Report Detail

Electronics & Semiconductor Global Gaming Peripherals Sales Market Report 2019

  • RnM2931019
  • |
  • 12 February, 2019
  • |
  • Global
  • |
  • 157 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

This report studies the global Gaming Peripherals market status and forecast, categorizes the global Gaming Peripherals market size (value & volume) by Key Companies, type, application, and region. This report focuses on the top players in United States, Europe, China, Japan, Southeast Asia India and Other regions (Middle East & Africa, Central & South America).

The global Gaming Peripherals market was valued at 2562 million US$ in 2018 and will reach 3721 million US$ by the end of 2025, growing at a CAGR of 5.48% during 2019-2025.

Top Gaming Peripherals Players Covered in This report
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market Breakdown by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market Breakdown by Application
Personal
Commercial

Market Breakdown by Regions
United States
Europe
China
Japan
Southeast Asia
India


Table of Contents

    1 Gaming Peripherals Market Overview 1

    • 1.1 Gaming Peripherals Product Scope 1
    • 1.2 Gaming Peripherals Segment by Type 2
      • 1.2.1 Global Gaming Peripherals Revenue Comparison by Types (2014-2025) 2
      • 1.2.2 Gaming Mouse 3
      • 1.2.3 Gaming Keyboards 3
      • 1.2.4 Headset 4
      • 1.2.5 Controllers 5
    • 1.3 Gaming Peripherals Segment by Application 6
      • 1.3.1 Global Gaming Peripherals Revenue Comparison by Application (2014-2025) 6
      • 1.3.2 Personal 6
      • 1.3.3 Commercial 7
    • 1.4 Gaming Peripherals Segment by Region 8
      • 1.4.1 Global Gaming Peripherals Revenue Comparison by Region (2014-2025) 8
      • 1.4.2 United States Gaming Peripherals Status and Prospect (2014-2025) 8
      • 1.4.3 Europe Gaming Peripherals Status and Prospect (2014-2025) 9
      • 1.4.4 China Gaming Peripherals Status and Prospect (2014-2025) 10
      • 1.4.5 Japan Gaming Peripherals Status and Prospect (2014-2025) 11
      • 1.4.6 Southeast Asia Gaming Peripherals Status and Prospect (2014-2025) 12
      • 1.4.7 India Gaming Peripherals Status and Prospect (2014-2025) 13
    • 1.5 Global Gaming Peripherals Revenue (2014-2025) 15

    2 Gaming Peripherals by Company, Region, Type and Application 16

    • 2.1 Global Gaming Peripherals Market Competition by Companies 16
    • 2.2 Global Gaming Peripherals Revenue by Region 18
    • 2.3 Global Gaming Peripherals Revenue by Type 19
    • 2.4 Global Gaming Peripherals Revenue by Application 21

    3 United States Gaming Peripherals Sales, Revenue and Price 23

    • 3.1 United States Gaming Peripherals Revenue (2014-2019) 23
    • 3.2 United States Gaming Peripherals Revenue Market Share by Company 23
    • 3.3 United States Gaming Peripherals Revenue Market Share by Type 25
    • 3.4 United States Gaming Peripherals Revenue Market Share by Application 26

    4 Europe Gaming Peripherals Sales, Revenue and Price 28

    • 4.1 Europe Gaming Peripherals Value (2014-2019) 28
    • 4.2 Europe Gaming Peripherals Revenue Market Share by Company 28
    • 4.3 Europe Gaming Peripherals Revenue Market Share by Type 30
    • 4.4 Europe Gaming Peripherals Revenue Market Share by Application 31

    5 China Gaming Peripherals Sales, Revenue and Price 33

    • 5.1 China Gaming Peripherals Revenue (2014-2019) 33
    • 5.2 China Gaming Peripherals Revenue Market Share by Company 33
    • 5.3 China Gaming Peripherals Revenue Market Share by Type 35
    • 5.4 China Gaming Peripherals Revenue Market Share by Application 36

