Report Detail

Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
Market Insights
QY Research has lately published a report titled “Global Game Backend-as-a-Service (BaaS) Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application”, with the help of industry-leading research methods, along with observing subtle details and understanding the overall dynamics.
The insights included in this report have been prepared in view of varied aspects that affect the growth. The report elucidates key drivers, trends, prospects, restraining factors, and challenges that players may across in the coming years. With the assistance of this research, players can recognize and capitalize on profitable opportunities. They can further utilize it to make the required advancements in their operations to acquire a competitive advantage over other participants.
The global Game Backend-as-a-Service (BaaS) market size is projected to reach US$ million by 2027, from US$ million in 2020, at a CAGR of % during 2021-2027.
Segment Scope
An intensive study of key type and application segments has been done in this segmentation section. The authors of the report have provided reliable figures including revenue forecast data by type and application for the period 2016-2027. They have also studied how the segments are gaining or losing growth in various geographies and their respective countries. Thanks to this study, readers can thoroughly grasp the growth pattern and potential of different segments.
Segment by Type
Professional Services
Support and Maintenance
Access and Identity Management
Usage Analytics
Others
Segment by Application
SMEs
Large Enterprises

Regional Scope
This segment of the report offers a thorough regional study of the global Game Backend-as-a-Service (BaaS) market. Drivers and restraints for each region are broadly examined in the report. Readers will get familiar with the driving forces and challenges that are specific to the regions. The specialists have identified growth opportunities in key geographical regions and their respective countries to aid players to reinforce their presence. All the regions and their countries in the report are assessed based on the growth rate and revenue according to the consumption for the period 2016-2027. This geographical analysis will help readers to gain in-depth knowledge of the regional growth. The key geographical regions surveyed in this research report involve North America, Europe, Asia Pacific, Central and South America, and Middle East and Africa. The report has specifically covered major countries including United States, Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, China Taiwan, Indonesia, Thailand, Malaysia, Mexico, Brazil, Turkey, Saudi Arabia, UAE, etc.

Key Players
This section has provided an exhaustive analysis of the strategies that the companies are focusing on to stay ahead of other players. The strategies mainly involve research and development, new product developments, and mergers and acquisitions. The researchers have also provided revenue shares of the key companies, company overview, and the latest company developments so as to help players to sustain the cutthroat competition. In this section, the report offers global revenue data of manufacturers for the period 2016-2021. Following is the list of key manufacturers observed in this research study:
AWS
Microsoft Azure
Google
ChilliConnect (Unity)
Photon Engine
GameAnalytics
BrainCloud
Tavant Technologies
Back4App
ShepHertz
XtraLife
Huawei
Tencent
Improbable
LeanCloud

Frequently Asked Questions
Which application segment captured the leading share in the Game Backend-as-a-Service (BaaS) market?
How fragmented is the Game Backend-as-a-Service (BaaS) market?
Which are the key growth drivers in the Game Backend-as-a-Service (BaaS) market?
Which are the top strategies undertaken by the Game Backend-as-a-Service (BaaS) market players?
Which technological trends are likely to affect the Game Backend-as-a-Service (BaaS) market?
What is the expected Game Backend-as-a-Service (BaaS) market size by 2027?
Which companies are dominating the Game Backend-as-a-Service (BaaS) market?
Which region is projected to witness the fastest growth in the future?
What factors are restraining the Game Backend-as-a-Service (BaaS) market growth?
Which are the emerging companies in the Game Backend-as-a-Service (BaaS) market?


