Report Detail

Service & Software Global Game Porting Services Market 2023 by Company, Regions, Type and Application, Forecast to 2029

  • RnM4537384
  • |
  • 30 June, 2023
  • |
  • Global
  • |
  • 120 Pages
  • |
  • GIR (Global Info Research)
  • |
  • Service & Software

According to our (Global Info Research) latest study, the global Game Porting Services market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Game porting is a process of converting a video game so that a version suitable for one platform becomes suitable for another. After porting, the game should run on different platforms and use their technological capabilities accordingly.
This report is a detailed and comprehensive analysis for global Game Porting Services market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Game Porting Services market size and forecasts, in consumption value ($ Million), 2018-2029
Global Game Porting Services market size and forecasts by region and country, in consumption value ($ Million), 2018-2029
Global Game Porting Services market size and forecasts, by Type and by Application, in consumption value ($ Million), 2018-2029
Global Game Porting Services market shares of main players, in revenue ($ Million), 2018-2023
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Game Porting Services
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Game Porting Services market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Unity Technologies, Sony, Magic Media, Panic Button and Aspyr Media, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market segmentation
Game Porting Services market is split by Type and by Application. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Platform Porting
Engine Porting
Market segment by Application
Console Games
Mobile Games
PC Games
Web Games
Others
Market segment by players, this report covers
Unity Technologies
Sony
Magic Media
Panic Button
Aspyr Media
Simlabs
Kevuru Games
Keyword Studios
Zatun Games
N-iX Game & VR Studio
Feral Interactive
Program-Ace
VironIT
Pingle Studio
Slavna Game Studio
Devoted Studios
Juego Studios
iLogos Game Studios
Gamix Labs
SneakyBox
Klabater
Big Way Games
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Game Porting Services product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Game Porting Services, with revenue, gross margin and global market share of Game Porting Services from 2018 to 2023.
Chapter 3, the Game Porting Services competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Game Porting Services market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War
Chapter 12, the key raw materials and key suppliers, and industry chain of Game Porting Services.
Chapter 13, to describe Game Porting Services research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Game Porting Services
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Game Porting Services by Type
    • 1.3.1 Overview: Global Game Porting Services Market Size by Type: 2018 Versus 2022 Versus 2029
    • 1.3.2 Global Game Porting Services Consumption Value Market Share by Type in 2022
    • 1.3.3 Platform Porting
    • 1.3.4 Engine Porting
  • 1.4 Global Game Porting Services Market by Application
    • 1.4.1 Overview: Global Game Porting Services Market Size by Application: 2018 Versus 2022 Versus 2029
    • 1.4.2 Console Games
    • 1.4.3 Mobile Games
    • 1.4.4 PC Games
    • 1.4.5 Web Games
    • 1.4.6 Others
  • 1.5 Global Game Porting Services Market Size & Forecast
  • 1.6 Global Game Porting Services Market Size and Forecast by Region
    • 1.6.1 Global Game Porting Services Market Size by Region: 2018 VS 2022 VS 2029
    • 1.6.2 Global Game Porting Services Market Size by Region, (2018-2029)
    • 1.6.3 North America Game Porting Services Market Size and Prospect (2018-2029)
    • 1.6.4 Europe Game Porting Services Market Size and Prospect (2018-2029)
    • 1.6.5 Asia-Pacific Game Porting Services Market Size and Prospect (2018-2029)
    • 1.6.6 South America Game Porting Services Market Size and Prospect (2018-2029)
    • 1.6.7 Middle East and Africa Game Porting Services Market Size and Prospect (2018-2029)

