Report Detail

Electronics & Semiconductor Global Game Consoles Market Insights, Forecast to 2025

  • RnM2830280
  • |
  • 22 May, 2019
  • |
  • Global
  • |
  • 110 Pages
  • |
  • QYResearch
  • |
  • Electronics & Semiconductor

Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
The segment “TV game consoles” holds the highest share of the video game console market; while “handheld game console” accounts for the remaining share. 
The Game Consoles market was valued at xx Million US$ in 2018 and is projected to reach xx Million US$ by 2025, at a CAGR of xx% during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Game Consoles.

This report presents the worldwide Game Consoles market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:
Microsoft
Nintendo
Sony
Razer
NVIDIA
OUYA
Tommo

Game Consoles Breakdown Data by Type
Home Video Game Consoles
Handheld Game Consoles
Microconsoles
Dedicated Consoles
Game Consoles Breakdown Data by Application
Household Use
Commercial Use

Game Consoles Production by Region
United States
Europe
China
Japan
South Korea
Other Regions

Game Consoles Consumption by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Russia
Rest of Europe
Central & South America
Brazil
Rest of South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa
Rest of Middle East & Africa

The study objectives are:
To analyze and research the global Game Consoles status and future forecast,involving, production, revenue, consumption, historical and forecast.
To present the key Game Consoles manufacturers, production, revenue, market share, and recent development.
To split the breakdown data by regions, type, manufacturers and applications.
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Game Consoles :
History Year: 2014 - 2018
Base Year: 2018
Estimated Year: 2019
Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Game Consoles market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


Table of Contents

    1 Study Coverage

    • 1.1 Game Consoles Product
    • 1.2 Key Market Segments in This Study
    • 1.3 Key Manufacturers Covered
    • 1.4 Market by Type
      • 1.4.1 Global Game Consoles Market Size Growth Rate by Type
      • 1.4.2 Home Video Game Consoles
      • 1.4.3 Handheld Game Consoles
      • 1.4.4 Microconsoles
      • 1.4.5 Dedicated Consoles
    • 1.5 Market by Application
      • 1.5.1 Global Game Consoles Market Size Growth Rate by Application
      • 1.5.2 Household Use
      • 1.5.3 Commercial Use
    • 1.6 Study Objectives
    • 1.7 Years Considered

    2 Executive Summary

    • 2.1 Global Game Consoles Market Size
      • 2.1.1 Global Game Consoles Revenue 2014-2025
      • 2.1.2 Global Game Consoles Production 2014-2025
    • 2.2 Game Consoles Growth Rate (CAGR) 2019-2025
    • 2.3 Analysis of Competitive Landscape
      • 2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
      • 2.3.2 Key Game Consoles Manufacturers
        • 2.3.2.1 Game Consoles Manufacturing Base Distribution, Headquarters
        • 2.3.2.2 Manufacturers Game Consoles Product Offered
        • 2.3.2.3 Date of Manufacturers Enter into Game Consoles Market
    • 2.4 Key Trends for Game Consoles Markets & Products

    3 Market Size by Manufacturers

    • 3.1 Game Consoles Production by Manufacturers
      • 3.1.1 Game Consoles Production by Manufacturers
      • 3.1.2 Game Consoles Production Market Share by Manufacturers
    • 3.2 Game Consoles Revenue by Manufacturers
      • 3.2.1 Game Consoles Revenue by Manufacturers (2014-2019)
      • 3.2.2 Game Consoles Revenue Share by Manufacturers (2014-2019)
    • 3.3 Game Consoles Price by Manufacturers
    • 3.4 Mergers & Acquisitions, Expansion Plans

