Report Detail

Service & Software Global Esports and Game Streaming Market Growth (Status and Outlook) 2022-2028

  • RnM4427387
  • |
  • 26 April, 2022
  • |
  • Global
  • |
  • 87 Pages
  • |
  • LPI(LP Information)
  • |
  • Service & Software

As the global economy mends, the 2021 growth of Esports and Game Streaming will have significant change from previous year. According to our (LP Information) latest study, the global Esports and Game Streaming market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Esports and Game Streaming market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.

The United States Esports and Game Streaming market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Esports and Game Streaming market, reaching US$ million by the year 2028. As for the Europe Esports and Game Streaming landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.

Global main Esports and Game Streaming players cover Amazon, Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), and Facebook Gaming, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Esports and Game Streaming market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

Web-Based
App-Based

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

iOS
Android

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

Amazon
Douyu TV (Tencent Holdings Limited)
YouTube Gaming (Alphabet Inc.)
Facebook Gaming
Mixer (Microsoft Corporation)


1 Scope of the Report

  • 1.1 Market Introduction
  • 1.2 Years Considered
  • 1.3 Research Objectives
  • 1.4 Market Research Methodology
  • 1.5 Research Process and Data Source
  • 1.6 Economic Indicators
  • 1.7 Currency Considered

2 Executive Summary

  • 2.1 World Market Overview
    • 2.1.1 Global Esports and Game Streaming Market Size 2017-2028
    • 2.1.2 Esports and Game Streaming Market Size CAGR by Region 2017 VS 2022 VS 2028
  • 2.2 Esports and Game Streaming Segment by Type
    • 2.2.1 Web-Based
    • 2.2.2 App-Based
  • 2.3 Esports and Game Streaming Market Size by Type
    • 2.3.1 Esports and Game Streaming Market Size CAGR by Type (2017 VS 2022 VS 2028)
    • 2.3.2 Global Esports and Game Streaming Market Size Market Share by Type (2017-2022)
  • 2.4 Esports and Game Streaming Segment by Application
    • 2.4.1 iOS
    • 2.4.2 Android
  • 2.5 Esports and Game Streaming Market Size by Application
    • 2.5.1 Esports and Game Streaming Market Size CAGR by Application (2017 VS 2022 VS 2028)
    • 2.5.2 Global Esports and Game Streaming Market Size Market Share by Application (2017-2022)

3 Esports and Game Streaming Market Size by Player

  • 3.1 Esports and Game Streaming Market Size Market Share by Players
    • 3.1.1 Global Esports and Game Streaming Revenue by Players (2020-2022)
    • 3.1.2 Global Esports and Game Streaming Revenue Market Share by Players (2020-2022)
  • 3.2 Global Esports and Game Streaming Key Players Head office and Products Offered
  • 3.3 Market Concentration Rate Analysis
    • 3.3.1 Competition Landscape Analysis
    • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
  • 3.4 New Products and Potential Entrants
  • 3.5 Mergers & Acquisitions, Expansion

4 Esports and Game Streaming by Regions

  • 4.1 Esports and Game Streaming Market Size by Regions (2017-2022)
  • 4.2 Americas Esports and Game Streaming Market Size Growth (2017-2022)
  • 4.3 APAC Esports and Game Streaming Market Size Growth (2017-2022)
  • 4.4 Europe Esports and Game Streaming Market Size Growth (2017-2022)
  • 4.5 Middle East & Africa Esports and Game Streaming Market Size Growth (2017-2022)

5 Americas

  • 5.1 Americas Esports and Game Streaming Market Size by Country (2017-2022)
  • 5.2 Americas Esports and Game Streaming Market Size by Type (2017-2022)
  • 5.3 Americas Esports and Game Streaming Market Size by Application (2017-2022)
  • 5.4 United States
  • 5.5 Canada
  • 5.6 Mexico
  • 5.7 Brazil

6 APAC

  • 6.1 APAC Esports and Game Streaming Market Size by Region (2017-2022)
  • 6.2 APAC Esports and Game Streaming Market Size by Type (2017-2022)
  • 6.3 APAC Esports and Game Streaming Market Size by Application (2017-2022)
  • 6.4 China
  • 6.5 Japan
  • 6.6 Korea
  • 6.7 Southeast Asia
  • 6.8 India
  • 6.9 Australia

7 Europe

  • 7.1 Europe Esports and Game Streaming by Country (2017-2022)
  • 7.2 Europe Esports and Game Streaming Market Size by Type (2017-2022)
  • 7.3 Europe Esports and Game Streaming Market Size by Application (2017-2022)
  • 7.4 Germany
  • 7.5 France
  • 7.6 UK
  • 7.7 Italy
  • 7.8 Russia

8 Middle East & Africa

  • 8.1 Middle East & Africa Esports and Game Streaming by Region (2017-2022)
  • 8.2 Middle East & Africa Esports and Game Streaming Market Size by Type (2017-2022)
  • 8.3 Middle East & Africa Esports and Game Streaming Market Size by Application (2017-2022)
  • 8.4 Egypt
  • 8.5 South Africa
  • 8.6 Israel
  • 8.7 Turkey
  • 8.8 GCC Countries

9 Market Drivers, Challenges and Trends

  • 9.1 Market Drivers & Growth Opportunities
  • 9.2 Market Challenges & Risks
  • 9.3 Industry Trends

