Report Detail

Consumer Goods Global Gyroscopic Game Controllers Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4536598
  • |
  • 21 June, 2023
  • |
  • Global
  • |
  • 117 Pages
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  • GIR (Global Info Research)
  • |
  • Consumer Goods

According to our (Global Info Research) latest study, the global Gyroscopic Game Controllers market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
With the popularity of Nintendo's Splatoon game, the application of the motion sensing function of the handle in FPS shooting games has received more attention. At the same time, the development of gyroscope technology has improved its functionality and reduced cost in consumer electronics products. Under the background of Covid-19, the development of the industry has stagnated, but home isolation has broadened the consumer market of the video game industry. It is expected that with the expansion of the game market, the market prospect of the gyroscope game controller is very optimistic.
A Game Controller (also called gamepad) is typically the main input device for video game consoles. Gyroscopic Game Controllers have built-in gyroscopes that provide motion sensing for controllers.
This report is a detailed and comprehensive analysis for global Gyroscopic Game Controllers market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Gyroscopic Game Controllers market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gyroscopic Game Controllers market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gyroscopic Game Controllers market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gyroscopic Game Controllers market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gyroscopic Game Controllers
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gyroscopic Game Controllers market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Logitech, Sony, Nintendo, Mad Catz and PowerA, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Gyroscopic Game Controllers market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Three-axis Gyro
Six-axis Gyro
Market segment by Application
Console
PC
Mobile
Others
Major players covered
Logitech
Sony
Nintendo
Mad Catz
PowerA
Valve
PDP
8BitDo
XIM Technologies
GameSir
Retro
BEITONG
IINE
Flydigi
GuliKit
Xiaomi
Hori
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gyroscopic Game Controllers product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gyroscopic Game Controllers, with price, sales, revenue and global market share of Gyroscopic Game Controllers from 2018 to 2023.
Chapter 3, the Gyroscopic Game Controllers competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gyroscopic Game Controllers breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Gyroscopic Game Controllers market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gyroscopic Game Controllers.
Chapter 14 and 15, to describe Gyroscopic Game Controllers sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Gyroscopic Game Controllers
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Gyroscopic Game Controllers Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Three-axis Gyro
    • 1.3.3 Six-axis Gyro
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Gyroscopic Game Controllers Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Console
    • 1.4.3 PC
    • 1.4.4 Mobile
    • 1.4.5 Others
  • 1.5 Global Gyroscopic Game Controllers Market Size & Forecast
    • 1.5.1 Global Gyroscopic Game Controllers Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Gyroscopic Game Controllers Sales Quantity (2018-2029)
    • 1.5.3 Global Gyroscopic Game Controllers Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Logitech
    • 2.1.1 Logitech Details
    • 2.1.2 Logitech Major Business
    • 2.1.3 Logitech Gyroscopic Game Controllers Product and Services
    • 2.1.4 Logitech Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Logitech Recent Developments/Updates
  • 2.2 Sony
    • 2.2.1 Sony Details
    • 2.2.2 Sony Major Business
    • 2.2.3 Sony Gyroscopic Game Controllers Product and Services
    • 2.2.4 Sony Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Sony Recent Developments/Updates
  • 2.3 Nintendo
    • 2.3.1 Nintendo Details
    • 2.3.2 Nintendo Major Business
    • 2.3.3 Nintendo Gyroscopic Game Controllers Product and Services
    • 2.3.4 Nintendo Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Nintendo Recent Developments/Updates
  • 2.4 Mad Catz
    • 2.4.1 Mad Catz Details
    • 2.4.2 Mad Catz Major Business
    • 2.4.3 Mad Catz Gyroscopic Game Controllers Product and Services
    • 2.4.4 Mad Catz Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Mad Catz Recent Developments/Updates
  • 2.5 PowerA
    • 2.5.1 PowerA Details
    • 2.5.2 PowerA Major Business
    • 2.5.3 PowerA Gyroscopic Game Controllers Product and Services
    • 2.5.4 PowerA Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 PowerA Recent Developments/Updates
  • 2.6 Valve
    • 2.6.1 Valve Details
    • 2.6.2 Valve Major Business
    • 2.6.3 Valve Gyroscopic Game Controllers Product and Services
    • 2.6.4 Valve Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Valve Recent Developments/Updates
  • 2.7 PDP
    • 2.7.1 PDP Details
    • 2.7.2 PDP Major Business
    • 2.7.3 PDP Gyroscopic Game Controllers Product and Services
    • 2.7.4 PDP Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 PDP Recent Developments/Updates
  • 2.8 8BitDo
    • 2.8.1 8BitDo Details
    • 2.8.2 8BitDo Major Business
    • 2.8.3 8BitDo Gyroscopic Game Controllers Product and Services
    • 2.8.4 8BitDo Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 8BitDo Recent Developments/Updates
  • 2.9 XIM Technologies
    • 2.9.1 XIM Technologies Details
    • 2.9.2 XIM Technologies Major Business
    • 2.9.3 XIM Technologies Gyroscopic Game Controllers Product and Services
    • 2.9.4 XIM Technologies Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 XIM Technologies Recent Developments/Updates
  • 2.10 GameSir
    • 2.10.1 GameSir Details
    • 2.10.2 GameSir Major Business
    • 2.10.3 GameSir Gyroscopic Game Controllers Product and Services
    • 2.10.4 GameSir Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 GameSir Recent Developments/Updates
  • 2.11 Retro
    • 2.11.1 Retro Details
    • 2.11.2 Retro Major Business
    • 2.11.3 Retro Gyroscopic Game Controllers Product and Services
    • 2.11.4 Retro Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Retro Recent Developments/Updates
  • 2.12 BEITONG
    • 2.12.1 BEITONG Details
    • 2.12.2 BEITONG Major Business
    • 2.12.3 BEITONG Gyroscopic Game Controllers Product and Services
    • 2.12.4 BEITONG Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 BEITONG Recent Developments/Updates
  • 2.13 IINE
    • 2.13.1 IINE Details
    • 2.13.2 IINE Major Business
    • 2.13.3 IINE Gyroscopic Game Controllers Product and Services
    • 2.13.4 IINE Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 IINE Recent Developments/Updates
  • 2.14 Flydigi
    • 2.14.1 Flydigi Details
    • 2.14.2 Flydigi Major Business
    • 2.14.3 Flydigi Gyroscopic Game Controllers Product and Services
    • 2.14.4 Flydigi Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Flydigi Recent Developments/Updates
  • 2.15 GuliKit
    • 2.15.1 GuliKit Details
    • 2.15.2 GuliKit Major Business
    • 2.15.3 GuliKit Gyroscopic Game Controllers Product and Services
    • 2.15.4 GuliKit Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 GuliKit Recent Developments/Updates
  • 2.16 Xiaomi
    • 2.16.1 Xiaomi Details
    • 2.16.2 Xiaomi Major Business
    • 2.16.3 Xiaomi Gyroscopic Game Controllers Product and Services
    • 2.16.4 Xiaomi Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Xiaomi Recent Developments/Updates
  • 2.17 Hori
    • 2.17.1 Hori Details
    • 2.17.2 Hori Major Business
    • 2.17.3 Hori Gyroscopic Game Controllers Product and Services
    • 2.17.4 Hori Gyroscopic Game Controllers Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Hori Recent Developments/Updates

