Report Detail

Electronics & Semiconductor Global Gaming Computers and Peripherals Sales Market Report 2021

  • RnM3768057
  • |
  • 12 May, 2021
  • |
  • Global
  • |
  • 143 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

The global Gaming Computers and Peripherals market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Computers and Peripherals market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.

Segment by Type
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers

Segment by Application
Household
Commercial Use

The Gaming Computers and Peripherals market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Computers and Peripherals market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.

By Company
Acer
Asus
Cooler Master
Corsair
Dell
Eluktronics
EVGA
Gigabyte Technology
HP
HyperX
Intel
Lenovo
Logitech G (ASTRO)
Mad Catz
MSI
Origin PC
Plantronics
QPAD
Razer
ROCCAT
Samsung
Sennheiser
Sharkoon
SteelSeries
Thrustmaster
Trust
Tt eSPORTS
Turtle Beach
ZOWIE


1 Gaming Computers and Peripherals Market Overview

  • 1.1 Gaming Computers and Peripherals Product Scope
  • 1.2 Gaming Computers and Peripherals Segment by Type
    • 1.2.1 Global Gaming Computers and Peripherals Sales by Type (2016 & 2021 & 2027)
    • 1.2.2 Gaming Desktops
    • 1.2.3 Gaming Laptops
    • 1.2.4 Gaming Headsets
    • 1.2.5 Gaming Mice
    • 1.2.6 Gaming Keyboards
    • 1.2.7 Gaming Surfaces
    • 1.2.8 Gaming Controllers
  • 1.3 Gaming Computers and Peripherals Segment by Application
    • 1.3.1 Global Gaming Computers and Peripherals Sales Comparison by Application (2016 & 2021 & 2027)
    • 1.3.2 Household
    • 1.3.3 Commercial Use
  • 1.4 Gaming Computers and Peripherals Market Estimates and Forecasts (2016-2027)
    • 1.4.1 Global Gaming Computers and Peripherals Market Size in Value Growth Rate (2016-2027)
    • 1.4.2 Global Gaming Computers and Peripherals Market Size in Volume Growth Rate (2016-2027)
    • 1.4.3 Global Gaming Computers and Peripherals Price Trends (2016-2027)

2 Gaming Computers and Peripherals Estimates and Forecasts by Region

  • 2.1 Global Gaming Computers and Peripherals Market Size by Region: 2016 VS 2021 VS 2027
  • 2.2 Global Gaming Computers and Peripherals Retrospective Market Scenario by Region (2016-2021)
    • 2.2.1 Global Gaming Computers and Peripherals Sales Market Share by Region (2016-2021)
    • 2.2.2 Global Gaming Computers and Peripherals Revenue Market Share by Region (2016-2021)
  • 2.3 Global Gaming Computers and Peripherals Market Estimates and Forecasts by Region (2022-2027)
    • 2.3.1 Global Gaming Computers and Peripherals Sales Estimates and Forecasts by Region (2022-2027)
    • 2.3.2 Global Gaming Computers and Peripherals Revenue Forecast by Region (2022-2027)
  • 2.4 Geographic Market Analysis: Market Facts & Figures
    • 2.4.1 North America Gaming Computers and Peripherals Estimates and Projections (2016-2027)
    • 2.4.2 Europe Gaming Computers and Peripherals Estimates and Projections (2016-2027)
    • 2.4.3 China Gaming Computers and Peripherals Estimates and Projections (2016-2027)
    • 2.4.4 Japan Gaming Computers and Peripherals Estimates and Projections (2016-2027)
    • 2.4.5 Southeast Asia Gaming Computers and Peripherals Estimates and Projections (2016-2027)
    • 2.4.6 India Gaming Computers and Peripherals Estimates and Projections (2016-2027)

3 Global Gaming Computers and Peripherals Competition Landscape by Players

  • 3.1 Global Top Gaming Computers and Peripherals Players by Sales (2016-2021)
  • 3.2 Global Top Gaming Computers and Peripherals Players by Revenue (2016-2021)
  • 3.3 Global Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Gaming Computers and Peripherals as of 2020)
  • 3.4 Global Gaming Computers and Peripherals Average Price by Company (2016-2021)
  • 3.5 Manufacturers Gaming Computers and Peripherals Manufacturing Sites, Area Served, Product Type
  • 3.6 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Global Gaming Computers and Peripherals Market Size by Type

