Report Detail

Consumer Goods COVID-19 Impact on Global Portable Gaming Consoles, Market Insights and Forecast to 2026

  • RnM4077349
  • |
  • 25 June, 2020
  • |
  • Global
  • |
  • 119 Pages
  • |
  • QYResearch
  • |
  • Consumer Goods

Portable Gaming Consoles market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Portable Gaming Consoles market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Portable Gaming Consoles market is segmented into
Single Function Gaming Consoles
Multifunction Gaming Consoles

Segment by Application, the Portable Gaming Consoles market is segmented into
Children
Adults

Regional and Country-level Analysis
The Portable Gaming Consoles market is analysed and market size information is provided by regions (countries).
The key regions covered in the Portable Gaming Consoles market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Portable Gaming Consoles Market Share Analysis
Portable Gaming Consoles market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Portable Gaming Consoles business, the date to enter into the Portable Gaming Consoles market, Portable Gaming Consoles product introduction, recent developments, etc.
The major vendors covered:
Nintendo
Sony
Microsoft
Apple
Google
...


1 Study Coverage

  • 1.1 Portable Gaming Consoles Product Introduction
  • 1.2 Market Segments
  • 1.3 Key Portable Gaming Consoles Manufacturers Covered: Ranking by Revenue
  • 1.4 Market by Type
    • 1.4.1 Global Portable Gaming Consoles Market Size Growth Rate by Type
    • 1.4.2 Single Function Gaming Consoles
    • 1.4.3 Multifunction Gaming Consoles
  • 1.5 Market by Application
    • 1.5.1 Global Portable Gaming Consoles Market Size Growth Rate by Application
    • 1.5.2 Children
    • 1.5.3 Adults
  • 1.6 Coronavirus Disease 2019 (Covid-19): Portable Gaming Consoles Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Portable Gaming Consoles Industry
      • 1.6.1.1 Portable Gaming Consoles Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Portable Gaming Consoles Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Portable Gaming Consoles Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Executive Summary

  • 2.1 Global Portable Gaming Consoles Market Size Estimates and Forecasts
    • 2.1.1 Global Portable Gaming Consoles Revenue 2015-2026
    • 2.1.2 Global Portable Gaming Consoles Sales 2015-2026
  • 2.2 Portable Gaming Consoles Market Size by Region: 2020 Versus 2026
    • 2.2.1 Global Portable Gaming Consoles Retrospective Market Scenario in Sales by Region: 2015-2020
    • 2.2.2 Global Portable Gaming Consoles Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Portable Gaming Consoles Competitor Landscape by Players

  • 3.1 Portable Gaming Consoles Sales by Manufacturers
    • 3.1.1 Portable Gaming Consoles Sales by Manufacturers (2015-2020)
    • 3.1.2 Portable Gaming Consoles Sales Market Share by Manufacturers (2015-2020)
  • 3.2 Portable Gaming Consoles Revenue by Manufacturers
    • 3.2.1 Portable Gaming Consoles Revenue by Manufacturers (2015-2020)
    • 3.2.2 Portable Gaming Consoles Revenue Share by Manufacturers (2015-2020)
    • 3.2.3 Global Portable Gaming Consoles Market Concentration Ratio (CR5 and HHI) (2015-2020)
    • 3.2.4 Global Top 10 and Top 5 Companies by Portable Gaming Consoles Revenue in 2019
    • 3.2.5 Global Portable Gaming Consoles Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.3 Portable Gaming Consoles Price by Manufacturers
  • 3.4 Portable Gaming Consoles Manufacturing Base Distribution, Product Types
    • 3.4.1 Portable Gaming Consoles Manufacturers Manufacturing Base Distribution, Headquarters
    • 3.4.2 Manufacturers Portable Gaming Consoles Product Type
    • 3.4.3 Date of International Manufacturers Enter into Portable Gaming Consoles Market
  • 3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Portable Gaming Consoles Market Size by Type (2015-2020)
    • 4.1.1 Global Portable Gaming Consoles Sales by Type (2015-2020)
    • 4.1.2 Global Portable Gaming Consoles Revenue by Type (2015-2020)
    • 4.1.3 Portable Gaming Consoles Average Selling Price (ASP) by Type (2015-2026)
  • 4.2 Global Portable Gaming Consoles Market Size Forecast by Type (2021-2026)
    • 4.2.1 Global Portable Gaming Consoles Sales Forecast by Type (2021-2026)
    • 4.2.2 Global Portable Gaming Consoles Revenue Forecast by Type (2021-2026)
    • 4.2.3 Portable Gaming Consoles Average Selling Price (ASP) Forecast by Type (2021-2026)
  • 4.3 Global Portable Gaming Consoles Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Breakdown Data by Application (2015-2026)