3 Competitive Environment: Gyroscopic Game Controllers by Manufacturer

  • 3.1 Global Gyroscopic Game Controllers Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Gyroscopic Game Controllers Revenue by Manufacturer (2018-2023)
  • 3.3 Global Gyroscopic Game Controllers Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Gyroscopic Game Controllers by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Gyroscopic Game Controllers Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Gyroscopic Game Controllers Manufacturer Market Share in 2022
  • 3.5 Gyroscopic Game Controllers Market: Overall Company Footprint Analysis
    • 3.5.1 Gyroscopic Game Controllers Market: Region Footprint
    • 3.5.2 Gyroscopic Game Controllers Market: Company Product Type Footprint
    • 3.5.3 Gyroscopic Game Controllers Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Gyroscopic Game Controllers Market Size by Region
    • 4.1.1 Global Gyroscopic Game Controllers Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Gyroscopic Game Controllers Consumption Value by Region (2018-2029)
    • 4.1.3 Global Gyroscopic Game Controllers Average Price by Region (2018-2029)
  • 4.2 North America Gyroscopic Game Controllers Consumption Value (2018-2029)
  • 4.3 Europe Gyroscopic Game Controllers Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Gyroscopic Game Controllers Consumption Value (2018-2029)
  • 4.5 South America Gyroscopic Game Controllers Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Gyroscopic Game Controllers Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Gyroscopic Game Controllers Sales Quantity by Type (2018-2029)
  • 5.2 Global Gyroscopic Game Controllers Consumption Value by Type (2018-2029)
  • 5.3 Global Gyroscopic Game Controllers Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Gyroscopic Game Controllers Sales Quantity by Application (2018-2029)
  • 6.2 Global Gyroscopic Game Controllers Consumption Value by Application (2018-2029)
  • 6.3 Global Gyroscopic Game Controllers Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Gyroscopic Game Controllers Sales Quantity by Type (2018-2029)
  • 7.2 North America Gyroscopic Game Controllers Sales Quantity by Application (2018-2029)
  • 7.3 North America Gyroscopic Game Controllers Market Size by Country
    • 7.3.1 North America Gyroscopic Game Controllers Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Gyroscopic Game Controllers Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Gyroscopic Game Controllers Sales Quantity by Type (2018-2029)
  • 8.2 Europe Gyroscopic Game Controllers Sales Quantity by Application (2018-2029)
  • 8.3 Europe Gyroscopic Game Controllers Market Size by Country
    • 8.3.1 Europe Gyroscopic Game Controllers Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Gyroscopic Game Controllers Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Gyroscopic Game Controllers Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Gyroscopic Game Controllers Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Gyroscopic Game Controllers Market Size by Region
    • 9.3.1 Asia-Pacific Gyroscopic Game Controllers Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Gyroscopic Game Controllers Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Gyroscopic Game Controllers Sales Quantity by Type (2018-2029)
  • 10.2 South America Gyroscopic Game Controllers Sales Quantity by Application (2018-2029)
  • 10.3 South America Gyroscopic Game Controllers Market Size by Country
    • 10.3.1 South America Gyroscopic Game Controllers Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Gyroscopic Game Controllers Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Gyroscopic Game Controllers Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Gyroscopic Game Controllers Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Gyroscopic Game Controllers Market Size by Country
    • 11.3.1 Middle East & Africa Gyroscopic Game Controllers Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Gyroscopic Game Controllers Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Gyroscopic Game Controllers Market Drivers
  • 12.2 Gyroscopic Game Controllers Market Restraints
  • 12.3 Gyroscopic Game Controllers Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Gyroscopic Game Controllers and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Gyroscopic Game Controllers
  • 13.3 Gyroscopic Game Controllers Production Process
  • 13.4 Gyroscopic Game Controllers Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Gyroscopic Game Controllers Typical Distributors
  • 14.3 Gyroscopic Game Controllers Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Gyroscopic Game Controllers. Industry analysis & Market Report on Gyroscopic Game Controllers is a syndicated market report, published as Global Gyroscopic Game Controllers Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Gyroscopic Game Controllers market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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