Report Detail

Service & Software Global and United States First-person Shooting Game Market Report & Forecast 2022-2028

  • RnM4421515
  • |
  • 11 April, 2022
  • |
  • Global
  • |
  • 121 Pages
  • |
  • QYResearch
  • |
  • Service & Software

Summary:

Market Analysis and Insights: Global and United States First-person Shooting Game Market
This report focuses on global and United States First-person Shooting Game market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global First-person Shooting Game market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Client Game accounting for % of the First-person Shooting Game global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Under 18 Years Old was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period.
In United States the First-person Shooting Game market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
Global First-person Shooting Game Scope and Market Size
First-person Shooting Game market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global First-person Shooting Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.
For United States market, this report focuses on the First-person Shooting Game market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.
Segment by Type, the First-person Shooting Game market is segmented into
Client Game
Mobile Game
Segment by Application, the First-person Shooting Game market is segmented into
Under 18 Years Old
18-35 Years Old
Above 35 Years Old
Regional and Country-level Analysis
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE
Competitive Landscape and First-person Shooting Game Market Share Analysis
First-person Shooting Game market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in First-person Shooting Game business, the date to enter into the First-person Shooting Game market, Revenue in First-person Shooting Game Business (2017-2022) & (US$ Million) introduction, recent developments, etc.
The major vendors covered:
Electronic Arts
Ubisoft
Capcom
Deep Silver
Techland
Riot Games
Valve Corporation
PUBG Corporation
Activision Blizzard
New Blood Interactive
Epic Games
Bungie
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Tencent
WooduanTechnology
Shanghai Taren Network Technology
Tiancity


Table of Contents

    1 Study Coverage

    • 1.1 First-person Shooting Game Revenue in First-person Shooting Game Business (2017-2022) & (US$ Million) Introduction
    • 1.2 Global First-person Shooting Game Outlook 2017 VS 2022 VS 2028
      • 1.2.1 Global First-person Shooting Game Market Size for the Year 2017-2028
      • 1.2.2 Global First-person Shooting Game Market Size for the Year 2017-2028
    • 1.3 First-person Shooting Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
      • 1.3.1 The Market Share of United States First-person Shooting Game in Global, 2017 VS 2022 VS 2028
      • 1.3.2 The Growth Rate of First-person Shooting Game Market Size, United States VS Global, 2017 VS 2022 VS 2028
    • 1.4 First-person Shooting Game Market Dynamics
      • 1.4.1 First-person Shooting Game Industry Trends
      • 1.4.2 First-person Shooting Game Market Drivers
      • 1.4.3 First-person Shooting Game Market Challenges
      • 1.4.4 First-person Shooting Game Market Restraints
    • 1.5 Study Objectives
    • 1.6 Years Considered

    2 First-person Shooting Game by Type

    • 2.1 First-person Shooting Game Market Segment by Type
      • 2.1.1 Client Game
      • 2.1.2 Mobile Game
    • 2.2 Global First-person Shooting Game Market Size by Type (2017, 2022 & 2028)
    • 2.3 Global First-person Shooting Game Market Size by Type (2017-2028)
    • 2.4 United States First-person Shooting Game Market Size by Type (2017, 2022 & 2028)
    • 2.5 United States First-person Shooting Game Market Size by Type (2017-2028)

    3 First-person Shooting Game by Application

    • 3.1 First-person Shooting Game Market Segment by Application
      • 3.1.1 Under 18 Years Old
      • 3.1.2 18-35 Years Old
      • 3.1.3 Above 35 Years Old
    • 3.2 Global First-person Shooting Game Market Size by Application (2017, 2022 & 2028)
    • 3.3 Global First-person Shooting Game Market Size by Application (2017-2028)
    • 3.4 United States First-person Shooting Game Market Size by Application (2017, 2022 & 2028)
    • 3.5 United States First-person Shooting Game Market Size by Application (2017-2028)

