Report Detail

Service & Software Global Digital Content Market Growth (Status and Outlook) 2019-2024

  • RnM2953337
  • |
  • 15 February, 2019
  • |
  • Global
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  • 156 Pages
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  • LPI(LP Information)
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  • Service & Software

Digital content industry is an important component of the digital economy. The so-called digital content industry is the use of digital high-tech tools and information technology to integrate the image, text, images, audio and other content into products and services. Digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, types of digital content include popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than from traditional platforms. Because of this increased access to the Internet, digital content is commonly published through individuals in the form of eBooks, blog posts, and even Facebook posts.
Large gains in game app spend in Japan and South Korea, with 4.4x and 5.8x growth year-over-year, respectively, were a key driver of the growth in mobile apps. China are high-growth markets, due to increasing device adoption and skyrocketing game app spend. South Korea comes out on top in various measures when looking at its mobile and digital content market. South Korea leads for 4G penetration and is the first country to reach over 50% for LTE subscribers. In Japan, apps have disrupted the mobile-first market. Always a strong mobile content country, the shift to smartphone and tablet apps is disrupting established players in the Japanese market.
The UK is the leading European country for total digital content spend and spend per capita. Like the US, UK consumers spend on a broad range of digital content, with the UK having a particularly strong online music market. Strong growth in game apps was not enough to overtake online music in 2014, but continued growth will see spend on game apps leapfrog online music in 2015.
US leads digital content spend, The US has the widest range of content spend and the highest devices per capita across the broadest range of devices. Spend on games apps grew the most between 2014 and 2015, but online games held the lead. Game apps’ growth will likely challenge online movies in the coming years.

According to this study, over the next five years the Digital Content market will register a 13.1% CAGR in terms of revenue, the global market size will reach US$ 271300 million by 2024, from US$ 129600 million in 2019. In particular, this report presents the global revenue market share of key companies in Digital Content business, shared in Chapter 3.

This report presents a comprehensive overview, market shares and growth opportunities of Digital Content market by product type, application, key companies and key regions.

This study considers the Digital Content value generated from the sales of the following segments:

Segmentation by product type: breakdown data from 2014 to 2019 in Section 2.3; and forecast to 2024 in section 10.7.
Movie and Music
Game
Digital Publication
Others
Segmentation by application: breakdown data from 2014 to 2019, in Section 2.4; and forecast to 2024 in section 10.8.
Smartphones
Computes
Tablets
Smart TV
STB& Analogue TV
Non-network Consumption Device(CD-Player,game console,etc)

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Spain
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Tencent
Microsoft
Sony
Activision Blizzard
Apple
Google
Amazon
Facebook
EA
NetEase
Nexon
Mixi
Warner Bros
Square Enix.
DeNA
Zynga
NCSoft
Baidu
Deezer
Dish Network
Giant Interactive Group
Hulu
Nintendo
Reed Elsevier
Schibsted
Spotify
Wolters Kluwer
KONAMI
Ubisoft
Bandai Namco

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Digital Content market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
To understand the structure of Digital Content market by identifying its various subsegments.
Focuses on the key global Digital Content players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Digital Content with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Digital Content submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.


Table of Contents

    2019-2024 Global Digital Content Market Report (Status and Outlook)

      1 Scope of the Report

      • 1.1 Market Introduction
      • 1.2 Research Objectives
      • 1.3 Years Considered
      • 1.4 Market Research Methodology
      • 1.5 Economic Indicators
      • 1.6 Currency Considered

      2 Executive Summary

      • 2.1 World Market Overview
        • 2.1.1 Global Digital Content Market Size 2014-2024
        • 2.1.2 Digital Content Market Size CAGR by Region
      • 2.2 Digital Content Segment by Type
        • 2.2.1 Movie and Music
        • 2.2.2 Game
        • 2.2.3 Education
        • 2.2.4 Digital Publication
        • 2.2.5 Others
      • 2.3 Digital Content Market Size by Type
        • 2.3.1 Global Digital Content Market Size Market Share by Type (2014-2019)
        • 2.3.2 Global Digital Content Market Size Growth Rate by Type (2014-2019)
      • 2.4 Digital Content Segment by Application
        • 2.4.1 Smartphones
        • 2.4.2 Computes
        • 2.4.3 Tablets
        • 2.4.4 Smart TV
        • 2.4.5 STB& Analogue TV
        • 2.4.6 Non-network Consumption Device(CD-Player,game console,etc)
      • 2.5 Digital Content Market Size by Application
        • 2.5.1 Global Digital Content Market Size Market Share by Application (2014-2019)
        • 2.5.2 Global Digital Content Market Size Growth Rate by Application (2014-2019)

