Gamification is the process of implementing game mechanics into non-gaming contexts to drive user engagement and to enhance problem-solving. Points, badges, leaderboards, challenges, and rewards are some examples of game mechanics. Gamification does not create real games but uses game techniques to engage students in comprehensive learning mechanisms.
Based on the Education Gamification market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.
In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.
In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.
In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.
Key players in the global Education Gamification market covered in Chapter 5:
Recurrence
Kuato Studios
Kungfu-Math
Classcraft Studios
GoGo Labs
Badgeville
Bunchball
Gametize
Fundamentor
6waves
GradeCraft
In Chapter 6, on the basis of types, the Education Gamification market from 2015 to 2025 is primarily split into:
Software
Services
In Chapter 7, on the basis of applications, the Education Gamification market from 2015 to 2025 covers:
Academic
Corporate Training
Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:
North America (Covered in Chapter 9)
United States
Canada
Mexico
Europe (Covered in Chapter 10)
Germany
UK
France
Italy
Spain
Russia
Others
Asia-Pacific (Covered in Chapter 11)
China
Japan
South Korea
Australia
India
South America (Covered in Chapter 12)
Brazil
Argentina
Columbia
Middle East and Africa (Covered in Chapter 13)
UAE
Egypt
South Africa
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content 1 Market Overview 1.1 Product Definition and Market Characteristics 1.2 Global Education Gamification Market Size 1.3 Market Segmentation 1.4 Global Macroeconomic Analysis 1.5 SWOT Analysis 2. Market Dynamics 2.1 Market Drivers 2.2 Market Constraints and Challenges 2.3 Emerging Market Trends 2.4 Impact of COVID-192.4.1 Short-term Impact 2.4.2 Long-term Impact 3 Associated Industry Assessment 3.1 Supply Chain Analysis 3.2 Industry Active Participants3.2.1 Suppliers of Raw Materials 3.2.2 Key Distributors/Retailers 3.3 Alternative Analysis 3.4 The Impact of Covid-19 From the Perspective of Industry Chain 4 Market Competitive Landscape 4.1 Industry Leading Players 4.2 Industry News4.2.1 Key Product Launch News 4.2.2 M&A and Expansion Plans 5 Analysis of Leading Companies 5.1 Recurrence5.1.1 Recurrence Company Profile 5.1.2 Recurrence Business Overview 5.1.3 Recurrence Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.1.4 Recurrence Education Gamification Products Introduction 5.2 Kuato Studios5.2.1 Kuato Studios Company Profile 5.2.2 Kuato Studios Business Overview 5.2.3 Kuato Studios Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.2.4 Kuato Studios Education Gamification Products Introduction 5.3 Kungfu-Math5.3.1 Kungfu-Math Company Profile 5.3.2 Kungfu-Math Business Overview 5.3.3 Kungfu-Math Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.3.4 Kungfu-Math Education Gamification Products Introduction 5.4 Classcraft Studios5.4.1 Classcraft Studios Company Profile 5.4.2 Classcraft Studios Business Overview 5.4.3 Classcraft Studios Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.4.4 Classcraft Studios Education Gamification Products Introduction 5.5 GoGo Labs5.5.1 GoGo Labs Company Profile 5.5.2 GoGo Labs Business Overview 5.5.3 GoGo Labs Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.5.4 GoGo Labs Education Gamification Products Introduction 5.6 Badgeville5.6.1 Badgeville Company Profile 5.6.2 Badgeville Business Overview 5.6.3 Badgeville Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.6.4 Badgeville Education Gamification Products Introduction 5.7 Bunchball5.7.1 Bunchball Company Profile 5.7.2 Bunchball Business Overview 5.7.3 Bunchball Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.7.4 Bunchball Education Gamification Products Introduction 5.8 Gametize5.8.1 Gametize Company Profile 5.8.2 Gametize Business Overview 5.8.3 Gametize Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.8.4 Gametize Education Gamification Products Introduction 5.9 Fundamentor5.9.1 Fundamentor Company Profile 5.9.2 Fundamentor Business Overview 5.9.3 