    6 Japan Gaming Peripherals Sales, Revenue and Price 38

    • 6.1 Japan Gaming Peripherals Sales and Value (2014-2019) 38
    • 6.2 Japan Gaming Peripherals Revenue Market Share by Company 38
    • 6.3 Japan Gaming Peripherals Revenue Market Share by Type 40
    • 6.4 Japan Gaming Peripherals Revenue Market Share by Application 41

    7 Southeast Asia Gaming Peripherals Sales, Revenue and Price 43

    • 7.1 Southeast Asia Gaming Peripherals Sales and Value (2014-2019) 43
    • 7.2 Southeast Asia Gaming Peripherals Revenue Market Share by Company 43
    • 7.3 Southeast Asia Gaming Peripherals Revenue Market Share by Type 45
    • 7.4 Southeast Asia Gaming Peripherals Revenue Market Share by Application 46

    8 India Gaming Peripherals Sales, Revenue and Price 48

    • 8.1 India Gaming Peripherals Sales and Value (2014-2019) 48
    • 8.2 India Gaming Peripherals Revenue Market Share by Company 48
    • 8.3 India Gaming Peripherals Revenue Market Share by Type 50
    • 8.4 India Gaming Peripherals Revenue Market Share by Application 51

    9 Company Profiles and Key Figures in Gaming Peripherals Business 53

    • 9.1 Razer 53
      • 9.1.1 Razer Gaming Peripherals Production Sites and Area Served 53
      • 9.1.2 Gaming Peripherals Production Information 54
      • 9.1.3 Razer Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 54
    • 9.2 Logitech G (ASTRO) 56
      • 9.2.1 Company Gaming Peripherals Production Sites and Area Served 56
      • 9.2.2 Gaming Peripherals Production Information 57
      • 9.2.3 Logitech G (ASTRO) Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 58
    • 9.3 Turtle Beach 59
      • 9.3.1 Company Gaming Peripherals Production Sites and Area Served 59
      • 9.3.2 Gaming Peripherals Production Information 60
      • 9.3.3 Turtle Beach Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 61
    • 9.4 Corsair 62
      • 9.4.1 Company Gaming Peripherals Production Sites and Area Served 62
      • 9.4.2 Gaming Peripherals Production Information 64
      • 9.4.3 Corsair Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 64
    • 9.5 Sennheiser 66
      • 9.5.1 Company Gaming Peripherals Production Sites and Area Served 66
      • 9.5.2 Gaming Peripherals Production Information 67
      • 9.5.3 Sennheiser Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 67
    • 9.6 Plantronics 69
      • 9.6.1 Company Gaming Peripherals Production Sites and Area Served 69
      • 9.6.2 Gaming Peripherals Production Information 70
      • 9.6.3 Plantronics Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 70
    • 9.7 SteelSeries 72
      • 9.7.1 Company Gaming Peripherals Production Sites and Area Served 72
      • 9.7.2 Gaming Peripherals Production Information 73
      • 9.7.3 SteelSeries Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 74
    • 9.8 Mad Catz 75
      • 9.8.1 Company Gaming Peripherals Production Sites and Area Served 75
      • 9.8.2 Gaming Peripherals Production Information 76
      • 9.8.3 Mad Catz Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 77
    • 9.9 ROCCAT 78
      • 9.9.1 Company Gaming Peripherals Production Sites and Area Served 78
      • 9.9.2 Gaming Peripherals Production Information 79
      • 9.9.3 ROCCAT Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 79
    • 9.10 QPAD 81
      • 9.10.1 Company Gaming Peripherals Production Sites and Area Served 81
      • 9.10.2 Gaming Peripherals Production Information 83
      • 9.10.3 QPAD Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 83
    • 9.11 Thrustmaster 85
      • 9.11.1 Thrustmaster Gaming Peripherals Production Sites and Area Served 85
      • 9.11.2 Gaming Peripherals Production Information 86
      • 9.11.3 Thrustmaster Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 86
    • 9.12 HyperX 88
      • 9.12.1 Company Gaming Peripherals Production Sites and Area Served 88
      • 9.12.2 Gaming Peripherals Production Information 89
      • 9.12.3 HyperX Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 89
    • 9.13 Tt eSPORTS 91
      • 9.13.1 Company Gaming Peripherals Production Sites and Area Served 91
      • 9.13.2 Gaming Peripherals Production Information 92
      • 9.13.3 Tt eSPORTS Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 92
    • 9.14 Cooler Master 94
      • 9.14.1 Company Gaming Peripherals Production Sites and Area Served 94
      • 9.14.2 Gaming Peripherals Production Information 96
      • 9.14.3 Cooler Master Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 96
    • 9.15 ZOWIE 98
      • 9.15.1 Company Gaming Peripherals Production Sites and Area Served 98
      • 9.15.2 Gaming Peripherals Production Information 99
      • 9.15.3 ZOWIE Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 99
    • 9.16 Sharkoon 101
      • 9.16.1 Company Gaming Peripherals Production Sites and Area Served 101
      • 9.16.2 Gaming Peripherals Production Information 102
      • 9.16.3 Sharkoon Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 102
    • 9.17 Trust 104
      • 9.17.1 Company Gaming Peripherals Production Sites and Area Served 104
      • 9.17.2 Gaming Peripherals Production Information 105
      • 9.17.3 Trust Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 107
    • 9.18 Microsoft 108
      • 9.18.1 Company Gaming Peripherals Production Sites and Area Served 108
      • 9.18.2 Gaming Peripherals Production Information 109
      • 9.18.3 Microsoft Gaming Peripherals Revenue (Million USD) and Gross Margin (2014-2019) 110

