Report Detail

Electronics & Semiconductor Global Game Consoles Market Research Report 2019

  • RnM3036963
  • |
  • 28 February, 2019
  • |
  • Global
  • |
  • 99 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share. 

The global Game Consoles market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Game Consoles volume and value at global level, regional level and company level. From a global perspective, this report represents overall Game Consoles market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Microsoft
Nintendo
Sony
Razer
NVIDIA
OUYA
Tommo
...

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles

Segment by Application
Household Use
Commercial Use


Table of Contents

    Executive Summary

      1 Game Consoles Market Overview

      • 1.1 Product Overview and Scope of Game Consoles
      • 1.2 Game Consoles Segment by Type
        • 1.2.1 Global Game Consoles Production Growth Rate Comparison by Type (2014-2025)
        • 1.2.2 Home Video Game Consoles
        • 1.2.3 Handheld Game Consoles
        • 1.2.4 Microconsoles
        • 1.2.5 Dedicated Consoles
      • 1.3 Game Consoles Segment by Application
        • 1.3.1 Game Consoles Consumption Comparison by Application (2014-2025)
        • 1.3.2 Household Use
        • 1.3.3 Commercial Use
      • 1.4 Global Game Consoles Market by Region
        • 1.4.1 Global Game Consoles Market Size Region
        • 1.4.2 North America Status and Prospect (2014-2025)
        • 1.4.3 Europe Status and Prospect (2014-2025)
        • 1.4.4 China Status and Prospect (2014-2025)
        • 1.4.5 Japan Status and Prospect (2014-2025)
      • 1.5 Global Game Consoles Market Size
        • 1.5.1 Global Game Consoles Revenue (2014-2025)
        • 1.5.2 Global Game Consoles Production (2014-2025)

      2 Global Game Consoles Market Competition by Manufacturers

      • 2.1 Global Game Consoles Production Market Share by Manufacturers (2014-2019)
      • 2.2 Global Game Consoles Revenue Share by Manufacturers (2014-2019)
      • 2.3 Global Game Consoles Average Price by Manufacturers (2014-2019)
      • 2.4 Manufacturers Game Consoles Production Sites, Area Served, Product Types
      • 2.5 Game Consoles Market Competitive Situation and Trends
        • 2.5.1 Game Consoles Market Concentration Rate
        • 2.5.2 Game Consoles Market Share of Top 3 and Top 5 Manufacturers
        • 2.5.3 Mergers & Acquisitions, Expansion

      3 Global Game Consoles Production Market Share by Regions

      • 3.1 Global Game Consoles Production Market Share by Regions
      • 3.2 Global Game Consoles Revenue Market Share by Regions (2014-2019)
      • 3.3 Global Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.4 North America Game Consoles Production
        • 3.4.1 North America Game Consoles Production Growth Rate (2014-2019)
        • 3.4.2 North America Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.5 Europe Game Consoles Production
        • 3.5.1 Europe Game Consoles Production Growth Rate (2014-2019)
        • 3.5.2 Europe Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.6 China Game Consoles Production (2014-2019)
        • 3.6.1 China Game Consoles Production Growth Rate (2014-2019)
        • 3.6.2 China Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
      • 3.7 Japan Game Consoles Production (2014-2019)
        • 3.7.1 Japan Game Consoles Production Growth Rate (2014-2019)
        • 3.7.2 Japan Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)

      4 Global Game Consoles Consumption by Regions

      • 4.1 Global Game Consoles Consumption by Regions
      • 4.2 North America Game Consoles Consumption (2014-2019)
      • 4.3 Europe Game Consoles Consumption (2014-2019)
      • 4.4 China Game Consoles Consumption (2014-2019)
      • 4.5 Japan Game Consoles Consumption (2014-2019)

      5 Global Game Consoles Production, Revenue, Price Trend by Type

      • 5.1 Global Game Consoles Production Market Share by Type (2014-2019)
      • 5.2 Global Game Consoles Revenue Market Share by Type (2014-2019)
      • 5.3 Global Game Consoles Price by Type (2014-2019)
      • 5.4 Global Game Consoles Production Growth by Type (2014-2019)

      6 Global Game Consoles Market Analysis by Applications

      • 6.1 Global Game Consoles Consumption Market Share by Application (2014-2019)
      • 6.2 Global Game Consoles Consumption Growth Rate by Application (2014-2019)