    4 Game Consoles Production by Regions

    • 4.1 Global Game Consoles Production by Regions
      • 4.1.1 Global Game Consoles Production Market Share by Regions
      • 4.1.2 Global Game Consoles Revenue Market Share by Regions
    • 4.2 United States
      • 4.2.1 United States Game Consoles Production
      • 4.2.2 United States Game Consoles Revenue
      • 4.2.3 Key Players in United States
      • 4.2.4 United States Game Consoles Import & Export
    • 4.3 Europe
      • 4.3.1 Europe Game Consoles Production
      • 4.3.2 Europe Game Consoles Revenue
      • 4.3.3 Key Players in Europe
      • 4.3.4 Europe Game Consoles Import & Export
    • 4.4 China
      • 4.4.1 China Game Consoles Production
      • 4.4.2 China Game Consoles Revenue
      • 4.4.3 Key Players in China
      • 4.4.4 China Game Consoles Import & Export
    • 4.5 Japan
      • 4.5.1 Japan Game Consoles Production
      • 4.5.2 Japan Game Consoles Revenue
      • 4.5.3 Key Players in Japan
      • 4.5.4 Japan Game Consoles Import & Export
    • 4.6 South Korea
      • 4.6.1 South Korea Game Consoles Production
      • 4.6.2 South Korea Game Consoles Revenue
      • 4.6.3 Key Players in South Korea
      • 4.6.4 South Korea Game Consoles Import & Export
    • 4.7 Other Regions
      • 4.7.1 Taiwan
      • 4.7.2 India
      • 4.7.3 Southeast Asia

    5 Game Consoles Consumption by Regions

    • 5.1 Global Game Consoles Consumption by Regions
      • 5.1.1 Global Game Consoles Consumption by Regions
      • 5.1.2 Global Game Consoles Consumption Market Share by Regions
    • 5.2 North America
      • 5.2.1 North America Game Consoles Consumption by Application
      • 5.2.2 North America Game Consoles Consumption by Countries
      • 5.2.3 United States
      • 5.2.4 Canada
      • 5.2.5 Mexico
    • 5.3 Europe
      • 5.3.1 Europe Game Consoles Consumption by Application
      • 5.3.2 Europe Game Consoles Consumption by Countries
      • 5.3.3 Germany
      • 5.3.4 France
      • 5.3.5 UK
      • 5.3.6 Italy
      • 5.3.7 Russia
    • 5.4 Asia Pacific
      • 5.4.1 Asia Pacific Game Consoles Consumption by Application
      • 5.4.2 Asia Pacific Game Consoles Consumption by Countries
      • 5.4.3 China
      • 5.4.4 Japan
      • 5.4.5 South Korea
      • 5.4.6 India
      • 5.4.7 Australia
      • 5.4.8 Indonesia
      • 5.4.9 Thailand
      • 5.4.10 Malaysia
      • 5.4.11 Philippines
      • 5.4.12 Vietnam
    • 5.5 Central & South America
      • 5.5.1 Central & South America Game Consoles Consumption by Application
      • 5.5.2 Central & South America Game Consoles Consumption by Country
      • 5.5.3 Brazil
    • 5.6 Middle East and Africa
      • 5.6.1 Middle East and Africa Game Consoles Consumption by Application
      • 5.6.2 Middle East and Africa Game Consoles Consumption by Countries
      • 5.6.3 GCC Countries
      • 5.6.4 Egypt
      • 5.6.5 South Africa

    6 Market Size by Type

    • 6.1 Global Game Consoles Production by Type
    • 6.2 Global Game Consoles Revenue by Type
    • 6.3 Game Consoles Price by Type

    7 Market Size by Application

    • 7.1 Overview
    • 7.2 Global Game Consoles Breakdown Dada by Application
      • 7.2.1 Global Game Consoles Consumption by Application
      • 7.2.2 Global Game Consoles Consumption Market Share by Application (2014-2019)

    8 Manufacturers Profiles

    • 8.1 Microsoft
      • 8.1.1 Microsoft Company Details
      • 8.1.2 Company Overview
      • 8.1.3 Microsoft Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.1.4 Microsoft Game Consoles Product Description
      • 8.1.5 Microsoft Recent Development
    • 8.2 Nintendo
      • 8.2.1 Nintendo Company Details
      • 8.2.2 Company Overview
      • 8.2.3 Nintendo Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.2.4 Nintendo Game Consoles Product Description
      • 8.2.5 Nintendo Recent Development
    • 8.3 Sony
      • 8.3.1 Sony Company Details
      • 8.3.2 Company Overview
      • 8.3.3 Sony Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.3.4 Sony Game Consoles Product Description
      • 8.3.5 Sony Recent Development
    • 8.4 Razer
      • 8.4.1 Razer Company Details
      • 8.4.2 Company Overview
      • 8.4.3 Razer Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.4.4 Razer Game Consoles Product Description
      • 8.4.5 Razer Recent Development
    • 8.5 NVIDIA
      • 8.5.1 NVIDIA Company Details
      • 8.5.2 Company Overview
      • 8.5.3 NVIDIA Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.5.4 NVIDIA Game Consoles Product Description
      • 8.5.5 NVIDIA Recent Development
    • 8.6 OUYA
      • 8.6.1 OUYA Company Details
      • 8.6.2 Company Overview
      • 8.6.3 OUYA Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.6.4 OUYA Game Consoles Product Description
      • 8.6.5 OUYA Recent Development
    • 8.7 Tommo
      • 8.7.1 Tommo Company Details
      • 8.7.2 Company Overview
      • 8.7.3 Tommo Game Consoles Production Revenue and Gross Margin (2014-2019)
      • 8.7.4 Tommo Game Consoles Product Description
      • 8.7.5 Tommo Recent Development