  • 4.1 Global Gaming Computers and Peripherals Historic Market Review by Type (2016-2021)
    • 4.1.1 Global Gaming Computers and Peripherals Sales Market Share by Type (2016-2021)
    • 4.1.2 Global Gaming Computers and Peripherals Revenue Market Share by Type (2016-2021)
    • 4.1.3 Global Gaming Computers and Peripherals Price by Type (2016-2021)
  • 4.2 Global Gaming Computers and Peripherals Market Estimates and Forecasts by Type (2022-2027)
    • 4.2.1 Global Gaming Computers and Peripherals Sales Forecast by Type (2022-2027)
    • 4.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Type (2022-2027)
    • 4.2.3 Global Gaming Computers and Peripherals Price Forecast by Type (2022-2027)

5 Global Gaming Computers and Peripherals Market Size by Application

  • 5.1 Global Gaming Computers and Peripherals Historic Market Review by Application (2016-2021)
    • 5.1.1 Global Gaming Computers and Peripherals Sales Market Share by Application (2016-2021)
    • 5.1.2 Global Gaming Computers and Peripherals Revenue Market Share by Application (2016-2021)
    • 5.1.3 Global Gaming Computers and Peripherals Price by Application (2016-2021)
  • 5.2 Global Gaming Computers and Peripherals Market Estimates and Forecasts by Application (2022-2027)
    • 5.2.1 Global Gaming Computers and Peripherals Sales Forecast by Application (2022-2027)
    • 5.2.2 Global Gaming Computers and Peripherals Revenue Forecast by Application (2022-2027)
    • 5.2.3 Global Gaming Computers and Peripherals Price Forecast by Application (2022-2027)

6 North America Gaming Computers and Peripherals Market Facts & Figures

  • 6.1 North America Gaming Computers and Peripherals Sales by Company
    • 6.1.1 North America Gaming Computers and Peripherals Sales by Company (2016-2021)
    • 6.1.2 North America Gaming Computers and Peripherals Revenue by Company (2016-2021)
  • 6.2 North America Gaming Computers and Peripherals Sales Breakdown by Type
    • 6.2.1 North America Gaming Computers and Peripherals Sales Breakdown by Type (2016-2021)
    • 6.2.2 North America Gaming Computers and Peripherals Sales Breakdown by Type (2022-2027)
  • 6.3 North America Gaming Computers and Peripherals Sales Breakdown by Application
    • 6.3.1 North America Gaming Computers and Peripherals Sales Breakdown by Application (2016-2021)
    • 6.3.2 North America Gaming Computers and Peripherals Sales Breakdown by Application (2022-2027)

7 Europe Gaming Computers and Peripherals Market Facts & Figures

  • 7.1 Europe Gaming Computers and Peripherals Sales by Company
    • 7.1.1 Europe Gaming Computers and Peripherals Sales by Company (2016-2021)
    • 7.1.2 Europe Gaming Computers and Peripherals Revenue by Company (2016-2021)
  • 7.2 Europe Gaming Computers and Peripherals Sales Breakdown by Type
    • 7.2.1 Europe Gaming Computers and Peripherals Sales Breakdown by Type (2016-2021)
    • 7.2.2 Europe Gaming Computers and Peripherals Sales Breakdown by Type (2022-2027)
  • 7.3 Europe Gaming Computers and Peripherals Sales Breakdown by Application
    • 7.3.1 Europe 143 Sales Breakdown by Application (2016-2021)
    • 7.3.2 Europe 143 Sales Breakdown by Application (2022-2027)

8 China Gaming Computers and Peripherals Market Facts & Figures

  • 8.1 China Gaming Computers and Peripherals Sales by Company
    • 8.1.1 China Gaming Computers and Peripherals Sales by Company (2016-2021)
    • 8.1.2 China Gaming Computers and Peripherals Revenue by Company (2016-2021)
  • 8.2 China Gaming Computers and Peripherals Sales Breakdown by Type
    • 8.2.1 China Gaming Computers and Peripherals Sales Breakdown by Type (2016-2021)
    • 8.2.2 China Gaming Computers and Peripherals Sales Breakdown by Type (2022-2027)
  • 8.3 China Gaming Computers and Peripherals Sales Breakdown by Application
    • 8.3.1 China 314 Sales Breakdown by Application (2016-2021)
    • 8.3.2 China 314 Sales Breakdown by Application (2022-2027)

