Report Detail

Consumer Goods Global Gaming Headsets and Gaming Headphones Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

  • RnM4528578
  • |
  • 13 April, 2023
  • |
  • Global
  • |
  • 122 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Consumer Goods

The gaming headset and gaming headphone, generally designed and used purely for gaming.
According to our (Global Info Research) latest study, the global Gaming Headsets and Gaming Headphones market size was valued at USD 1883.4 million in 2022 and is forecast to a readjusted size of USD 2965.3 million by 2029 with a CAGR of 6.7% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The industry's leading producers are Turtle Beach, Sennheiser and Sony, with revenue ratios of 18.98%, 10.14% and 7.96%, respectively, in 2019.
This report is a detailed and comprehensive analysis for global Gaming Headsets and Gaming Headphones market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Gaming Headsets and Gaming Headphones market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gaming Headsets and Gaming Headphones market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gaming Headsets and Gaming Headphones market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Gaming Headsets and Gaming Headphones market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gaming Headsets and Gaming Headphones
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gaming Headsets and Gaming Headphones market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turtle Beach, Sennheiser, Sony, Logitech and Hyperx (Kingston), etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Gaming Headsets and Gaming Headphones market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Gaming Headsets
Gaming Headphones
Market segment by Application
Personal Use
Commercial Use
Major players covered
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gaming Headsets and Gaming Headphones product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gaming Headsets and Gaming Headphones, with price, sales, revenue and global market share of Gaming Headsets and Gaming Headphones from 2018 to 2023.
Chapter 3, the Gaming Headsets and Gaming Headphones competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Headsets and Gaming Headphones breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Gaming Headsets and Gaming Headphones market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Headsets and Gaming Headphones.
Chapter 14 and 15, to describe Gaming Headsets and Gaming Headphones sales channel, distributors, customers, research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Gaming Headsets and Gaming Headphones
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Market Analysis by Type
    • 1.3.1 Overview: Global Gaming Headsets and Gaming Headphones Consumption Value by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Gaming Headsets
    • 1.3.3 Gaming Headphones
  • 1.4 Market Analysis by Application
    • 1.4.1 Overview: Global Gaming Headsets and Gaming Headphones Consumption Value by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Personal Use
    • 1.4.3 Commercial Use
  • 1.5 Global Gaming Headsets and Gaming Headphones Market Size & Forecast
    • 1.5.1 Global Gaming Headsets and Gaming Headphones Consumption Value (2018 & 2022 & 2029)
    • 1.5.2 Global Gaming Headsets and Gaming Headphones Sales Quantity (2018-2029)
    • 1.5.3 Global Gaming Headsets and Gaming Headphones Average Price (2018-2029)

