Report Detail

Machinery & Equipment Global and United States Home Racing Simulator Market Report & Forecast 2022-2028

  • RnM4468247
  • |
  • 18 July, 2022
  • |
  • Global
  • |
  • 120 Pages
  • |
  • QYResearch
  • |
  • Machinery & Equipment

Market Analysis and Insights: Global and United States Home Racing Simulator Market
This report focuses on global and United States Home Racing Simulator market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Home Racing Simulator market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Formula Simulator accounting for % of the Home Racing Simulator global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Family was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.

In United States the Home Racing Simulator market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Home Racing Simulator Scope and Market Size

Home Racing Simulator market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Home Racing Simulator market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Home Racing Simulator market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type, the Home Racing Simulator market is segmented into

Formula Simulator

GT Simulator

Others

Segment by Application, the Home Racing Simulator market is segmented into

Family

Racing Club

Others

Regional and Country-level Analysis

By Region

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

China Taiwan

Indonesia

Thailand

Malaysia

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

UAE

Competitive Landscape and Home Racing Simulator Market Share Analysis

Home Racing Simulator market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Home Racing Simulator business, the date to enter into the Home Racing Simulator market, Home Racing Simulator product introduction, recent developments, etc.

The major vendors covered:

Cool Performance

VRXsim

Vesaro

Curv Racing Simulators

CXC Simulations

AXSIM

eClassic

Razer

Motion Simulation

Pro Racing Simulators

Next Level

Extreme Simracing

Logitech

Force Dynamics

Gforcefactory

Digital-Motorsports

Velocity Micro

FPZERO

SimXperience

GTR Simulator

Trak Racer

SkyTrak

Thrustmaster

Prodrive

DOF Reality

Pro-Sim

D-BOX

Hyperdrive

Symdeck

Sim-Lab

Actoracer

Playseat

INRacing

Cruden


1 Study Coverage

  • 1.1 Home Racing Simulator Product Introduction
  • 1.2 Global Home Racing Simulator Outlook 2017 VS 2022 VS 2028
  • 1.2.1 Global Home Racing Simulator Sales in US$ Million for the Year 2017-2028
  • 1.2.2 Global Home Racing Simulator Sales in Volume for the Year 2017-2028
  • 1.3 United States Home Racing Simulator Outlook 2017 VS 2022 VS 2028
  • 1.3.1 United States Home Racing Simulator Sales in US$ Million for the Year 2017-2028
  • 1.3.2 United States Home Racing Simulator Sales in Volume for the Year 2017-2028
  • 1.4 Home Racing Simulator Market Size, United States VS Global, 2017 VS 2022 VS 2028
  • 1.4.1 The Market Share of United States Home Racing Simulator in Global, 2017 VS 2022 VS 2028
  • 1.4.2 The Growth Rate of Home Racing Simulator Market Size, United States VS Global, 2017 VS 2022 VS 2028
  • 1.5 Home Racing Simulator Market Dynamics
  • 1.5.1 Home Racing Simulator Industry Trends
  • 1.5.2 Home Racing Simulator Market Drivers
  • 1.5.3 Home Racing Simulator Market Challenges
  • 1.5.4 Home Racing Simulator Market Restraints
  • 1.6 Study Objectives
  • 1.7 Years Considered
  • 2 Market by Type

    • 2.1 Home Racing Simulator Market Segment by Type
    • 2.1.1 Formula Simulator
  • 2.1.2 GT Simulator
  • 2.1.3 Others
  • 2.2 Global Home Racing Simulator Market Size by Type
  • 2.2.1 Global Home Racing Simulator Sales in Value, by Type (2017, 2022 & 2028)
  • 2.2.2 Global Home Racing Simulator Sales in Volume, by Type (2017, 2022 & 2028)
  • 2.2.3 Global Home Racing Simulator Average Selling Price (ASP) by Type (2017, 2022 & 2028)
  • 2.3 United States Home Racing Simulator Market Size by Type
  • 2.3.1 United States Home Racing Simulator Sales in Value, by Type (2017, 2022 & 2028)
  • 2.3.2 United States Home Racing Simulator Sales in Volume, by Type (2017, 2022 & 2028)
  • 2.3.3 United States Home Racing Simulator Average Selling Price (ASP) by Type (2017, 2022 & 2028)
  • 3 Market by Application

