Report Detail

Consumer Goods Global Headset Market Insights, Forecast to 2025

  • RnM2375630
  • |
  • 24 May, 2019
  • |
  • Global
  • |
  • 123 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

A headset combines a headphone with a microphone. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). Headsets provide the equivalent functionality of a telephone handset but with handsfree operation.
The Headset market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Headset.

This report presents the worldwide Headset market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
Sony
Shure
Philips
Skullcandy
Sennheiser Electronic
Plantronics
Audio-Technica
Zebronics India
Bragi
Oculus VR
Pioneer
Alclair Audio
Apple
Bose
Grado Labs

Headset Breakdown Data by Type
$100
Headset Breakdown Data by Application
Computer
Mobile phone
Other Devices

Headset Production by Region
United States
Europe
China
Japan
South Korea
Other Regions

Headset Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global Headset status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Headset manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Headset :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Headset market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Headset Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Headset Market Size Growth Rate by Type
      • 1.4.2 <$50
      • 1.4.3 $50-$100
      • 1.4.4 >$100
    • 1.5 Market by Application
      • 1.5.1 Global Headset Market Size Growth Rate by Application
      • 1.5.2 Computer
      • 1.5.3 Mobile phone
      • 1.5.4 Other Devices
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Headset Market Size
      • 2.1.1 Global Headset Revenue 2014-2025
      • 2.1.2 Global Headset Production 2014-2025
    • 2.2 Headset Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Headset Manufacturers
        • 2.3.2.1 Headset Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Headset Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Headset Market
    • 2.4 Key Trends for Headset Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Headset Production by Manufacturers
      • 3.1.1 Headset Production by Manufacturers
      • 3.1.2 Headset Production Market Share by Manufacturers
    • 3.2 Headset Revenue by Manufacturers
      • 3.2.1 Headset Revenue by Manufacturers (2014-2019)
      • 3.2.2 Headset Revenue Share by Manufacturers (2014-2019)
    • 3.3 Headset Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Headset Production by Regions

    • 4.1 Global Headset Production by Regions
      • 4.1.1 Global Headset Production Market Share by Regions
      • 4.1.2 Global Headset Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Headset Production
      • 4.2.2 United States Headset Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Headset Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Headset Production
      • 4.3.2 Europe Headset Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Headset Import & Export
    • 4.4 China
      • 4.4.1 China Headset Production
      • 4.4.2 China Headset Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Headset Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Headset Production
      • 4.5.2 Japan Headset Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Headset Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Headset Production
      • 4.6.2 South Korea Headset Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Headset Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Headset Consumption by Regions

    • 5.1 Global Headset Consumption by Regions
      • 5.1.1 Global Headset Consumption by Regions
      • 5.1.2 Global Headset Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Headset Consumption by Application
      • 5.2.2 North America Headset Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Headset Consumption by Application
      • 5.3.2 Europe Headset Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Headset Consumption by Application
      • 5.4.2 Asia Pacific Headset Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Headset Consumption by Application
      • 5.5.2 Central & South America Headset Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Headset Consumption by Application
      • 5.6.2 Middle East and Africa Headset Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Headset Production by Type
    • 6.2 Global Headset Revenue by Type
    • 6.3 Headset Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Headset Breakdown Dada by Application
      • 7.2.1 Global Headset Consumption by Application
      • 7.2.2 Global Headset Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Sony
      • 8.1.1 Sony Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Sony Headset Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Sony Headset Product Description
      • 8.1.5 Sony Recent Development
    • 8.2 Shure
      • 8.2.1 Shure Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Shure Headset Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Shure Headset Product Description
      • 8.2.5 Shure Recent Development
    • 8.3 Philips
      • 8.3.1 Philips Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Philips Headset Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Philips Headset Product Description
      • 8.3.5 Philips Recent Development
    • 8.4 Skullcandy
      • 8.4.1 Skullcandy Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Skullcandy Headset Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Skullcandy Headset Product Description
      • 8.4.5 Skullcandy Recent Development
    • 8.5 Sennheiser Electronic
      • 8.5.1 Sennheiser Electronic Company Details
      • 8.5.2 Company Overview
      • 8.5.3 Sennheiser Electronic Headset Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 Sennheiser Electronic Headset Product Description
      • 8.5.5 Sennheiser Electronic Recent Development
    • 8.6 Plantronics
      • 8.6.1 Plantronics Company Details
      • 8.6.2 Company Overview
      • 8.6.3 Plantronics Headset Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 Plantronics Headset Product Description
      • 8.6.5 Plantronics Recent Development
    • 8.7 Audio-Technica
      • 8.7.1 Audio-Technica Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Audio-Technica Headset Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Audio-Technica Headset Product Description
      • 8.7.5 Audio-Technica Recent Development
    • 8.8 Zebronics India
      • 8.8.1 Zebronics India Company Details
      • 8.8.2 Company Overview
      • 8.8.3 Zebronics India Headset Production Revenue and Gross Margin (2014-2019)
      • 8.8.4 Zebronics India Headset Product Description
      • 8.8.5 Zebronics India Recent Development
    • 8.9 Bragi
      • 8.9.1 Bragi Company Details
      • 8.9.2 Company Overview
      • 8.9.3 Bragi Headset Production Revenue and Gross Margin (2014-2019)
      • 8.9.4 Bragi Headset Product Description
      • 8.9.5 Bragi Recent Development
    • 8.10 Oculus VR
      • 8.10.1 Oculus VR Company Details
      • 8.10.2 Company Overview
      • 8.10.3 Oculus VR Headset Production Revenue and Gross Margin (2014-2019)
      • 8.10.4 Oculus VR Headset Product Description
      • 8.10.5 Oculus VR Recent Development
    • 8.11 Pioneer
    • 8.12 Alclair Audio
    • 8.13 Apple
    • 8.14 Bose
    • 8.15 Grado Labs

    9 Production Forecasts

    • 9.1 Headset Production and Revenue Forecast
      • 9.1.1 Global Headset Production Forecast 2019-2025
      • 9.1.2 Global Headset Revenue Forecast 2019-2025
    • 9.2 Headset Production and Revenue Forecast by Regions
      • 9.2.1 Global Headset Revenue Forecast by Regions
      • 9.2.2 Global Headset Production Forecast by Regions
    • 9.3 Headset Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Headset Production Forecast by Type
      • 9.4.2 Global Headset Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Headset Consumption Forecast by Application
    • 10.2 Headset Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Headset Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Headset Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Headset Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Headset Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Headset Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Headset Sales Channels
      • 11.2.2 Headset Distributors
    • 11.3 Headset Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Headset Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Headset . Industry analysis & Market Report on Headset is a syndicated market report, published as Global Headset Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Headset market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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