Table of Contents

    1 Market Overview of Game Backend-as-a-Service (BaaS)

    • 1.1 Game Backend-as-a-Service (BaaS) Market Overview
      • 1.1.1 Game Backend-as-a-Service (BaaS) Product Scope
      • 1.1.2 Game Backend-as-a-Service (BaaS) Market Status and Outlook
    • 1.2 Global Game Backend-as-a-Service (BaaS) Market Size Overview by Region 2016 VS 2021 VS 2027
    • 1.3 Global Game Backend-as-a-Service (BaaS) Market Size by Region (2016-2027)
    • 1.4 Global Game Backend-as-a-Service (BaaS) Historic Market Size by Region (2016-2021)
    • 1.5 Global Game Backend-as-a-Service (BaaS) Market Size Forecast by Region (2022-2027)
    • 1.6 Key Regions, Game Backend-as-a-Service (BaaS) Market Size (2016-2027)
      • 1.6.1 North America Game Backend-as-a-Service (BaaS) Market Size (2016-2027)
      • 1.6.2 Europe Game Backend-as-a-Service (BaaS) Market Size (2016-2027)
      • 1.6.3 Asia-Pacific Game Backend-as-a-Service (BaaS) Market Size (2016-2027)
      • 1.6.4 Latin America Game Backend-as-a-Service (BaaS) Market Size (2016-2027)
      • 1.6.5 Middle East & Africa Game Backend-as-a-Service (BaaS) Market Size (2016-2027)

    2 Game Backend-as-a-Service (BaaS) Market Overview by Type

    • 2.1 Global Game Backend-as-a-Service (BaaS) Market Size by Type: 2016 VS 2021 VS 2027
    • 2.2 Global Game Backend-as-a-Service (BaaS) Historic Market Size by Type (2016-2021)
    • 2.3 Global Game Backend-as-a-Service (BaaS) Forecasted Market Size by Type (2022-2027)
    • 2.4 Professional Services
    • 2.5 Support and Maintenance
    • 2.6 Access and Identity Management
    • 2.7 Usage Analytics
    • 2.8 Others

    3 Game Backend-as-a-Service (BaaS) Market Overview by Application

    • 3.1 Global Game Backend-as-a-Service (BaaS) Market Size by Application: 2016 VS 2021 VS 2027
    • 3.2 Global Game Backend-as-a-Service (BaaS) Historic Market Size by Application (2016-2021)
    • 3.3 Global Game Backend-as-a-Service (BaaS) Forecasted Market Size by Application (2022-2027)
    • 3.4 SMEs
    • 3.5 Large Enterprises

    4 Game Backend-as-a-Service (BaaS) Competition Analysis by Players

    • 4.1 Global Game Backend-as-a-Service (BaaS) Market Size by Players (2016-2021)
    • 4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Game Backend-as-a-Service (BaaS) as of 2020)
    • 4.3 Date of Key Players Enter into Game Backend-as-a-Service (BaaS) Market
    • 4.4 Global Top Players Game Backend-as-a-Service (BaaS) Headquarters and Area Served
    • 4.5 Key Players Game Backend-as-a-Service (BaaS) Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Game Backend-as-a-Service (BaaS) Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 AWS
      • 5.1.1 AWS Profile
      • 5.1.2 AWS Main Business
      • 5.1.3 AWS Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.1.4 AWS Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.1.5 AWS Recent Developments
    • 5.2 Microsoft Azure
      • 5.2.1 Microsoft Azure Profile
      • 5.2.2 Microsoft Azure Main Business
      • 5.2.3 Microsoft Azure Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.2.4 Microsoft Azure Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.2.5 Microsoft Azure Recent Developments
    • 5.3 Google
      • 5.3.1 Google Profile
      • 5.3.2 Google Main Business
      • 5.3.3 Google Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.3.4 Google Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.3.5 ChilliConnect (Unity) Recent Developments
    • 5.4 ChilliConnect (Unity)
      • 5.4.1 ChilliConnect (Unity) Profile
      • 5.4.2 ChilliConnect (Unity) Main Business
      • 5.4.3 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.4.4 ChilliConnect (Unity) Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.4.5 ChilliConnect (Unity) Recent Developments
    • 5.5 Photon Engine
      • 5.5.1 Photon Engine Profile
      • 5.5.2 Photon Engine Main Business
      • 5.5.3 Photon Engine Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.5.4 Photon Engine Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.5.5 Photon Engine Recent Developments
    • 5.6 GameAnalytics
      • 5.6.1 GameAnalytics Profile
      • 5.6.2 GameAnalytics Main Business
      • 5.6.3 GameAnalytics Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.6.4 GameAnalytics Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.6.5 GameAnalytics Recent Developments
    • 5.7 BrainCloud
      • 5.7.1 BrainCloud Profile
      • 5.7.2 BrainCloud Main Business
      • 5.7.3 BrainCloud Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.7.4 BrainCloud Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.7.5 BrainCloud Recent Developments
    • 5.8 Tavant Technologies
      • 5.8.1 Tavant Technologies Profile
      • 5.8.2 Tavant Technologies Main Business
      • 5.8.3 Tavant Technologies Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.8.4 Tavant Technologies Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.8.5 Tavant Technologies Recent Developments
    • 5.9 Back4App
      • 5.9.1 Back4App Profile
      • 5.9.2 Back4App Main Business
      • 5.9.3 Back4App Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.9.4 Back4App Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.9.5 Back4App Recent Developments
    • 5.10 ShepHertz
      • 5.10.1 ShepHertz Profile
      • 5.10.2 ShepHertz Main Business
      • 5.10.3 ShepHertz Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.10.4 ShepHertz Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.10.5 ShepHertz Recent Developments
    • 5.11 XtraLife
      • 5.11.1 XtraLife Profile
      • 5.11.2 XtraLife Main Business
      • 5.11.3 XtraLife Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.11.4 XtraLife Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.11.5 XtraLife Recent Developments
    • 5.12 Huawei
      • 5.12.1 Huawei Profile
      • 5.12.2 Huawei Main Business
      • 5.12.3 Huawei Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.12.4 Huawei Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.12.5 Huawei Recent Developments
    • 5.13 Tencent
      • 5.13.1 Tencent Profile
      • 5.13.2 Tencent Main Business
      • 5.13.3 Tencent Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.13.4 Tencent Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.13.5 Tencent Recent Developments
    • 5.14 Improbable
      • 5.14.1 Improbable Profile
      • 5.14.2 Improbable Main Business
      • 5.14.3 Improbable Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.14.4 Improbable Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.14.5 Improbable Recent Developments
    • 5.15 LeanCloud
      • 5.15.1 LeanCloud Profile
      • 5.15.2 LeanCloud Main Business
      • 5.15.3 LeanCloud Game Backend-as-a-Service (BaaS) Products, Services and Solutions
      • 5.15.4 LeanCloud Game Backend-as-a-Service (BaaS) Revenue (US$ Million) & (2016-2021)
      • 5.15.5 LeanCloud Recent Developments

