Report Detail

Service & Software COVID-19 Impact on Global Virtual Training and Simulation Market Size, Status and Forecast 2020-2026

  • RnM4063713
  • |
  • 16 June, 2020
  • |
  • Global
  • |
  • 97 Pages
  • |
  • QYResearch
  • |
  • Service & Software

This report focuses on the global Virtual Training and Simulation status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Training and Simulation development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
L-3 Link Simulation and Training
Boeing
CAE Inc
FlightSafety International
Thales
Lockheed Martin
Cubic Corporation
Rheinmetall Defence
Raytheon
Rockwell Collins
Elbit Systems
Virtual Reality Media

Market segment by Type, the product can be split into
Traditional Virtual Training
Virtual Reality Based Training
Market segment by Application, split into
Flight Simulation
Battlefield Simulation
Medic Training
Vehicle Simulation

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual Training and Simulation status, future forecast, growth opportunity, key market and key players.
To present the Virtual Training and Simulation development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Training and Simulation are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Virtual Training and Simulation Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Virtual Training and Simulation Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Traditional Virtual Training
    • 1.4.3 Virtual Reality Based Training
  • 1.5 Market by Application
    • 1.5.1 Global Virtual Training and Simulation Market Share by Application: 2020 VS 2026
    • 1.5.2 Flight Simulation
    • 1.5.3 Battlefield Simulation
    • 1.5.4 Medic Training
    • 1.5.5 Vehicle Simulation
  • 1.6 Coronavirus Disease 2019 (Covid-19): Virtual Training and Simulation Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Virtual Training and Simulation Industry
      • 1.6.1.1 Virtual Training and Simulation Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Virtual Training and Simulation Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Virtual Training and Simulation Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Virtual Training and Simulation Market Perspective (2015-2026)
  • 2.2 Virtual Training and Simulation Growth Trends by Regions
    • 2.2.1 Virtual Training and Simulation Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Virtual Training and Simulation Historic Market Share by Regions (2015-2020)
    • 2.2.3 Virtual Training and Simulation Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Virtual Training and Simulation Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Virtual Training and Simulation Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Virtual Training and Simulation Players by Market Size
    • 3.1.1 Global Top Virtual Training and Simulation Players by Revenue (2015-2020)
    • 3.1.2 Global Virtual Training and Simulation Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Virtual Training and Simulation Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Virtual Training and Simulation Market Concentration Ratio
    • 3.2.1 Global Virtual Training and Simulation Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Virtual Training and Simulation Revenue in 2019
  • 3.3 Virtual Training and Simulation Key Players Head office and Area Served
  • 3.4 Key Players Virtual Training and Simulation Product Solution and Service
  • 3.5 Date of Enter into Virtual Training and Simulation Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Virtual Training and Simulation Historic Market Size by Type (2015-2020)
  • 4.2 Global Virtual Training and Simulation Forecasted Market Size by Type (2021-2026)

5 Virtual Training and Simulation Breakdown Data by Application (2015-2026)

  • 5.1 Global Virtual Training and Simulation Market Size by Application (2015-2020)
  • 5.2 Global Virtual Training and Simulation Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Virtual Training and Simulation Market Size (2015-2020)
  • 6.2 Virtual Training and Simulation Key Players in North America (2019-2020)
  • 6.3 North America Virtual Training and Simulation Market Size by Type (2015-2020)
  • 6.4 North America Virtual Training and Simulation Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Virtual Training and Simulation Market Size (2015-2020)
  • 7.2 Virtual Training and Simulation Key Players in Europe (2019-2020)
  • 7.3 Europe Virtual Training and Simulation Market Size by Type (2015-2020)
  • 7.4 Europe Virtual Training and Simulation Market Size by Application (2015-2020)

8 China

  • 8.1 China Virtual Training and Simulation Market Size (2015-2020)
  • 8.2 Virtual Training and Simulation Key Players in China (2019-2020)
  • 8.3 China Virtual Training and Simulation Market Size by Type (2015-2020)
  • 8.4 China Virtual Training and Simulation Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Virtual Training and Simulation Market Size (2015-2020)
  • 9.2 Virtual Training and Simulation Key Players in Japan (2019-2020)
  • 9.3 Japan Virtual Training and Simulation Market Size by Type (2015-2020)
  • 9.4 Japan Virtual Training and Simulation Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Virtual Training and Simulation Market Size (2015-2020)
  • 10.2 Virtual Training and Simulation Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Virtual Training and Simulation Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Virtual Training and Simulation Market Size by Application (2015-2020)

