Report Detail

Consumer Goods COVID-19 Impact on Global USB Headsets, Market Insights and Forecast to 2026

  • RnM4083396
  • |
  • 29 June, 2020
  • |
  • Global
  • |
  • 114 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

USB Headsets market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global USB Headsets market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the USB Headsets market is segmented into
Professional
Personal

Segment by Application, the USB Headsets market is segmented into
Entertainment
Communication
Gaming
Stereo
Other

Regional and Country-level Analysis
The USB Headsets market is analysed and market size information is provided by regions (countries).
The key regions covered in the USB Headsets market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and USB Headsets Market Share Analysis
USB Headsets market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in USB Headsets business, the date to enter into the USB Headsets market, USB Headsets product introduction, recent developments, etc.
The major vendors covered:
Microsoft
Jabra
Sennheiser
Logitech
Plantronics
iMicro
SONY
KOSS
Sandberg
JPL
CANYON
VXi Corporation
Somic
Creative Technology


1 Study Coverage

  • 1.1 USB Headsets Product Introduction
  • 1.2 Market Segments
  • 1.3 Key USB Headsets Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global USB Headsets Market Size Growth Rate by Type
    • 1.4.2 Professional
    • 1.4.3 Personal
  • 1.5 Market by Application
    • 1.5.1 Global USB Headsets Market Size Growth Rate by Application
    • 1.5.2 Entertainment
    • 1.5.3 Communication
    • 1.5.4 Gaming
    • 1.5.5 Stereo
    • 1.5.6 Other
  • 1.6 Coronavirus Disease 2019 (Covid-19): USB Headsets Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the USB Headsets Industry
      • 1.6.1.1 USB Headsets Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and USB Headsets Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for USB Headsets Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 Global USB Headsets Market Size Estimates and Forecasts
    • 2.1.1 Global USB Headsets Revenue 2015-2026
    • 2.1.2 Global USB Headsets Sales 2015-2026
  • 2.2 USB Headsets Market Size by Region: 2020 Versus 2026
    • 2.2.1 Global USB Headsets Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.2.2 Global USB Headsets Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global USB Headsets Competitor Landscape by Players

  • 3.1 USB Headsets Sales by Manufacturers
    • 3.1.1 USB Headsets Sales by Manufacturers (2015-2020)
    • 3.1.2 USB Headsets Sales Market Share by Manufacturers (2015-2020)
  • 3.2 USB Headsets Revenue by Manufacturers
    • 3.2.1 USB Headsets Revenue by Manufacturers (2015-2020)
    • 3.2.2 USB Headsets Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global USB Headsets Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by USB Headsets Revenue in 2019
    • 3.2.5 Global USB Headsets Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 USB Headsets Price by Manufacturers
  • 3.4 USB Headsets Manufacturing Base Distribution, Product Types
    • 3.4.1 USB Headsets Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers USB Headsets Product Type
    • 3.4.3 Date of International Manufacturers Enter into USB Headsets Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global USB Headsets Market Size by Type (2015-2020)
    • 4.1.1 Global USB Headsets Sales by Type (2015-2020)
    • 4.1.2 Global USB Headsets Revenue by Type (2015-2020)
    • 4.1.3 USB Headsets Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global USB Headsets Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global USB Headsets Sales Forecast by Type (2021-2026)
    • 4.2.2 Global USB Headsets Revenue Forecast by Type (2021-2026)
    • 4.2.3 USB Headsets Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global USB Headsets Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Breakdown Data by Application (2015-2026)

  • 5.1 Global USB Headsets Market Size by Application (2015-2020)
    • 5.1.1 Global USB Headsets Sales by Application (2015-2020)
    • 5.1.2 Global USB Headsets Revenue by Application (2015-2020)
    • 5.1.3 USB Headsets Price by Application (2015-2020)
  • 5.2 USB Headsets Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global USB Headsets Sales Forecast by Application (2021-2026)
    • 5.2.2 Global USB Headsets Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global USB Headsets Price Forecast by Application (2021-2026)

6 North America

  • 6.1 North America USB Headsets by Country
    • 6.1.1 North America USB Headsets Sales by Country
    • 6.1.2 North America USB Headsets Revenue by Country
    • 6.1.3 U.S.
    • 6.1.4 Canada
  • 6.2 North America USB Headsets Market Facts & Figures by Type
  • 6.3 North America USB Headsets Market Facts & Figures by Application

7 Europe

  • 7.1 Europe USB Headsets by Country
    • 7.1.1 Europe USB Headsets Sales by Country
    • 7.1.2 Europe USB Headsets Revenue by Country
    • 7.1.3 Germany
    • 7.1.4 France
    • 7.1.5 U.K.
    • 7.1.6 Italy
    • 7.1.7 Russia
  • 7.2 Europe USB Headsets Market Facts & Figures by Type
  • 7.3 Europe USB Headsets Market Facts & Figures by Application