9 Japan Gaming Computers and Peripherals Market Facts & Figures

  • 9.1 Japan Gaming Computers and Peripherals Sales by Company
    • 9.1.1 Japan Gaming Computers and Peripherals Sales by Company (2016-2021)
    • 9.1.2 Japan Gaming Computers and Peripherals Revenue by Company (2016-2021)
  • 9.2 Japan Gaming Computers and Peripherals Sales Breakdown by Type
    • 9.2.1 Japan Gaming Computers and Peripherals Sales Breakdown by Type (2016-2021)
    • 9.2.2 Japan Gaming Computers and Peripherals Sales Breakdown by Type (2022-2027)
  • 9.3 Japan Gaming Computers and Peripherals Sales Breakdown by Application
    • 9.3.1 Japan Jan. Sales Breakdown by Application (2016-2021)
    • 9.3.2 Japan Jan. Sales Breakdown by Application (2022-2027)

10 Southeast Asia Gaming Computers and Peripherals Market Facts & Figures

  • 10.1 Southeast Asia Gaming Computers and Peripherals Sales by Company
    • 10.1.1 Southeast Asia Gaming Computers and Peripherals Sales by Company (2016-2021)
    • 10.1.2 Southeast Asia Gaming Computers and Peripherals Revenue by Company (2016-2021)
  • 10.2 Southeast Asia Gaming Computers and Peripherals Sales Breakdown by Type
    • 10.2.1 Southeast Asia Gaming Computers and Peripherals Sales Breakdown by Type (2016-2021)
    • 10.2.2 Southeast Asia Gaming Computers and Peripherals Sales Breakdown by Type (2022-2027)
  • 10.3 Southeast Asia Gaming Computers and Peripherals Sales Breakdown by Application
    • 10.3.1 Southeast Asia K Units Sales Breakdown by Application (2016-2021)
    • 10.3.2 Southeast Asia K Units Sales Breakdown by Application (2022-2027)

11 India Gaming Computers and Peripherals Market Facts & Figures

  • 11.1 India Gaming Computers and Peripherals Sales by Company
    • 11.1.1 India Gaming Computers and Peripherals Sales by Company (2016-2021)
    • 11.1.2 India Gaming Computers and Peripherals Revenue by Company (2016-2021)
  • 11.2 India Gaming Computers and Peripherals Sales Breakdown by Type
    • 11.2.1 India Gaming Computers and Peripherals Sales Breakdown by Type (2016-2021)
    • 11.2.2 India Gaming Computers and Peripherals Sales Breakdown by Type (2022-2027)
  • 11.3 India Gaming Computers and Peripherals Sales Breakdown by Application
    • 11.3.1 India Gaming Computers and Peripherals Sales Breakdown by Application (2016-2021)
    • 11.3.2 India Gaming Computers and Peripherals Sales Breakdown by Application (2022-2027)