11 India

  • 11.1 India Virtual Training and Simulation Market Size (2015-2020)
  • 11.2 Virtual Training and Simulation Key Players in India (2019-2020)
  • 11.3 India Virtual Training and Simulation Market Size by Type (2015-2020)
  • 11.4 India Virtual Training and Simulation Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Virtual Training and Simulation Market Size (2015-2020)
  • 12.2 Virtual Training and Simulation Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Virtual Training and Simulation Market Size by Type (2015-2020)
  • 12.4 Central & South America Virtual Training and Simulation Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 L-3 Link Simulation and Training
    • 13.1.1 L-3 Link Simulation and Training Company Details
    • 13.1.2 L-3 Link Simulation and Training Business Overview and Its Total Revenue
    • 13.1.3 L-3 Link Simulation and Training Virtual Training and Simulation Introduction
    • 13.1.4 L-3 Link Simulation and Training Revenue in Virtual Training and Simulation Business (2015-2020))
    • 13.1.5 L-3 Link Simulation and Training Recent Development
  • 13.2 Boeing
    • 13.2.1 Boeing Company Details
    • 13.2.2 Boeing Business Overview and Its Total Revenue
    • 13.2.3 Boeing Virtual Training and Simulation Introduction
    • 13.2.4 Boeing Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.2.5 Boeing Recent Development
  • 13.3 CAE Inc
    • 13.3.1 CAE Inc Company Details
    • 13.3.2 CAE Inc Business Overview and Its Total Revenue
    • 13.3.3 CAE Inc Virtual Training and Simulation Introduction
    • 13.3.4 CAE Inc Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.3.5 CAE Inc Recent Development
  • 13.4 FlightSafety International
    • 13.4.1 FlightSafety International Company Details
    • 13.4.2 FlightSafety International Business Overview and Its Total Revenue
    • 13.4.3 FlightSafety International Virtual Training and Simulation Introduction
    • 13.4.4 FlightSafety International Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.4.5 FlightSafety International Recent Development
  • 13.5 Thales
    • 13.5.1 Thales Company Details
    • 13.5.2 Thales Business Overview and Its Total Revenue
    • 13.5.3 Thales Virtual Training and Simulation Introduction
    • 13.5.4 Thales Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.5.5 Thales Recent Development
  • 13.6 Lockheed Martin
    • 13.6.1 Lockheed Martin Company Details
    • 13.6.2 Lockheed Martin Business Overview and Its Total Revenue
    • 13.6.3 Lockheed Martin Virtual Training and Simulation Introduction
    • 13.6.4 Lockheed Martin Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.6.5 Lockheed Martin Recent Development
  • 13.7 Cubic Corporation
    • 13.7.1 Cubic Corporation Company Details
    • 13.7.2 Cubic Corporation Business Overview and Its Total Revenue
    • 13.7.3 Cubic Corporation Virtual Training and Simulation Introduction
    • 13.7.4 Cubic Corporation Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.7.5 Cubic Corporation Recent Development
  • 13.8 Rheinmetall Defence
    • 13.8.1 Rheinmetall Defence Company Details
    • 13.8.2 Rheinmetall Defence Business Overview and Its Total Revenue
    • 13.8.3 Rheinmetall Defence Virtual Training and Simulation Introduction
    • 13.8.4 Rheinmetall Defence Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.8.5 Rheinmetall Defence Recent Development
  • 13.9 Raytheon
    • 13.9.1 Raytheon Company Details
    • 13.9.2 Raytheon Business Overview and Its Total Revenue
    • 13.9.3 Raytheon Virtual Training and Simulation Introduction
    • 13.9.4 Raytheon Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.9.5 Raytheon Recent Development
  • 13.10 Rockwell Collins
    • 13.10.1 Rockwell Collins Company Details
    • 13.10.2 Rockwell Collins Business Overview and Its Total Revenue
    • 13.10.3 Rockwell Collins Virtual Training and Simulation Introduction
    • 13.10.4 Rockwell Collins Revenue in Virtual Training and Simulation Business (2015-2020)
    • 13.10.5 Rockwell Collins Recent Development
  • 13.11 Elbit Systems
    • 10.11.1 Elbit Systems Company Details
    • 10.11.2 Elbit Systems Business Overview and Its Total Revenue
    • 10.11.3 Elbit Systems Virtual Training and Simulation Introduction
    • 10.11.4 Elbit Systems Revenue in Virtual Training and Simulation Business (2015-2020)
    • 10.11.5 Elbit Systems Recent Development
  • 13.12 Virtual Reality Media
    • 10.12.1 Virtual Reality Media Company Details
    • 10.12.2 Virtual Reality Media Business Overview and Its Total Revenue
    • 10.12.3 Virtual Reality Media Virtual Training and Simulation Introduction
    • 10.12.4 Virtual Reality Media Revenue in Virtual Training and Simulation Business (2015-2020)
    • 10.12.5 Virtual Reality Media Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Virtual Training and Simulation. Industry analysis & Market Report on COVID-19 Impact on Global Virtual Training and Simulation is a syndicated market report, published as COVID-19 Impact on Global Virtual Training and Simulation Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Virtual Training and Simulation market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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