Report Detail

Other Global Digital and Sharing Economy - The E-commerce and M-Commerce Transformation

  • RnM3817540
  • |
  • 19 October, 2019
  • |
  • Global
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  • Pages: NA
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  • Maia Research
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  • Other

The sharing economy movement matures and e-commerce continues to thrive

The “sharing economy” movement is maturing and citizens and corporations alike have accepted that popular business models like Uber and Airbnb seem here to stay. This has caused the traditional industries with vested interests in these markets to make adjustments to their own business models and competition strategies with the sharing economy in mind. This had often resulted in the margins in the initial stages of the sharing economy to have either shrunk or stayed the same.

E-commerce and m-commerce in general continue to rise and rise around the world. Other trends closely linked to this such as e-health and e-government initiatives also continue to gather pace. However, there is a divide occurring with some of the poorest nations around the world still unable to access suitable digital infrastructure to access such services.

Based on the growth of internet and mobile users alone, it is hardly any wonder that e-commerce and m-commerce are thriving. Online spending is proving resilient and even buoyant in most markets. The Asia Pacific region, in particular, is considered a key area for future growth.

In 201
9 mobile commerce is expected to grow faster than e-commerce. Some of the large markets expected to see a high growth in m-commerce include China, Japan, India, South Korea, Taiwan, Malaysia and the United Kingdom.
Most governments around the world are now well aware of the importance of implementing digital services and solutions such as online services, cloud computing and m-government. The benefits of many of these developments include cutting costs and improving processes and information flow with the primary aim to improve customer service for citizens. Cloud computing has been well received by many government organisations and BuddeComm sees governments around the world continue to deploy cloud platforms and indeed increase spending in this area.

BuddeComm believes the Public Service should be a key driver in creating an innovative digital economy. Some of the public sectors are facing massive cost increases – take healthcare, for instance – that are economically unsustainable. Therefore, governments around the world have a huge role to play in building an innovative culture that could be an example for the rest of the economy and at the same time be an enormous boost to it.

This report explores the maturing global digital sharing economy movement as well as the e-commerce, e-education, e-health and e-government sectors. It provides examples, analyses and statistics.

Key developments:


BuddeComm has observed that the growth in the Sharing Economy has demonstrated the mounting trust and confidence consumers, businesses and government alike now place in online services.

It appears that now, as a collective society, we are beginning to embrace the digital tools and services and finally begin to use them to our advantage.
Two areas of the sharing economy that still require resolution include issues surrounding regulations and insurances.

With high-speed broadband connections increasing, the digital economy has been again in a growth phase. The industry is proving very resilient despite the economic downturn and the long-term prospects for the digital economy are very positive.

 


