Report Detail

Machinery & Equipment Global Gaming Machine Market Professional Survey Report 2019

  • RnM3792206
  • |
  • 30 September, 2019
  • |
  • Global
  • |
  • 105 Pages
  • |
  • QYResearch
  • |
  • Machinery & Equipment

Gaming Machines are casino gambling machines with three or more reels which spin when a button is pushed. Gaming Machines are also known as one-armed bandits because they were originally operated by one lever on the side of the machine as opposed to a button on the front panel, and because of their ability to leave the player in debt and impoverished
First, for industry structure analysis, the Gaming Machine industry is relatively concentrated. These manufacturers ranging from large multinational corporations to small privately owned companies compete in this industry. The top five producers account for about 70% of the revenue market. Regionally, North America is the biggest market Gaming Machines.
Second, North America occupied 41.56% of the consumption market in 2016. It is followed by Europe and Japan, which respectively have around 19.52% and 9.21% of the global total industry. Other countries have a small amount of consumption.

The global Gaming Machine market was valued at xx million US$ in 2018 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Gaming Machine volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Machine market size by analyzing historical data and future prospect.
Regionally, this report categorizes the production, apparent consumption, export and import of Gaming Machine in North America, Europe, China, Japan, Southeast Asia and India.
For each manufacturer covered, this report analyzes their Gaming Machine manufacturing sites, capacity, production, ex-factory price, revenue and market share in global market.

The following manufacturers are covered:
Scientific Games
IGT
Aristocrat Leisure
Novomatic
Konami Gaming
Ainsworth Game Technology
Multimedia Games
Universal Entertainment

Segment by Regions
North America
Europe
China
Japan
Southeast Asia
India

Segment by Type
Reel Gaming Machine
Video Gaming Machine
Multi-denomination Gaming Machine
Other

Segment by Application
New/ expansion
Replacement


Table of Contents

    Executive Summary

      1 Industry Overview of Gaming Machine

      • 1.1 Definition of Gaming Machine
      • 1.2 Gaming Machine Segment by Type
        • 1.2.1 Global Gaming Machine Production Growth Rate Comparison by Types (2014-2025)
        • 1.2.2 Reel Gaming Machine
        • 1.2.3 Video Gaming Machine
        • 1.2.4 Multi-denomination Gaming Machine
        • 1.2.5 Other
      • 1.3 Gaming Machine Segment by Applications
        • 1.3.1 Global Gaming Machine Consumption Comparison by Applications (2014-2025)
        • 1.3.2 New/ expansion
        • 1.3.3 Replacement
      • 1.4 Global Gaming Machine Overall Market
        • 1.4.1 Global Gaming Machine Revenue (2014-2025)
        • 1.4.2 Global Gaming Machine Production (2014-2025)
        • 1.4.3 North America Gaming Machine Status and Prospect (2014-2025)
        • 1.4.4 Europe Gaming Machine Status and Prospect (2014-2025)
        • 1.4.5 China Gaming Machine Status and Prospect (2014-2025)
        • 1.4.6 Japan Gaming Machine Status and Prospect (2014-2025)
        • 1.4.7 Southeast Asia Gaming Machine Status and Prospect (2014-2025)
        • 1.4.8 India Gaming Machine Status and Prospect (2014-2025)

      2 Manufacturing Cost Structure Analysis

      • 2.1 Raw Material and Suppliers
      • 2.2 Manufacturing Cost Structure Analysis of Gaming Machine
      • 2.3 Manufacturing Process Analysis of Gaming Machine
      • 2.4 Industry Chain Structure of Gaming Machine

      3 Development and Manufacturing Plants Analysis of Gaming Machine

      • 3.1 Capacity and Commercial Production Date
      • 3.2 Global Gaming Machine Manufacturing Plants Distribution
      • 3.3 Major Manufacturers Technology Source and Market Position of Gaming Machine
      • 3.4 Recent Development and Expansion Plans

      4 Key Figures of Major Manufacturers

      • 4.1 Gaming Machine Production and Capacity Analysis
      • 4.2 Gaming Machine Revenue Analysis
      • 4.3 Gaming Machine Price Analysis
      • 4.4 Market Concentration Degree

      5 Gaming Machine Regional Market Analysis

      • 5.1 Gaming Machine Production by Regions
        • 5.1.1 Global Gaming Machine Production by Regions
        • 5.1.2 Global Gaming Machine Revenue by Regions
      • 5.2 Gaming Machine Consumption by Regions
      • 5.3 North America Gaming Machine Market Analysis
        • 5.3.1 North America Gaming Machine Production
        • 5.3.2 North America Gaming Machine Revenue
        • 5.3.3 Key Manufacturers in North America
        • 5.3.4 North America Gaming Machine Import and Export
      • 5.4 Europe Gaming Machine Market Analysis
        • 5.4.1 Europe Gaming Machine Production
        • 5.4.2 Europe Gaming Machine Revenue
        • 5.4.3 Key Manufacturers in Europe
        • 5.4.4 Europe Gaming Machine Import and Export
      • 5.5 China Gaming Machine Market Analysis
        • 5.5.1 China Gaming Machine Production
        • 5.5.2 China Gaming Machine Revenue
        • 5.5.3 Key Manufacturers in China
        • 5.5.4 China Gaming Machine Import and Export
      • 5.6 Japan Gaming Machine Market Analysis
        • 5.6.1 Japan Gaming Machine Production
        • 5.6.2 Japan Gaming Machine Revenue
        • 5.6.3 Key Manufacturers in Japan
        • 5.6.4 Japan Gaming Machine Import and Export
      • 5.7 Southeast Asia Gaming Machine Market Analysis
        • 5.7.1 Southeast Asia Gaming Machine Production
        • 5.7.2 Southeast Asia Gaming Machine Revenue
        • 5.7.3 Key Manufacturers in Southeast Asia
        • 5.7.4 Southeast Asia Gaming Machine Import and Export
      • 5.8 India Gaming Machine Market Analysis
        • 5.8.1 India Gaming Machine Production
        • 5.8.2 India Gaming Machine Revenue
        • 5.8.3 Key Manufacturers in India
        • 5.8.4 India Gaming Machine Import and Export