    • 3.1 Home Racing Simulator Market Segment by Application
    • 3.1.1 Family
  • 3.1.2 Racing Club
  • 3.1.3 Others
  • 3.2 Global Home Racing Simulator Market Size by Application
  • 3.2.1 Global Home Racing Simulator Sales in Value, by Application (2017, 2022 & 2028)
  • 3.2.2 Global Home Racing Simulator Sales in Volume, by Application (2017, 2022 & 2028)
  • 3.3.3 Global Home Racing Simulator Average Selling Price (ASP) by Application (2017, 2022 & 2028)
  • 3.3 United States Home Racing Simulator Market Size by Application
  • 3.3.1 United States Home Racing Simulator Sales in Value, by Application (2017, 2022 & 2028)
  • 3.3.2 United States Home Racing Simulator Sales in Volume, by Application (2017, 2022 & 2028)
  • 3.3.3 United States Home Racing Simulator Average Selling Price (ASP) by Application (2017, 2022 & 2028)
  • 4 Global Home Racing Simulator Competitor Landscape by Company

    • 4.1 Global Home Racing Simulator Market Size by Company
    • 4.1.1 Top Global Home Racing Simulator Manufacturers Ranked by Revenue (2021)
  • 4.1.2 Global Home Racing Simulator Revenue by Manufacturer (2017-2022)
  • 4.1.3 Global Home Racing Simulator Sales by Manufacturer (2017-2022)
  • 4.1.4 Global Home Racing Simulator Price by Manufacturer (2017-2022)
  • 4.2 Global Home Racing Simulator Concentration Ratio (CR)
  • 4.2.1 Home Racing Simulator Market Concentration Ratio (CR) (2017-2022)
  • 4.2.2 Global Top 5 and Top 10 Largest Manufacturers of Home Racing Simulator in 2021
  • 4.2.3 Global Home Racing Simulator Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
  • 4.3 Global Home Racing Simulator Manufacturing Base Distribution, Product Type
  • 4.3.1 Global Home Racing Simulator Manufacturers, Headquarters and Distribution of Producing Region
  • 4.3.2 Manufacturers Home Racing Simulator Product Type
  • 4.3.3 Date of International Manufacturers Enter into Home Racing Simulator Market
  • 4.4 Manufacturers Mergers & Acquisitions, Expansion Plans
  • 4.5 United States Home Racing Simulator Market Size by Company
  • 4.5.1 Top Home Racing Simulator Players in United States, Ranked by Revenue (2021)
  • 4.5.2 United States Home Racing Simulator Revenue by Players (2020, 2021 & 2022)
  • 4.5.3 United States Home Racing Simulator Sales by Players (2020, 2021 & 2022)
  • 5 Global Home Racing Simulator Market Size by Region

    • 5.1 Global Home Racing Simulator Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global Home Racing Simulator Market Size in Volume by Region (2017-2028)
    • 5.2.1 Global Home Racing Simulator Sales in Volume by Region: 2017-2022
  • 5.2.2 Global Home Racing Simulator Sales in Volume Forecast by Region (2023-2028)
  • 5.3 Global Home Racing Simulator Market Size in Value by Region (2017-2028)
  • 5.3.1 Global Home Racing Simulator Sales in Value by Region: 2017-2022
  • 5.3.2 Global Home Racing Simulator Sales in Value by Region: 2023-2028
  • 6 Segment in Region Level & Country Level