    6 North America

    • 6.1 North America Game Backend-as-a-Service (BaaS) Market Size by Country (2016-2027)
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Game Backend-as-a-Service (BaaS) Market Size by Country (2016-2027)
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia
    • 7.7 Nordic
    • 7.8 Rest of Europe

    8 Asia-Pacific

    • 8.1 Asia-Pacific Game Backend-as-a-Service (BaaS) Market Size by Region (2016-2027)
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 Southeast Asia
    • 8.6 India
    • 8.7 Australia
    • 8.8 Rest of Asia-Pacific

    9 Latin America

    • 9.1 Latin America Game Backend-as-a-Service (BaaS) Market Size by Country (2016-2027)
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Rest of Latin America

    10 Middle East & Africa

    • 10.1 Middle East & Africa Game Backend-as-a-Service (BaaS) Market Size by Country (2016-2027)
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE
    • 10.5 Rest of Middle East & Africa

    11 Game Backend-as-a-Service (BaaS) Market Dynamics

    • 11.1 Game Backend-as-a-Service (BaaS) Industry Trends
    • 11.2 Game Backend-as-a-Service (BaaS) Market Drivers
    • 11.3 Game Backend-as-a-Service (BaaS) Market Challenges
    • 11.4 Game Backend-as-a-Service (BaaS) Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Summary:
      Get latest Market Research Reports on Game Backend-as-a-Service (BaaS). Industry analysis & Market Report on Game Backend-as-a-Service (BaaS) is a syndicated market report, published as Global Game Backend-as-a-Service (BaaS) Market Report, History and Forecast 2016-2027, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of Game Backend-as-a-Service (BaaS) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

      Last updated on

      REPORT YOU MIGHT BE INTERESTED

      Purchase this Report

      $3,500.00
      $7,000.00
      2,796.50
      5,593.00
      3,276.00
      6,552.00
      550,830.00
      1,101,660.00
      292,215.00
      584,430.00
      Credit card Logo

      Related Reports


      Reason to Buy

      Request for Sample of this report