      6 Gaming Machine Segment Market Analysis (by Type)

      • 6.1 Global Gaming Machine Production by Type
      • 6.2 Global Gaming Machine Revenue by Type
      • 6.3 Gaming Machine Price by Type

      7 Gaming Machine Segment Market Analysis (by Application)

      • 7.1 Global Gaming Machine Consumption by Application
      • 7.2 Global Gaming Machine Consumption Market Share by Application (2014-2019)

      8 Gaming Machine Major Manufacturers Analysis

      • 8.1 Scientific Games
        • 8.1.1 Scientific Games Gaming Machine Production Sites and Area Served
        • 8.1.2 Scientific Games Product Introduction, Application and Specification
        • 8.1.3 Scientific Games Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.1.4 Main Business and Markets Served
      • 8.2 IGT
        • 8.2.1 IGT Gaming Machine Production Sites and Area Served
        • 8.2.2 IGT Product Introduction, Application and Specification
        • 8.2.3 IGT Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.2.4 Main Business and Markets Served
      • 8.3 Aristocrat Leisure
        • 8.3.1 Aristocrat Leisure Gaming Machine Production Sites and Area Served
        • 8.3.2 Aristocrat Leisure Product Introduction, Application and Specification
        • 8.3.3 Aristocrat Leisure Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.3.4 Main Business and Markets Served
      • 8.4 Novomatic
        • 8.4.1 Novomatic Gaming Machine Production Sites and Area Served
        • 8.4.2 Novomatic Product Introduction, Application and Specification
        • 8.4.3 Novomatic Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.4.4 Main Business and Markets Served
      • 8.5 Konami Gaming
        • 8.5.1 Konami Gaming Gaming Machine Production Sites and Area Served
        • 8.5.2 Konami Gaming Product Introduction, Application and Specification
        • 8.5.3 Konami Gaming Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.5.4 Main Business and Markets Served
      • 8.6 Ainsworth Game Technology
        • 8.6.1 Ainsworth Game Technology Gaming Machine Production Sites and Area Served
        • 8.6.2 Ainsworth Game Technology Product Introduction, Application and Specification
        • 8.6.3 Ainsworth Game Technology Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.6.4 Main Business and Markets Served
      • 8.7 Multimedia Games
        • 8.7.1 Multimedia Games Gaming Machine Production Sites and Area Served
        • 8.7.2 Multimedia Games Product Introduction, Application and Specification
        • 8.7.3 Multimedia Games Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.7.4 Main Business and Markets Served
      • 8.8 Universal Entertainment
        • 8.8.1 Universal Entertainment Gaming Machine Production Sites and Area Served
        • 8.8.2 Universal Entertainment Product Introduction, Application and Specification
        • 8.8.3 Universal Entertainment Gaming Machine Production, Revenue, Ex-factory Price and Gross Margin (2014-2019)
        • 8.8.4 Main Business and Markets Served

      9 Development Trend of Analysis of Gaming Machine Market

      • 9.1 Global Gaming Machine Market Trend Analysis
        • 9.1.1 Global Gaming Machine Market Size (Volume and Value) Forecast 2019-2025
      • 9.2 Gaming Machine Regional Market Trend
        • 9.2.1 North America Gaming Machine Forecast 2019-2025
        • 9.2.2 Europe Gaming Machine Forecast 2019-2025
        • 9.2.3 China Gaming Machine Forecast 2019-2025
        • 9.2.4 Japan Gaming Machine Forecast 2019-2025
        • 9.2.5 Southeast Asia Gaming Machine Forecast 2019-2025
        • 9.2.6 India Gaming Machine Forecast 2019-2025
      • 9.3 Gaming Machine Market Trend (Product Type)
      • 9.4 Gaming Machine Market Trend (Application)
      • 10.1 Marketing Channel
        • 10.1.1 Direct Marketing
        • 10.1.2 Indirect Marketing
      • 10.3 Gaming Machine Customers

      11 Market Dynamics

      • 11.1 Market Trends
      • 11.2 Opportunities
      • 11.3 Market Drivers
      • 11.4 Challenges
      • 11.5 Influence Factors

      12 Conclusion

        13 Appendix

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Gaming Machine. Industry analysis & Market Report on Gaming Machine is a syndicated market report, published as Global Gaming Machine Market Professional Survey Report 2019. It is complete Research Study and Industry Analysis of Gaming Machine market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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