Report Detail

Service & Software Global Educational Virtual Reality Market 2024 by Company, Regions, Type and Application, Forecast to 2030

  • RnM4576553
  • |
  • 29 March, 2024
  • |
  • Global
  • |
  • 126 Pages
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  • GIR (Global Info Research)
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  • Service & Software

According to our (Global Info Research) latest study, the global Educational Virtual Reality market size was valued at USD million in 2023 and is forecast to a readjusted size of USD million by 2030 with a CAGR of % during review period.
Educational Virtual Reality refers to virtual environments and applications created for educational purposes using virtual reality technology. This educational method uses virtual reality technology to provide students with an immersive and interactive learning experience to enhance their understanding and application capabilities in various subjects.
The Global Info Research report includes an overview of the development of the Educational Virtual Reality industry chain, the market status of Virtual Laboratory (Virtual Laboratory Equipment, Virtual Reality Headsets and Equipment), Historical and Cultural Experiences (Virtual Laboratory Equipment, Virtual Reality Headsets and Equipment), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Educational Virtual Reality.
Regionally, the report analyzes the Educational Virtual Reality markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Educational Virtual Reality market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Educational Virtual Reality market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Educational Virtual Reality industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Virtual Laboratory Equipment, Virtual Reality Headsets and Equipment).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Educational Virtual Reality market.
Regional Analysis: The report involves examining the Educational Virtual Reality market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Educational Virtual Reality market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Educational Virtual Reality:
Company Analysis: Report covers individual Educational Virtual Reality players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Educational Virtual Reality This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Virtual Laboratory, Historical and Cultural Experiences).
Technology Analysis: Report covers specific technologies relevant to Educational Virtual Reality. It assesses the current state, advancements, and potential future developments in Educational Virtual Reality areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Educational Virtual Reality market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Educational Virtual Reality market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Virtual Laboratory Equipment
Virtual Reality Headsets and Equipment
Other
Market segment by Application
Virtual Laboratory
Historical and Cultural Experiences
Other
Market segment by players, this report covers
Google
Oculus
HTC Vive
Microsoft
zSpace
ClassVR
Labster
Samsung
Acer for Education
Cerevrum
Unimersiv
Nearpod VR
EON Reality
ThingLink
EduChem VR
Classcraft Studios
Curiscope
MEL Science
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Educational Virtual Reality product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Educational Virtual Reality, with revenue, gross margin and global market share of Educational Virtual Reality from 2019 to 2024.
Chapter 3, the Educational Virtual Reality competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Educational Virtual Reality market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Educational Virtual Reality.
Chapter 13, to describe Educational Virtual Reality research findings and conclusion.


1 Market Overview

  • 1.1 Product Overview and Scope of Educational Virtual Reality
  • 1.2 Market Estimation Caveats and Base Year
  • 1.3 Classification of Educational Virtual Reality by Type
    • 1.3.1 Overview: Global Educational Virtual Reality Market Size by Type: 2019 Versus 2023 Versus 2030
    • 1.3.2 Global Educational Virtual Reality Consumption Value Market Share by Type in 2023
    • 1.3.3 Virtual Laboratory Equipment
    • 1.3.4 Virtual Reality Headsets and Equipment
    • 1.3.5 Other
  • 1.4 Global Educational Virtual Reality Market by Application
    • 1.4.1 Overview: Global Educational Virtual Reality Market Size by Application: 2019 Versus 2023 Versus 2030
    • 1.4.2 Virtual Laboratory
    • 1.4.3 Historical and Cultural Experiences
    • 1.4.4 Other
  • 1.5 Global Educational Virtual Reality Market Size & Forecast
  • 1.6 Global Educational Virtual Reality Market Size and Forecast by Region
    • 1.6.1 Global Educational Virtual Reality Market Size by Region: 2019 VS 2023 VS 2030
    • 1.6.2 Global Educational Virtual Reality Market Size by Region, (2019-2030)
    • 1.6.3 North America Educational Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.4 Europe Educational Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.5 Asia-Pacific Educational Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.6 South America Educational Virtual Reality Market Size and Prospect (2019-2030)
    • 1.6.7 Middle East and Africa Educational Virtual Reality Market Size and Prospect (2019-2030)

