Report Detail

Service & Software Global Game as a Service (GaaS) Market Size, Status and Forecast 2021-2027

  • RnM4316518
  • |
  • 19 May, 2021
  • |
  • Global
  • |
  • 121 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Game as a Service (GaaS) market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Game as a Service (GaaS) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Game and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Game
PC
Mobile

Segment by Application
Commercial
Personal

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
Sony
Nvidia
Microsoft
EA
Huawei
Favro AB
Alibaba Cloud
Tencent Cloud
China Mobile
China Unicom
China Telecom
51ias
Shunwang Technology
Wanmei Game
Nenly
Egret


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Market Analysis by Type
    • 1.2.1 Global Game as a Service (GaaS) Market Size Growth Rate by Game: 2016 VS 2021 VS 2027
    • 1.2.2 PC
    • 1.2.3 Mobile
  • 1.3 Market by Application
    • 1.3.1 Global Game as a Service (GaaS) Market Share by Application: 2016 VS 2021 VS 2027
    • 1.3.2 Commercial
    • 1.3.3 Personal
  • 1.4 Study Objectives
  • 1.5 Years Considered

2 Global Growth Trends

  • 2.1 Global Game as a Service (GaaS) Market Perspective (2016-2027)
  • 2.2 Game as a Service (GaaS) Growth Trends by Regions
    • 2.2.1 Game as a Service (GaaS) Market Size by Regions: 2016 VS 2021 VS 2027
    • 2.2.2 Game as a Service (GaaS) Historic Market Share by Regions (2016-2021)
    • 2.2.3 Game as a Service (GaaS) Forecasted Market Size by Regions (2022-2027)
  • 2.3 Game as a Service (GaaS) Industry Dynamic
    • 2.3.1 Game as a Service (GaaS) Market Trends
    • 2.3.2 Game as a Service (GaaS) Market Drivers
    • 2.3.3 Game as a Service (GaaS) Market Challenges
    • 2.3.4 Game as a Service (GaaS) Market Restraints

3 Competition Landscape by Key Players

  • 3.1 Global Top Game as a Service (GaaS) Players by Revenue
    • 3.1.1 Global Top Game as a Service (GaaS) Players by Revenue (2016-2021)
    • 3.1.2 Global Game as a Service (GaaS) Revenue Market Share by Players (2016-2021)
  • 3.2 Global Game as a Service (GaaS) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Players Covered: Ranking by Game as a Service (GaaS) Revenue
  • 3.4 Global Game as a Service (GaaS) Market Concentration Ratio
    • 3.4.1 Global Game as a Service (GaaS) Market Concentration Ratio (CR5 and HHI)
    • 3.4.2 Global Top 10 and Top 5 Companies by Game as a Service (GaaS) Revenue in 2020
  • 3.5 Game as a Service (GaaS) Key Players Head office and Area Served
  • 3.6 Key Players Game as a Service (GaaS) Product Solution and Service
  • 3.7 Date of Enter into Game as a Service (GaaS) Market
  • 3.8 Mergers & Acquisitions, Expansion Plans

4 Game as a Service (GaaS) Breakdown Data by Game

  • 4.1 Global Game as a Service (GaaS) Historic Market Size by Game (2016-2021)
  • 4.2 Global Game as a Service (GaaS) Forecasted Market Size by Game (2022-2027)

5 Game as a Service (GaaS) Breakdown Data by Application

  • 5.1 Global Game as a Service (GaaS) Historic Market Size by Application (2016-2021)
  • 5.2 Global Game as a Service (GaaS) Forecasted Market Size by Application (2022-2027)

6 North America

  • 6.1 North America Game as a Service (GaaS) Market Size (2016-2027)
  • 6.2 North America Game as a Service (GaaS) Market Size by Game
    • 6.2.1 North America Game as a Service (GaaS) Market Size by Game (2016-2021)
    • 6.2.2 North America Game as a Service (GaaS) Market Size by Game (2022-2027)
    • 6.2.3 North America Game as a Service (GaaS) Market Size by Game (2016-2027)
  • 6.3 North America Game as a Service (GaaS) Market Size by Application
    • 6.3.1 North America Game as a Service (GaaS) Market Size by Application (2016-2021)
    • 6.3.2 North America Game as a Service (GaaS) Market Size by Application (2022-2027)
    • 6.3.3 North America Game as a Service (GaaS) Market Size by Application (2016-2027)
  • 6.4 North America Game as a Service (GaaS) Market Size by Country
    • 6.4.1 North America Game as a Service (GaaS) Market Size by Country (2016-2021)
    • 6.4.2 North America Game as a Service (GaaS) Market Size by Country (2022-2027)
    • 6.4.3 United States
    • 6.4.4 Canada