8 Asia Pacific

  • 8.1 Asia Pacific USB Headsets by Region
    • 8.1.1 Asia Pacific USB Headsets Sales by Region
    • 8.1.2 Asia Pacific USB Headsets Revenue by Region
    • 8.1.3 China
    • 8.1.4 Japan
    • 8.1.5 South Korea
    • 8.1.6 India
    • 8.1.7 Australia
    • 8.1.8 Taiwan
    • 8.1.9 Indonesia
    • 8.1.10 Thailand
    • 8.1.11 Malaysia
    • 8.1.12 Philippines
    • 8.1.13 Vietnam
  • 8.2 Asia Pacific USB Headsets Market Facts & Figures by Type
  • 8.3 Asia Pacific USB Headsets Market Facts & Figures by Application

9 Latin America

  • 9.1 Latin America USB Headsets by Country
    • 9.1.1 Latin America USB Headsets Sales by Country
    • 9.1.2 Latin America USB Headsets Revenue by Country
    • 9.1.3 Mexico
    • 9.1.4 Brazil
    • 9.1.5 Argentina
  • 9.2 Central & South America USB Headsets Market Facts & Figures by Type
  • 9.3 Central & South America USB Headsets Market Facts & Figures by Application

10 Middle East and Africa

  • 10.1 Middle East and Africa USB Headsets by Country
    • 10.1.1 Middle East and Africa USB Headsets Sales by Country
    • 10.1.2 Middle East and Africa USB Headsets Revenue by Country
    • 10.1.3 Turkey
    • 10.1.4 Saudi Arabia
    • 10.1.5 U.A.E
  • 10.2 Middle East and Africa USB Headsets Market Facts & Figures by Type
  • 10.3 Middle East and Africa USB Headsets Market Facts & Figures by Application

11 Company Profiles

  • 11.1 Microsoft
    • 11.1.1 Microsoft Corporation Information
    • 11.1.2 Microsoft Description, Business Overview and Total Revenue
    • 11.1.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Microsoft USB Headsets Products Offered
    • 11.1.5 Microsoft Recent Development
  • 11.2 Jabra
    • 11.2.1 Jabra Corporation Information
    • 11.2.2 Jabra Description, Business Overview and Total Revenue
    • 11.2.3 Jabra Sales, Revenue and Gross Margin (2015-2020)
    • 11.2.4 Jabra USB Headsets Products Offered
    • 11.2.5 Jabra Recent Development
  • 11.3 Sennheiser
    • 11.3.1 Sennheiser Corporation Information
    • 11.3.2 Sennheiser Description, Business Overview and Total Revenue
    • 11.3.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
    • 11.3.4 Sennheiser USB Headsets Products Offered
    • 11.3.5 Sennheiser Recent Development
  • 11.4 Logitech
    • 11.4.1 Logitech Corporation Information
    • 11.4.2 Logitech Description, Business Overview and Total Revenue
    • 11.4.3 Logitech Sales, Revenue and Gross Margin (2015-2020)
    • 11.4.4 Logitech USB Headsets Products Offered
    • 11.4.5 Logitech Recent Development
  • 11.5 Plantronics
    • 11.5.1 Plantronics Corporation Information
    • 11.5.2 Plantronics Description, Business Overview and Total Revenue
    • 11.5.3 Plantronics Sales, Revenue and Gross Margin (2015-2020)
    • 11.5.4 Plantronics USB Headsets Products Offered
    • 11.5.5 Plantronics Recent Development
  • 11.6 iMicro
    • 11.6.1 iMicro Corporation Information
    • 11.6.2 iMicro Description, Business Overview and Total Revenue
    • 11.6.3 iMicro Sales, Revenue and Gross Margin (2015-2020)
    • 11.6.4 iMicro USB Headsets Products Offered
    • 11.6.5 iMicro Recent Development
  • 11.7 SONY
    • 11.7.1 SONY Corporation Information
    • 11.7.2 SONY Description, Business Overview and Total Revenue
    • 11.7.3 SONY Sales, Revenue and Gross Margin (2015-2020)
    • 11.7.4 SONY USB Headsets Products Offered
    • 11.7.5 SONY Recent Development
  • 11.8 KOSS
    • 11.8.1 KOSS Corporation Information
    • 11.8.2 KOSS Description, Business Overview and Total Revenue
    • 11.8.3 KOSS Sales, Revenue and Gross Margin (2015-2020)
    • 11.8.4 KOSS USB Headsets Products Offered
    • 11.8.5 KOSS Recent Development
  • 11.9 Sandberg
    • 11.9.1 Sandberg Corporation Information
    • 11.9.2 Sandberg Description, Business Overview and Total Revenue
    • 11.9.3 Sandberg Sales, Revenue and Gross Margin (2015-2020)
    • 11.9.4 Sandberg USB Headsets Products Offered
    • 11.9.5 Sandberg Recent Development
  • 11.10 JPL
    • 11.10.1 JPL Corporation Information
    • 11.10.2 JPL Description, Business Overview and Total Revenue
    • 11.10.3 JPL Sales, Revenue and Gross Margin (2015-2020)
    • 11.10.4 JPL USB Headsets Products Offered
    • 11.10.5 JPL Recent Development
  • 11.1 Microsoft
    • 11.1.1 Microsoft Corporation Information
    • 11.1.2 Microsoft Description, Business Overview and Total Revenue
    • 11.1.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Microsoft USB Headsets Products Offered
    • 11.1.5 Microsoft Recent Development
  • 11.12 VXi Corporation
    • 11.12.1 VXi Corporation Corporation Information
    • 11.12.2 VXi Corporation Description, Business Overview and Total Revenue
    • 11.12.3 VXi Corporation Sales, Revenue and Gross Margin (2015-2020)
    • 11.12.4 VXi Corporation Products Offered
    • 11.12.5 VXi Corporation Recent Development
  • 11.13 Somic
    • 11.13.1 Somic Corporation Information
    • 11.13.2 Somic Description, Business Overview and Total Revenue
    • 11.13.3 Somic Sales, Revenue and Gross Margin (2015-2020)
    • 11.13.4 Somic Products Offered
    • 11.13.5 Somic Recent Development
  • 11.14 Creative Technology
    • 11.14.1 Creative Technology Corporation Information
    • 11.14.2 Creative Technology Description, Business Overview and Total Revenue
    • 11.14.3 Creative Technology Sales, Revenue and Gross Margin (2015-2020)
    • 11.14.4 Creative Technology Products Offered
    • 11.14.5 Creative Technology Recent Development

