Report Detail

Consumer Goods Global Gaming Headsets and Gaming Headphones Market Insights and Forecast to 2027

  • RnM4287559
  • |
  • 21 June, 2021
  • |
  • Global
  • |
  • 150 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Gaming Headsets and Gaming Headphones market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Headsets and Gaming Headphones market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2016-2027.

Segment by Type
Gaming Headsets
Gaming Headphones

Segment by Application
Personal Use
Commercial Use

By Company
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (Kingston)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)

By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia


1 Study Coverage

  • 1.1 Gaming Headsets and Gaming Headphones Product Introduction
  • 1.2 Market by Type
    • 1.2.1 Global Gaming Headsets and Gaming Headphones Market Size Growth Rate by Type
    • 1.4.2 Gaming Headsets
    • 1.4.3 Gaming Headphones
  • 1.3 Market by Application
    • 1.3.1 Global Gaming Headsets and Gaming Headphones Market Size Growth Rate by Application
    • 1.3.2 Personal Use
    • 1.3.3 Commercial Use
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Executive Summary

  • 2.1 Global Gaming Headsets and Gaming Headphones Sales Estimates and Forecasts 2016-2027
  • 2.2 Global Gaming Headsets and Gaming Headphones Revenue Estimates and Forecasts 2016-2027
  • 2.3 Global Gaming Headsets and Gaming Headphones Revenue by Region: 2016 VS 2021 VS 2027
  • 2.4 Global Top Gaming Headsets and Gaming Headphones Regions by Sales
    • 2.4.1 Global Top Gaming Headsets and Gaming Headphones Regions by Sales (2016-2021)
    • 2.4.2 Global Top Gaming Headsets and Gaming Headphones Regions by Sales (2022-2027)
  • 2.5 Global Top Gaming Headsets and Gaming Headphones Regions by Revenue
    • 2.5.1 Global Top Gaming Headsets and Gaming Headphones Regions by Revenue (2016-2021)
    • 2.5.2 Global Top Gaming Headsets and Gaming Headphones Regions by Revenue (2022-2027)
  • 2.6 North America
  • 2.7 Europe
  • 2.8 Asia-Pacific
  • 2.9 Latin America
  • 2.10 Middle East & Africa

3 Competition by Manufacturers

  • 3.1 Global Gaming Headsets and Gaming Headphones Sales by Manufacturers
    • 3.1.1 Global Top Gaming Headsets and Gaming Headphones Manufacturers by Sales (2016-2021)
    • 3.1.2 Global Top Gaming Headsets and Gaming Headphones Manufacturers Market Share by Sales (2016-2021)
    • 3.1.3 Global Top 10 and Top 5 Companies by Gaming Headsets and Gaming Headphones Sales in 2020
  • 3.2 Global Gaming Headsets and Gaming Headphones Revenue by Manufacturers
    • 3.2.1 Global Top Gaming Headsets and Gaming Headphones Manufacturers by Revenue (2016-2021)
    • 3.2.2 Global Top Gaming Headsets and Gaming Headphones Manufacturers Market Share by Revenue (2016-2021)
    • 3.2.3 Global Top 10 and Top 5 Companies by Gaming Headsets and Gaming Headphones Revenue in 2020
  • 3.3 Global Gaming Headsets and Gaming Headphones Sales Price by Manufacturers
  • 3.4 Analysis of Competitive Landscape
    • 3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Gaming Headsets and Gaming Headphones Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 3.4.3 Global Gaming Headsets and Gaming Headphones Manufacturers Geographical Distribution
  • 3.5 Mergers & Acquisitions, Expansion Plans

4 Market Size by Type

  • 4.1 Global Gaming Headsets and Gaming Headphones Sales by Type
    • 4.1.1 Global Gaming Headsets and Gaming Headphones Historical Sales by Type (2016-2021)
    • 4.1.2 Global Gaming Headsets and Gaming Headphones Forecasted Sales by Type (2022-2027)
    • 4.1.3 Global Gaming Headsets and Gaming Headphones Sales Market Share by Type (2016-2027)
  • 4.2 Global Gaming Headsets and Gaming Headphones Revenue by Type
    • 4.2.1 Global Gaming Headsets and Gaming Headphones Historical Revenue by Type (2016-2021)
    • 4.2.2 Global Gaming Headsets and Gaming Headphones Forecasted Revenue by Type (2022-2027)
    • 4.2.3 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Type (2016-2027)
  • 4.3 Global Gaming Headsets and Gaming Headphones Price by Type
    • 4.3.1 Global Gaming Headsets and Gaming Headphones Price by Type (2016-2021)
    • 4.3.2 Global Gaming Headsets and Gaming Headphones Price Forecast by Type (2022-2027)

