Report Detail

Electronics & Semiconductor Global (United States, European Union and China) Headsets Market Research Report 2019-2025

  • RnM3623171
  • |
  • 29 July, 2019
  • |
  • Global
  • |
  • 111 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

A headset combines a headphone with a microphone. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). Headsets provide the equivalent functionality of a telephone handset but with handsfree operation.[1] They have many uses including in call centers and other telephone-intensive jobs and for anybody wishing to have both hands free during a telephone conversation.
In 2019, the market size of Headsets is xx million US$ and it will reach xx million US$ in 2025, growing at a CAGR of xx% from 2019; while in China, the market size is valued at xx million US$ and will increase to xx million US$ in 2025, with a CAGR of xx% during forecast period.
In this report, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Headsets.

This report studies the global market size of Headsets, especially focuses on the key regions like United States, European Union, China, and other regions (Japan, Korea, India and Southeast Asia).
This study presents the Headsets production, revenue, market share and growth rate for each key company, and also covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. history breakdown data from 2014 to 2019, and forecast to 2025.
For top companies in United States, European Union and China, this report investigates and analyzes the production, value, price, market share and growth rate for the top manufacturers, key data from 2014 to 2019.

In global market, the following companies are covered:
Apple
Sennheiser Electronic
Sony
Bose
JVC Kenwood
Alclair Audio
Harman
Panasonic
Beats
B&O
Samsung Electronics
LG
Plantronics
Skullcandy

Market Segment by Product Type
In-ear
Over-ear

Market Segment by Application
Home Audio
Commercial
Consumer
Automotive
Others

Key Regions split in this report: breakdown data for each region.
United States
China
European Union
Rest of World (Japan, Korea, India and Southeast Asia)

The study objectives are:
To analyze and research the Headsets status and future forecast in United States, European Union and China, involving sales, value (revenue), growth rate (CAGR), market share, historical and forecast.
To present the key Headsets manufacturers, presenting the sales, revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market

In this study, the years considered to estimate the market size of Headsets are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025


Table of Contents

    1 Report Overview

    • 1.1 Research Scope
    • 1.2 Major Manufacturers Covered in This Report
    • 1.3 Market Segment by Type
      • 1.3.1 Global Headsets Market Size Growth Rate by Type (2019-2025)
      • 1.3.2 In-ear
      • 1.3.3 Over-ear
    • 1.4 Market Segment by Application
      • 1.4.1 Global Headsets Market Share by Application (2019-2025)
      • 1.4.2 Home Audio
      • 1.4.3 Commercial
      • 1.4.4 Consumer
      • 1.4.5 Automotive
      • 1.4.6 Others
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 Global Growth Trends

    • 2.1 Production and Capacity Analysis
      • 2.1.1 Global Headsets Production Value 2014-2025
      • 2.1.2 Global Headsets Production 2014-2025
      • 2.1.3 Global Headsets Capacity 2014-2025
      • 2.1.4 Global Headsets Marketing Pricing and Trends
    • 2.2 Key Producers Growth Rate (CAGR) 2019-2025
      • 2.2.1 Global Headsets Market Size CAGR of Key Regions
      • 2.2.2 Global Headsets Market Share of Key Regions
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers

    3 Market Share by Manufacturers

    • 3.1 Capacity and Production by Manufacturers
      • 3.1.1 Global Headsets Capacity by Manufacturers
      • 3.1.2 Global Headsets Production by Manufacturers
    • 3.2 Revenue by Manufacturers
      • 3.2.1 Headsets Revenue by Manufacturers (2014-2019)
      • 3.2.2 Headsets Revenue Share by Manufacturers (2014-2019)
      • 3.2.3 Global Headsets Market Concentration Ratio (CR5 and HHI)
    • 3.3 Headsets Price by Manufacturers
    • 3.4 Key Manufacturers Headsets Plants/Factories Distribution and Area Served
    • 3.5 Date of Key Manufacturers Enter into Headsets Market
    • 3.6 Key Manufacturers Headsets Product Offered
    • 3.7 Mergers & Acquisitions, Expansion Plans