7 Europe

  • 7.1 Europe Game as a Service (GaaS) Market Size (2016-2027)
  • 7.2 Europe Game as a Service (GaaS) Market Size by Game
    • 7.2.1 Europe Game as a Service (GaaS) Market Size by Game (2016-2021)
    • 7.2.2 Europe Game as a Service (GaaS) Market Size by Game (2022-2027)
    • 7.2.3 Europe Game as a Service (GaaS) Market Size by Game (2016-2027)
  • 7.3 Europe Game as a Service (GaaS) Market Size by Application
    • 7.3.1 Europe Game as a Service (GaaS) Market Size by Application (2016-2021)
    • 7.3.2 Europe Game as a Service (GaaS) Market Size by Application (2022-2027)
    • 7.3.3 Europe Game as a Service (GaaS) Market Size by Application (2016-2027)
  • 7.4 Europe Game as a Service (GaaS) Market Size by Country
    • 7.4.1 Europe Game as a Service (GaaS) Market Size by Country (2016-2021)
    • 7.4.2 Europe Game as a Service (GaaS) Market Size by Country (2022-2027)
    • 7.4.3 Germany
    • 7.4.4 France
    • 7.4.5 U.K.
    • 7.4.6 Italy
    • 7.4.7 Russia
    • 7.4.8 Nordic

8 Asia-Pacific

  • 8.1 Asia-Pacific Game as a Service (GaaS) Market Size (2016-2027)
  • 8.2 Asia-Pacific Game as a Service (GaaS) Market Size by Game
    • 8.2.1 Asia-Pacific Game as a Service (GaaS) Market Size by Game (2016-2021)
    • 8.2.2 Asia-Pacific Game as a Service (GaaS) Market Size by Game (2022-2027)
    • 8.2.3 Asia-Pacific Game as a Service (GaaS) Market Size by Game (2016-2027)
  • 8.3 Asia-Pacific Game as a Service (GaaS) Market Size by Application
    • 8.3.1 Asia-Pacific Game as a Service (GaaS) Market Size by Application (2016-2021)
    • 8.3.2 Asia-Pacific Game as a Service (GaaS) Market Size by Application (2022-2027)
    • 8.3.3 Asia-Pacific Game as a Service (GaaS) Market Size by Application (2016-2027)
  • 8.4 Asia-Pacific Game as a Service (GaaS) Market Size by Region
    • 8.4.1 Asia-Pacific Game as a Service (GaaS) Market Size by Region (2016-2021)
    • 8.4.2 Asia-Pacific Game as a Service (GaaS) Market Size by Region (2022-2027)
    • 8.4.3 China
    • 8.4.4 Japan
    • 8.4.5 South Korea
    • 8.4.6 Southeast Asia
    • 8.4.7 India
    • 8.4.8 Australia

9 Latin America

  • 9.1 Latin America Game as a Service (GaaS) Market Size (2016-2027)
  • 9.2 Latin America Game as a Service (GaaS) Market Size by Game
    • 9.2.1 Latin America Game as a Service (GaaS) Market Size by Game (2016-2021)
    • 9.2.2 Latin America Game as a Service (GaaS) Market Size by Game (2022-2027)
    • 9.2.3 Latin America Game as a Service (GaaS) Market Size by Game (2016-2027)
  • 9.3 Latin America Game as a Service (GaaS) Market Size by Application
    • 9.3.1 Latin America Game as a Service (GaaS) Market Size by Application (2016-2021)
    • 9.3.2 Latin America Game as a Service (GaaS) Market Size by Application (2022-2027)
    • 9.3.3 Latin America Game as a Service (GaaS) Market Size by Application (2016-2027)
  • 9.4 Latin America Game as a Service (GaaS) Market Size by Country
    • 9.4.1 Latin America Game as a Service (GaaS) Market Size by Country (2016-2021)
    • 9.4.2 Latin America Game as a Service (GaaS) Market Size by Country (2022-2027)
    • 9.4.3 Mexico
    • 9.4.4 Brazil

10 Middle East & Africa

  • 10.1 Middle East & Africa Game as a Service (GaaS) Market Size (2016-2027)
  • 10.2 Middle East & Africa Game as a Service (GaaS) Market Size by Game
    • 10.2.1 Middle East & Africa Game as a Service (GaaS) Market Size by Game (2016-2021)
    • 10.2.2 Middle East & Africa Game as a Service (GaaS) Market Size by Game (2022-2027)
    • 10.2.3 Middle East & Africa Game as a Service (GaaS) Market Size by Game (2016-2027)
  • 10.3 Middle East & Africa Game as a Service (GaaS) Market Size by Application
    • 10.3.1 Middle East & Africa Game as a Service (GaaS) Market Size by Application (2016-2021)
    • 10.3.2 Middle East & Africa Game as a Service (GaaS) Market Size by Application (2022-2027)
    • 10.3.3 Middle East & Africa Game as a Service (GaaS) Market Size by Application (2016-2027)
  • 10.4 Middle East & Africa Game as a Service (GaaS) Market Size by Country
    • 10.4.1 Middle East & Africa Game as a Service (GaaS) Market Size by Country (2016-2021)
    • 10.4.2 Middle East & Africa Game as a Service (GaaS) Market Size by Country (2022-2027)
    • 10.4.3 Turkey
    • 10.4.4 Saudi Arabia
    • 10.4.5 UAE