2 Company Profiles

  • 2.1 Google
    • 2.1.1 Google Details
    • 2.1.2 Google Major Business
    • 2.1.3 Google Educational Virtual Reality Product and Solutions
    • 2.1.4 Google Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.1.5 Google Recent Developments and Future Plans
  • 2.2 Oculus
    • 2.2.1 Oculus Details
    • 2.2.2 Oculus Major Business
    • 2.2.3 Oculus Educational Virtual Reality Product and Solutions
    • 2.2.4 Oculus Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.2.5 Oculus Recent Developments and Future Plans
  • 2.3 HTC Vive
    • 2.3.1 HTC Vive Details
    • 2.3.2 HTC Vive Major Business
    • 2.3.3 HTC Vive Educational Virtual Reality Product and Solutions
    • 2.3.4 HTC Vive Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.3.5 HTC Vive Recent Developments and Future Plans
  • 2.4 Microsoft
    • 2.4.1 Microsoft Details
    • 2.4.2 Microsoft Major Business
    • 2.4.3 Microsoft Educational Virtual Reality Product and Solutions
    • 2.4.4 Microsoft Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.4.5 Microsoft Recent Developments and Future Plans
  • 2.5 zSpace
    • 2.5.1 zSpace Details
    • 2.5.2 zSpace Major Business
    • 2.5.3 zSpace Educational Virtual Reality Product and Solutions
    • 2.5.4 zSpace Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.5.5 zSpace Recent Developments and Future Plans
  • 2.6 ClassVR
    • 2.6.1 ClassVR Details
    • 2.6.2 ClassVR Major Business
    • 2.6.3 ClassVR Educational Virtual Reality Product and Solutions
    • 2.6.4 ClassVR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.6.5 ClassVR Recent Developments and Future Plans
  • 2.7 Labster
    • 2.7.1 Labster Details
    • 2.7.2 Labster Major Business
    • 2.7.3 Labster Educational Virtual Reality Product and Solutions
    • 2.7.4 Labster Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.7.5 Labster Recent Developments and Future Plans
  • 2.8 Samsung
    • 2.8.1 Samsung Details
    • 2.8.2 Samsung Major Business
    • 2.8.3 Samsung Educational Virtual Reality Product and Solutions
    • 2.8.4 Samsung Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.8.5 Samsung Recent Developments and Future Plans
  • 2.9 Acer for Education
    • 2.9.1 Acer for Education Details
    • 2.9.2 Acer for Education Major Business
    • 2.9.3 Acer for Education Educational Virtual Reality Product and Solutions
    • 2.9.4 Acer for Education Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.9.5 Acer for Education Recent Developments and Future Plans
  • 2.10 Cerevrum
    • 2.10.1 Cerevrum Details
    • 2.10.2 Cerevrum Major Business
    • 2.10.3 Cerevrum Educational Virtual Reality Product and Solutions
    • 2.10.4 Cerevrum Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.10.5 Cerevrum Recent Developments and Future Plans
  • 2.11 Unimersiv
    • 2.11.1 Unimersiv Details
    • 2.11.2 Unimersiv Major Business
    • 2.11.3 Unimersiv Educational Virtual Reality Product and Solutions
    • 2.11.4 Unimersiv Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.11.5 Unimersiv Recent Developments and Future Plans
  • 2.12 Nearpod VR
    • 2.12.1 Nearpod VR Details
    • 2.12.2 Nearpod VR Major Business
    • 2.12.3 Nearpod VR Educational Virtual Reality Product and Solutions
    • 2.12.4 Nearpod VR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.12.5 Nearpod VR Recent Developments and Future Plans
  • 2.13 EON Reality
    • 2.13.1 EON Reality Details
    • 2.13.2 EON Reality Major Business
    • 2.13.3 EON Reality Educational Virtual Reality Product and Solutions
    • 2.13.4 EON Reality Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.13.5 EON Reality Recent Developments and Future Plans
  • 2.14 ThingLink
    • 2.14.1 ThingLink Details
    • 2.14.2 ThingLink Major Business
    • 2.14.3 ThingLink Educational Virtual Reality Product and Solutions
    • 2.14.4 ThingLink Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.14.5 ThingLink Recent Developments and Future Plans
  • 2.15 EduChem VR
    • 2.15.1 EduChem VR Details
    • 2.15.2 EduChem VR Major Business
    • 2.15.3 EduChem VR Educational Virtual Reality Product and Solutions
    • 2.15.4 EduChem VR Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.15.5 EduChem VR Recent Developments and Future Plans
  • 2.16 Classcraft Studios
    • 2.16.1 Classcraft Studios Details
    • 2.16.2 Classcraft Studios Major Business
    • 2.16.3 Classcraft Studios Educational Virtual Reality Product and Solutions
    • 2.16.4 Classcraft Studios Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.16.5 Classcraft Studios Recent Developments and Future Plans
  • 2.17 Curiscope
    • 2.17.1 Curiscope Details
    • 2.17.2 Curiscope Major Business
    • 2.17.3 Curiscope Educational Virtual Reality Product and Solutions
    • 2.17.4 Curiscope Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.17.5 Curiscope Recent Developments and Future Plans
  • 2.18 MEL Science
    • 2.18.1 MEL Science Details
    • 2.18.2 MEL Science Major Business
    • 2.18.3 MEL Science Educational Virtual Reality Product and Solutions
    • 2.18.4 MEL Science Educational Virtual Reality Revenue, Gross Margin and Market Share (2019-2024)
    • 2.18.5 MEL Science Recent Developments and Future Plans