Fundamentor Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.9.4 Fundamentor Education Gamification Products Introduction 5.10 6waves5.10.1 6waves Company Profile 5.10.2 6waves Business Overview 5.10.3 6waves Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.10.4 6waves Education Gamification Products Introduction 5.11 GradeCraft5.11.1 GradeCraft Company Profile 5.11.2 GradeCraft Business Overview 5.11.3 GradeCraft Education Gamification Sales, Revenue, Average Selling Price and Gross Margin (2015-2020) 5.11.4 GradeCraft Education Gamification Products Introduction 6 Market Analysis and Forecast, By Product Types 6.1 Global Education Gamification Sales, Revenue and Market Share by Types (2015-2020)6.1.1 Global Education Gamification Sales and Market Share by Types (2015-2020) 6.1.2 Global Education Gamification Revenue and Market Share by Types (2015-2020) 6.1.3 Global Education Gamification Price by Types (2015-2020) 6.2 Global Education Gamification Market Forecast by Types (2020-2025)6.2.1 Global Education Gamification Market Forecast Sales and Market Share by Types (2020-2025) 6.2.2 Global Education Gamification Market Forecast Revenue and Market Share by Types (2020-2025) 6.3 Global Education Gamification Sales, Price and Growth Rate by Types (2015-2020)6.3.1 Global Education Gamification Sales, Price and Growth Rate of Software 6.3.2 Global Education Gamification Sales, Price and Growth Rate of Services 6.4 Global Education Gamification Market Revenue and Sales Forecast, by Types (2020-2025)6.4.1 Software Market Revenue and Sales Forecast (2020-2025) 6.4.2 Services Market Revenue and Sales Forecast (2020-2025) 7 Market Analysis and Forecast, By Applications 7.1 Global Education Gamification Sales, Revenue and Market Share by Applications (2015-2020)7.1.1 Global Education Gamification Sales and Market Share by Applications (2015-2020) 7.1.2 Global Education Gamification Revenue and Market Share by Applications (2015-2020) 7.2 Global Education Gamification Market Forecast by Applications (2020-2025)7.2.1 Global Education Gamification Market Forecast Sales and Market Share by Applications (2020-2025) 7.2.2 Global Education Gamification Market Forecast Revenue and Market Share by Applications (2020-2025) 7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)7.3.1 Global Education Gamification Revenue, Sales and Growth Rate of Academic (2015-2020) 7.3.2 Global Education Gamification Revenue, Sales and Growth Rate of Corporate Training (2015-2020) 7.4 Global Education Gamification Market Revenue and Sales Forecast, by Applications (2020-2025)7.4.1 Academic Market Revenue and Sales Forecast (2020-2025) 7.4.2 Corporate Training Market Revenue and Sales Forecast (2020-2025) 8 Market Analysis and Forecast, By Regions 8.1 Global Education Gamification Sales by Regions (2015-2020) 8.2 Global Education Gamification Market Revenue by Regions (2015-2020) 8.3 Global Education Gamification Market Forecast by Regions (2020-2025) 9 North America Education Gamification Market Analysis 9.1 Market Overview and Prospect Analysis 9.2 North America Education Gamification Market Sales and Growth Rate (2015-2020) 9.3 North America Education Gamification Market Revenue and Growth Rate (2015-2020) 9.4 North America Education Gamification Market Forecast 9.5 The Influence of COVID-19 on North America Market 9.6 North America Education Gamification Market Analysis by Country9.6.1 U.S. Education Gamification Sales and Growth Rate 9.6.2 Canada Education Gamification Sales and Growth Rate 9.6.3 Mexico Education Gamification Sales and Growth Rate 10 Europe Education Gamification Market Analysis 10.1 Market Overview and Prospect Analysis 10.2 Europe Education Gamification Market Sales and Growth Rate (2015-2020) 10.3 Europe Education Gamification Market Revenue and Growth Rate (2015-2020) 10.4 Europe Education Gamification Market Forecast 10.5 The Influence of COVID-19 on Europe Market 10.6 Europe Education Gamification Market Analysis by Country10.6.1 Germany Education Gamification Sales and Growth Rate 10.6.2 United Kingdom Education Gamification Sales and Growth Rate 10.6.3 France Education Gamification