  • 5.1 Global Portable Gaming Consoles Market Size by Application (2015-2020)
    • 5.1.1 Global Portable Gaming Consoles Sales by Application (2015-2020)
    • 5.1.2 Global Portable Gaming Consoles Revenue by Application (2015-2020)
    • 5.1.3 Portable Gaming Consoles Price by Application (2015-2020)
  • 5.2 Portable Gaming Consoles Market Size Forecast by Application (2021-2026)
    • 5.2.1 Global Portable Gaming Consoles Sales Forecast by Application (2021-2026)
    • 5.2.2 Global Portable Gaming Consoles Revenue Forecast by Application (2021-2026)
    • 5.2.3 Global Portable Gaming Consoles Price Forecast by Application (2021-2026)

6 North America

  • 6.1 North America Portable Gaming Consoles by Country
    • 6.1.1 North America Portable Gaming Consoles Sales by Country
    • 6.1.2 North America Portable Gaming Consoles Revenue by Country
    • 6.1.3 U.S.
    • 6.1.4 Canada
  • 6.2 North America Portable Gaming Consoles Market Facts & Figures by Type
  • 6.3 North America Portable Gaming Consoles Market Facts & Figures by Application

7 Europe

  • 7.1 Europe Portable Gaming Consoles by Country
    • 7.1.1 Europe Portable Gaming Consoles Sales by Country
    • 7.1.2 Europe Portable Gaming Consoles Revenue by Country
    • 7.1.3 Germany
    • 7.1.4 France
    • 7.1.5 U.K.
    • 7.1.6 Italy
    • 7.1.7 Russia
  • 7.2 Europe Portable Gaming Consoles Market Facts & Figures by Type
  • 7.3 Europe Portable Gaming Consoles Market Facts & Figures by Application

8 Asia Pacific

  • 8.1 Asia Pacific Portable Gaming Consoles by Region
    • 8.1.1 Asia Pacific Portable Gaming Consoles Sales by Region
    • 8.1.2 Asia Pacific Portable Gaming Consoles Revenue by Region
    • 8.1.3 China
    • 8.1.4 Japan
    • 8.1.5 South Korea
    • 8.1.6 India
    • 8.1.7 Australia
    • 8.1.8 Taiwan
    • 8.1.9 Indonesia
    • 8.1.10 Thailand
    • 8.1.11 Malaysia
    • 8.1.12 Philippines
    • 8.1.13 Vietnam
  • 8.2 Asia Pacific Portable Gaming Consoles Market Facts & Figures by Type
  • 8.3 Asia Pacific Portable Gaming Consoles Market Facts & Figures by Application

9 Latin America

  • 9.1 Latin America Portable Gaming Consoles by Country
    • 9.1.1 Latin America Portable Gaming Consoles Sales by Country
    • 9.1.2 Latin America Portable Gaming Consoles Revenue by Country
    • 9.1.3 Mexico
    • 9.1.4 Brazil
    • 9.1.5 Argentina
  • 9.2 Central & South America Portable Gaming Consoles Market Facts & Figures by Type
  • 9.3 Central & South America Portable Gaming Consoles Market Facts & Figures by Application

10 Middle East and Africa

  • 10.1 Middle East and Africa Portable Gaming Consoles by Country
    • 10.1.1 Middle East and Africa Portable Gaming Consoles Sales by Country
    • 10.1.2 Middle East and Africa Portable Gaming Consoles Revenue by Country
    • 10.1.3 Turkey
    • 10.1.4 Saudi Arabia
    • 10.1.5 U.A.E
  • 10.2 Middle East and Africa Portable Gaming Consoles Market Facts & Figures by Type
  • 10.3 Middle East and Africa Portable Gaming Consoles Market Facts & Figures by Application