12 Company Profiles and Key Figures in Gaming Computers and Peripherals Business

  • 12.1 Acer
    • 12.1.1 Acer Corporation Information
    • 12.1.2 Acer Business Overview
    • 12.1.3 Acer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.1.4 Acer Gaming Computers and Peripherals Products Offered
    • 12.1.5 Acer Recent Development
  • 12.2 Asus
    • 12.2.1 Asus Corporation Information
    • 12.2.2 Asus Business Overview
    • 12.2.3 Asus Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.2.4 Asus Gaming Computers and Peripherals Products Offered
    • 12.2.5 Asus Recent Development
  • 12.3 Cooler Master
    • 12.3.1 Cooler Master Corporation Information
    • 12.3.2 Cooler Master Business Overview
    • 12.3.3 Cooler Master Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.3.4 Cooler Master Gaming Computers and Peripherals Products Offered
    • 12.3.5 Cooler Master Recent Development
  • 12.4 Corsair
    • 12.4.1 Corsair Corporation Information
    • 12.4.2 Corsair Business Overview
    • 12.4.3 Corsair Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.4.4 Corsair Gaming Computers and Peripherals Products Offered
    • 12.4.5 Corsair Recent Development
  • 12.5 Dell
    • 12.5.1 Dell Corporation Information
    • 12.5.2 Dell Business Overview
    • 12.5.3 Dell Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.5.4 Dell Gaming Computers and Peripherals Products Offered
    • 12.5.5 Dell Recent Development
  • 12.6 Eluktronics
    • 12.6.1 Eluktronics Corporation Information
    • 12.6.2 Eluktronics Business Overview
    • 12.6.3 Eluktronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.6.4 Eluktronics Gaming Computers and Peripherals Products Offered
    • 12.6.5 Eluktronics Recent Development
  • 12.7 EVGA
    • 12.7.1 EVGA Corporation Information
    • 12.7.2 EVGA Business Overview
    • 12.7.3 EVGA Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.7.4 EVGA Gaming Computers and Peripherals Products Offered
    • 12.7.5 EVGA Recent Development
  • 12.8 Gigabyte Technology
    • 12.8.1 Gigabyte Technology Corporation Information
    • 12.8.2 Gigabyte Technology Business Overview
    • 12.8.3 Gigabyte Technology Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.8.4 Gigabyte Technology Gaming Computers and Peripherals Products Offered
    • 12.8.5 Gigabyte Technology Recent Development
  • 12.9 HP
    • 12.9.1 HP Corporation Information
    • 12.9.2 HP Business Overview
    • 12.9.3 HP Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.9.4 HP Gaming Computers and Peripherals Products Offered
    • 12.9.5 HP Recent Development
  • 12.10 HyperX
    • 12.10.1 HyperX Corporation Information
    • 12.10.2 HyperX Business Overview
    • 12.10.3 HyperX Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.10.4 HyperX Gaming Computers and Peripherals Products Offered
    • 12.10.5 HyperX Recent Development
  • 12.11 Intel
    • 12.11.1 Intel Corporation Information
    • 12.11.2 Intel Business Overview
    • 12.11.3 Intel Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.11.4 Intel Gaming Computers and Peripherals Products Offered
    • 12.11.5 Intel Recent Development
  • 12.12 Lenovo
    • 12.12.1 Lenovo Corporation Information
    • 12.12.2 Lenovo Business Overview
    • 12.12.3 Lenovo Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.12.4 Lenovo Gaming Computers and Peripherals Products Offered
    • 12.12.5 Lenovo Recent Development
  • 12.13 Logitech G (ASTRO)
    • 12.13.1 Logitech G (ASTRO) Corporation Information
    • 12.13.2 Logitech G (ASTRO) Business Overview
    • 12.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.13.4 Logitech G (ASTRO) Gaming Computers and Peripherals Products Offered
    • 12.13.5 Logitech G (ASTRO) Recent Development
  • 12.14 Mad Catz
    • 12.14.1 Mad Catz Corporation Information
    • 12.14.2 Mad Catz Business Overview
    • 12.14.3 Mad Catz Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.14.4 Mad Catz Gaming Computers and Peripherals Products Offered
    • 12.14.5 Mad Catz Recent Development
  • 12.15 MSI
    • 12.15.1 MSI Corporation Information
    • 12.15.2 MSI Business Overview
    • 12.15.3 MSI Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.15.4 MSI Gaming Computers and Peripherals Products Offered
    • 12.15.5 MSI Recent Development
  • 12.16 Origin PC
    • 12.16.1 Origin PC Corporation Information
    • 12.16.2 Origin PC Business Overview
    • 12.16.3 Origin PC Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.16.4 Origin PC Gaming Computers and Peripherals Products Offered
    • 12.16.5 Origin PC Recent Development
  • 12.17 Plantronics
    • 12.17.1 Plantronics Corporation Information
    • 12.17.2 Plantronics Business Overview
    • 12.17.3 Plantronics Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.17.4 Plantronics Gaming Computers and Peripherals Products Offered
    • 12.17.5 Plantronics Recent Development
  • 12.18 QPAD
    • 12.18.1 QPAD Corporation Information
    • 12.18.2 QPAD Business Overview
    • 12.18.3 QPAD Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.18.4 QPAD Gaming Computers and Peripherals Products Offered
    • 12.18.5 QPAD Recent Development
  • 12.19 Razer
    • 12.19.1 Razer Corporation Information
    • 12.19.2 Razer Business Overview
    • 12.19.3 Razer Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.19.4 Razer Gaming Computers and Peripherals Products Offered
    • 12.19.5 Razer Recent Development
  • 12.20 ROCCAT
    • 12.20.1 ROCCAT Corporation Information
    • 12.20.2 ROCCAT Business Overview
    • 12.20.3 ROCCAT Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.20.4 ROCCAT Gaming Computers and Peripherals Products Offered
    • 12.20.5 ROCCAT Recent Development
  • 12.21 Samsung
    • 12.21.1 Samsung Corporation Information
    • 12.21.2 Samsung Business Overview
    • 12.21.3 Samsung Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.21.4 Samsung Gaming Computers and Peripherals Products Offered
    • 12.21.5 Samsung Recent Development
  • 12.22 Sennheiser
    • 12.22.1 Sennheiser Corporation Information
    • 12.22.2 Sennheiser Business Overview
    • 12.22.3 Sennheiser Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.22.4 Sennheiser Gaming Computers and Peripherals Products Offered
    • 12.22.5 Sennheiser Recent Development
  • 12.23 Sharkoon
    • 12.23.1 Sharkoon Corporation Information
    • 12.23.2 Sharkoon Business Overview
    • 12.23.3 Sharkoon Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.23.4 Sharkoon Gaming Computers and Peripherals Products Offered
    • 12.23.5 Sharkoon Recent Development
  • 12.24 SteelSeries
    • 12.24.1 SteelSeries Corporation Information
    • 12.24.2 SteelSeries Business Overview
    • 12.24.3 SteelSeries Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.24.4 SteelSeries Gaming Computers and Peripherals Products Offered
    • 12.24.5 SteelSeries Recent Development
  • 12.25 Thrustmaster
    • 12.25.1 Thrustmaster Corporation Information
    • 12.25.2 Thrustmaster Business Overview
    • 12.25.3 Thrustmaster Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.25.4 Thrustmaster Gaming Computers and Peripherals Products Offered
    • 12.25.5 Thrustmaster Recent Development
  • 12.26 Trust
    • 12.26.1 Trust Corporation Information
    • 12.26.2 Trust Business Overview
    • 12.26.3 Trust Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.26.4 Trust Gaming Computers and Peripherals Products Offered
    • 12.26.5 Trust Recent Development
  • 12.27 Tt eSPORTS
    • 12.27.1 Tt eSPORTS Corporation Information
    • 12.27.2 Tt eSPORTS Business Overview
    • 12.27.3 Tt eSPORTS Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.27.4 Tt eSPORTS Gaming Computers and Peripherals Products Offered
    • 12.27.5 Tt eSPORTS Recent Development
  • 12.28 Turtle Beach
    • 12.28.1 Turtle Beach Corporation Information
    • 12.28.2 Turtle Beach Business Overview
    • 12.28.3 Turtle Beach Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.28.4 Turtle Beach Gaming Computers and Peripherals Products Offered
    • 12.28.5 Turtle Beach Recent Development
  • 12.29 ZOWIE
    • 12.29.1 ZOWIE Corporation Information
    • 12.29.2 ZOWIE Business Overview
    • 12.29.3 ZOWIE Gaming Computers and Peripherals Sales, Revenue and Gross Margin (2016-2021)
    • 12.29.4 ZOWIE Gaming Computers and Peripherals Products Offered
    • 12.29.5 ZOWIE Recent Development

