Report Detail

Other Global and Japan Electronic Sports Game Market 2020 by Company, Type and Application, Forecast to 2025

  • RnM3970588
  • |
  • 17 May, 2020
  • |
  • Global
  • |
  • 97 Pages
  • |
  • XYZResearch
  • |
  • Other

Market Overview
The Electronic Sports Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.


The most likely (base case) scenario is that the global Electronic Sports Game sales will be xx in 2020 from Electronic Sports Game million in 2019, with a change xx% between 2019 and 2020. In addition, based on the latest study, it is to predict that the Covid-19 will be under control in key countries like the United States, Western Europe, East Asia, by the end of Q2 (June), and will resume normal production in Q3 and Q4, the global Electronic Sports Game market size is expected to grow at xx% or more annually for the next five years.


This report also researches and evaluates the impact of Covid-19 outbreak on the Electronic Sports Game industry, involving potential opportunity and challenges, drivers and risks. We present the impact assessment of Covid-19 effects on Electronic Sports Game and market growth forecast based on different scenario (optimistic, pessimistic, very optimistic, most likely etc.).


Market segmentation
Electronic Sports Game market is split by Type and by Players. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for revenue by Type and Players. This analysis can help you expand your business by targeting qualified niche markets.


Breakdown by Type, Electronic Sports Game market has been segmented into Multiplayer Online Battle Arena (MOBA), First-person Shooter (FPS), Fighting, Card Games, Battle Royale, Real-time Strategy (RTS), Others, etc.


Breakdown by Players, Electronic Sports Game has been segmented into Team, Individual, etc.


Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Electronic Sports Game market presented in the report. This section sheds light on the sales growth of different regional and country-level Electronic Sports Game markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Electronic Sports Game market.


For Japan, this report analyses the Japan market by players, Type and Players, for the period 2015-2025.


Competitive Landscape and Electronic Sports Game Market Share Analysis
Electronic Sports Game competitive landscape provides details by vendors, including company overview, company total revenue, market potential, global presence, Electronic Sports Game revenue generated, market share, headquarters, SWOT analysis, product launch. For the period 2015-2020, this study provides the Electronic Sports Game revenue and market share for each player covered in this report.


The major players covered in Electronic Sports Game are: Valve, Hi - Rez Studios, Microsoft Studios, Riot Games, Psyonix, Blizzard Entertainment, Tencent, Kapcom, Electronic Arts, Wargaming, Epic Games, Gfinity, Nintendo, Wargaming.net, etc. Among other players domestic and global, Electronic Sports Game market share data is available for global, North America, Europe, Asia, Middle East and Africa and South America separately. Global Info Research analysts understand competitive strengths and provide competitive analysis for each competitor separately.


Market segment by players, this report covers
Valve
Hi - Rez Studios
Microsoft Studios
Riot Games
Psyonix
Blizzard Entertainment
Tencent
Kapcom
Electronic Arts
Wargaming
Epic Games
Gfinity
Nintendo
Wargaming.net


Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina)
MENA (Saudi Arabia, UAE, Turkey and South Africa)


Market segment by Type, covers:
Multiplayer Online Battle Arena (MOBA)
First-person Shooter (FPS)
Fighting
Card Games
Battle Royale
Real-time Strategy (RTS)
Others


Market segment by Players, can be divided into
Team
Individual


1 Market Overview

  • 1.1 Product Overview and Scope of Electronic Sports Game
  • 1.2 Classification of Electronic Sports Game by Type
    • 1.2.1 Overview: Global Electronic Sports Game Revenue by Type: 2015 Versus 2019 Versus 2025
    • 1.2.2 Global Electronic Sports Game Revenue Market Share by Type in 2019
    • 1.2.3 Multiplayer Online Battle Arena (MOBA)
    • 1.2.4 First-person Shooter (FPS)
    • 1.2.5 Fighting
    • 1.2.6 Card Games
    • 1.2.7 Battle Royale
    • 1.2.8 Real-time Strategy (RTS)
    • 1.2.9 Others
  • 1.3 Global Electronic Sports Game Market by Players
    • 1.3.1 Overview: Global Electronic Sports Game Revenue by Application: 2015 Versus 2019 Versus 2025
    • 1.3.2 Team
    • 1.3.3 Individual
  • 1.4 Global Electronic Sports Game Market Size and Forecast (2015-2025)
  • 1.5 Global Electronic Sports Game Market Size by Regions: 2015 VS 2019 VS 2025
  • 1.6 Global Electronic Sports Game Market Size by Regions (2015-2020)
  • 1.7 Global Electronic Sports Game Market Size and Forecast by Regions (2020-2025)
    • 1.7.1 North America Electronic Sports Game Status and Prospect (2015-2025)
    • 1.7.2 Europe Electronic Sports Game Status and Prospect (2015-2025)
    • 1.7.3 Asia Electronic Sports Game Status and Prospect (2015-2025)
    • 1.7.4 South America Electronic Sports Game Status and Prospect (2015-2025)
    • 1.7.5 Middle East & Africa Electronic Sports Game Status and Prospect (2015-2025)
  • 1.8 COVID-19 Outbreak: Electronic Sports Game Industry Impact
    • 1.8.1 COVID-19 Potential Implications for the Electronic Sports Game
      • 1.8.1.1 Scenario One: Very Optimistic: COVID-19 has No Influence on Electronic Sports Game
      • 1.8.1.2 Scenario Two: Optimistic: COVID-19 Will Be Under Control by the End of April
      • 1.8.1.3 Scenario Three: Gloomy: COVID-19 Will Be Under Control Between Q3 and Q4
      • 1.8.1.4 Scenario Four: Most Likely: COVID-19 Will Be Under Control by the End of Q2
    • 1.8.2 Opportunity Analysis in Covid-19 Crisis
    • 1.8.3 Market Risk and Restraints
    • 1.8.4 Market Driving Force