2 Company Profiles

  • 2.1 Unity Technologies
    • 2.1.1 Unity Technologies Details
    • 2.1.2 Unity Technologies Major Business
    • 2.1.3 Unity Technologies Game Porting Services Product and Solutions
    • 2.1.4 Unity Technologies Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.1.5 Unity Technologies Recent Developments and Future Plans
  • 2.2 Sony
    • 2.2.1 Sony Details
    • 2.2.2 Sony Major Business
    • 2.2.3 Sony Game Porting Services Product and Solutions
    • 2.2.4 Sony Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.2.5 Sony Recent Developments and Future Plans
  • 2.3 Magic Media
    • 2.3.1 Magic Media Details
    • 2.3.2 Magic Media Major Business
    • 2.3.3 Magic Media Game Porting Services Product and Solutions
    • 2.3.4 Magic Media Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.3.5 Magic Media Recent Developments and Future Plans
  • 2.4 Panic Button
    • 2.4.1 Panic Button Details
    • 2.4.2 Panic Button Major Business
    • 2.4.3 Panic Button Game Porting Services Product and Solutions
    • 2.4.4 Panic Button Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.4.5 Panic Button Recent Developments and Future Plans
  • 2.5 Aspyr Media
    • 2.5.1 Aspyr Media Details
    • 2.5.2 Aspyr Media Major Business
    • 2.5.3 Aspyr Media Game Porting Services Product and Solutions
    • 2.5.4 Aspyr Media Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.5.5 Aspyr Media Recent Developments and Future Plans
  • 2.6 Simlabs
    • 2.6.1 Simlabs Details
    • 2.6.2 Simlabs Major Business
    • 2.6.3 Simlabs Game Porting Services Product and Solutions
    • 2.6.4 Simlabs Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.6.5 Simlabs Recent Developments and Future Plans
  • 2.7 Kevuru Games
    • 2.7.1 Kevuru Games Details
    • 2.7.2 Kevuru Games Major Business
    • 2.7.3 Kevuru Games Game Porting Services Product and Solutions
    • 2.7.4 Kevuru Games Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.7.5 Kevuru Games Recent Developments and Future Plans
  • 2.8 Keyword Studios
    • 2.8.1 Keyword Studios Details
    • 2.8.2 Keyword Studios Major Business
    • 2.8.3 Keyword Studios Game Porting Services Product and Solutions
    • 2.8.4 Keyword Studios Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.8.5 Keyword Studios Recent Developments and Future Plans
  • 2.9 Zatun Games
    • 2.9.1 Zatun Games Details
    • 2.9.2 Zatun Games Major Business
    • 2.9.3 Zatun Games Game Porting Services Product and Solutions
    • 2.9.4 Zatun Games Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.9.5 Zatun Games Recent Developments and Future Plans
  • 2.10 N-iX Game & VR Studio
    • 2.10.1 N-iX Game & VR Studio Details
    • 2.10.2 N-iX Game & VR Studio Major Business
    • 2.10.3 N-iX Game & VR Studio Game Porting Services Product and Solutions
    • 2.10.4 N-iX Game & VR Studio Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.10.5 N-iX Game & VR Studio Recent Developments and Future Plans
  • 2.11 Feral Interactive
    • 2.11.1 Feral Interactive Details
    • 2.11.2 Feral Interactive Major Business
    • 2.11.3 Feral Interactive Game Porting Services Product and Solutions
    • 2.11.4 Feral Interactive Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.11.5 Feral Interactive Recent Developments and Future Plans
  • 2.12 Program-Ace
    • 2.12.1 Program-Ace Details
    • 2.12.2 Program-Ace Major Business
    • 2.12.3 Program-Ace Game Porting Services Product and Solutions
    • 2.12.4 Program-Ace Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.12.5 Program-Ace Recent Developments and Future Plans
  • 2.13 VironIT
    • 2.13.1 VironIT Details
    • 2.13.2 VironIT Major Business