    4 Global First-person Shooting Game Competitor Landscape by Company

    • 4.1 Global First-person Shooting Game Market Size by Company
      • 4.1.1 Top Global First-person Shooting Game Companies Ranked by Revenue (2021)
      • 4.1.2 Global First-person Shooting Game Revenue by Player (2017-2022)
    • 4.2 Global First-person Shooting Game Concentration Ratio (CR)
      • 4.2.1 First-person Shooting Game Market Concentration Ratio (CR) (2017-2022)
      • 4.2.2 Global Top 5 and Top 10 Largest Companies of First-person Shooting Game in 2021
      • 4.2.3 Global First-person Shooting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    • 4.3 Global First-person Shooting Game Headquarters, Revenue in First-person Shooting Game Business (2017-2022) & (US$ Million) Type
      • 4.3.1 Global First-person Shooting Game Headquarters and Area Served
      • 4.3.2 Global First-person Shooting Game Companies Revenue in First-person Shooting Game Business (2017-2022) & (US$ Million) Type
      • 4.3.3 Date of International Companies Enter into First-person Shooting Game Market
    • 4.4 Companies Mergers & Acquisitions, Expansion Plans
    • 4.5 United States First-person Shooting Game Market Size by Company
      • 4.5.1 Top First-person Shooting Game Players in United States, Ranked by Revenue (2021)
      • 4.5.2 United States First-person Shooting Game Revenue by Players (2020, 2021 & 2022)

    5 Global First-person Shooting Game Market Size by Region

    • 5.1 Global First-person Shooting Game Market Size by Region: 2017 VS 2022 VS 2028
    • 5.2 Global First-person Shooting Game Market Size by Region (2017-2028)
      • 5.2.1 Global First-person Shooting Game Market Size by Region: 2017-2022
      • 5.2.2 Global First-person Shooting Game Market Size by Region (2023-2028)

    6 Segment in Region Level & Country Level

    • 6.1 North America
      • 6.1.1 North America First-person Shooting Game Market Size YoY Growth 2017-2028
      • 6.1.2 North America First-person Shooting Game Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.1.3 United States
      • 6.1.4 Canada
    • 6.2 Asia-Pacific
      • 6.2.1 Asia-Pacific First-person Shooting Game Market Size YoY Growth 2017-2028
      • 6.2.2 Asia-Pacific First-person Shooting Game Market Facts & Figures by Region (2017, 2022 & 2028)
      • 6.2.3 China
      • 6.2.4 Japan
      • 6.2.5 South Korea
      • 6.2.6 India
      • 6.2.7 Australia
      • 6.2.8 China Taiwan
      • 6.2.9 Indonesia
      • 6.2.10 Thailand
      • 6.2.11 Malaysia
    • 6.3 Europe
      • 6.3.1 Europe First-person Shooting Game Market Size YoY Growth 2017-2028
      • 6.3.2 Europe First-person Shooting Game Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.3.3 Germany
      • 6.3.4 France
      • 6.3.5 U.K.
      • 6.3.6 Italy
      • 6.3.7 Russia
    • 6.4 Latin America
      • 6.4.1 Latin America First-person Shooting Game Market Size YoY Growth 2017-2028
      • 6.4.2 Latin America First-person Shooting Game Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.4.3 Mexico
      • 6.4.4 Brazil
      • 6.4.5 Argentina
      • 6.4.6 Colombia
    • 6.5 Middle East and Africa
      • 6.5.1 Middle East and Africa First-person Shooting Game Market Size YoY Growth 2017-2028
      • 6.5.2 Middle East and Africa First-person Shooting Game Market Facts & Figures by Country (2017, 2022 & 2028)
      • 6.5.3 Turkey
      • 6.5.4 Saudi Arabia
      • 6.5.5 UAE