2 Company Profiles

  • 2.1 Valve
    • 2.1.1 Valve Details
    • 2.1.2 Valve Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.1.3 Valve SWOT Analysis
    • 2.1.4 Valve Product and Services
    • 2.1.5 Valve Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.2 Hi - Rez Studios
    • 2.2.1 Hi - Rez Studios Details
    • 2.2.2 Hi - Rez Studios Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.2.3 Hi - Rez Studios SWOT Analysis
    • 2.2.4 Hi - Rez Studios Product and Services
    • 2.2.5 Hi - Rez Studios Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.3 Microsoft Studios
    • 2.3.1 Microsoft Studios Details
    • 2.3.2 Microsoft Studios Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.3.3 Microsoft Studios SWOT Analysis
    • 2.3.4 Microsoft Studios Product and Services
    • 2.3.5 Microsoft Studios Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.4 Riot Games
    • 2.4.1 Riot Games Details
    • 2.4.2 Riot Games Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.4.3 Riot Games SWOT Analysis
    • 2.4.4 Riot Games Product and Services
    • 2.4.5 Riot Games Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.5 Psyonix
    • 2.5.1 Psyonix Details
    • 2.5.2 Psyonix Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.5.3 Psyonix SWOT Analysis
    • 2.5.4 Psyonix Product and Services
    • 2.5.5 Psyonix Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.6 Blizzard Entertainment
    • 2.6.1 Blizzard Entertainment Details
    • 2.6.2 Blizzard Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.6.3 Blizzard Entertainment Product and Services
    • 2.6.4 Blizzard Entertainment Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.7 Tencent
    • 2.7.1 Tencent Details
    • 2.7.2 Tencent Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.7.3 Tencent Product and Services
    • 2.7.4 Tencent Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.8 Kapcom
    • 2.8.1 Kapcom Details
    • 2.8.2 Kapcom Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.8.3 Kapcom Product and Services
    • 2.8.4 Kapcom Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.9 Electronic Arts
    • 2.9.1 Electronic Arts Details
    • 2.9.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.9.3 Electronic Arts Product and Services
    • 2.9.4 Electronic Arts Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.10 Wargaming
    • 2.10.1 Wargaming Details
    • 2.10.2 Wargaming Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.10.3 Wargaming Product and Services
    • 2.10.4 Wargaming Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.11 Epic Games
    • 2.11.1 Epic Games Details
    • 2.11.2 Epic Games Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.11.3 Epic Games Product and Services
    • 2.11.4 Epic Games Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.12 Gfinity
    • 2.12.1 Gfinity Details
    • 2.12.2 Gfinity Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.12.3 Gfinity Product and Services
    • 2.12.4 Gfinity Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.13 Nintendo
    • 2.13.1 Nintendo Details
    • 2.13.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.13.3 Nintendo Product and Services
    • 2.13.4 Nintendo Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)
  • 2.14 Wargaming.net
    • 2.14.1 Wargaming.net Details
    • 2.14.2 Wargaming.net Major Business and Total Revenue (Financial Highlights) Analysis
    • 2.14.3 Wargaming.net Product and Services
    • 2.14.4 Wargaming.net Electronic Sports Game Revenue, Gross Margin and Market Share (2018-2019)

3 Market Competition, by Players

  • 3.1 Global Electronic Sports Game Market Size by Players (2015-2020)
  • 3.2 Japan Electronic Sports Game Market Size by Players (2015-2020)
  • 3.3 Market Concentration Rate
    • 3.3.1 Top 5 Electronic Sports Game Players Market Share
    • 3.3.2 Top 10 Electronic Sports Game Players Market Share