2 Manufacturers Profiles

  • 2.1 Turtle Beach
    • 2.1.1 Turtle Beach Details
    • 2.1.2 Turtle Beach Major Business
    • 2.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Product and Services
    • 2.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Turtle Beach Recent Developments/Updates
  • 2.2 Sennheiser
    • 2.2.1 Sennheiser Details
    • 2.2.2 Sennheiser Major Business
    • 2.2.3 Sennheiser Gaming Headsets and Gaming Headphones Product and Services
    • 2.2.4 Sennheiser Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Sennheiser Recent Developments/Updates
  • 2.3 Sony
    • 2.3.1 Sony Details
    • 2.3.2 Sony Major Business
    • 2.3.3 Sony Gaming Headsets and Gaming Headphones Product and Services
    • 2.3.4 Sony Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Sony Recent Developments/Updates
  • 2.4 Logitech
    • 2.4.1 Logitech Details
    • 2.4.2 Logitech Major Business
    • 2.4.3 Logitech Gaming Headsets and Gaming Headphones Product and Services
    • 2.4.4 Logitech Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Logitech Recent Developments/Updates
  • 2.5 Hyperx (Kingston)
    • 2.5.1 Hyperx (Kingston) Details
    • 2.5.2 Hyperx (Kingston) Major Business
    • 2.5.3 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Product and Services
    • 2.5.4 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Hyperx (Kingston) Recent Developments/Updates
  • 2.6 Somic
    • 2.6.1 Somic Details
    • 2.6.2 Somic Major Business
    • 2.6.3 Somic Gaming Headsets and Gaming Headphones Product and Services
    • 2.6.4 Somic Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Somic Recent Developments/Updates
  • 2.7 Razer
    • 2.7.1 Razer Details
    • 2.7.2 Razer Major Business
    • 2.7.3 Razer Gaming Headsets and Gaming Headphones Product and Services
    • 2.7.4 Razer Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Razer Recent Developments/Updates
  • 2.8 Corsair
    • 2.8.1 Corsair Details
    • 2.8.2 Corsair Major Business
    • 2.8.3 Corsair Gaming Headsets and Gaming Headphones Product and Services
    • 2.8.4 Corsair Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Corsair Recent Developments/Updates
  • 2.9 SteelSeries
    • 2.9.1 SteelSeries Details
    • 2.9.2 SteelSeries Major Business
    • 2.9.3 SteelSeries Gaming Headsets and Gaming Headphones Product and Services
    • 2.9.4 SteelSeries Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 SteelSeries Recent Developments/Updates
  • 2.10 Plantronics
    • 2.10.1 Plantronics Details
    • 2.10.2 Plantronics Major Business
    • 2.10.3 Plantronics Gaming Headsets and Gaming Headphones Product and Services
    • 2.10.4 Plantronics Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 Plantronics Recent Developments/Updates
  • 2.11 Audio-Technica
    • 2.11.1 Audio-Technica Details
    • 2.11.2 Audio-Technica Major Business
    • 2.11.3 Audio-Technica Gaming Headsets and Gaming Headphones Product and Services
    • 2.11.4 Audio-Technica Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Audio-Technica Recent Developments/Updates
  • 2.12 Kotion Electronic
    • 2.12.1 Kotion Electronic Details
    • 2.12.2 Kotion Electronic Major Business
    • 2.12.3 Kotion Electronic Gaming Headsets and Gaming Headphones Product and Services
    • 2.12.4 Kotion Electronic Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Kotion Electronic Recent Developments/Updates
  • 2.13 Trust International
    • 2.13.1 Trust International Details
    • 2.13.2 Trust International Major Business
    • 2.13.3 Trust International Gaming Headsets and Gaming Headphones Product and Services
    • 2.13.4 Trust International Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 Trust International Recent Developments/Updates
  • 2.14 Creative Technology
    • 2.14.1 Creative Technology Details
    • 2.14.2 Creative Technology Major Business
    • 2.14.3 Creative Technology Gaming Headsets and Gaming Headphones Product and Services
    • 2.14.4 Creative Technology Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Creative Technology Recent Developments/Updates
  • 2.15 Thrustmaster
    • 2.15.1 Thrustmaster Details
    • 2.15.2 Thrustmaster Major Business
    • 2.15.3 Thrustmaster Gaming Headsets and Gaming Headphones Product and Services
    • 2.15.4 Thrustmaster Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Thrustmaster Recent Developments/Updates
  • 2.16 Big Ben
    • 2.16.1 Big Ben Details
    • 2.16.2 Big Ben Major Business
    • 2.16.3 Big Ben Gaming Headsets and Gaming Headphones Product and Services
    • 2.16.4 Big Ben Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Big Ben Recent Developments/Updates
  • 2.17 PDP-Pelican
    • 2.17.1 PDP-Pelican Details
    • 2.17.2 PDP-Pelican Major Business
    • 2.17.3 PDP-Pelican Gaming Headsets and Gaming Headphones Product and Services
    • 2.17.4 PDP-Pelican Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 PDP-Pelican Recent Developments/Updates
  • 2.18 Mad Catz
    • 2.18.1 Mad Catz Details
    • 2.18.2 Mad Catz Major Business
    • 2.18.3 Mad Catz Gaming Headsets and Gaming Headphones Product and Services
    • 2.18.4 Mad Catz Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 Mad Catz Recent Developments/Updates
  • 2.19 Cooler Master
    • 2.19.1 Cooler Master Details
    • 2.19.2 Cooler Master Major Business
    • 2.19.3 Cooler Master Gaming Headsets and Gaming Headphones Product and Services
    • 2.19.4 Cooler Master Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Cooler Master Recent Developments/Updates
  • 2.20 KYE System Corp (Genius)
    • 2.20.1 KYE System Corp (Genius) Details
    • 2.20.2 KYE System Corp (Genius) Major Business
    • 2.20.3 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Product and Services
    • 2.20.4 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
    • 2.20.5 KYE System Corp (Genius) Recent Developments/Updates