    10 Gaming Peripherals Manufacturing Cost Analysis 112

    • 10.1 Gaming Peripherals Key Raw Materials Analysis 112
      • 10.1.1 Key Raw Materials Price Trend 113
      • 10.1.2 Key Suppliers of Raw Materials 113
    • 10.2 Proportion of Manufacturing Cost Structure 115
    • 10.3 Manufacturing Process Analysis of Gaming Peripherals 115
    • 10.4 Gaming Peripherals Industrial Chain Analysis 116

    11 Marketing Channel, Distributors and Customers 118

    • 11.1 Marketing Channel 118
    • 11.2 Gaming Peripherals Distributors List 120
    • 11.3 Gaming Peripherals Customers 122

    12 Market Effect Factors Analysis 123

    • 12.1 SWOT Analysis of Gaming Peripherals 123
    • 12.2 Consumer Needs/Customer Preference Change 123
    • 12.3 Economic/Political Environmental Change 124

    13 Gaming Peripherals Market Forecast 125

    • 13.1 Global Gaming Peripherals Revenue Forecast 125
    • 13.2 Global Gaming Peripherals Forecast by Region 125
      • 13.2.1 United States Gaming Peripherals Sales, Revenue Growth Forecast (2019-2025) 127
      • 13.2.2 Europe Gaming Peripherals Sales, Revenue (Million USD) Growth Rate Forecast (2019-2025) 128
      • 13.2.3 China Gaming Peripherals Sales, Revenue Growth Forecast (2019-2025) 129
      • 13.2.4 Japan Gaming Peripherals Sales, Revenue Growth Forecast (2019-2025) 130
      • 13.2.5 Southeast Asia Gaming Peripherals Sales, Revenue Growth Forecast (2019-2025) 131
      • 13.2.6 India Gaming Peripherals Sales, Revenue Growth Forecast (2019-2025) 132
    • 13.3 Global Gaming Peripherals Forecast by Type 132
    • 13.4 Global Gaming Peripherals Forecast by Application 133

    14 Research Findings and Conclusion 135

      15 Methodology and Data Source 136

      • 15.1 Methodology/Research Approach 136
        • 15.1.1 Research Programs/Design 136
        • 15.1.2 Market Size Estimation 137
        • 15.1.3 Market Breakdown and Data Triangulation 138
      • 15.2 Data Source 140
        • 15.2.1 Secondary Sources 140
        • 15.2.2 Primary Sources 140
      • 15.3 Author List 141
      • 15.4 Disclaimer 142

      Summary:
      Get latest Market Research Reports on Gaming Peripherals Sales . Industry analysis & Market Report on Gaming Peripherals Sales is a syndicated market report, published as Global Gaming Peripherals Sales Market Report 2019. It is complete Research Study and Industry Analysis of Gaming Peripherals Sales market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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