4 North America Market Size and Forecast by Countries

  • 4.1 North America Electronic Sports Game Market Size by Countries (2015-2020)
  • 4.2 North America Electronic Sports Game Market Size and Forecast by Countries (2015-2026)
  • 4.3 United States Electronic Sports Game Market Size and Forecast (2015-2025)
  • 4.4 Canada Electronic Sports Game Market Size and Forecast (2015-2025)
  • 4.5 Mexico Electronic Sports Game Market Size and Forecast (2015-2025)

5 Europe Market Size and Forecast by Countries

  • 5.1 Europe Electronic Sports Game Market Size by Countries (2015-2020)
  • 5.2 Europe Electronic Sports Game Market Size and Forecast by Countries (2015-2026)
  • 5.3 Germany Electronic Sports Game Market Size and Forecast (2015-2025)
  • 5.4 France Electronic Sports Game Market Size and Forecast (2015-2025)
  • 5.5 UK Electronic Sports Game Market Size and Forecast (2015-2025)
  • 5.6 Russia Electronic Sports Game Market Size and Forecast (2015-2025)
  • 5.7 Italy Electronic Sports Game Market Size and Forecast (2015-2025)

6 Asia-Pacific Market Size and Forecast by Countries

  • 6.1 Asia-Pacific Electronic Sports Game Market Size by Regions (2015-2020)
  • 6.2 Asia-Pacific Electronic Sports Game Market Size and Forecast by Regions (2015-2026)
  • 6.3 China Electronic Sports Game Market Size and Forecast (2015-2025)
  • 6.4 Japan Electronic Sports Game Market Size and Forecast (2015-2025)
  • 6.5 Korea Electronic Sports Game Market Size and Forecast (2015-2025)
  • 6.6 India Electronic Sports Game Market Size and Forecast (2015-2025)
  • 6.7 Southeast Asia Electronic Sports Game Market Size and Forecast (2015-2025)

7 South America Market Size and Forecast by Countries

  • 7.1 South America Electronic Sports Game Market Size by Countries (2015-2020)
  • 7.2 South America Electronic Sports Game Market Size and Forecast by Countries (2015-2026)
  • 7.3 Brazil Electronic Sports Game Market Size and Forecast (2015-2025)
  • 7.4 Argentina Electronic Sports Game Market Size and Forecast (2015-2025)

8 Middle East & Africa Market Size and Forecast by Countries

  • 8.1 Middle East & Africa Electronic Sports Game Revenue by Regions (2015-2020)
  • 8.2 Middle East & Africa Electronic Sports Game Market Size and Forecast by Countries (2015-2026)
  • 8.3 Saudi Arabia Electronic Sports Game Market Size and Forecast (2015-2025)
  • 8.4 UAE Electronic Sports Game Market Size and Forecast (2015-2025)
  • 8.5 Egypt Electronic Sports Game Market Size and Forecast (2015-2025)
  • 8.6 South Africa Electronic Sports Game Market Size and Forecast (2015-2025)

9 Market Size Segment by Type

  • 9.1 Global Electronic Sports Game Market Size and Forecast by Type (2015-2025)
    • 9.1.1 Global Electronic Sports Game Market Size by Type (2015-2020)
    • 9.1.2 Global Electronic Sports Game Market Size Forecast by Type (2020-2025)
  • 9.2 Japan Electronic Sports Game Market Size and Forecast by Type (2015-2025)
    • 9.2.1 Japan Electronic Sports Game Market Size by Type (2015-2020)
    • 9.2.2 Japan Electronic Sports Game Market Size Forecast by Type (2020-2025)

10 Market Size Segment by Players

  • 10.1 Global Electronic Sports Game Market Size and Forecast by Players (2015-2025)
    • 10.1.1 Global Electronic Sports Game Market Size by Players (2015-2020)
    • 10.1.2 Global Electronic Sports Game Market Size Forecast by Players (2020-2025)
  • 10.2 Japan Electronic Sports Game Market Size and Forecast by Players (2015-2025)
    • 10.2.1 Japan Electronic Sports Game Market Size by Players (2015-2020)
    • 10.2.2 Japan Electronic Sports Game Market Size Forecast by Players (2020-2025)

11 Research Findings and Conclusion

    12 Appendix

    • 12.1 Methodology
    • 12.2 Data Source
    • 12.3 Disclaimer

    Summary:
    Get latest Market Research Reports on Electronic Sports Game. Industry analysis & Market Report on Electronic Sports Game is a syndicated market report, published as Global and Japan Electronic Sports Game Market 2020 by Company, Type and Application, Forecast to 2025. It is complete Research Study and Industry Analysis of Electronic Sports Game market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

    Last updated on

    REPORT YOU MIGHT BE INTERESTED

    Purchase this Report

    $3,500.00
    $7,000.00
    2,800.00
    5,600.00
    3,269.00
    6,538.00
    552,790.00
    1,105,580.00
    292,005.00
    584,010.00
    Credit card Logo

    Related Reports


    Reason to Buy

    Request for Sample of this report