      3 Global Digital Content by Players

      • 3.1 Global Digital Content Market Size Market Share by Players
        • 3.1.1 Global Digital Content Market Size by Players (2017-2019)
        • 3.1.2 Global Digital Content Market Size Market Share by Players (2017-2019)
      • 3.2 Global Digital Content Key Players Head office and Products Offered
      • 3.3 Market Concentration Rate Analysis
        • 3.3.1 Competition Landscape Analysis
        • 3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
      • 3.4 New Products and Potential Entrants
      • 3.5 Mergers & Acquisitions, Expansion

      4 Digital Content by Regions

      • 4.1 Digital Content Market Size by Regions
      • 4.2 Americas Digital Content Market Size Growth
      • 4.3 APAC Digital Content Market Size Growth
      • 4.4 Europe Digital Content Market Size Growth
      • 4.5 Middle East & Africa Digital Content Market Size Growth

      5 Americas

      • 5.1 Americas Digital Content Market Size by Countries
      • 5.2 Americas Digital Content Market Size by Type
      • 5.3 Americas Digital Content Market Size by Application
      • 5.4 United States
      • 5.5 Canada
      • 5.6 Mexico
      • 5.7 Key Economic Indicators of Few Americas Countries

      6 APAC

      • 6.1 APAC Digital Content Market Size by Countries
      • 6.2 APAC Digital Content Market Size by Type
      • 6.3 APAC Digital Content Market Size by Application
      • 6.4 China
      • 6.5 Japan
      • 6.6 Korea
      • 6.7 Southeast Asia
      • 6.8 India
      • 6.9 Australia
      • 6.10 Key Economic Indicators of Few APAC Countries

      7 Europe

      • 7.1 Europe Digital Content by Countries
      • 7.2 Europe Digital Content Market Size by Type
      • 7.3 Europe Digital Content Market Size by Application
      • 7.4 Germany
      • 7.5 France
      • 7.6 UK
      • 7.7 Italy
      • 7.8 Russia
      • 7.9 Spain
      • 7.10 Key Economic Indicators of Few Europe Countries

      8 Middle East & Africa

      • 8.1 Middle East & Africa Digital Content by Countries
      • 8.2 Middle East & Africa Digital Content Market Size by Type
      • 8.3 Middle East & Africa Digital Content Market Size by Application
      • 8.4 Egypt
      • 8.5 South Africa
      • 8.6 Israel
      • 8.7 Turkey
      • 8.8 GCC Countries

      9 Market Drivers, Challenges and Trends

      • 9.1 Market Drivers and Impact
        • 9.1.1 Growing Demand from Key Regions
        • 9.1.2 Growing Demand from Key Applications and Potential Industries
      • 9.2 Market Challenges and Impact
      • 9.3 Market Trends