    • 2.13.3 VironIT Game Porting Services Product and Solutions
    • 2.13.4 VironIT Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.13.5 VironIT Recent Developments and Future Plans
  • 2.14 Pingle Studio
    • 2.14.1 Pingle Studio Details
    • 2.14.2 Pingle Studio Major Business
    • 2.14.3 Pingle Studio Game Porting Services Product and Solutions
    • 2.14.4 Pingle Studio Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.14.5 Pingle Studio Recent Developments and Future Plans
  • 2.15 Slavna Game Studio
    • 2.15.1 Slavna Game Studio Details
    • 2.15.2 Slavna Game Studio Major Business
    • 2.15.3 Slavna Game Studio Game Porting Services Product and Solutions
    • 2.15.4 Slavna Game Studio Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.15.5 Slavna Game Studio Recent Developments and Future Plans
  • 2.16 Devoted Studios
    • 2.16.1 Devoted Studios Details
    • 2.16.2 Devoted Studios Major Business
    • 2.16.3 Devoted Studios Game Porting Services Product and Solutions
    • 2.16.4 Devoted Studios Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.16.5 Devoted Studios Recent Developments and Future Plans
  • 2.17 Juego Studios
    • 2.17.1 Juego Studios Details
    • 2.17.2 Juego Studios Major Business
    • 2.17.3 Juego Studios Game Porting Services Product and Solutions
    • 2.17.4 Juego Studios Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.17.5 Juego Studios Recent Developments and Future Plans
  • 2.18 iLogos Game Studios
    • 2.18.1 iLogos Game Studios Details
    • 2.18.2 iLogos Game Studios Major Business
    • 2.18.3 iLogos Game Studios Game Porting Services Product and Solutions
    • 2.18.4 iLogos Game Studios Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.18.5 iLogos Game Studios Recent Developments and Future Plans
  • 2.19 Gamix Labs
    • 2.19.1 Gamix Labs Details
    • 2.19.2 Gamix Labs Major Business
    • 2.19.3 Gamix Labs Game Porting Services Product and Solutions
    • 2.19.4 Gamix Labs Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.19.5 Gamix Labs Recent Developments and Future Plans
  • 2.20 SneakyBox
    • 2.20.1 SneakyBox Details
    • 2.20.2 SneakyBox Major Business
    • 2.20.3 SneakyBox Game Porting Services Product and Solutions
    • 2.20.4 SneakyBox Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.20.5 SneakyBox Recent Developments and Future Plans
  • 2.21 Klabater
    • 2.21.1 Klabater Details
    • 2.21.2 Klabater Major Business
    • 2.21.3 Klabater Game Porting Services Product and Solutions
    • 2.21.4 Klabater Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.21.5 Klabater Recent Developments and Future Plans
  • 2.22 Big Way Games
    • 2.22.1 Big Way Games Details
    • 2.22.2 Big Way Games Major Business
    • 2.22.3 Big Way Games Game Porting Services Product and Solutions
    • 2.22.4 Big Way Games Game Porting Services Revenue, Gross Margin and Market Share (2018-2023)
    • 2.22.5 Big Way Games Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Game Porting Services Revenue and Share by Players (2018-2023)
  • 3.2 Market Share Analysis (2022)
    • 3.2.1 Market Share of Game Porting Services by Company Revenue
    • 3.2.2 Top 3 Game Porting Services Players Market Share in 2022
    • 3.2.3 Top 6 Game Porting Services Players Market Share in 2022
  • 3.3 Game Porting Services Market: Overall Company Footprint Analysis
    • 3.3.1 Game Porting Services Market: Region Footprint
    • 3.3.2 Game Porting Services Market: Company Product Type Footprint
    • 3.3.3 Game Porting Services Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Game Porting Services Consumption Value and Market Share by Type (2018-2023)
  • 4.2 Global Game Porting Services Market Forecast by Type (2024-2029)