3 Competitive Environment: Gaming Headsets and Gaming Headphones by Manufacturer

  • 3.1 Global Gaming Headsets and Gaming Headphones Sales Quantity by Manufacturer (2018-2023)
  • 3.2 Global Gaming Headsets and Gaming Headphones Revenue by Manufacturer (2018-2023)
  • 3.3 Global Gaming Headsets and Gaming Headphones Average Price by Manufacturer (2018-2023)
  • 3.4 Market Share Analysis (2022)
    • 3.4.1 Producer Shipments of Gaming Headsets and Gaming Headphones by Manufacturer Revenue ($MM) and Market Share (%): 2022
    • 3.4.2 Top 3 Gaming Headsets and Gaming Headphones Manufacturer Market Share in 2022
    • 3.4.2 Top 6 Gaming Headsets and Gaming Headphones Manufacturer Market Share in 2022
  • 3.5 Gaming Headsets and Gaming Headphones Market: Overall Company Footprint Analysis
    • 3.5.1 Gaming Headsets and Gaming Headphones Market: Region Footprint
    • 3.5.2 Gaming Headsets and Gaming Headphones Market: Company Product Type Footprint
    • 3.5.3 Gaming Headsets and Gaming Headphones Market: Company Product Application Footprint
  • 3.6 New Market Entrants and Barriers to Market Entry
  • 3.7 Mergers, Acquisition, Agreements, and Collaborations

4 Consumption Analysis by Region

  • 4.1 Global Gaming Headsets and Gaming Headphones Market Size by Region
    • 4.1.1 Global Gaming Headsets and Gaming Headphones Sales Quantity by Region (2018-2029)
    • 4.1.2 Global Gaming Headsets and Gaming Headphones Consumption Value by Region (2018-2029)
    • 4.1.3 Global Gaming Headsets and Gaming Headphones Average Price by Region (2018-2029)
  • 4.2 North America Gaming Headsets and Gaming Headphones Consumption Value (2018-2029)
  • 4.3 Europe Gaming Headsets and Gaming Headphones Consumption Value (2018-2029)
  • 4.4 Asia-Pacific Gaming Headsets and Gaming Headphones Consumption Value (2018-2029)
  • 4.5 South America Gaming Headsets and Gaming Headphones Consumption Value (2018-2029)
  • 4.6 Middle East and Africa Gaming Headsets and Gaming Headphones Consumption Value (2018-2029)

5 Market Segment by Type

  • 5.1 Global Gaming Headsets and Gaming Headphones Sales Quantity by Type (2018-2029)
  • 5.2 Global Gaming Headsets and Gaming Headphones Consumption Value by Type (2018-2029)
  • 5.3 Global Gaming Headsets and Gaming Headphones Average Price by Type (2018-2029)

6 Market Segment by Application

  • 6.1 Global Gaming Headsets and Gaming Headphones Sales Quantity by Application (2018-2029)
  • 6.2 Global Gaming Headsets and Gaming Headphones Consumption Value by Application (2018-2029)
  • 6.3 Global Gaming Headsets and Gaming Headphones Average Price by Application (2018-2029)

7 North America

  • 7.1 North America Gaming Headsets and Gaming Headphones Sales Quantity by Type (2018-2029)
  • 7.2 North America Gaming Headsets and Gaming Headphones Sales Quantity by Application (2018-2029)
  • 7.3 North America Gaming Headsets and Gaming Headphones Market Size by Country
    • 7.3.1 North America Gaming Headsets and Gaming Headphones Sales Quantity by Country (2018-2029)
    • 7.3.2 North America Gaming Headsets and Gaming Headphones Consumption Value by Country (2018-2029)
    • 7.3.3 United States Market Size and Forecast (2018-2029)
    • 7.3.4 Canada Market Size and Forecast (2018-2029)
    • 7.3.5 Mexico Market Size and Forecast (2018-2029)

8 Europe

  • 8.1 Europe Gaming Headsets and Gaming Headphones Sales Quantity by Type (2018-2029)
  • 8.2 Europe Gaming Headsets and Gaming Headphones Sales Quantity by Application (2018-2029)
  • 8.3 Europe Gaming Headsets and Gaming Headphones Market Size by Country
    • 8.3.1 Europe Gaming Headsets and Gaming Headphones Sales Quantity by Country (2018-2029)
    • 8.3.2 Europe Gaming Headsets and Gaming Headphones Consumption Value by Country (2018-2029)
    • 8.3.3 Germany Market Size and Forecast (2018-2029)
    • 8.3.4 France Market Size and Forecast (2018-2029)
    • 8.3.5 United Kingdom Market Size and Forecast (2018-2029)
    • 8.3.6 Russia Market Size and Forecast (2018-2029)
    • 8.3.7 Italy Market Size and Forecast (2018-2029)