5 Market Size by Application

  • 5.1 Global Gaming Headsets and Gaming Headphones Sales by Application
    • 5.1.1 Global Gaming Headsets and Gaming Headphones Historical Sales by Application (2016-2021)
    • 5.1.2 Global Gaming Headsets and Gaming Headphones Forecasted Sales by Application (2022-2027)
    • 5.1.3 Global Gaming Headsets and Gaming Headphones Sales Market Share by Application (2016-2027)
  • 5.2 Global Gaming Headsets and Gaming Headphones Revenue by Application
    • 5.2.1 Global Gaming Headsets and Gaming Headphones Historical Revenue by Application (2016-2021)
    • 5.2.2 Global Gaming Headsets and Gaming Headphones Forecasted Revenue by Application (2022-2027)
    • 5.2.3 Global Gaming Headsets and Gaming Headphones Revenue Market Share by Application (2016-2027)
  • 5.3 Global Gaming Headsets and Gaming Headphones Price by Application
    • 5.3.1 Global Gaming Headsets and Gaming Headphones Price by Application (2016-2021)
    • 5.3.2 Global Gaming Headsets and Gaming Headphones Price Forecast by Application (2022-2027)

6 North America

  • 6.1 North America Gaming Headsets and Gaming Headphones Market Size by Type
    • 6.1.1 North America Gaming Headsets and Gaming Headphones Sales by Type (2016-2027)
    • 6.1.2 North America Gaming Headsets and Gaming Headphones Revenue by Type (2016-2027)
  • 6.2 North America Gaming Headsets and Gaming Headphones Market Size by Application
    • 6.2.1 North America Gaming Headsets and Gaming Headphones Sales by Application (2016-2027)
    • 6.2.2 North America Gaming Headsets and Gaming Headphones Revenue by Application (2016-2027)
  • 6.3 North America Gaming Headsets and Gaming Headphones Market Size by Country
    • 6.3.1 North America Gaming Headsets and Gaming Headphones Sales by Country (2016-2027)
    • 6.3.2 North America Gaming Headsets and Gaming Headphones Revenue by Country (2016-2027)
    • 6.3.3 U.S.
    • 6.3.4 Canada

7 Europe

  • 7.1 Europe Gaming Headsets and Gaming Headphones Market Size by Type
    • 7.1.1 Europe Gaming Headsets and Gaming Headphones Sales by Type (2017-2027)
    • 7.1.2 Europe Gaming Headsets and Gaming Headphones Revenue by Type (2017-2027)
  • 7.2 Europe Gaming Headsets and Gaming Headphones Market Size by Application
    • 7.2.1 Europe Gaming Headsets and Gaming Headphones Sales by Application (2017-2027)
    • 7.2.2 Europe Gaming Headsets and Gaming Headphones Revenue by Application (2017-2027)
  • 7.3 Europe Gaming Headsets and Gaming Headphones Market Size by Country
    • 7.3.1 Europe Gaming Headsets and Gaming Headphones Sales by Country (2017-2027)
    • 7.3.2 Europe Gaming Headsets and Gaming Headphones Revenue by Country (2017-2027)
    • 7.3.3 Germany
    • 7.3.4 France
    • 7.3.5 U.K.
    • 7.3.6 Italy
    • 7.3.7 Russia

8 Asia Pacific

  • 8.1 Asia Pacific Gaming Headsets and Gaming Headphones Market Size by Type
    • 8.1.1 Asia Pacific Gaming Headsets and Gaming Headphones Sales by Type (2018-2027)
    • 8.1.2 Asia Pacific Gaming Headsets and Gaming Headphones Revenue by Type (2018-2027)
  • 8.2 Asia Pacific Gaming Headsets and Gaming Headphones Market Size by Application
    • 8.2.1 Asia Pacific Gaming Headsets and Gaming Headphones Sales by Application (2018-2027)
    • 8.2.2 Asia Pacific Gaming Headsets and Gaming Headphones Revenue by Application (2018-2027)
  • 8.3 Asia Pacific Gaming Headsets and Gaming Headphones Market Size by Region
    • 8.3.1 Asia Pacific Gaming Headsets and Gaming Headphones Sales by Region (2018-2027)
    • 8.3.2 Asia Pacific Gaming Headsets and Gaming Headphones Revenue by Region (2018-2027)
    • 8.3.3 China
    • 8.3.4 Japan
    • 8.3.5 South Korea
    • 8.3.6 India
    • 8.3.7 Australia
    • 8.3.8 Taiwan
    • 8.3.9 Indonesia
    • 8.3.10 Thailand
    • 8.3.11 Malaysia
    • 8.3.12 Philippines

