share by Players (2017-2019)
      • 3.3 Global In-flight Entertainment (IFE) Sale Price by Players
      • 3.4 Global In-flight Entertainment (IFE) Manufacturing Base Distribution, Sales Area, Product Types by Players
        • 3.4.1 Global In-flight Entertainment (IFE) Manufacturing Base Distribution and Sales Area by Players
        • 3.4.2 Players In-flight Entertainment (IFE) Products Offered
      • 3.5 Market Concentration Rate Analysis
        • 3.5.1 Competition Landscape Analysis
        • 3.5.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.6 New Products and Potential Entrants
      • 3.7 Mergers & Acquisitions, Expansion

      4 In-flight Entertainment (IFE) by Regions

      • 4.1 In-flight Entertainment (IFE) by Regions
        • 4.1.1 Global In-flight Entertainment (IFE) Consumption by Regions
        • 4.1.2 Global In-flight Entertainment (IFE) Value by Regions
      • 4.2 Americas In-flight Entertainment (IFE) Consumption Growth
      • 4.3 APAC In-flight Entertainment (IFE) Consumption Growth
      • 4.4 Europe In-flight Entertainment (IFE) Consumption Growth
      • 4.5 Middle East & Africa In-flight Entertainment (IFE) Consumption Growth

      5 Americas

      • 5.1 Americas In-flight Entertainment (IFE) Consumption by Countries
        • 5.1.1 Americas In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
        • 5.1.2 Americas In-flight Entertainment (IFE) Value by Countries (2014-2019)
      • 5.2 Americas In-flight Entertainment (IFE) Consumption by Type
      • 5.3 Americas In-flight Entertainment (IFE) Consumption by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC In-flight Entertainment (IFE) Consumption by Countries
        • 6.1.1 APAC In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
        • 6.1.2 APAC In-flight Entertainment (IFE) Value by Countries (2014-2019)
      • 6.2 APAC In-flight Entertainment (IFE) Consumption by Type
      • 6.3 APAC In-flight Entertainment (IFE) Consumption by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe In-flight Entertainment (IFE) by Countries
        • 7.1.1 Europe In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
        • 7.1.2 Europe In-flight Entertainment (IFE) Value by Countries (2014-2019)
      • 7.2 Europe In-flight Entertainment (IFE) Consumption by Type
      • 7.3 Europe In-flight Entertainment (IFE) Consumption by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa In-flight Entertainment (IFE) by Countries
        • 8.1.1 Middle East & Africa In-flight Entertainment (IFE) Consumption by Countries (2014-2019)
        • 8.1.2 Middle East & Africa In-flight Entertainment (IFE) Value by Countries (2014-2019)
      • 8.2 Middle East & Africa In-flight Entertainment (IFE) Consumption by Type
      • 8.3 Middle East & Africa In-flight Entertainment (IFE) Consumption by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Marketing, Distributors and Customer

      • 10.1 Sales Channel
        • 10.1.1 Direct Channels
        • 10.1.2 Indirect Channels
      • 10.2 In-flight Entertainment (IFE) Distributors
      • 10.3 In-flight Entertainment (IFE) Customer