9 Asia-Pacific

  • 9.1 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Quantity by Type (2018-2029)
  • 9.2 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Quantity by Application (2018-2029)
  • 9.3 Asia-Pacific Gaming Headsets and Gaming Headphones Market Size by Region
    • 9.3.1 Asia-Pacific Gaming Headsets and Gaming Headphones Sales Quantity by Region (2018-2029)
    • 9.3.2 Asia-Pacific Gaming Headsets and Gaming Headphones Consumption Value by Region (2018-2029)
    • 9.3.3 China Market Size and Forecast (2018-2029)
    • 9.3.4 Japan Market Size and Forecast (2018-2029)
    • 9.3.5 Korea Market Size and Forecast (2018-2029)
    • 9.3.6 India Market Size and Forecast (2018-2029)
    • 9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
    • 9.3.8 Australia Market Size and Forecast (2018-2029)

10 South America

  • 10.1 South America Gaming Headsets and Gaming Headphones Sales Quantity by Type (2018-2029)
  • 10.2 South America Gaming Headsets and Gaming Headphones Sales Quantity by Application (2018-2029)
  • 10.3 South America Gaming Headsets and Gaming Headphones Market Size by Country
    • 10.3.1 South America Gaming Headsets and Gaming Headphones Sales Quantity by Country (2018-2029)
    • 10.3.2 South America Gaming Headsets and Gaming Headphones Consumption Value by Country (2018-2029)
    • 10.3.3 Brazil Market Size and Forecast (2018-2029)
    • 10.3.4 Argentina Market Size and Forecast (2018-2029)

11 Middle East & Africa

  • 11.1 Middle East & Africa Gaming Headsets and Gaming Headphones Sales Quantity by Type (2018-2029)
  • 11.2 Middle East & Africa Gaming Headsets and Gaming Headphones Sales Quantity by Application (2018-2029)
  • 11.3 Middle East & Africa Gaming Headsets and Gaming Headphones Market Size by Country
    • 11.3.1 Middle East & Africa Gaming Headsets and Gaming Headphones Sales Quantity by Country (2018-2029)
    • 11.3.2 Middle East & Africa Gaming Headsets and Gaming Headphones Consumption Value by Country (2018-2029)
    • 11.3.3 Turkey Market Size and Forecast (2018-2029)
    • 11.3.4 Egypt Market Size and Forecast (2018-2029)
    • 11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
    • 11.3.6 South Africa Market Size and Forecast (2018-2029)

12 Market Dynamics

  • 12.1 Gaming Headsets and Gaming Headphones Market Drivers
  • 12.2 Gaming Headsets and Gaming Headphones Market Restraints
  • 12.3 Gaming Headsets and Gaming Headphones Trends Analysis
  • 12.4 Porters Five Forces Analysis
    • 12.4.1 Threat of New Entrants
    • 12.4.2 Bargaining Power of Suppliers
    • 12.4.3 Bargaining Power of Buyers
    • 12.4.4 Threat of Substitutes
    • 12.4.5 Competitive Rivalry
  • 12.5 Influence of COVID-19 and Russia-Ukraine War
    • 12.5.1 Influence of COVID-19
    • 12.5.2 Influence of Russia-Ukraine War

13 Raw Material and Industry Chain

  • 13.1 Raw Material of Gaming Headsets and Gaming Headphones and Key Manufacturers
  • 13.2 Manufacturing Costs Percentage of Gaming Headsets and Gaming Headphones
  • 13.3 Gaming Headsets and Gaming Headphones Production Process
  • 13.4 Gaming Headsets and Gaming Headphones Industrial Chain

14 Shipments by Distribution Channel

  • 14.1 Sales Channel
    • 14.1.1 Direct to End-User
    • 14.1.2 Distributors
  • 14.2 Gaming Headsets and Gaming Headphones Typical Distributors
  • 14.3 Gaming Headsets and Gaming Headphones Typical Customers

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Methodology
    • 16.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Gaming Headsets and Gaming Headphones. Industry analysis & Market Report on Gaming Headsets and Gaming Headphones is a syndicated market report, published as Global Gaming Headsets and Gaming Headphones Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Gaming Headsets and Gaming Headphones market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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