Sales and Growth Rate 10.6.4 Italy Education Gamification Sales and Growth Rate 10.6.5 Spain Education Gamification Sales and Growth Rate 10.6.6 Russia Education Gamification Sales and Growth Rate 11 Asia-Pacific Education Gamification Market Analysis 11.1 Market Overview and Prospect Analysis 11.2 Asia-Pacific Education Gamification Market Sales and Growth Rate (2015-2020) 11.3 Asia-Pacific Education Gamification Market Revenue and Growth Rate (2015-2020) 11.4 Asia-Pacific Education Gamification Market Forecast 11.5 The Influence of COVID-19 on Asia Pacific Market 11.6 Asia-Pacific Education Gamification Market Analysis by Country11.6.1 China Education Gamification Sales and Growth Rate 11.6.2 Japan Education Gamification Sales and Growth Rate 11.6.3 South Korea Education Gamification Sales and Growth Rate 11.6.4 Australia Education Gamification Sales and Growth Rate 11.6.5 India Education Gamification Sales and Growth Rate 12 South America Education Gamification Market Analysis 12.1 Market Overview and Prospect Analysis 12.2 South America Education Gamification Market Sales and Growth Rate (2015-2020) 12.3 South America Education Gamification Market Revenue and Growth Rate (2015-2020) 12.4 South America Education Gamification Market Forecast 12.5 The Influence of COVID-19 on South America Market 12.6 South America Education Gamification Market Analysis by Country12.6.1 Brazil Education Gamification Sales and Growth Rate 12.6.2 Argentina Education Gamification Sales and Growth Rate 12.6.3 Columbia Education Gamification Sales and Growth Rate 13 Middle East and Africa Education Gamification Market Analysis 13.1 Market Overview and Prospect Analysis 13.2 Middle East and Africa Education Gamification Market Sales and Growth Rate (2015-2020) 13.3 Middle East and Africa Education Gamification Market Revenue and Growth Rate (2015-2020) 13.4 Middle East and Africa Education Gamification Market Forecast 13.5 The Influence of COVID-19 on Middle East and Africa Market 13.6 Middle East and Africa Education Gamification Market Analysis by Country13.6.1 UAE Education Gamification Sales and Growth Rate 13.6.2 Egypt Education Gamification Sales and Growth Rate 13.6.3 South Africa Education Gamification Sales and Growth Rate 14 Conclusions and Recommendations 14.1 Key Market Findings and Prospects 14.2 Advice for Investors 15 Appendix 15.1 Methodology 15.2 Research Data Source List of Tables and Figures Figure Product Picture Figure Global Education Gamification Market Size and Growth Rate 2015-2025 Table Education Gamification Key Market Segments Figure Global Education Gamification Market Revenue ($) Segment by Type from 2015-2020 Figure Global Education Gamification Market Revenue ($) Segment by Applications from 2015-2020 Table SWOT Analysis Figure Global COVID-19 Status Figure Supply Chain Table Major Players Headquarters, and Service Area of Education Gamification Table Major Players Revenue in 2019 Figure Major Players Revenue Share in 2019 Table Recurrence Company Profile Table Recurrence Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Recurrence Production and Growth Rate Figure Recurrence Market Revenue ($) Market Share 2015-2020 Table Kuato Studios Company Profile Table Kuato Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Kuato Studios Production and Growth Rate Figure Kuato Studios Market Revenue ($) Market Share 2015-2020 Table Kungfu-Math Company Profile Table Kungfu-Math Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Kungfu-Math Production and Growth Rate Figure Kungfu-Math Market Revenue ($) Market Share 2015-2020 Table Classcraft Studios Company Profile Table Classcraft Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Classcraft Studios Production and Growth Rate Figure Classcraft Studios Market Revenue ($) Market Share 2015-2020 Table GoGo Labs Company Profile Table GoGo Labs Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure GoGo Labs Production and Growth Rate Figure GoGo Labs Market Revenue ($) Market Share 2015-2020 Table Badgeville Company Profile Table Badgeville Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Badgeville Production and Growth Rate Figure