11 Key Players Profiles

  • 11.1 Sony
    • 11.1.1 Sony Company Details
    • 11.1.2 Sony Business Overview
    • 11.1.3 Sony Game as a Service (GaaS) Introduction
    • 11.1.4 Sony Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.1.5 Sony Recent Development
  • 11.2 Nvidia
    • 11.2.1 Nvidia Company Details
    • 11.2.2 Nvidia Business Overview
    • 11.2.3 Nvidia Game as a Service (GaaS) Introduction
    • 11.2.4 Nvidia Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.2.5 Nvidia Recent Development
  • 11.3 Microsoft
    • 11.3.1 Microsoft Company Details
    • 11.3.2 Microsoft Business Overview
    • 11.3.3 Microsoft Game as a Service (GaaS) Introduction
    • 11.3.4 Microsoft Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.3.5 Microsoft Recent Development
  • 11.4 EA
    • 11.4.1 EA Company Details
    • 11.4.2 EA Business Overview
    • 11.4.3 EA Game as a Service (GaaS) Introduction
    • 11.4.4 EA Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.4.5 EA Recent Development
  • 11.5 Huawei
    • 11.5.1 Huawei Company Details
    • 11.5.2 Huawei Business Overview
    • 11.5.3 Huawei Game as a Service (GaaS) Introduction
    • 11.5.4 Huawei Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.5.5 Huawei Recent Development
  • 11.6 Favro AB
    • 11.6.1 Favro AB Company Details
    • 11.6.2 Favro AB Business Overview
    • 11.6.3 Favro AB Game as a Service (GaaS) Introduction
    • 11.6.4 Favro AB Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.6.5 Favro AB Recent Development
  • 11.7 Alibaba Cloud
    • 11.7.1 Alibaba Cloud Company Details
    • 11.7.2 Alibaba Cloud Business Overview
    • 11.7.3 Alibaba Cloud Game as a Service (GaaS) Introduction
    • 11.7.4 Alibaba Cloud Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.7.5 Alibaba Cloud Recent Development
  • 11.8 Tencent Cloud
    • 11.8.1 Tencent Cloud Company Details
    • 11.8.2 Tencent Cloud Business Overview
    • 11.8.3 Tencent Cloud Game as a Service (GaaS) Introduction
    • 11.8.4 Tencent Cloud Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.8.5 Tencent Cloud Recent Development
  • 11.9 China Mobile
    • 11.9.1 China Mobile Company Details
    • 11.9.2 China Mobile Business Overview
    • 11.9.3 China Mobile Game as a Service (GaaS) Introduction
    • 11.9.4 China Mobile Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.9.5 China Mobile Recent Development
  • 11.10 China Unicom
    • 11.10.1 China Unicom Company Details
    • 11.10.2 China Unicom Business Overview
    • 11.10.3 China Unicom Game as a Service (GaaS) Introduction
    • 11.10.4 China Unicom Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.10.5 China Unicom Recent Development
  • 11.11 China Telecom
    • 11.11.1 China Telecom Company Details
    • 11.11.2 China Telecom Business Overview
    • 11.11.3 China Telecom Game as a Service (GaaS) Introduction
    • 11.11.4 China Telecom Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.11.5 China Telecom Recent Development
  • 11.12 51ias
    • 11.12.1 51ias Company Details
    • 11.12.2 51ias Business Overview
    • 11.12.3 51ias Game as a Service (GaaS) Introduction
    • 11.12.4 51ias Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.12.5 51ias Recent Development
  • 11.13 Shunwang Technology
    • 11.13.1 Shunwang Technology Company Details
    • 11.13.2 Shunwang Technology Business Overview
    • 11.13.3 Shunwang Technology Game as a Service (GaaS) Introduction
    • 11.13.4 Shunwang Technology Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.13.5 Shunwang Technology Recent Development
  • 11.14 Wanmei Game
    • 11.14.1 Wanmei Game Company Details
    • 11.14.2 Wanmei Game Business Overview
    • 11.14.3 Wanmei Game Game as a Service (GaaS) Introduction
    • 11.14.4 Wanmei Game Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.14.5 Wanmei Game Recent Development
  • 11.15 Nenly
    • 11.15.1 Nenly Company Details
    • 11.15.2 Nenly Business Overview
    • 11.15.3 Nenly Game as a Service (GaaS) Introduction
    • 11.15.4 Nenly Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.15.5 Nenly Recent Development
  • 11.16 Egret
    • 11.16.1 Egret Company Details
    • 11.16.2 Egret Business Overview
    • 11.16.3 Egret Game as a Service (GaaS) Introduction
    • 11.16.4 Egret Revenue in Game as a Service (GaaS) Business (2016-2021)
    • 11.16.5 Egret Recent Development

12 Analyst's Viewpoints/Conclusions

    13 Appendix

    • 13.1 Research Methodology
      • 13.1.1 Methodology/Research Approach
      • 13.1.2 Data Source
    • 13.2 Disclaimer

    Summary:
    Get latest Market Research Reports on Game as a Service (GaaS). Industry analysis & Market Report on Game as a Service (GaaS) is a syndicated market report, published as Global Game as a Service (GaaS) Market Size, Status and Forecast 2021-2027. It is complete Research Study and Industry Analysis of Game as a Service (GaaS) market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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