9 Latin America

  • 9.1 Latin America Gaming Headsets and Gaming Headphones Market Size by Type
    • 9.1.1 Latin America Gaming Headsets and Gaming Headphones Sales by Type (2019-2027)
    • 9.1.2 Latin America Gaming Headsets and Gaming Headphones Revenue by Type (2019-2027)
  • 9.2 Latin America Gaming Headsets and Gaming Headphones Market Size by Application
    • 9.2.1 Latin America Gaming Headsets and Gaming Headphones Sales by Application (2019-2027)
    • 9.2.2 Latin America Gaming Headsets and Gaming Headphones Revenue by Application (2019-2027)
  • 9.3 Latin America Gaming Headsets and Gaming Headphones Market Size by Country
    • 9.3.1 Latin America Gaming Headsets and Gaming Headphones Sales by Country (2019-2027)
    • 9.3.2 Latin America Gaming Headsets and Gaming Headphones Revenue by Country (2019-2027)
    • 9.3.3 Mexico
    • 9.3.4 Brazil
    • 9.3.5 Argentina

6 Middle East and Africa

  • 6.1 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size by Type
    • 6.1.1 Middle East and Africa Gaming Headsets and Gaming Headphones Sales by Type (2016-2027)
    • 6.1.2 Middle East and Africa Gaming Headsets and Gaming Headphones Revenue by Type (2016-2027)
  • 6.2 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size by Application
    • 6.2.1 Middle East and Africa Gaming Headsets and Gaming Headphones Sales by Application (2016-2027)
    • 6.2.2 Middle East and Africa Gaming Headsets and Gaming Headphones Revenue by Application (2016-2027)
  • 6.3 Middle East and Africa Gaming Headsets and Gaming Headphones Market Size by Country
    • 6.3.1 Middle East and Africa Gaming Headsets and Gaming Headphones Sales by Country (2016-2027)
    • 6.3.2 Middle East and Africa Gaming Headsets and Gaming Headphones Revenue by Country (2016-2027)
    • 6.3.3 Turkey
    • 6.3.4 Saudi Arabia
    • 6.3.5 UAE