      10 Global Digital Content Market Forecast

      • 10.1 Global Digital Content Market Size Forecast (2019-2024)
      • 10.2 Global Digital Content Forecast by Regions
        • 10.2.1 Global Digital Content Forecast by Regions (2019-2024)
        • 10.2.2 Americas Market Forecast
        • 10.2.3 APAC Market Forecast
        • 10.2.4 Europe Market Forecast
        • 10.2.5 Middle East & Africa Market Forecast
      • 10.3 Americas Forecast by Countries
        • 10.3.1 United States Market Forecast
        • 10.3.2 Canada Market Forecast
        • 10.3.3 Mexico Market Forecast
        • 10.3.4 Brazil Market Forecast
      • 10.4 APAC Forecast by Countries
        • 10.4.1 China Market Forecast
        • 10.4.2 Japan Market Forecast
        • 10.4.3 Korea Market Forecast
        • 10.4.4 Southeast Asia Market Forecast
        • 10.4.5 India Market Forecast
        • 10.4.6 Australia Market Forecast
      • 10.5 Europe Forecast by Countries
        • 10.5.1 Germany Market Forecast
        • 10.5.2 France Market Forecast
        • 10.5.3 UK Market Forecast
        • 10.5.4 Italy Market Forecast
        • 10.5.5 Russia Market Forecast
        • 10.5.6 Spain Market Forecast
      • 10.6 Middle East & Africa Forecast by Countries
        • 10.6.1 Egypt Market Forecast
        • 10.6.2 South Africa Market Forecast
        • 10.6.3 Israel Market Forecast
        • 10.6.4 Turkey Market Forecast
        • 10.6.5 GCC Countries Market Forecast
      • 10.7 Global Digital Content Forecast by Type
      • 10.8 Global Digital Content Forecast by Application

      11 Key Players Analysis

      • 11.1 Tencent
        • 11.1.1 Company Details
        • 11.1.2 Digital Content Product Offered
        • 11.1.3 Tencent Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.1.4 Main Business Overview
        • 11.1.5 Tencent News
      • 11.2 Microsoft
        • 11.2.1 Company Details
        • 11.2.2 Digital Content Product Offered
        • 11.2.3 Microsoft Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.2.4 Main Business Overview
        • 11.2.5 Microsoft News
      • 11.3 Sony
        • 11.3.1 Company Details
        • 11.3.2 Digital Content Product Offered
        • 11.3.3 Sony Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.3.4 Main Business Overview
        • 11.3.5 Sony News
      • 11.4 Activision Blizzard
        • 11.4.1 Company Details
        • 11.4.2 Digital Content Product Offered
        • 11.4.3 Activision Blizzard Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.4.4 Main Business Overview
        • 11.4.5 Activision Blizzard News
      • 11.5 Apple
        • 11.5.1 Company Details
        • 11.5.2 Digital Content Product Offered
        • 11.5.3 Apple Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.5.4 Main Business Overview
        • 11.5.5 Apple News
      • 11.6 Google
        • 11.6.1 Company Details
        • 11.6.2 Digital Content Product Offered
        • 11.6.3 Google Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.6.4 Main Business Overview
        • 11.6.5 Google News
      • 11.7 Amazon
        • 11.7.1 Company Details
        • 11.7.2 Digital Content Product Offered
        • 11.7.3 Amazon Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.7.4 Main Business Overview
        • 11.7.5 Amazon News
      • 11.8 Facebook
        • 11.8.1 Company Details
        • 11.8.2 Digital Content Product Offered
        • 11.8.3 Facebook Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.8.4 Main Business Overview
        • 11.8.5 Facebook News
      • 11.9 EA
        • 11.9.1 Company Details
        • 11.9.2 Digital Content Product Offered
        • 11.9.3 EA Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.9.4 Main Business Overview
        • 11.9.5 EA News
      • 11.10 NetEase
        • 11.10.1 Company Details
        • 11.10.2 Digital Content Product Offered
        • 11.10.3 NetEase Digital Content Revenue, Gross Margin and Market Share (2017-2019)
        • 11.10.4 Main Business Overview
        • 11.10.5 NetEase News
      • 11.11 Nexon
      • 11.12 Mixi
      • 11.13 Warner Bros
      • 11.14 Square Enix.
      • 11.15 DeNA
      • 11.16 Zynga
      • 11.17 NCSoft
      • 11.18 Baidu
      • 11.19 Deezer
      • 11.20 Dish Network
      • 11.21 Giant Interactive Group
      • 11.22 Hulu
      • 11.23 Nintendo
      • 11.24 Reed Elsevier
      • 11.25 Schibsted
      • 11.26 Spotify
      • 11.27 Wolters Kluwer
      • 11.28 KONAMI
      • 11.29 Ubisoft
      • 11.30 Bandai Namco

      12 Research Findings and Conclusion

      Summary:
      Get latest Market Research Reports on Digital Content . Industry analysis & Market Report on Digital Content is a syndicated market report, published as Global Digital Content Market Growth (Status and Outlook) 2019-2024. It is complete Research Study and Industry Analysis of Digital Content market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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