    4 Market Size by Type

    • 4.1 Production and Production Value for Each Type
      • 4.1.1 In-ear Production and Production Value (2014-2019)
      • 4.1.2 Over-ear Production and Production Value (2014-2019)
    • 4.2 Global Headsets Production Market Share by Type
    • 4.3 Global Headsets Production Value Market Share by Type
    • 4.4 Headsets Ex-factory Price by Type

    5 Market Size by Application

    • 5.1 Overview
    • 5.2 Global Headsets Consumption by Application

    6 Production by Regions

    • 6.1 Global Headsets Production (History Data) by Regions 2014-2019
    • 6.2 Global Headsets Production Value (History Data) by Regions
    • 6.3 United States
      • 6.3.1 United States Headsets Production Growth Rate 2014-2019
      • 6.3.2 United States Headsets Production Value Growth Rate 2014-2019
      • 6.3.3 Key Players in United States
      • 6.3.4 United States Headsets Import & Export
    • 6.4 European Union
      • 6.4.1 European Union Headsets Production Growth Rate 2014-2019
      • 6.4.2 European Union Headsets Production Value Growth Rate 2014-2019
      • 6.4.3 Key Players in European Union
      • 6.4.4 European Union Headsets Import & Export
    • 6.5 China
      • 6.5.1 China Headsets Production Growth Rate 2014-2019
      • 6.5.2 China Headsets Production Value Growth Rate 2014-2019
      • 6.5.3 Key Players in China
      • 6.5.4 China Headsets Import & Export
    • 6.6 Rest of World
      • 6.6.1 Japan
      • 6.6.2 Korea
      • 6.6.3 India
      • 6.6.4 Southeast Asia

    7 Headsets Consumption by Regions

    • 7.1 Global Headsets Consumption (History Data) by Regions
    • 7.2 United States
      • 7.2.1 United States Headsets Consumption by Type
      • 7.2.2 United States Headsets Consumption by Application
    • 7.3 European Union
      • 7.3.1 European Union Headsets Consumption by Type
      • 7.3.2 European Union Headsets Consumption by Application
    • 7.4 China
      • 7.4.1 China Headsets Consumption by Type
      • 7.4.2 China Headsets Consumption by Application
    • 7.5 Rest of World
      • 7.5.1 Rest of World Headsets Consumption by Type
      • 7.5.2 Rest of World Headsets Consumption by Application
      • 7.5.1 Japan
      • 7.5.2 Korea
      • 7.5.3 India
      • 7.5.4 Southeast Asia