    7 Company Profiles

    • 7.1 Electronic Arts
      • 7.1.1 Electronic Arts Company Details
      • 7.1.2 Electronic Arts Business Overview
      • 7.1.3 Electronic Arts First-person Shooting Game Introduction
      • 7.1.4 Electronic Arts Revenue in First-person Shooting Game Business (2017-2022)
      • 7.1.5 Electronic Arts Recent Development
    • 7.2 Ubisoft
      • 7.2.1 Ubisoft Company Details
      • 7.2.2 Ubisoft Business Overview
      • 7.2.3 Ubisoft First-person Shooting Game Introduction
      • 7.2.4 Ubisoft Revenue in First-person Shooting Game Business (2017-2022)
      • 7.2.5 Ubisoft Recent Development
    • 7.3 Capcom
      • 7.3.1 Capcom Company Details
      • 7.3.2 Capcom Business Overview
      • 7.3.3 Capcom First-person Shooting Game Introduction
      • 7.3.4 Capcom Revenue in First-person Shooting Game Business (2017-2022)
      • 7.3.5 Capcom Recent Development
    • 7.4 Deep Silver
      • 7.4.1 Deep Silver Company Details
      • 7.4.2 Deep Silver Business Overview
      • 7.4.3 Deep Silver First-person Shooting Game Introduction
      • 7.4.4 Deep Silver Revenue in First-person Shooting Game Business (2017-2022)
      • 7.4.5 Deep Silver Recent Development
    • 7.5 Techland
      • 7.5.1 Techland Company Details
      • 7.5.2 Techland Business Overview
      • 7.5.3 Techland First-person Shooting Game Introduction
      • 7.5.4 Techland Revenue in First-person Shooting Game Business (2017-2022)
      • 7.5.5 Techland Recent Development
    • 7.6 Riot Games
      • 7.6.1 Riot Games Company Details
      • 7.6.2 Riot Games Business Overview
      • 7.6.3 Riot Games First-person Shooting Game Introduction
      • 7.6.4 Riot Games Revenue in First-person Shooting Game Business (2017-2022)
      • 7.6.5 Riot Games Recent Development
    • 7.7 Valve Corporation
      • 7.7.1 Valve Corporation Company Details
      • 7.7.2 Valve Corporation Business Overview
      • 7.7.3 Valve Corporation First-person Shooting Game Introduction
      • 7.7.4 Valve Corporation Revenue in First-person Shooting Game Business (2017-2022)
      • 7.7.5 Valve Corporation Recent Development
    • 7.8 PUBG Corporation
      • 7.8.1 PUBG Corporation Company Details
      • 7.8.2 PUBG Corporation Business Overview
      • 7.8.3 PUBG Corporation First-person Shooting Game Introduction
      • 7.8.4 PUBG Corporation Revenue in First-person Shooting Game Business (2017-2022)
      • 7.8.5 PUBG Corporation Recent Development
    • 7.9 Activision Blizzard
      • 7.9.1 Activision Blizzard Company Details
      • 7.9.2 Activision Blizzard Business Overview
      • 7.9.3 Activision Blizzard First-person Shooting Game Introduction
      • 7.9.4 Activision Blizzard Revenue in First-person Shooting Game Business (2017-2022)
      • 7.9.5 Activision Blizzard Recent Development
    • 7.10 New Blood Interactive
      • 7.10.1 New Blood Interactive Company Details
      • 7.10.2 New Blood Interactive Business Overview
      • 7.10.3 New Blood Interactive First-person Shooting Game Introduction
      • 7.10.4 New Blood Interactive Revenue in First-person Shooting Game Business (2017-2022)
      • 7.10.5 New Blood Interactive Recent Development
    • 7.11 Epic Games
      • 7.11.1 Epic Games Company Details
      • 7.11.2 Epic Games Business Overview
      • 7.11.3 Epic Games First-person Shooting Game Introduction
      • 7.11.4 Epic Games Revenue in First-person Shooting Game Business (2017-2022)
      • 7.11.5 Epic Games Recent Development
    • 7.12 Bungie
      • 7.12.1 Bungie Company Details
      • 7.12.2 Bungie Business Overview
      • 7.12.3 Bungie First-person Shooting Game Introduction
      • 7.12.4 Bungie Revenue in First-person Shooting Game Business (2017-2022)
