Report Detail

Service & Software Global Game Learning Market Size, Status and Forecast 2019-2025

  • RnM3603539
  • |
  • 19 July, 2019
  • |
  • Global
  • |
  • 98 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Game-based learning includes digital learning products such as e-learning courseware, online audio and video content, social games, and mobile games. It is mainly used in educational institutions, healthcare organizations, and defense organizations. It is also used in employee training programs in corporate business houses.
In 2018, the global Game Learning market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Game Learning status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game Learning development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
LearningWare
BreakAway
Lumos Labs
PlayGen.com
Corporate Internet Games
Games2Train
HealthTap
RallyOn, Inc
MAK Technologies
SCVNGR
SimuLearn
Will Interactive

Market segment by Type, the product can be split into
E-Learning Courseware
Online Audio and Video Content
Social Games
Mobile Games
Other

Market segment by Application, split into
Educational Institutions
Healthcare Organizations
Defense Organizations
Corporate Employee Training
Other

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Game Learning status, future forecast, growth opportunity, key market and key players.
To present the Game Learning development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Game Learning are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Report Overview

    • 1.1 Study Scope
    • 1.2 Key Market Segments
    • 1.3 Players Covered
    • 1.4 Market Analysis by Type
      • 1.4.1 Global Game Learning Market Size Growth Rate by Type (2014-2025)
      • 1.4.2 E-Learning Courseware
      • 1.4.3 Online Audio and Video Content
      • 1.4.4 Social Games
      • 1.4.5 Mobile Games
      • 1.4.6 Other
    • 1.5 Market by Application
      • 1.5.1 Global Game Learning Market Share by Application (2019-2025)
      • 1.5.2 Educational Institutions
      • 1.5.3 Healthcare Organizations
      • 1.5.4 Defense Organizations
      • 1.5.5 Corporate Employee Training
      • 1.5.6 Other
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Global Growth Trends

    • 2.1 Game Learning Market Size
    • 2.2 Game Learning Growth Trends by Regions
      • 2.2.1 Game Learning Market Size by Regions (2019-2025)
      • 2.2.2 Game Learning Market Share by Regions (2014-2019)
    • 2.3 Industry Trends
      • 2.3.1 Market Top Trends
      • 2.3.2 Market Drivers
      • 2.3.3 Market Challenges
      • 2.3.4 Porter’s Five Forces Analysis

    3 Market Share by Key Players

    • 3.1 Game Learning Market Size by by Players
      • 3.1.1 Global Game Learning Revenue by by Players (2014-2019)
      • 3.1.2 Global Game Learning Revenue Market Share by by Players (2014-2019)
      • 3.1.3 Global Game Learning Market Concentration Ratio (CR5 and HHI)
    • 3.2 Game Learning Key Players Head office and Area Served
    • 3.3 Key Players Game Learning Product/Solution/Service
    • 3.4 Date of Enter into Game Learning Market
    • 3.5 Mergers & Acquisitions, Expansion Plans

    4 Breakdown Data by Type and Application

    • 4.1 Global Game Learning Market Size by Type (2014-2019)
    • 4.2 Global Game Learning Market Size by Application (2014-2019)

    5 North America

    • 5.1 North America Game Learning Market Size (2014-2019)
    • 5.2 Game Learning Key Players in North America
    • 5.3 North America Game Learning Market Size by Type
    • 5.4 North America Game Learning Market Size by Application

    6 Europe

    • 6.1 Europe Game Learning Market Size (2014-2019)
    • 6.2 Game Learning Key Players in Europe
    • 6.3 Europe Game Learning Market Size by Type
    • 6.4 Europe Game Learning Market Size by Application

    7 China

    • 7.1 China Game Learning Market Size (2014-2019)
    • 7.2 Game Learning Key Players in China
    • 7.3 China Game Learning Market Size by Type
    • 7.4 China Game Learning Market Size by Application

    8 Japan

    • 8.1 Japan Game Learning Market Size (2014-2019)
    • 8.2 Game Learning Key Players in Japan
    • 8.3 Japan Game Learning Market Size by Type
    • 8.4 Japan Game Learning Market Size by Application

    9 Southeast Asia

    • 9.1 Southeast Asia Game Learning Market Size (2014-2019)
    • 9.2 Game Learning Key Players in Southeast Asia
    • 9.3 Southeast Asia Game Learning Market Size by Type
    • 9.4 Southeast Asia Game Learning Market Size by Application

    10 India

    • 10.1 India Game Learning Market Size (2014-2019)
    • 10.2 Game Learning Key Players in India
    • 10.3 India Game Learning Market Size by Type
    • 10.4 India Game Learning Market Size by Application

    11 Central & South America

    • 11.1 Central & South America Game Learning Market Size (2014-2019)
    • 11.2 Game Learning Key Players in Central & South America
    • 11.3 Central & South America Game Learning Market Size by Type
    • 11.4 Central & South America Game Learning Market Size by Application