3 Market Competition, by Players

  • 3.1 Global Educational Virtual Reality Revenue and Share by Players (2019-2024)
  • 3.2 Market Share Analysis (2023)
    • 3.2.1 Market Share of Educational Virtual Reality by Company Revenue
    • 3.2.2 Top 3 Educational Virtual Reality Players Market Share in 2023
    • 3.2.3 Top 6 Educational Virtual Reality Players Market Share in 2023
  • 3.3 Educational Virtual Reality Market: Overall Company Footprint Analysis
    • 3.3.1 Educational Virtual Reality Market: Region Footprint
    • 3.3.2 Educational Virtual Reality Market: Company Product Type Footprint
    • 3.3.3 Educational Virtual Reality Market: Company Product Application Footprint
  • 3.4 New Market Entrants and Barriers to Market Entry
  • 3.5 Mergers, Acquisition, Agreements, and Collaborations

4 Market Size Segment by Type

  • 4.1 Global Educational Virtual Reality Consumption Value and Market Share by Type (2019-2024)
  • 4.2 Global Educational Virtual Reality Market Forecast by Type (2025-2030)

5 Market Size Segment by Application

  • 5.1 Global Educational Virtual Reality Consumption Value Market Share by Application (2019-2024)
  • 5.2 Global Educational Virtual Reality Market Forecast by Application (2025-2030)

6 North America

  • 6.1 North America Educational Virtual Reality Consumption Value by Type (2019-2030)
  • 6.2 North America Educational Virtual Reality Consumption Value by Application (2019-2030)
  • 6.3 North America Educational Virtual Reality Market Size by Country
    • 6.3.1 North America Educational Virtual Reality Consumption Value by Country (2019-2030)
    • 6.3.2 United States Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 6.3.3 Canada Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 6.3.4 Mexico Educational Virtual Reality Market Size and Forecast (2019-2030)

7 Europe

  • 7.1 Europe Educational Virtual Reality Consumption Value by Type (2019-2030)
  • 7.2 Europe Educational Virtual Reality Consumption Value by Application (2019-2030)
  • 7.3 Europe Educational Virtual Reality Market Size by Country
    • 7.3.1 Europe Educational Virtual Reality Consumption Value by Country (2019-2030)
    • 7.3.2 Germany Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.3 France Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.4 United Kingdom Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.5 Russia Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 7.3.6 Italy Educational Virtual Reality Market Size and Forecast (2019-2030)

8 Asia-Pacific

  • 8.1 Asia-Pacific Educational Virtual Reality Consumption Value by Type (2019-2030)
  • 8.2 Asia-Pacific Educational Virtual Reality Consumption Value by Application (2019-2030)
  • 8.3 Asia-Pacific Educational Virtual Reality Market Size by Region
    • 8.3.1 Asia-Pacific Educational Virtual Reality Consumption Value by Region (2019-2030)
    • 8.3.2 China Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.3 Japan Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.4 South Korea Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.5 India Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.6 Southeast Asia Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 8.3.7 Australia Educational Virtual Reality Market Size and Forecast (2019-2030)

9 South America

  • 9.1 South America Educational Virtual Reality Consumption Value by Type (2019-2030)
  • 9.2 South America Educational Virtual Reality Consumption Value by Application (2019-2030)
  • 9.3 South America Educational Virtual Reality Market Size by Country
    • 9.3.1 South America Educational Virtual Reality Consumption Value by Country (2019-2030)
    • 9.3.2 Brazil Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 9.3.3 Argentina Educational Virtual Reality Market Size and Forecast (2019-2030)

10 Middle East & Africa

  • 10.1 Middle East & Africa Educational Virtual Reality Consumption Value by Type (2019-2030)
  • 10.2 Middle East & Africa Educational Virtual Reality Consumption Value by Application (2019-2030)
  • 10.3 Middle East & Africa Educational Virtual Reality Market Size by Country
    • 10.3.1 Middle East & Africa Educational Virtual Reality Consumption Value by Country (2019-2030)
    • 10.3.2 Turkey Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 10.3.3 Saudi Arabia Educational Virtual Reality Market Size and Forecast (2019-2030)
    • 10.3.4 UAE Educational Virtual Reality Market Size and Forecast (2019-2030)

11 Market Dynamics

  • 11.1 Educational Virtual Reality Market Drivers
  • 11.2 Educational Virtual Reality Market Restraints
  • 11.3 Educational Virtual Reality Trends Analysis
  • 11.4 Porters Five Forces Analysis
    • 11.4.1 Threat of New Entrants
    • 11.4.2 Bargaining Power of Suppliers
    • 11.4.3 Bargaining Power of Buyers
    • 11.4.4 Threat of Substitutes
    • 11.4.5 Competitive Rivalry

12 Industry Chain Analysis

  • 12.1 Educational Virtual Reality Industry Chain
  • 12.2 Educational Virtual Reality Upstream Analysis
  • 12.3 Educational Virtual Reality Midstream Analysis
  • 12.4 Educational Virtual Reality Downstream Analysis

13 Research Findings and Conclusion

    14 Appendix

    • 14.1 Methodology
    • 14.2 Research Process and Data Source

    Summary:
    Get latest Market Research Reports on Educational Virtual Reality. Industry analysis & Market Report on Educational Virtual Reality is a syndicated market report, published as Global Educational Virtual Reality Market 2024 by Company, Regions, Type and Application, Forecast to 2030. It is complete Research Study and Industry Analysis of Educational Virtual Reality market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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