Badgeville Market Revenue ($) Market Share 2015-2020 Table Bunchball Company Profile Table Bunchball Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Bunchball Production and Growth Rate Figure Bunchball Market Revenue ($) Market Share 2015-2020 Table Gametize Company Profile Table Gametize Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Gametize Production and Growth Rate Figure Gametize Market Revenue ($) Market Share 2015-2020 Table Fundamentor Company Profile Table Fundamentor Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure Fundamentor Production and Growth Rate Figure Fundamentor Market Revenue ($) Market Share 2015-2020 Table 6waves Company Profile Table 6waves Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure 6waves Production and Growth Rate Figure 6waves Market Revenue ($) Market Share 2015-2020 Table GradeCraft Company Profile Table GradeCraft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020) Figure GradeCraft Production and Growth Rate Figure GradeCraft Market Revenue ($) Market Share 2015-2020 Table Global Education Gamification Sales by Types (2015-2020) Table Global Education Gamification Sales Share by Types (2015-2020) Table Global Education Gamification Revenue ($) by Types (2015-2020) Table Global Education Gamification Revenue Share by Types (2015-2020) Table Global Education Gamification Price ($) by Types (2015-2020) Table Global Education Gamification Market Forecast Sales by Types (2020-2025) Table Global Education Gamification Market Forecast Sales Share by Types (2020-2025) Table Global Education Gamification Market Forecast Revenue ($) by Types (2020-2025) Table Global Education Gamification Market Forecast Revenue Share by Types (2020-2025) Figure Global Software Sales and Growth Rate (2015-2020) Figure Global Software Price (2015-2020) Figure Global Services Sales and Growth Rate (2015-2020) Figure Global Services Price (2015-2020) Figure Global Education Gamification Market Revenue ($) and Growth Rate Forecast of Software (2020-2025) Figure Global Education Gamification Sales and Growth Rate Forecast of Software (2020-2025) Figure Global Education Gamification Market Revenue ($) and Growth Rate Forecast of Services (2020-2025) Figure Global Education Gamification Sales and Growth Rate Forecast of Services (2020-2025) Table Global Education Gamification Sales by Applications (2015-2020) Table Global Education Gamification Sales Share by Applications (2015-2020) Table Global Education Gamification Revenue ($) by Applications (2015-2020) Table Global Education Gamification Revenue Share by Applications (2015-2020) Table Global Education Gamification Market Forecast Sales by Applications (2020-2025) Table Global Education Gamification Market Forecast Sales Share by Applications (2020-2025) Table Global Education Gamification Market Forecast Revenue ($) by Applications (2020-2025) Table Global Education Gamification Market Forecast Revenue Share by Applications (2020-2025) Figure Global Academic Sales and Growth Rate (2015-2020) Figure Global Academic Price (2015-2020) Figure Global Corporate Training Sales and Growth Rate (2015-2020) Figure Global Corporate Training Price (2015-2020) Figure Global Education Gamification Market Revenue ($) and Growth Rate Forecast of Academic (2020-2025) Figure Global Education Gamification Sales and Growth Rate Forecast of Academic (2020-2025) Figure Global Education Gamification Market Revenue ($) and Growth Rate Forecast of Corporate Training (2020-2025) Figure Global Education Gamification Sales and Growth Rate Forecast of Corporate Training (2020-2025) Figure Global Education Gamification Sales and Growth Rate (2015-2020) Table Global Education Gamification Sales by Regions (2015-2020) Table Global Education Gamification Sales Market Share by Regions (2015-2020) Figure Global Education Gamification Sales Market Share by Regions in 2019 Figure Global Education Gamification Revenue and Growth Rate (2015-2020) Table Global Education Gamification Revenue by Regions (2015-2020) Table Global Education Gamification Revenue Market Share by Regions (2015-2020) Figure Global Education Gamification Revenue