1. The sharing and networking economy

        1.1 The maturing of the sharing economy

          1.2 Robots vs the sharing economy

            1.3 Computer transactions, not people, are driving the need for all-fibre networks

              1.4 Collaborative consumption

                    1.4.1 Opportunities

                      1.4.2 Inhibitors

                    1.5 Sharing economy published statistics

                          1.5.1 Space rental and ride-sharing set to drive sharing economy

                        1.6 Examples of sharing economy services

                              1.6.1 Concierge services

                                1.6.2 Vacant parking spaces on the internet

                                  1.6.3 YouTube for authors

                                    1.6.4 Currency Exchange

                                  1.7 Transport a key area for the sharing economy

                                    1.8 Crowdsourced WiFi, homespots

                                          1.8.1 Community WiFi around the world

                                    2. Global E-Commerce, E-Payments and M-Commerce trends

                                          2.1 Global e-commerce market

                                                2.1.1 Underlying trends

                                                  2.1.2 The digital commerce evolution

                                                2.2 Market leaders

                                                  2.3 E-payments

                                                    2.4 Building on the Bitcoin platform

                                                          2.4.1 Bitcoin

                                                            2.4.2 Blockchain and smart contracts

                                                          2.5 Key e-commerce trends

                                                                2.5.1 Omni-channel retailing

                                                                  2.5.2 Carrier billing for emerging markets

                                                                    2.5.3 Content Delivery Networks (CDNs)

                                                                      2.5.4 Cloud computing and e-commerce

                                                                        2.5.5 Security concerns

                                                                      2.6 Global e-commerce market statistics

                                                                        2.7 Global m-commerce market

                                                                              2.7.1 Market analysis

                                                                                2.7.2 M-payments

                                                                                  2.7.3 Key m-commerce trends

                                                                                    2.7.4 Global m-commerce market statistics

                                                                                  2.8 Internet banking (E-banking and m-banking)

                                                                                        2.8.1 The changing face of e-banking

                                                                                          2.8.2 Banks under e-pressure

                                                                                            2.8.3 M-banking

                                                                                              2.8.4 Mobile advertising

                                                                                        3. Global E-Education and E-Goverment trends

                                                                                              3.1 E-education

                                                                                                    3.1.1 E-education statistics

                                                                                                      3.1.2 Self-Paced E-Learning (SPEL)

                                                                                                        3.1.3 Learning Management Systems (LMSs)

                                                                                                          3.1.4 Corporate e-learning

                                                                                                        3.2 Will STEM and flipped classrooms lead the e-education transformation?

                                                                                                          3.3 Education system will hit economic crisis point

                                                                                                                3.3.1 Education is not keeping up with social changes

                                                                                                                  3.3.2 Economic costs will force the system to change

                                                                                                                    3.3.3 Governments will be forced to stop costs spiralling out of control

                                                                                                                      3.3.4 Medieval education system hard to reform

                                                                                                                    3.4 What is happening with e-education?

                                                                                                                          3.4.1 Education transformation will guide e-learning

                                                                                                                            3.4.2 Internet media companies moving the sector forward

                                                                                                                              3.4.3 Self-learning in developing economies

                                                                                                                                3.4.4 Gamification

                                                                                                                                  3.4.5 Schools as platforms for individual learning

                                                                                                                                3.5 Tele-education - the quiet achiever

                                                                                                                                  3.6 E-education: part of smart, trans-sector community

                                                                                                                                        3.6.1 Mobile learning

                                                                                                                                          3.6.2 Cloud computing and e-education

                                                                                                                                            3.6.3 Tele-presence and e-education

                                                                                                                                              3.6.4 Skype in the classroom

                                                                                                                                                3.6.5 Off-net video in the medical field

                                                                                                                                                  3.6.6 E-learning and Open Source

                                                                                                                                                    3.6.7 Massive Open Online Courses (MOOCs)

                                                                                                                                                      3.6.8 Virtual worlds for education

                                                                                                                                                        3.6.9 Crowdsourcing

                                                                                                                                                      3.7 Digital education approaching reality

                                                                                                                                                        3.8 E-government

                                                                                                                                                              3.8.1 Governments under pressure

                                                                                                                                                                3.8.2 Governments are a key driver to the digital economy

                                                                                                                                                                  3.8.3 E-government leaders

                                                                                                                                                            4. Global E-Health trends

                                                                                                                                                                  4.1 Healthcare - next sector on the block for e-transformation

                                                                                                                                                                        4.1.1 P4 Medicine

                                                                                                                                                                      4.2 E-health

                                                                                                                                                                        4.3 The disruptive e-healthcare market has arrived!

                                                                                                                                                                          4.4 Healthcare is a massive global industry

                                                                                                                                                                                4.4.1 Healthcare spending statistics

                                                                                                                                                                                  4.4.2 E-health statistics

                                                                                                                                                                                4.5 Integrated care and medicine

                                                                                                                                                                                      4.5.1 Patient must remain central

                                                                                                                                                                                        4.5.2 How to stimulate growth of e-health

                                                                                                                                                                                          4.5.3 Videoconferencing in healthcare

                                                                                                                                                                                        4.6 Key market directions

                                                                                                                                                                                              4.6.1 Broadband essential to maintain public health system

                                                                                                                                                                                                4.6.2 Internet already a popular source for health information

                                                                                                                                                                                                  4.6.3 Business opportunities for e-hospitals

                                                                                                                                                                                                    4.6.4 M2M and IT also key to sustainable healthcare

                                                                                                                                                                                                      4.6.5 Cloud computing and healthcare

                                                                                                                                                                                                        4.6.6 Big Data use in medical science

                                                                                                                                                                                                          4.6.7 Apple, Google, IBM and healthcare

                                                                                                                                                                                                        4.7 Healthcare analysis - ‘no outcome, no income’

                                                                                                                                                                                                          4.8 M-Health

                                                                                                                                                                                                                4.8.1 Smartphones are pushing mobile health

                                                                                                                                                                                                                  4.8.2 Wearable wireless devices and healthcare

                                                                                                                                                                                                                4.9 Remote patient monitoring

                                                                                                                                                                                                                      4.9.1 Remote patient monitoring devices

                                                                                                                                                                                                                        4.9.2 Connected medical devices

                                                                                                                                                                                                                      4.10 Privacy and security a key concern

                                                                                                                                                                                                                            4.10.1 Quality of service needs to be considered

                                                                                                                                                                                                                              4.10.2 Accountability and transparency

                                                                                                                                                                                                                        5. Global online and mobile advertising trends

                                                                                                                                                                                                                              5.1 Market summary

                                                                                                                                                                                                                                    5.1.1 Changes in digital advertising

                                                                                                                                                                                                                                      5.1.2 Digital marketing key statistics

                                                                                                                                                                                                                                    5.2 Key online advertising categories

                                                                                                                                                                                                                                          5.2.1 In-game advertising

                                                                                                                                                                                                                                            5.2.2 Social network advertising

                                                                                                                                                                                                                                              5.2.3 Online video advertising

                                                                                                                                                                                                                                                5.2.4 Search engine advertising

                                                                                                                                                                                                                                              5.3 Mobile advertising

                                                                                                                                                                                                                                                    5.3.1 Advertising on mobile apps

                                                                                                                                                                                                                                                      5.3.2 Mobile Location-Based Advertising (Geo-marketing)

                                                                                                                                                                                                                                                    5.4 Market trends

                                                                                                                                                                                                                                                          5.4.1 TV and smart TV advertising

                                                                                                                                                                                                                                                            5.4.2 Digital ad exchanges

                                                                                                                                                                                                                                                              5.4.3 Click fraud

                                                                                                                                                                                                                                                                5.4.4 Multi-screen approach gains attention

                                                                                                                                                                                                                                                              5.5 Internet media companies - Google versus facebook

                                                                                                                                                                                                                                                                5.6 The effect of big data on the advertising industry

                                                                                                                                                                                                                                                                      5.6.1 Online advertising does not improve the overall result for advertisers

                                                                                                                                                                                                                                                              Summary:
                                                                                                                                                                                                                                                              Get latest Market Research Reports on Digital and Sharing Economy - The E-commerce and M-Commerce Transformation. Industry analysis & Market Report on Digital and Sharing Economy - The E-commerce and M-Commerce Transformation is a syndicated market report, published as Global Digital and Sharing Economy - The E-commerce and M-Commerce Transformation. It is complete Research Study and Industry Analysis of Digital and Sharing Economy - The E-commerce and M-Commerce Transformation market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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