    • 6.1 North America
    • 6.1.1 North America Home Racing Simulator Market Size YoY Growth 2017-2028
  • 6.1.2 North America Home Racing Simulator Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.1.3 United States
  • 6.1.4 Canada
  • 6.2 Asia-Pacific
  • 6.2.1 Asia-Pacific Home Racing Simulator Market Size YoY Growth 2017-2028
  • 6.2.2 Asia-Pacific Home Racing Simulator Market Facts & Figures by Region (2017, 2022 & 2028)
  • 6.2.3 China
  • 6.2.4 Japan
  • 6.2.5 South Korea
  • 6.2.6 India
  • 6.2.7 Australia
  • 6.2.8 China Taiwan
  • 6.2.9 Indonesia
  • 6.2.10 Thailand
  • 6.2.11 Malaysia
  • 6.3 Europe
  • 6.3.1 Europe Home Racing Simulator Market Size YoY Growth 2017-2028
  • 6.3.2 Europe Home Racing Simulator Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.3.3 Germany
  • 6.3.4 France
  • 6.3.5 U.K.
  • 6.3.6 Italy
  • 6.3.7 Russia
  • 6.4 Latin America
  • 6.4.1 Latin America Home Racing Simulator Market Size YoY Growth 2017-2028
  • 6.4.2 Latin America Home Racing Simulator Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.4.3 Mexico
  • 6.4.4 Brazil
  • 6.4.5 Argentina
  • 6.5 Middle East and Africa
  • 6.5.1 Middle East and Africa Home Racing Simulator Market Size YoY Growth 2017-2028
  • 6.5.2 Middle East and Africa Home Racing Simulator Market Facts & Figures by Country (2017, 2022 & 2028)
  • 6.5.3 Turkey
  • 6.5.4 Saudi Arabia
  • 6.5.5 UAE
  • 7 Company Profiles