12 Future Forecast by Regions (Countries) (2021-2026)

  • 12.1 USB Headsets Market Estimates and Projections by Region
    • 12.1.1 Global USB Headsets Sales Forecast by Regions 2021-2026
    • 12.1.2 Global USB Headsets Revenue Forecast by Regions 2021-2026
  • 12.2 North America USB Headsets Market Size Forecast (2021-2026)
    • 12.2.1 North America: USB Headsets Sales Forecast (2021-2026)
    • 12.2.2 North America: USB Headsets Revenue Forecast (2021-2026)
    • 12.2.3 North America: USB Headsets Market Size Forecast by Country (2021-2026)
  • 12.3 Europe USB Headsets Market Size Forecast (2021-2026)
    • 12.3.1 Europe: USB Headsets Sales Forecast (2021-2026)
    • 12.3.2 Europe: USB Headsets Revenue Forecast (2021-2026)
    • 12.3.3 Europe: USB Headsets Market Size Forecast by Country (2021-2026)
  • 12.4 Asia Pacific USB Headsets Market Size Forecast (2021-2026)
    • 12.4.1 Asia Pacific: USB Headsets Sales Forecast (2021-2026)
    • 12.4.2 Asia Pacific: USB Headsets Revenue Forecast (2021-2026)
    • 12.4.3 Asia Pacific: USB Headsets Market Size Forecast by Region (2021-2026)
  • 12.5 Latin America USB Headsets Market Size Forecast (2021-2026)
    • 12.5.1 Latin America: USB Headsets Sales Forecast (2021-2026)
    • 12.5.2 Latin America: USB Headsets Revenue Forecast (2021-2026)
    • 12.5.3 Latin America: USB Headsets Market Size Forecast by Country (2021-2026)
  • 12.6 Middle East and Africa USB Headsets Market Size Forecast (2021-2026)
    • 12.6.1 Middle East and Africa: USB Headsets Sales Forecast (2021-2026)
    • 12.6.2 Middle East and Africa: USB Headsets Revenue Forecast (2021-2026)
    • 12.6.3 Middle East and Africa: USB Headsets Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter’s Five Forces Analysis
  • 13.5 Primary Interviews with Key USB Headsets Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 USB Headsets Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global USB Headsets. Industry analysis & Market Report on COVID-19 Impact on Global USB Headsets is a syndicated market report, published as COVID-19 Impact on Global USB Headsets, Market Insights and Forecast to 2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global USB Headsets market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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