      11 Global In-flight Entertainment (IFE) Market Forecast

      • 11.1 Global In-flight Entertainment (IFE) Consumption Forecast (2019-2024)
      • 11.2 Global In-flight Entertainment (IFE) Forecast by Regions
        • 11.2.1 Global In-flight Entertainment (IFE) Forecast by Regions (2019-2024)
        • 11.2.2 Global In-flight Entertainment (IFE) Value Forecast by Regions (2019-2024)
        • 11.2.3 Americas Consumption Forecast
        • 11.2.4 APAC Consumption Forecast
        • 11.2.5 Europe Consumption Forecast
        • 11.2.6 Middle East & Africa Consumption Forecast
      • 11.3 Americas Forecast by Countries
        • 11.3.1 United States Market Forecast
        • 11.3.2 Canada Market Forecast
        • 11.3.3 Mexico Market Forecast
        • 11.3.4 Brazil Market Forecast
      • 11.4 APAC Forecast by Countries
        • 11.4.1 China Market Forecast
        • 11.4.2 Japan Market Forecast
        • 11.4.3 Korea Market Forecast
        • 11.4.4 Southeast Asia Market Forecast
        • 11.4.5 India Market Forecast
        • 11.4.6 Australia Market Forecast
      • 11.5 Europe Forecast by Countries
        • 11.5.1 Germany Market Forecast
        • 11.5.2 France Market Forecast
        • 11.5.3 UK Market Forecast
        • 11.5.4 Italy Market Forecast
        • 11.5.5 Russia Market Forecast
        • 11.5.6 Spain Market Forecast
      • 11.6 Middle East & Africa Forecast by Countries
        • 11.6.1 Egypt Market Forecast
        • 11.6.2 South Africa Market Forecast
        • 11.6.3 Israel Market Forecast
        • 11.6.4 Turkey Market Forecast
        • 11.6.5 GCC Countries Market Forecast
      • 11.7 Global In-flight Entertainment (IFE) Forecast by Type
      • 11.8 Global In-flight Entertainment (IFE) Forecast by Application

      12 Key Players Analysis

      • 12.1 Gogo LLC
        • 12.1.1 Company Details
        • 12.1.2 In-flight Entertainment (IFE) Product Offered
        • 12.1.3 Gogo LLC In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.1.4 Main Business Overview
        • 12.1.5 Gogo LLC News
      • 12.2 Global Eagle Entertainment
        • 12.2.1 Company Details
        • 12.2.2 In-flight Entertainment (IFE) Product Offered
        • 12.2.3 Global Eagle Entertainment In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.2.4 Main Business Overview
        • 12.2.5 Global Eagle Entertainment News
      • 12.3 Thales Group
        • 12.3.1 Company Details
        • 12.3.2 In-flight Entertainment (IFE) Product Offered
        • 12.3.3 Thales Group In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.3.4 Main Business Overview
        • 12.3.5 Thales Group News
      • 12.4 Zodiac Aerospace
        • 12.4.1 Company Details
        • 12.4.2 In-flight Entertainment (IFE) Product Offered
        • 12.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.4.4 Main Business Overview
        • 12.4.5 Zodiac Aerospace News
      • 12.5 Honeywell International
        • 12.5.1 Company Details
        • 12.5.2 In-flight Entertainment (IFE) Product Offered
        • 12.5.3 Honeywell International In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.5.4 Main Business Overview
        • 12.5.5 Honeywell International News
      • 12.6 Panasonic Avionics Corporation
        • 12.6.1 Company Details
        • 12.6.2 In-flight Entertainment (IFE) Product Offered
        • 12.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.6.4 Main Business Overview
        • 12.6.5 Panasonic Avionics Corporation News
      • 12.7 Viasat
        • 12.7.1 Company Details
        • 12.7.2 In-flight Entertainment (IFE) Product Offered
        • 12.7.3 Viasat In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.7.4 Main Business Overview
        • 12.7.5 Viasat News
      • 12.8 Rockwell Collins
        • 12.8.1 Company Details
        • 12.8.2 In-flight Entertainment (IFE) Product Offered
        • 12.8.3 Rockwell Collins In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.8.4 Main Business Overview
        • 12.8.5 Rockwell Collins News
      • 12.9 Lufthansa Systems GmbH & Co. Kg
        • 12.9.1 Company Details
        • 12.9.2 In-flight Entertainment (IFE) Product Offered
        • 12.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.9.4 Main Business Overview
        • 12.9.5 Lufthansa Systems GmbH & Co. Kg News
      • 12.10 SITAONAIR
        • 12.10.1 Company Details
        • 12.10.2 In-flight Entertainment (IFE) Product Offered
        • 12.10.3 SITAONAIR In-flight Entertainment (IFE) Sales, Revenue, Price and Gross Margin (2017-2019)
        • 12.10.4 Main Business Overview
        • 12.10.5 SITAONAIR News

      13 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on In-flight Entertainment (IFE) . Industry analysis & Market Report on In-flight Entertainment (IFE) is a syndicated market report, published as Global In-flight Entertainment (IFE) Market Growth 2019-2024. It is complete Research Study and Industry Analysis of In-flight Entertainment (IFE) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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