    9 Production Forecasts

    • 9.1 Game Consoles Production and Revenue Forecast
      • 9.1.1 Global Game Consoles Production Forecast 2019-2025
      • 9.1.2 Global Game Consoles Revenue Forecast 2019-2025
    • 9.2 Game Consoles Production and Revenue Forecast by Regions
      • 9.2.1 Global Game Consoles Revenue Forecast by Regions
      • 9.2.2 Global Game Consoles Production Forecast by Regions
    • 9.3 Game Consoles Key Producers Forecast
      • 9.3.1 United States
      • 9.3.2 Europe
      • 9.3.3 China
      • 9.3.4 Japan
      • 9.3.5 South Korea
    • 9.4 Forecast by Type
      • 9.4.1 Global Game Consoles Production Forecast by Type
      • 9.4.2 Global Game Consoles Revenue Forecast by Type

    10 Consumption Forecast

    • 10.1 Game Consoles Consumption Forecast by Application
    • 10.2 Game Consoles Consumption Forecast by Regions
    • 10.3 North America Market Consumption Forecast
      • 10.3.1 North America Game Consoles Consumption Forecast by Regions 2019-2025
      • 10.3.2 United States
      • 10.3.3 Canada
      • 10.3.4 Mexico
    • 10.4 Europe Market Consumption Forecast
      • 10.4.1 Europe Game Consoles Consumption Forecast by Regions 2019-2025
      • 10.4.2 Germany
      • 10.4.3 France
      • 10.4.4 UK
      • 10.4.5 Italy
      • 10.4.6 Russia
    • 10.5 Asia Pacific Market Consumption Forecast
      • 10.5.1 Asia Pacific Game Consoles Consumption Forecast by Regions 2019-2025
      • 10.5.2 China
      • 10.5.3 Japan
      • 10.5.4 South Korea
      • 10.5.5 India
      • 10.5.6 Australia
      • 10.5.7 Indonesia
      • 10.5.8 Thailand
      • 10.5.9 Malaysia
      • 10.5.10 Philippines
      • 10.5.11 Vietnam
    • 10.6 Central & South America Market Consumption Forecast
      • 10.6.1 Central & South America Game Consoles Consumption Forecast by Regions 2019-2025
      • 10.6.2 Brazil
    • 10.7 Middle East and Africa Market Consumption Forecast
      • 10.7.1 Middle East and Africa Game Consoles Consumption Forecast by Regions 2019-2025
      • 10.7.2 GCC Countries
      • 10.7.3 Egypt
      • 10.7.4 South Africa

    11 Value Chain and Sales Channels Analysis

    • 11.1 Value Chain Analysis
    • 11.2 Sales Channels Analysis
      • 11.2.1 Game Consoles Sales Channels
      • 11.2.2 Game Consoles Distributors
    • 11.3 Game Consoles Customers

    12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    • 12.1 Market Opportunities and Drivers
    • 12.2 Market Challenges
    • 12.3 Market Risks/Restraints

    13 Key Findings in the Global Game Consoles Study

      14 Appendix

      • 14.1 Research Methodology
        • 14.1.1 Methodology/Research Approach
          • 14.1.1.1 Research Programs/Design
          • 14.1.1.2 Market Size Estimation
          • 14.1.1.3 Market Breakdown and Data Triangulation
        • 14.1.2 Data Source
          • 14.1.2.1 Secondary Sources
          • 14.1.2.2 Primary Sources
      • 14.2 Author Details

      Summary:
      Get latest Market Research Reports on Game Consoles . Industry analysis & Market Report on Game Consoles is a syndicated market report, published as Global Game Consoles Market Insights, Forecast to 2025. It is complete Research Study and Industry Analysis of Game Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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