11 Company Profiles

  • 11.1 Turtle Beach
    • 11.1.1 Turtle Beach Corporation Information
    • 11.1.2 Turtle Beach Overview
    • 11.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Product Description
    • 11.1.5 Turtle Beach Related Developments
  • 11.2 Sennheiser
    • 11.2.1 Sennheiser Corporation Information
    • 11.2.2 Sennheiser Overview
    • 11.2.3 Sennheiser Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.2.4 Sennheiser Gaming Headsets and Gaming Headphones Product Description
    • 11.2.5 Sennheiser Related Developments
  • 11.3 Sony
    • 11.3.1 Sony Corporation Information
    • 11.3.2 Sony Overview
    • 11.3.3 Sony Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.3.4 Sony Gaming Headsets and Gaming Headphones Product Description
    • 11.3.5 Sony Related Developments
  • 11.4 Logitech
    • 11.4.1 Logitech Corporation Information
    • 11.4.2 Logitech Overview
    • 11.4.3 Logitech Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.4.4 Logitech Gaming Headsets and Gaming Headphones Product Description
    • 11.4.5 Logitech Related Developments
  • 11.5 Hyperx (Kingston)
    • 11.5.1 Hyperx (Kingston) Corporation Information
    • 11.5.2 Hyperx (Kingston) Overview
    • 11.5.3 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.5.4 Hyperx (Kingston) Gaming Headsets and Gaming Headphones Product Description
    • 11.5.5 Hyperx (Kingston) Related Developments
  • 11.6 Somic
    • 11.6.1 Somic Corporation Information
    • 11.6.2 Somic Overview
    • 11.6.3 Somic Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.6.4 Somic Gaming Headsets and Gaming Headphones Product Description
    • 11.6.5 Somic Related Developments
  • 11.7 Razer
    • 11.7.1 Razer Corporation Information
    • 11.7.2 Razer Overview
    • 11.7.3 Razer Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.7.4 Razer Gaming Headsets and Gaming Headphones Product Description
    • 11.7.5 Razer Related Developments
  • 11.8 Corsair
    • 11.8.1 Corsair Corporation Information
    • 11.8.2 Corsair Overview
    • 11.8.3 Corsair Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.8.4 Corsair Gaming Headsets and Gaming Headphones Product Description
    • 11.8.5 Corsair Related Developments
  • 11.9 SteelSeries
    • 11.9.1 SteelSeries Corporation Information
    • 11.9.2 SteelSeries Overview
    • 11.9.3 SteelSeries Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.9.4 SteelSeries Gaming Headsets and Gaming Headphones Product Description
    • 11.9.5 SteelSeries Related Developments
  • 11.10 Plantronics
    • 11.10.1 Plantronics Corporation Information
    • 11.10.2 Plantronics Overview
    • 11.10.3 Plantronics Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.10.4 Plantronics Gaming Headsets and Gaming Headphones Product Description
    • 11.10.5 Plantronics Related Developments
  • 11.1 Turtle Beach
    • 11.1.1 Turtle Beach Corporation Information
    • 11.1.2 Turtle Beach Overview
    • 11.1.3 Turtle Beach Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.1.4 Turtle Beach Gaming Headsets and Gaming Headphones Product Description
    • 11.1.5 Turtle Beach Related Developments
  • 11.12 Kotion Electronic
    • 11.12.1 Kotion Electronic Corporation Information
    • 11.12.2 Kotion Electronic Overview
    • 11.12.3 Kotion Electronic Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.12.4 Kotion Electronic Product Description
    • 11.12.5 Kotion Electronic Related Developments
  • 11.13 Trust International
    • 11.13.1 Trust International Corporation Information
    • 11.13.2 Trust International Overview
    • 11.13.3 Trust International Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.13.4 Trust International Product Description
    • 11.13.5 Trust International Related Developments
  • 11.14 Creative Technology
    • 11.14.1 Creative Technology Corporation Information
    • 11.14.2 Creative Technology Overview
    • 11.14.3 Creative Technology Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.14.4 Creative Technology Product Description
    • 11.14.5 Creative Technology Related Developments
  • 11.15 Thrustmaster
    • 11.15.1 Thrustmaster Corporation Information
    • 11.15.2 Thrustmaster Overview
    • 11.15.3 Thrustmaster Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.15.4 Thrustmaster Product Description
    • 11.15.5 Thrustmaster Related Developments
  • 11.16 Big Ben
    • 11.16.1 Big Ben Corporation Information
    • 11.16.2 Big Ben Overview
    • 11.16.3 Big Ben Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.16.4 Big Ben Product Description
    • 11.16.5 Big Ben Related Developments
  • 11.17 PDP-Pelican
    • 11.17.1 PDP-Pelican Corporation Information
    • 11.17.2 PDP-Pelican Overview
    • 11.17.3 PDP-Pelican Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.17.4 PDP-Pelican Product Description
    • 11.17.5 PDP-Pelican Related Developments
  • 11.18 Mad Catz
    • 11.18.1 Mad Catz Corporation Information
    • 11.18.2 Mad Catz Overview
    • 11.18.3 Mad Catz Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.18.4 Mad Catz Product Description
    • 11.18.5 Mad Catz Related Developments
  • 11.19 Cooler Master
    • 11.19.1 Cooler Master Corporation Information
    • 11.19.2 Cooler Master Overview
    • 11.19.3 Cooler Master Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.19.4 Cooler Master Product Description
    • 11.19.5 Cooler Master Related Developments
  • 11.20 KYE System Corp (Genius)
    • 11.20.1 KYE System Corp (Genius) Corporation Information
    • 11.20.2 KYE System Corp (Genius) Overview
    • 11.20.3 KYE System Corp (Genius) Gaming Headsets and Gaming Headphones Sales, Price, Revenue and Gross Margin (2016-2021)
    • 11.20.4 KYE System Corp (Genius) Product Description
    • 11.20.5 KYE System Corp (Genius) Related Developments

12 Value Chain and Sales Channels Analysis

  • 12.1 Gaming Headsets and Gaming Headphones Value Chain Analysis
  • 12.2 Gaming Headsets and Gaming Headphones Key Raw Materials
    • 12.2.1 Key Raw Materials
    • 12.2.2 Raw Materials Key Suppliers
  • 12.3 Gaming Headsets and Gaming Headphones Production Mode & Process
  • 12.4 Gaming Headsets and Gaming Headphones Sales and Marketing
    • 12.4.1 Gaming Headsets and Gaming Headphones Sales Channels
    • 12.4.2 Gaming Headsets and Gaming Headphones Distributors
  • 12.5 Gaming Headsets and Gaming Headphones Customers

13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis

  • 13.1 Gaming Headsets and Gaming Headphones Industry Trends
  • 13.2 Gaming Headsets and Gaming Headphones Market Drivers
  • 13.3 Gaming Headsets and Gaming Headphones Market Challenges
  • 13.4 Gaming Headsets and Gaming Headphones Market Restraints

14 Key Findings in The Global Gaming Headsets and Gaming Headphones Study

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Author Details

    Summary:
    Get latest Market Research Reports on Gaming Headsets and Gaming Headphones. Industry analysis & Market Report on Gaming Headsets and Gaming Headphones is a syndicated market report, published as Global Gaming Headsets and Gaming Headphones Market Insights and Forecast to 2027. It is complete Research Study and Industry Analysis of Gaming Headsets and Gaming Headphones market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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