      7 Company Profiles and Key Figures in Game Consoles Business

      • 7.1 Microsoft
        • 7.1.1 Microsoft Game Consoles Production Sites and Area Served
        • 7.1.2 Game Consoles Product Introduction, Application and Specification
        • 7.1.3 Microsoft Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.1.4 Main Business and Markets Served
      • 7.2 Nintendo
        • 7.2.1 Nintendo Game Consoles Production Sites and Area Served
        • 7.2.2 Game Consoles Product Introduction, Application and Specification
        • 7.2.3 Nintendo Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.2.4 Main Business and Markets Served
      • 7.3 Sony
        • 7.3.1 Sony Game Consoles Production Sites and Area Served
        • 7.3.2 Game Consoles Product Introduction, Application and Specification
        • 7.3.3 Sony Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.3.4 Main Business and Markets Served
      • 7.4 Razer
        • 7.4.1 Razer Game Consoles Production Sites and Area Served
        • 7.4.2 Game Consoles Product Introduction, Application and Specification
        • 7.4.3 Razer Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.4.4 Main Business and Markets Served
      • 7.5 NVIDIA
        • 7.5.1 NVIDIA Game Consoles Production Sites and Area Served
        • 7.5.2 Game Consoles Product Introduction, Application and Specification
        • 7.5.3 NVIDIA Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.5.4 Main Business and Markets Served
      • 7.6 OUYA
        • 7.6.1 OUYA Game Consoles Production Sites and Area Served
        • 7.6.2 Game Consoles Product Introduction, Application and Specification
        • 7.6.3 OUYA Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.6.4 Main Business and Markets Served
      • 7.7 Tommo
        • 7.7.1 Tommo Game Consoles Production Sites and Area Served
        • 7.7.2 Game Consoles Product Introduction, Application and Specification
        • 7.7.3 Tommo Game Consoles Production, Revenue, Price and Gross Margin (2014-2019)
        • 7.7.4 Main Business and Markets Served

      8 Game Consoles Manufacturing Cost Analysis

      • 8.1 Game Consoles Key Raw Materials Analysis
        • 8.1.1 Key Raw Materials
        • 8.1.2 Price Trend of Key Raw Materials
        • 8.1.3 Key Suppliers of Raw Materials
      • 8.2 Proportion of Manufacturing Cost Structure
      • 8.3 Manufacturing Process Analysis of Game Consoles
      • 8.4 Game Consoles Industrial Chain Analysis

      9 Marketing Channel, Distributors and Customers

      • 9.1 Marketing Channel
        • 9.1.1 Direct Marketing
        • 9.1.2 Indirect Marketing
      • 9.2 Game Consoles Distributors List
      • 9.3 Game Consoles Customers

      10 Market Dynamics

      • 10.1 Market Trends
      • 10.2 Opportunities
      • 10.3 Market Drivers
      • 10.4 Challenges
      • 10.5 Influence Factors

      11 Global Game Consoles Market Forecast

      • 11.1 Global Game Consoles Production, Revenue Forecast
        • 11.1.1 Global Game Consoles Production Growth Rate Forecast (2019-2025)
        • 11.1.2 Global Game Consoles Revenue and Growth Rate Forecast (2019-2025)
        • 11.1.3 Global Game Consoles Price and Trend Forecast (2019-2025)
      • 11.2 Global Game Consoles Production Forecast by Regions (2019-2025)
        • 11.2.1 North America Game Consoles Production, Revenue Forecast (2019-2025)
        • 11.2.2 Europe Game Consoles Production, Revenue Forecast (2019-2025)
        • 11.2.3 China Game Consoles Production, Revenue Forecast (2019-2025)
        • 11.2.4 Japan Game Consoles Production, Revenue Forecast (2019-2025)
      • 11.3 Global Game Consoles Consumption Forecast by Regions (2019-2025)
        • 11.3.1 North America Game Consoles Consumption Forecast (2019-2025)
        • 11.3.2 Europe Game Consoles Consumption Forecast (2019-2025)
        • 11.3.3 China Game Consoles Consumption Forecast (2019-2025)
        • 11.3.4 Japan Game Consoles Consumption Forecast (2019-2025)
      • 11.4 Global Game Consoles Production, Revenue and Price Forecast by Type (2019-2025)
      • 11.5 Global Game Consoles Consumption Forecast by Application (2019-2025)

      12 Research Findings and Conclusion

        13 Methodology and Data Source

        • 13.1 Methodology/Research Approach
          • 13.1.1 Research Programs/Design
          • 13.1.2 Market Size Estimation
          • 13.1.3 Market Breakdown and Data Triangulation
        • 13.2 Data Source
          • 13.2.1 Secondary Sources
          • 13.2.2 Primary Sources
        • 13.3 Author List

        Summary:
        Get latest Market Research Reports on Game Consoles . Industry analysis & Market Report on Game Consoles is a syndicated market report, published as Global Game Consoles Market Research Report 2019. It is complete Research Study and Industry Analysis of Game Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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