    • 7.1 Cool Performance
    • 7.1.1 Cool Performance Corporation Information
  • 7.1.2 Cool Performance Description and Business Overview
  • 7.1.3 Cool Performance Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.1.4 Cool Performance Home Racing Simulator Products Offered
  • 7.1.5 Cool Performance Recent Development
  • 7.2 VRXsim
  • 7.2.1 VRXsim Corporation Information
  • 7.2.2 VRXsim Description and Business Overview
  • 7.2.3 VRXsim Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.2.4 VRXsim Home Racing Simulator Products Offered
  • 7.2.5 VRXsim Recent Development
  • 7.3 Vesaro
  • 7.3.1 Vesaro Corporation Information
  • 7.3.2 Vesaro Description and Business Overview
  • 7.3.3 Vesaro Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.3.4 Vesaro Home Racing Simulator Products Offered
  • 7.3.5 Vesaro Recent Development
  • 7.4 Curv Racing Simulators
  • 7.4.1 Curv Racing Simulators Corporation Information
  • 7.4.2 Curv Racing Simulators Description and Business Overview
  • 7.4.3 Curv Racing Simulators Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.4.4 Curv Racing Simulators Home Racing Simulator Products Offered
  • 7.4.5 Curv Racing Simulators Recent Development
  • 7.5 CXC Simulations
  • 7.5.1 CXC Simulations Corporation Information
  • 7.5.2 CXC Simulations Description and Business Overview
  • 7.5.3 CXC Simulations Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.5.4 CXC Simulations Home Racing Simulator Products Offered
  • 7.5.5 CXC Simulations Recent Development
  • 7.6 AXSIM
  • 7.6.1 AXSIM Corporation Information
  • 7.6.2 AXSIM Description and Business Overview
  • 7.6.3 AXSIM Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.6.4 AXSIM Home Racing Simulator Products Offered
  • 7.6.5 AXSIM Recent Development
  • 7.7 eClassic
  • 7.7.1 eClassic Corporation Information
  • 7.7.2 eClassic Description and Business Overview
  • 7.7.3 eClassic Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.7.4 eClassic Home Racing Simulator Products Offered
  • 7.7.5 eClassic Recent Development
  • 7.8 Razer
  • 7.8.1 Razer Corporation Information
  • 7.8.2 Razer Description and Business Overview
  • 7.8.3 Razer Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.8.4 Razer Home Racing Simulator Products Offered
  • 7.8.5 Razer Recent Development
  • 7.9 Motion Simulation
  • 7.9.1 Motion Simulation Corporation Information
  • 7.9.2 Motion Simulation Description and Business Overview
  • 7.9.3 Motion Simulation Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.9.4 Motion Simulation Home Racing Simulator Products Offered
  • 7.9.5 Motion Simulation Recent Development
  • 7.10 Pro Racing Simulators
  • 7.10.1 Pro Racing Simulators Corporation Information
  • 7.10.2 Pro Racing Simulators Description and Business Overview
  • 7.10.3 Pro Racing Simulators Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.10.4 Pro Racing Simulators Home Racing Simulator Products Offered
  • 7.10.5 Pro Racing Simulators Recent Development
  • 7.11 Next Level
  • 7.11.1 Next Level Corporation Information
  • 7.11.2 Next Level Description and Business Overview
  • 7.11.3 Next Level Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.11.4 Next Level Home Racing Simulator Products Offered
  • 7.11.5 Next Level Recent Development
  • 7.12 Extreme Simracing
  • 7.12.1 Extreme Simracing Corporation Information
  • 7.12.2 Extreme Simracing Description and Business Overview
  • 7.12.3 Extreme Simracing Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.12.4 Extreme Simracing Products Offered
  • 7.12.5 Extreme Simracing Recent Development
  • 7.13 Logitech
  • 7.13.1 Logitech Corporation Information
  • 7.13.2 Logitech Description and Business Overview
  • 7.13.3 Logitech Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.13.4 Logitech Products Offered
  • 7.13.5 Logitech Recent Development
  • 7.14 Force Dynamics
  • 7.14.1 Force Dynamics Corporation Information
  • 7.14.2 Force Dynamics Description and Business Overview
  • 7.14.3 Force Dynamics Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.14.4 Force Dynamics Products Offered
  • 7.14.5 Force Dynamics Recent Development
  • 7.15 Gforcefactory
  • 7.15.1 Gforcefactory Corporation Information
  • 7.15.2 Gforcefactory Description and Business Overview
  • 7.15.3 Gforcefactory Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.15.4 Gforcefactory Products Offered
  • 7.15.5 Gforcefactory Recent Development
  • 7.16 Digital-Motorsports
  • 7.16.1 Digital-Motorsports Corporation Information
  • 7.16.2 Digital-Motorsports Description and Business Overview
  • 7.16.3 Digital-Motorsports Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.16.4 Digital-Motorsports Products Offered
  • 7.16.5 Digital-Motorsports Recent Development
  • 7.17 Velocity Micro
  • 7.17.1 Velocity Micro Corporation Information
  • 7.17.2 Velocity Micro Description and Business Overview
  • 7.17.3 Velocity Micro Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.17.4 Velocity Micro Products Offered
  • 7.17.5 Velocity Micro Recent Development
  • 7.18 FPZERO
  • 7.18.1 FPZERO Corporation Information
  • 7.18.2 FPZERO Description and Business Overview
  • 7.18.3 FPZERO Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.18.4 FPZERO Products Offered
  • 7.18.5 FPZERO Recent Development