Market Share by Regions in 2019 Table Global Education Gamification Market Forecast Sales by Regions (2020-2025) Table Global Education Gamification Market Forecast Sales Share by Regions (2020-2025) Table Global Education Gamification Market Forecast Revenue ($) by Regions (2020-2025) Table Global Education Gamification Market Forecast Revenue Share by Regions (2020-2025) Figure North America Education Gamification Market Sales and Growth Rate (2015-2020) Figure North America Education Gamification Market Revenue and Growth Rate (2015-2020) Figure North America Education Gamification Market Forecast Sales (2020-2025) Figure North America Education Gamification Market Forecast Revenue ($) (2020-2025) Figure North America COVID-19 Status Figure U.S. Education Gamification Market Sales and Growth Rate (2015-2020) Figure Canada Education Gamification Market Sales and Growth Rate (2015-2020) Figure Mexico Education Gamification Market Sales and Growth Rate (2015-2020) Figure Europe Education Gamification Market Sales and Growth Rate (2015-2020) Figure Europe Education Gamification Market Revenue and Growth Rate (2015-2020) Figure Europe Education Gamification Market Forecast Sales (2020-2025) Figure Europe Education Gamification Market Forecast Revenue ($) (2020-2025) Figure Europe COVID-19 Status Figure Germany Education Gamification Market Sales and Growth Rate (2015-2020) Figure United Kingdom Education Gamification Market Sales and Growth Rate (2015-2020) Figure France Education Gamification Market Sales and Growth Rate (2015-2020) Figure Italy Education Gamification Market Sales and Growth Rate (2015-2020) Figure Spain Education Gamification Market Sales and Growth Rate (2015-2020) Figure Russia Education Gamification Market Sales and Growth Rate (2015-2020) Figure Asia-Pacific Education Gamification Market Sales and Growth Rate (2015-2020) Figure Asia-Pacific Education Gamification Market Revenue and Growth Rate (2015-2020) Figure Asia-Pacific Education Gamification Market Forecast Sales (2020-2025) Figure Asia-Pacific Education Gamification Market Forecast Revenue ($) (2020-2025) Figure Asia Pacific COVID-19 Status Figure China Education Gamification Market Sales and Growth Rate (2015-2020) Figure Japan Education Gamification Market Sales and Growth Rate (2015-2020) Figure South Korea Education Gamification Market Sales and Growth Rate (2015-2020) Figure Australia Education Gamification Market Sales and Growth Rate (2015-2020) Figure India Education Gamification Market Sales and Growth Rate (2015-2020) Figure South America Education Gamification Market Sales and Growth Rate (2015-2020) Figure South America Education Gamification Market Revenue and Growth Rate (2015-2020) Figure South America Education Gamification Market Forecast Sales (2020-2025) Figure South America Education Gamification Market Forecast Revenue ($) (2020-2025) Figure Brazil Education Gamification Market Sales and Growth Rate (2015-2020) Figure Argentina Education Gamification Market Sales and Growth Rate (2015-2020) Figure Columbia Education Gamification Market Sales and Growth Rate (2015-2020) Figure Middle East and Africa Education Gamification Market Sales and Growth Rate (2015-2020) Figure Middle East and Africa Education Gamification Market Revenue and Growth Rate (2015-2020) Figure Middle East and Africa Education Gamification Market Forecast Sales (2020-2025) Figure Middle East and Africa Education Gamification Market Forecast Revenue ($) (2020-2025) Figure UAE Education Gamification Market Sales and Growth Rate (2015-2020) Figure Egypt Education Gamification Market Sales and Growth Rate (2015-2020) Figure South Africa Education Gamification Market Sales and Growth Rate (2015-2020)
Summary: Get latest Market Research Reports on Education Gamification. Industry analysis & Market Report on Education Gamification is a syndicated market report, published as Global Education Gamification Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery. It is complete Research Study and Industry Analysis of Education Gamification market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.
Last updated on 19 October, 2021