10 Global Esports and Game Streaming Market Forecast

  • 10.1 Global Esports and Game Streaming Forecast by Regions (2023-2028)
    • 10.1.1 Global Esports and Game Streaming Forecast by Regions (2023-2028)
    • 10.1.2 Americas Esports and Game Streaming Forecast
    • 10.1.3 APAC Esports and Game Streaming Forecast
    • 10.1.4 Europe Esports and Game Streaming Forecast
    • 10.1.5 Middle East & Africa Esports and Game Streaming Forecast
  • 10.2 Americas Esports and Game Streaming Forecast by Country (2023-2028)
    • 10.2.1 United States Esports and Game Streaming Market Forecast
    • 10.2.2 Canada Esports and Game Streaming Market Forecast
    • 10.2.3 Mexico Esports and Game Streaming Market Forecast
    • 10.2.4 Brazil Esports and Game Streaming Market Forecast
  • 10.3 APAC Esports and Game Streaming Forecast by Region (2023-2028)
    • 10.3.1 China Esports and Game Streaming Market Forecast
    • 10.3.2 Japan Esports and Game Streaming Market Forecast
    • 10.3.3 Korea Esports and Game Streaming Market Forecast
    • 10.3.4 Southeast Asia Esports and Game Streaming Market Forecast
    • 10.3.5 India Esports and Game Streaming Market Forecast
    • 10.3.6 Australia Esports and Game Streaming Market Forecast
  • 10.4 Europe Esports and Game Streaming Forecast by Country (2023-2028)
    • 10.4.1 Germany Esports and Game Streaming Market Forecast
    • 10.4.2 France Esports and Game Streaming Market Forecast
    • 10.4.3 UK Esports and Game Streaming Market Forecast
    • 10.4.4 Italy Esports and Game Streaming Market Forecast
    • 10.4.5 Russia Esports and Game Streaming Market Forecast
  • 10.5 Middle East & Africa Esports and Game Streaming Forecast by Region (2023-2028)
    • 10.5.1 Egypt Esports and Game Streaming Market Forecast
    • 10.5.2 South Africa Esports and Game Streaming Market Forecast
    • 10.5.3 Israel Esports and Game Streaming Market Forecast
    • 10.5.4 Turkey Esports and Game Streaming Market Forecast
    • 10.5.5 GCC Countries Esports and Game Streaming Market Forecast
  • 10.6 Global Esports and Game Streaming Forecast by Type (2023-2028)
  • 10.7 Global Esports and Game Streaming Forecast by Application (2023-2028)

11 Key Players Analysis

  • 11.1 Amazon
    • 11.1.1 Amazon Company Information
    • 11.1.2 Amazon Esports and Game Streaming Product Offered
    • 11.1.3 Amazon Esports and Game Streaming Revenue, Gross Margin and Market Share (2020-2022)
    • 11.1.4 Amazon Main Business Overview
    • 11.1.5 Amazon Latest Developments
  • 11.2 Douyu TV (Tencent Holdings Limited)
    • 11.2.1 Douyu TV (Tencent Holdings Limited) Company Information
    • 11.2.2 Douyu TV (Tencent Holdings Limited) Esports and Game Streaming Product Offered
    • 11.2.3 Douyu TV (Tencent Holdings Limited) Esports and Game Streaming Revenue, Gross Margin and Market Share (2020-2022)
    • 11.2.4 Douyu TV (Tencent Holdings Limited) Main Business Overview
    • 11.2.5 Douyu TV (Tencent Holdings Limited) Latest Developments
  • 11.3 YouTube Gaming (Alphabet Inc.)
    • 11.3.1 YouTube Gaming (Alphabet Inc.) Company Information
    • 11.3.2 YouTube Gaming (Alphabet Inc.) Esports and Game Streaming Product Offered
    • 11.3.3 YouTube Gaming (Alphabet Inc.) Esports and Game Streaming Revenue, Gross Margin and Market Share (2020-2022)
    • 11.3.4 YouTube Gaming (Alphabet Inc.) Main Business Overview
    • 11.3.5 YouTube Gaming (Alphabet Inc.) Latest Developments
  • 11.4 Facebook Gaming
    • 11.4.1 Facebook Gaming Company Information
    • 11.4.2 Facebook Gaming Esports and Game Streaming Product Offered
    • 11.4.3 Facebook Gaming Esports and Game Streaming Revenue, Gross Margin and Market Share (2020-2022)
    • 11.4.4 Facebook Gaming Main Business Overview
    • 11.4.5 Facebook Gaming Latest Developments
  • 11.5 Mixer (Microsoft Corporation)
    • 11.5.1 Mixer (Microsoft Corporation) Company Information
    • 11.5.2 Mixer (Microsoft Corporation) Esports and Game Streaming Product Offered
    • 11.5.3 Mixer (Microsoft Corporation) Esports and Game Streaming Revenue, Gross Margin and Market Share (2020-2022)
    • 11.5.4 Mixer (Microsoft Corporation) Main Business Overview
    • 11.5.5 Mixer (Microsoft Corporation) Latest Developments

12 Research Findings and Conclusion

Summary:
Get latest Market Research Reports on Esports and Game Streaming. Industry analysis & Market Report on Esports and Game Streaming is a syndicated market report, published as Global Esports and Game Streaming Market Growth (Status and Outlook) 2022-2028. It is complete Research Study and Industry Analysis of Esports and Game Streaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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