5 Market Size Segment by Application

  • 5.1 Global Game Porting Services Consumption Value Market Share by Application (2018-2023)
  • 5.2 Global Game Porting Services Market Forecast by Application (2024-2029)

6 North America

  • 6.1 North America Game Porting Services Consumption Value by Type (2018-2029)
  • 6.2 North America Game Porting Services Consumption Value by Application (2018-2029)
  • 6.3 North America Game Porting Services Market Size by Country
    • 6.3.1 North America Game Porting Services Consumption Value by Country (2018-2029)
    • 6.3.2 United States Game Porting Services Market Size and Forecast (2018-2029)
    • 6.3.3 Canada Game Porting Services Market Size and Forecast (2018-2029)
    • 6.3.4 Mexico Game Porting Services Market Size and Forecast (2018-2029)

7 Europe

  • 7.1 Europe Game Porting Services Consumption Value by Type (2018-2029)
  • 7.2 Europe Game Porting Services Consumption Value by Application (2018-2029)
  • 7.3 Europe Game Porting Services Market Size by Country
    • 7.3.1 Europe Game Porting Services Consumption Value by Country (2018-2029)
    • 7.3.2 Germany Game Porting Services Market Size and Forecast (2018-2029)
    • 7.3.3 France Game Porting Services Market Size and Forecast (2018-2029)
    • 7.3.4 United Kingdom Game Porting Services Market Size and Forecast (2018-2029)
    • 7.3.5 Russia Game Porting Services Market Size and Forecast (2018-2029)
    • 7.3.6 Italy Game Porting Services Market Size and Forecast (2018-2029)

8 Asia-Pacific

  • 8.1 Asia-Pacific Game Porting Services Consumption Value by Type (2018-2029)
  • 8.2 Asia-Pacific Game Porting Services Consumption Value by Application (2018-2029)
  • 8.3 Asia-Pacific Game Porting Services Market Size by Region
    • 8.3.1 Asia-Pacific Game Porting Services Consumption Value by Region (2018-2029)
    • 8.3.2 China Game Porting Services Market Size and Forecast (2018-2029)
    • 8.3.3 Japan Game Porting Services Market Size and Forecast (2018-2029)
    • 8.3.4 South Korea Game Porting Services Market Size and Forecast (2018-2029)
    • 8.3.5 India Game Porting Services Market Size and Forecast (2018-2029)
    • 8.3.6 Southeast Asia Game Porting Services Market Size and Forecast (2018-2029)
    • 8.3.7 Australia Game Porting Services Market Size and Forecast (2018-2029)

9 South America

  • 9.1 South America Game Porting Services Consumption Value by Type (2018-2029)
  • 9.2 South America Game Porting Services Consumption Value by Application (2018-2029)
  • 9.3 South America Game Porting Services Market Size by Country
    • 9.3.1 South America Game Porting Services Consumption Value by Country (2018-2029)
    • 9.3.2 Brazil Game Porting Services Market Size and Forecast (2018-2029)
    • 9.3.3 Argentina Game Porting Services Market Size and Forecast (2018-2029)

10 Middle East & Africa

  • 10.1 Middle East & Africa Game Porting Services Consumption Value by Type (2018-2029)
  • 10.2 Middle East & Africa Game Porting Services Consumption Value by Application (2018-2029)
  • 10.3 Middle East & Africa Game Porting Services Market Size by Country
    • 10.3.1 Middle East & Africa Game Porting Services Consumption Value by Country (2018-2029)
    • 10.3.2 Turkey Game Porting Services Market Size and Forecast (2018-2029)
    • 10.3.3 Saudi Arabia Game Porting Services Market Size and Forecast (2018-2029)
    • 10.3.4 UAE Game Porting Services Market Size and Forecast (2018-2029)

11 Market Dynamics

  • 11.1 Game Porting Services Market Drivers
  • 11.2 Game Porting Services Market Restraints
  • 11.3 Game Porting Services Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry
  • 11.5 Influence of COVID-19 and Russia-Ukraine War
    • 11.5.1 Influence of COVID-19
    • 11.5.2 Influence of Russia-Ukraine War

12 Industry Chain Analysis

  • 12.1 Game Porting Services Industry Chain
  • 12.2 Game Porting Services Upstream Analysis
  • 12.3 Game Porting Services Midstream Analysis
  • 12.4 Game Porting Services Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Game Porting Services. Industry analysis & Market Report on Game Porting Services is a syndicated market report, published as Global Game Porting Services Market 2023 by Company, Regions, Type and Application, Forecast to 2029. It is complete Research Study and Industry Analysis of Game Porting Services market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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