  • 7.19 SimXperience
  • 7.19.1 SimXperience Corporation Information
  • 7.19.2 SimXperience Description and Business Overview
  • 7.19.3 SimXperience Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.19.4 SimXperience Products Offered
  • 7.19.5 SimXperience Recent Development
  • 7.20 GTR Simulator
  • 7.20.1 GTR Simulator Corporation Information
  • 7.20.2 GTR Simulator Description and Business Overview
  • 7.20.3 GTR Simulator Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.20.4 GTR Simulator Products Offered
  • 7.20.5 GTR Simulator Recent Development
  • 7.21 Trak Racer
  • 7.21.1 Trak Racer Corporation Information
  • 7.21.2 Trak Racer Description and Business Overview
  • 7.21.3 Trak Racer Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.21.4 Trak Racer Products Offered
  • 7.21.5 Trak Racer Recent Development
  • 7.22 SkyTrak
  • 7.22.1 SkyTrak Corporation Information
  • 7.22.2 SkyTrak Description and Business Overview
  • 7.22.3 SkyTrak Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.22.4 SkyTrak Products Offered
  • 7.22.5 SkyTrak Recent Development
  • 7.23 Thrustmaster
  • 7.23.1 Thrustmaster Corporation Information
  • 7.23.2 Thrustmaster Description and Business Overview
  • 7.23.3 Thrustmaster Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.23.4 Thrustmaster Products Offered
  • 7.23.5 Thrustmaster Recent Development
  • 7.24 Prodrive
  • 7.24.1 Prodrive Corporation Information
  • 7.24.2 Prodrive Description and Business Overview
  • 7.24.3 Prodrive Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.24.4 Prodrive Products Offered
  • 7.24.5 Prodrive Recent Development
  • 7.25 DOF Reality
  • 7.25.1 DOF Reality Corporation Information
  • 7.25.2 DOF Reality Description and Business Overview
  • 7.25.3 DOF Reality Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.25.4 DOF Reality Products Offered
  • 7.25.5 DOF Reality Recent Development
  • 7.26 Pro-Sim
  • 7.26.1 Pro-Sim Corporation Information
  • 7.26.2 Pro-Sim Description and Business Overview
  • 7.26.3 Pro-Sim Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.26.4 Pro-Sim Products Offered
  • 7.26.5 Pro-Sim Recent Development
  • 7.27 D-BOX
  • 7.27.1 D-BOX Corporation Information
  • 7.27.2 D-BOX Description and Business Overview
  • 7.27.3 D-BOX Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.27.4 D-BOX Products Offered
  • 7.27.5 D-BOX Recent Development
  • 7.28 Hyperdrive
  • 7.28.1 Hyperdrive Corporation Information
  • 7.28.2 Hyperdrive Description and Business Overview
  • 7.28.3 Hyperdrive Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.28.4 Hyperdrive Products Offered
  • 7.28.5 Hyperdrive Recent Development
  • 7.29 Symdeck
  • 7.29.1 Symdeck Corporation Information
  • 7.29.2 Symdeck Description and Business Overview
  • 7.29.3 Symdeck Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.29.4 Symdeck Products Offered
  • 7.29.5 Symdeck Recent Development
  • 7.30 Sim-Lab
  • 7.30.1 Sim-Lab Corporation Information
  • 7.30.2 Sim-Lab Description and Business Overview
  • 7.30.3 Sim-Lab Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.30.4 Sim-Lab Products Offered
  • 7.30.5 Sim-Lab Recent Development
  • 7.31 Actoracer
  • 7.31.1 Actoracer Corporation Information
  • 7.31.2 Actoracer Description and Business Overview
  • 7.31.3 Actoracer Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.31.4 Actoracer Products Offered
  • 7.31.5 Actoracer Recent Development
  • 7.32 Playseat
  • 7.32.1 Playseat Corporation Information
  • 7.32.2 Playseat Description and Business Overview
  • 7.32.3 Playseat Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.32.4 Playseat Products Offered
  • 7.32.5 Playseat Recent Development
  • 7.33 INRacing
  • 7.33.1 INRacing Corporation Information
  • 7.33.2 INRacing Description and Business Overview
  • 7.33.3 INRacing Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.33.4 INRacing Products Offered
  • 7.33.5 INRacing Recent Development
  • 7.34 Cruden
  • 7.34.1 Cruden Corporation Information
  • 7.34.2 Cruden Description and Business Overview
  • 7.34.3 Cruden Home Racing Simulator Sales, Revenue and Gross Margin (2017-2022)
  • 7.34.4 Cruden Products Offered
  • 7.34.5 Cruden Recent Development
  • 8 Industry Chain and Sales Channels Analysis

    • 8.1 Home Racing Simulator Industry Chain Analysis
    • 8.2 Home Racing Simulator Key Raw Materials
    • 8.2.1 Key Raw Materials
  • 8.2.2 Home Racing Simulator Distributors
  • 8.3 Home Racing Simulator Production Mode & Process
  • 8.4 Home Racing Simulator Sales and Marketing
  • 8.4.1 Home Racing Simulator Sales Channels
  • 8.4.2 Home Racing Simulator Distributors
  • 8.5 Home Racing Simulator Customers
  • 9 Research Findings and Conclusion

      10 Appendix

      • 10.1 Research Methodology
      • 10.1.1 Methodology/Research Approach
    • 10.1.2 Data Source
    • 10.2 Author Details
    • Summary:
      Get latest Market Research Reports on Home Racing Simulator. Industry analysis & Market Report on Home Racing Simulator is a syndicated market report, published as Global and United States Home Racing Simulator Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of Home Racing Simulator market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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