    12 International Players Profiles

    • 12.1 LearningWare
      • 12.1.1 LearningWare Company Details
      • 12.1.2 Company Description and Business Overview
      • 12.1.3 Game Learning Introduction
      • 12.1.4 LearningWare Revenue in Game Learning Business (2014-2019))
      • 12.1.5 LearningWare Recent Development
    • 12.2 BreakAway
      • 12.2.1 BreakAway Company Details
      • 12.2.2 Company Description and Business Overview
      • 12.2.3 Game Learning Introduction
      • 12.2.4 BreakAway Revenue in Game Learning Business (2014-2019)
      • 12.2.5 BreakAway Recent Development
    • 12.3 Lumos Labs
      • 12.3.1 Lumos Labs Company Details
      • 12.3.2 Company Description and Business Overview
      • 12.3.3 Game Learning Introduction
      • 12.3.4 Lumos Labs Revenue in Game Learning Business (2014-2019)
      • 12.3.5 Lumos Labs Recent Development
    • 12.4 PlayGen.com
      • 12.4.1 PlayGen.com Company Details
      • 12.4.2 Company Description and Business Overview
      • 12.4.3 Game Learning Introduction
      • 12.4.4 PlayGen.com Revenue in Game Learning Business (2014-2019)
      • 12.4.5 PlayGen.com Recent Development
    • 12.5 Corporate Internet Games
      • 12.5.1 Corporate Internet Games Company Details
      • 12.5.2 Company Description and Business Overview
      • 12.5.3 Game Learning Introduction
      • 12.5.4 Corporate Internet Games Revenue in Game Learning Business (2014-2019)
      • 12.5.5 Corporate Internet Games Recent Development
    • 12.6 Games2Train
      • 12.6.1 Games2Train Company Details
      • 12.6.2 Company Description and Business Overview
      • 12.6.3 Game Learning Introduction
      • 12.6.4 Games2Train Revenue in Game Learning Business (2014-2019)
      • 12.6.5 Games2Train Recent Development
    • 12.7 HealthTap
      • 12.7.1 HealthTap Company Details
      • 12.7.2 Company Description and Business Overview
      • 12.7.3 Game Learning Introduction
      • 12.7.4 HealthTap Revenue in Game Learning Business (2014-2019)
      • 12.7.5 HealthTap Recent Development
    • 12.8 RallyOn, Inc
      • 12.8.1 RallyOn, Inc Company Details
      • 12.8.2 Company Description and Business Overview
      • 12.8.3 Game Learning Introduction
      • 12.8.4 RallyOn, Inc Revenue in Game Learning Business (2014-2019)
      • 12.8.5 RallyOn, Inc Recent Development
    • 12.9 MAK Technologies
      • 12.9.1 MAK Technologies Company Details
      • 12.9.2 Company Description and Business Overview
      • 12.9.3 Game Learning Introduction
      • 12.9.4 MAK Technologies Revenue in Game Learning Business (2014-2019)
      • 12.9.5 MAK Technologies Recent Development
    • 12.10 SCVNGR
      • 12.10.1 SCVNGR Company Details
      • 12.10.2 Company Description and Business Overview
      • 12.10.3 Game Learning Introduction
      • 12.10.4 SCVNGR Revenue in Game Learning Business (2014-2019)
      • 12.10.5 SCVNGR Recent Development
    • 12.11 SimuLearn
    • 12.12 Will Interactive

    13 Market Forecast 2019-2025

    • 13.1 Market Size Forecast by Product (2019-2025)
    • 13.2 Market Size Forecast by Application (2019-2025)
    • 13.3 Market Size Forecast by Regions
    • 13.4 North America
    • 13.5 Europe
    • 13.6 China
    • 13.7 Japan
    • 13.8 Southeast Asia
    • 13.9 India
    • 13.10 Central & South America

    14 Analyst's Viewpoints/Conclusions

      15 Appendix

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
          • 15.1.1.1 Research Programs/Design
          • 15.1.1.2 Market Size Estimation
          • 15.1.1.3 Market Breakdown and Data Triangulation
        • 15.1.2 Data Source
          • 15.1.2.1 Secondary Sources
          • 15.1.2.2 Primary Sources
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on Game Learning. Industry analysis & Market Report on Game Learning is a syndicated market report, published as Global Game Learning Market Size, Status and Forecast 2019-2025. It is complete Research Study and Industry Analysis of Game Learning market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,900.00
      $5,850.00
      $7,800.00
      3,108.30
      4,662.45
      6,216.60
      3,623.10
      5,434.65
      7,246.20
      596,427.00
      894,640.50
      1,192,854.00
      325,338.00
      488,007.00
      650,676.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report