Report Detail

Other COVID-19 Impact on Global VR for Video Market Size, Status and Forecast 2020-2026

  • RnM4066795
  • |
  • 17 June, 2020
  • |
  • Global
  • |
  • 92 Pages
  • |
  • QYResearch
  • |
  • Other

This report focuses on the global VR for Video status, future forecast, growth opportunity, key market and key players. The study objectives are to present the VR for Video development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Jaunt
NextVR
VRSE
Gapra
IGPort
...

Market segment by Type, the product can be split into
Hardware
Software
Market segment by Application, split into
Television
Computer
Mobile Phone
Others

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global VR for Video status, future forecast, growth opportunity, key market and key players.
To present the VR for Video development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of VR for Video are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by VR for Video Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global VR for Video Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Hardware
    • 1.4.3 Software
  • 1.5 Market by Application
    • 1.5.1 Global VR for Video Market Share by Application: 2020 VS 2026
    • 1.5.2 Television
    • 1.5.3 Computer
    • 1.5.4 Mobile Phone
    • 1.5.5 Others
  • 1.6 Coronavirus Disease 2019 (Covid-19): VR for Video Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the VR for Video Industry
      • 1.6.1.1 VR for Video Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and VR for Video Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for VR for Video Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 VR for Video Market Perspective (2015-2026)
  • 2.2 VR for Video Growth Trends by Regions
    • 2.2.1 VR for Video Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 VR for Video Historic Market Share by Regions (2018-2019)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers

3 Competition Landscape by Key Players

  • 3.1 VR for Video Revenue by Players (2019-2020)
  • 3.2 VR for Video Key Players Head office and Area Served
  • 3.3 Key Players VR for Video Product/Solution/Service
  • 3.4 Date of Enter into VR for Video Market
  • 3.5 Key Players VR for Video Funding/Investment Analysis
  • 3.6 Global Key Players VR for Video Valuation & Market Capitalization
  • 3.7 Mergers & Acquisitions, Expansion Plans

4 Global VR for Video Market Size by Type (2019-2026)

    5 Global VR for Video Market Size by Application (2019-2026)

      6 North America

      • 6.1 North America VR for Video Market Forecast (2019-2026)
      • 6.2 VR for Video Key Players in North America (2019-2020)
      • 6.3 North America VR for Video Market Size by Type (2015-2020)
      • 6.4 North America VR for Video Market Size by Application (2015-2020)

      7 Europe

      • 7.1 Europe VR for Video Market Forecast (2019-2026)
      • 7.2 VR for Video Key Players in Europe (2019-2020)
      • 7.3 Europe VR for Video Market Size by Type (2015-2020)
      • 7.4 Europe VR for Video Market Size by Application (2015-2020)

      8 China

      • 8.1 China VR for Video Market Forecast (2019-2026)
      • 8.2 VR for Video Key Players in China (2019-2020)
      • 8.3 China VR for Video Market Size by Type (2015-2020)
      • 8.4 China VR for Video Market Size by Application (2015-2020)

      9 Japan

      • 9.1 Japan VR for Video Market Forecast (2019-2026)
      • 9.2 VR for Video Key Players in Japan (2019-2020)
      • 9.3 Japan VR for Video Market Size by Type (2015-2020)
      • 9.4 Japan VR for Video Market Size by Application (2015-2020)

      10 Southeast Asia

      • 10.1 Southeast Asia VR for Video Market Forecast (2019-2026)
      • 10.2 VR for Video Key Players in Southeast Asia (2019-2020)
      • 10.3 Southeast Asia VR for Video Market Size by Type (2015-2020)
      • 10.4 Southeast Asia VR for Video Market Size by Application (2015-2020)

      11 India

      • 11.1 India VR for Video Market Forecast (2019-2026)
      • 11.2 VR for Video Key Players in India (2019-2020)
      • 11.3 India VR for Video Market Size by Type (2015-2020)
      • 11.4 India VR for Video Market Size by Application (2015-2020)

      12 Central & South America

      • 12.1 Central & South America VR for Video Market Forecast (2019-2026)
      • 12.2 VR for Video Key Players in Central & South America (2019-2020)
      • 12.3 Central & South America VR for Video Market Size by Type (2015-2020)
      • 12.4 Central & South America VR for Video Market Size by Application (2015-2020)

      13 Key Players Profiles

      • 13.1 Jaunt
        • 13.1.1 Jaunt Company Details
        • 13.1.2 Jaunt Business Overview and Its Total Revenue
        • 13.1.3 Jaunt VR for Video Introduction
        • 13.1.4 Jaunt Revenue in VR for Video Business (2019-2020))
        • 13.1.5 Jaunt Recent Development
      • 13.2 NextVR
        • 13.2.1 NextVR Company Details
        • 13.2.2 NextVR Business Overview and Its Total Revenue
        • 13.2.3 NextVR VR for Video Introduction
        • 13.2.4 NextVR Revenue in VR for Video Business (2019-2020))
        • 13.2.5 NextVR Recent Development
      • 13.3 VRSE
        • 13.3.1 VRSE Company Details
        • 13.3.2 VRSE Business Overview and Its Total Revenue
        • 13.3.3 VRSE VR for Video Introduction
        • 13.3.4 VRSE Revenue in VR for Video Business (2019-2020))
        • 13.3.5 VRSE Recent Development
      • 13.4 Gapra
        • 13.4.1 Gapra Company Details
        • 13.4.2 Gapra Business Overview and Its Total Revenue
        • 13.4.3 Gapra VR for Video Introduction
        • 13.4.4 Gapra Revenue in VR for Video Business (2019-2020))
        • 13.4.5 Gapra Recent Development
      • 13.5 IGPort
        • 13.5.1 IGPort Company Details
        • 13.5.2 IGPort Business Overview and Its Total Revenue
        • 13.5.3 IGPort VR for Video Introduction
        • 13.5.4 IGPort Revenue in VR for Video Business (2019-2020))
        • 13.5.5 IGPort Recent Development

      14 Market Dynamics

      • 14.1 Drivers
      • 14.2 Challenges
      • 14.3 Porter’s Five Forces Analysis
      • 14.4 Market Ecosystem and Value Chain Analysis

      15 Key Findings in This Report

      • 15.1 Research Methodology
        • 15.1.1 Methodology/Research Approach
        • 15.1.2 Data Source
      • 15.2 Disclaimer

      Summary:
      Get latest Market Research Reports on COVID-19 Impact on Global VR for Video. Industry analysis & Market Report on COVID-19 Impact on Global VR for Video is a syndicated market report, published as COVID-19 Impact on Global VR for Video Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global VR for Video market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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