    8 Company Profiles

    • 8.1 Apple
      • 8.1.1 Apple Company Details
      • 8.1.2 Company Description and Business Overview
      • 8.1.3 Production and Revenue of Headsets
      • 8.1.4 Headsets Product Introduction
      • 8.1.5 Apple Recent Development
    • 8.2 Sennheiser Electronic
      • 8.2.1 Sennheiser Electronic Company Details
      • 8.2.2 Company Description and Business Overview
      • 8.2.3 Production and Revenue of Headsets
      • 8.2.4 Headsets Product Introduction
      • 8.2.5 Sennheiser Electronic Recent Development
    • 8.3 Sony
      • 8.3.1 Sony Company Details
      • 8.3.2 Company Description and Business Overview
      • 8.3.3 Production and Revenue of Headsets
      • 8.3.4 Headsets Product Introduction
      • 8.3.5 Sony Recent Development
    • 8.4 Bose
      • 8.4.1 Bose Company Details
      • 8.4.2 Company Description and Business Overview
      • 8.4.3 Production and Revenue of Headsets
      • 8.4.4 Headsets Product Introduction
      • 8.4.5 Bose Recent Development
    • 8.5 JVC Kenwood
      • 8.5.1 JVC Kenwood Company Details
      • 8.5.2 Company Description and Business Overview
      • 8.5.3 Production and Revenue of Headsets
      • 8.5.4 Headsets Product Introduction
      • 8.5.5 JVC Kenwood Recent Development
    • 8.6 Alclair Audio
      • 8.6.1 Alclair Audio Company Details
      • 8.6.2 Company Description and Business Overview
      • 8.6.3 Production and Revenue of Headsets
      • 8.6.4 Headsets Product Introduction
      • 8.6.5 Alclair Audio Recent Development
    • 8.7 Harman
      • 8.7.1 Harman Company Details
      • 8.7.2 Company Description and Business Overview
      • 8.7.3 Production and Revenue of Headsets
      • 8.7.4 Headsets Product Introduction
      • 8.7.5 Harman Recent Development
    • 8.8 Panasonic
      • 8.8.1 Panasonic Company Details
      • 8.8.2 Company Description and Business Overview
      • 8.8.3 Production and Revenue of Headsets
      • 8.8.4 Headsets Product Introduction
      • 8.8.5 Panasonic Recent Development
    • 8.9 Beats
      • 8.9.1 Beats Company Details
      • 8.9.2 Company Description and Business Overview
      • 8.9.3 Production and Revenue of Headsets
      • 8.9.4 Headsets Product Introduction
      • 8.9.5 Beats Recent Development
    • 8.10 B&O
      • 8.10.1 B&O Company Details
      • 8.10.2 Company Description and Business Overview
      • 8.10.3 Production and Revenue of Headsets
      • 8.10.4 Headsets Product Introduction
      • 8.10.5 B&O Recent Development
    • 8.11 Samsung Electronics
    • 8.12 LG
    • 8.13 Plantronics
    • 8.14 Skullcandy

    9 Market Forecast

    • 9.1 Global Market Size Forecast
      • 9.1.1 Global Headsets Capacity, Production Forecast 2019-2025
      • 9.1.2 Global Headsets Production Value Forecast 2019-2025
    • 9.2 Market Forecast by Regions
      • 9.2.1 Global Headsets Production and Value Forecast by Regions 2019-2025
      • 9.2.2 Global Headsets Consumption Forecast by Regions 2019-2025
    • 9.3 United States
      • 9.3.1 Production and Value Forecast in United States
      • 9.3.2 Consumption Forecast in United States
    • 9.4 European Union
      • 9.4.1 Production and Value Forecast in European Union
      • 9.4.2 Consumption Forecast in European Union
    • 9.5 China
      • 9.5.1 Production and Value Forecast in China
      • 9.5.2 Consumption Forecast in China
    • 9.6 Rest of World
      • 9.6.1 Japan
      • 9.6.2 Korea
      • 9.6.3 India
      • 9.6.4 Southeast Asia
    • 9.7 Forecast by Type
      • 9.7.1 Global Headsets Production Forecast by Type
      • 9.7.2 Global Headsets Production Value Forecast by Type
    • 9.8 Consumption Forecast by Application

    10 Value Chain and Sales Channels Analysis

    • 10.1 Value Chain Analysis
    • 10.2 Sales Channels Analysis
      • 10.2.1 Headsets Sales Channels
      • 10.2.2 Headsets Distributors
    • 10.3 Headsets Customers

    11 Opportunities & Challenges, Threat and Affecting Factors

    • 11.1 Market Opportunities
    • 11.2 Market Challenges
    • 11.3 Porter's Five Forces Analysis

    12 Key Findings

      13 Appendix

      • 13.1 Research Methodology
        • 13.1.1 Methodology/Research Approach
          • 13.1.1.1 Research Programs/Design
          • 13.1.1.2 Market Size Estimation
          • 13.1.1.3 Market Breakdown and Data Triangulation
        • 13.1.2 Data Source
          • 13.1.2.1 Secondary Sources
          • 13.1.2.2 Primary Sources
      • 13.2 Author Details

      Summary:
      Get latest Market Research Reports on Headsets. Industry analysis & Market Report on Headsets is a syndicated market report, published as Global (United States, European Union and China) Headsets Market Research Report 2019-2025. It is complete Research Study and Industry Analysis of Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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