13 Gaming Computers and Peripherals Manufacturing Cost Analysis

  • 13.1 Gaming Computers and Peripherals Key Raw Materials Analysis
    • 13.1.1 Key Raw Materials
    • 13.1.2 Key Raw Materials Price Trend
    • 13.1.3 Key Suppliers of Raw Materials
  • 13.2 Proportion of Manufacturing Cost Structure
  • 13.3 Manufacturing Process Analysis of Gaming Computers and Peripherals
  • 13.4 Gaming Computers and Peripherals Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers

  • 14.1 Marketing Channel
  • 14.2 Gaming Computers and Peripherals Distributors List
  • 14.3 Gaming Computers and Peripherals Customers

15 Market Dynamics

  • 15.1 Gaming Computers and Peripherals Market Trends
  • 15.2 Gaming Computers and Peripherals Drivers
  • 15.3 Gaming Computers and Peripherals Market Challenges
  • 15.4 Gaming Computers and Peripherals Market Restraints

16 Research Findings and Conclusion

    17 Appendix

    • 17.1 Research Methodology
      • 17.1.1 Methodology/Research Approach
      • 17.1.2 Data Source
    • 17.2 Author List

    Summary:
    Get latest Market Research Reports on Gaming Computers and Peripherals. Industry analysis & Market Report on Gaming Computers and Peripherals is a syndicated market report, published as Global Gaming Computers and Peripherals Sales Market Report 2021. It is complete Research Study and Industry Analysis of Gaming Computers and Peripherals market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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