      • 7.12.5 Bungie Recent Development
    • 7.13 Xbox Game Studios
      • 7.13.1 Xbox Game Studios Company Details
      • 7.13.2 Xbox Game Studios Business Overview
      • 7.13.3 Xbox Game Studios First-person Shooting Game Introduction
      • 7.13.4 Xbox Game Studios Revenue in First-person Shooting Game Business (2017-2022)
      • 7.13.5 Xbox Game Studios Recent Development
    • 7.14 Crowbar Collective
      • 7.14.1 Crowbar Collective Company Details
      • 7.14.2 Crowbar Collective Business Overview
      • 7.14.3 Crowbar Collective First-person Shooting Game Introduction
      • 7.14.4 Crowbar Collective Revenue in First-person Shooting Game Business (2017-2022)
      • 7.14.5 Crowbar Collective Recent Development
    • 7.15 Superhot Team
      • 7.15.1 Superhot Team Company Details
      • 7.15.2 Superhot Team Business Overview
      • 7.15.3 Superhot Team First-person Shooting Game Introduction
      • 7.15.4 Superhot Team Revenue in First-person Shooting Game Business (2017-2022)
      • 7.15.5 Superhot Team Recent Development
    • 7.16 Coffee Stain Publishing
      • 7.16.1 Coffee Stain Publishing Company Details
      • 7.16.2 Coffee Stain Publishing Business Overview
      • 7.16.3 Coffee Stain Publishing First-person Shooting Game Introduction
      • 7.16.4 Coffee Stain Publishing Revenue in First-person Shooting Game Business (2017-2022)
      • 7.16.5 Coffee Stain Publishing Recent Development
    • 7.17 2K Games
      • 7.17.1 2K Games Company Details
      • 7.17.2 2K Games Business Overview
      • 7.17.3 2K Games First-person Shooting Game Introduction
      • 7.17.4 2K Games Revenue in First-person Shooting Game Business (2017-2022)
      • 7.17.5 2K Games Recent Development
    • 7.18 Tencent
      • 7.18.1 Tencent Company Details
      • 7.18.2 Tencent Business Overview
      • 7.18.3 Tencent First-person Shooting Game Introduction
      • 7.18.4 Tencent Revenue in First-person Shooting Game Business (2017-2022)
      • 7.18.5 Tencent Recent Development
    • 7.19 WooduanTechnology
      • 7.19.1 WooduanTechnology Company Details
      • 7.19.2 WooduanTechnology Business Overview
      • 7.19.3 WooduanTechnology First-person Shooting Game Introduction
      • 7.19.4 WooduanTechnology Revenue in First-person Shooting Game Business (2017-2022)
      • 7.19.5 WooduanTechnology Recent Development
    • 7.20 Shanghai Taren Network Technology
      • 7.20.1 Shanghai Taren Network Technology Company Details
      • 7.20.2 Shanghai Taren Network Technology Business Overview
      • 7.20.3 Shanghai Taren Network Technology First-person Shooting Game Introduction
      • 7.20.4 Shanghai Taren Network Technology Revenue in First-person Shooting Game Business (2017-2022)
      • 7.20.5 Shanghai Taren Network Technology Recent Development
    • 7.21 Tiancity
      • 7.21.1 Tiancity Company Details
      • 7.21.2 Tiancity Business Overview
      • 7.21.3 Tiancity First-person Shooting Game Introduction
      • 7.21.4 Tiancity Revenue in First-person Shooting Game Business (2017-2022)
      • 7.21.5 Tiancity Recent Development

    8 Research Findings and Conclusion

      9 Appendix

      • 9.1 Research Methodology
        • 9.1.1 Methodology/Research Approach
        • 9.1.2 Data Source
      • 9.2 Author Details

      Summary:
      Get latest Market Research Reports on First-person Shooting Game. Industry analysis & Market Report on First-person Shooting Game is a syndicated market report, published as Global and United States First-person Shooting Game Market Report & Forecast 2022-2028. It is complete Research Study and Industry Analysis of First-person Shooting Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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