11 Company Profiles

  • 11.1 Nintendo
    • 11.1.1 Nintendo Corporation Information
    • 11.1.2 Nintendo Description, Business Overview and Total Revenue
    • 11.1.3 Nintendo Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Nintendo Portable Gaming Consoles Products Offered
    • 11.1.5 Nintendo Recent Development
  • 11.2 Sony
    • 11.2.1 Sony Corporation Information
    • 11.2.2 Sony Description, Business Overview and Total Revenue
    • 11.2.3 Sony Sales, Revenue and Gross Margin (2015-2020)
    • 11.2.4 Sony Portable Gaming Consoles Products Offered
    • 11.2.5 Sony Recent Development
  • 11.3 Microsoft
    • 11.3.1 Microsoft Corporation Information
    • 11.3.2 Microsoft Description, Business Overview and Total Revenue
    • 11.3.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
    • 11.3.4 Microsoft Portable Gaming Consoles Products Offered
    • 11.3.5 Microsoft Recent Development
  • 11.4 Apple
    • 11.4.1 Apple Corporation Information
    • 11.4.2 Apple Description, Business Overview and Total Revenue
    • 11.4.3 Apple Sales, Revenue and Gross Margin (2015-2020)
    • 11.4.4 Apple Portable Gaming Consoles Products Offered
    • 11.4.5 Apple Recent Development
  • 11.5 Google
    • 11.5.1 Google Corporation Information
    • 11.5.2 Google Description, Business Overview and Total Revenue
    • 11.5.3 Google Sales, Revenue and Gross Margin (2015-2020)
    • 11.5.4 Google Portable Gaming Consoles Products Offered
    • 11.5.5 Google Recent Development
  • 11.1 Nintendo
    • 11.1.1 Nintendo Corporation Information
    • 11.1.2 Nintendo Description, Business Overview and Total Revenue
    • 11.1.3 Nintendo Sales, Revenue and Gross Margin (2015-2020)
    • 11.1.4 Nintendo Portable Gaming Consoles Products Offered
    • 11.1.5 Nintendo Recent Development

12 Future Forecast by Regions (Countries) (2021-2026)

  • 12.1 Portable Gaming Consoles Market Estimates and Projections by Region
    • 12.1.1 Global Portable Gaming Consoles Sales Forecast by Regions 2021-2026
    • 12.1.2 Global Portable Gaming Consoles Revenue Forecast by Regions 2021-2026
  • 12.2 North America Portable Gaming Consoles Market Size Forecast (2021-2026)
    • 12.2.1 North America: Portable Gaming Consoles Sales Forecast (2021-2026)
    • 12.2.2 North America: Portable Gaming Consoles Revenue Forecast (2021-2026)
    • 12.2.3 North America: Portable Gaming Consoles Market Size Forecast by Country (2021-2026)
  • 12.3 Europe Portable Gaming Consoles Market Size Forecast (2021-2026)
    • 12.3.1 Europe: Portable Gaming Consoles Sales Forecast (2021-2026)
    • 12.3.2 Europe: Portable Gaming Consoles Revenue Forecast (2021-2026)
    • 12.3.3 Europe: Portable Gaming Consoles Market Size Forecast by Country (2021-2026)
  • 12.4 Asia Pacific Portable Gaming Consoles Market Size Forecast (2021-2026)
    • 12.4.1 Asia Pacific: Portable Gaming Consoles Sales Forecast (2021-2026)
    • 12.4.2 Asia Pacific: Portable Gaming Consoles Revenue Forecast (2021-2026)
    • 12.4.3 Asia Pacific: Portable Gaming Consoles Market Size Forecast by Region (2021-2026)
  • 12.5 Latin America Portable Gaming Consoles Market Size Forecast (2021-2026)
    • 12.5.1 Latin America: Portable Gaming Consoles Sales Forecast (2021-2026)
    • 12.5.2 Latin America: Portable Gaming Consoles Revenue Forecast (2021-2026)
    • 12.5.3 Latin America: Portable Gaming Consoles Market Size Forecast by Country (2021-2026)
  • 12.6 Middle East and Africa Portable Gaming Consoles Market Size Forecast (2021-2026)
    • 12.6.1 Middle East and Africa: Portable Gaming Consoles Sales Forecast (2021-2026)
    • 12.6.2 Middle East and Africa: Portable Gaming Consoles Revenue Forecast (2021-2026)
    • 12.6.3 Middle East and Africa: Portable Gaming Consoles Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis

  • 13.1 Market Opportunities and Drivers
  • 13.2 Market Challenges
  • 13.3 Market Risks/Restraints
  • 13.4 Porter’s Five Forces Analysis
  • 13.5 Primary Interviews with Key Portable Gaming Consoles Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis

  • 14.1 Value Chain Analysis
  • 14.2 Portable Gaming Consoles Customers
  • 14.3 Sales Channels Analysis
    • 14.3.1 Sales Channels
    • 14.3.2 Distributors

15 Research Findings and Conclusion

    16 Appendix

    • 16.1 Research Methodology
      • 16.1.1 Methodology/Research Approach
      • 16.1.2 Data Source

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Portable Gaming Consoles. Industry analysis & Market Report on COVID-19 Impact on Global Portable Gaming Consoles is a syndicated market report, published as COVID-19 Impact on Global Portable Gaming Consoles, Market Insights and Forecast to 2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Portable Gaming Consoles market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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