Report Detail

Neuro-gaming technology is a sort of technology combined the game and Brain-Computer Interfaces (BCI), designed for measure the aggregate electrical activity of the body's nervous system in real-time via micro sensors that are placed on the scalp, and the skin next to the key muscles respectively.These signals can then be decoded (via ML, Signal Processing) to provide a prediction of an individual's intent to move, or potentially the physiological, or affective state of an individual.
Neuro-gaming technology is a sort of technology combined the game and Brain-Computer Interfaces (BCI), designed for measure the aggregate electrical activity of the body's nervous system in real-time via micro sensors that are placed on the scalp, and the skin next to the key muscles respectively.These signals can then be decoded (via ML, Signal Processing) to provide a prediction of an individual's intent to move, or potentially the physiological, or affective state of an individual. This technoogy applied in gaming industry not only fulliling the demand of entertainment, but also expand functions of healthcare, such as PTSD and ADHD etc.

Market Analysis and Insights: Global Neuro-gaming Technology Market
The research report studies the Neuro-gaming Technology market using different methodologies and analyzes to provide accurate and in-depth information about the market. For a clearer understanding, it is divided into several parts to cover different aspects of the market. Each area is then elaborated to help the reader comprehend the growth potential of each region and its contribution to the global market. The researchers have used primary and secondary methodologies to collate the information in the report. They have also used the same data to generate the current market scenario. This report is aimed at guiding people towards an apprehensive, better, and clearer knowledge of the market.
The global Neuro-gaming Technology market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX% during 2021-2026.
Global Neuro-gaming Technology Scope and Segment
The global Neuro-gaming Technology market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Neuro-gaming Technology market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type, and by Application for the period 2015-2026.
by Component, the market is primarily split into
Hardware
Software
by End-User, this report covers the following segments
Healthcare
Education
Entertainment
Others
Global Neuro-gaming Technology market: regional analysis, the major regions covered in the report are:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
The report lists the major players in the regions and their respective market share on the basis of global revenue. It also explains their strategic moves in the past few years, investments in product innovation, and changes in leadership to stay ahead in the competition. This will give the reader an edge over others as a well-informed decision can be made looking at the holistic picture of the market.
The Neuro-gaming Technology key players in this market include:
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion, Inc
NeuroSky, Inc
Affectiva
iMotions A/S
Qneuro Inc.
Ultraleap Ltd.
Neuro-gaming Technology Ltd.


Table of Contents

    1 Market Overview of Neuro-gaming Technology

    • 1.1 Neuro-gaming Technology Market Overview
      • 1.1.1 Neuro-gaming Technology Product Scope
      • 1.1.2 Market Status and Outlook
    • 1.2 Global Neuro-gaming Technology Market Size Overview by Region 2015 VS 2020 VS 2026
    • 1.3 Global Neuro-gaming Technology Market Size by Region (2015-2026)
    • 1.4 Global Neuro-gaming Technology Historic Market Size by Region (2015-2020)
    • 1.5 Global Neuro-gaming Technology Market Size Forecast by Region (2021-2026)
    • 1.6 Key Regions, Neuro-gaming Technology Market Size YoY Growth (2015-2026)
      • 1.6.1 North America Neuro-gaming Technology Market Size YoY Growth (2015-2026)
      • 1.6.2 Europe Neuro-gaming Technology Market Size YoY Growth (2015-2026)
      • 1.6.3 Asia-Pacific Neuro-gaming Technology Market Size YoY Growth (2015-2026)
      • 1.6.4 Latin America Neuro-gaming Technology Market Size YoY Growth (2015-2026)
      • 1.6.5 Middle East & Africa Neuro-gaming Technology Market Size YoY Growth (2015-2026)

    2 Neuro-gaming Technology Market Overview by Component

    • 2.1 Global Neuro-gaming Technology Market Size by Component: 2015 VS 2020 VS 2026
    • 2.2 Global Neuro-gaming Technology Historic Market Size by Component (2015-2020)
    • 2.3 Global Neuro-gaming Technology Forecasted Market Size by Component (2021-2026)
    • 2.4 Hardware
    • 2.5 Software

    3 Neuro-gaming Technology Market Overview by End-User

    • 3.1 Global Neuro-gaming Technology Market Size by End-User: 2015 VS 2020 VS 2026
    • 3.2 Global Neuro-gaming Technology Historic Market Size by End-User (2015-2020)
    • 3.3 Global Neuro-gaming Technology Forecasted Market Size by End-User (2021-2026)
    • 3.4 Healthcare
    • 3.5 Education
    • 3.6 Entertainment
    • 3.7 Others

    4 Global Neuro-gaming Technology Competition Analysis by Players

    • 4.1 Global Neuro-gaming Technology Market Size by Players (2015-2020)
    • 4.2 Global Top Manufacturers by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Neuro-gaming Technology as of 2019)
    • 4.3 Date of Key Manufacturers Enter into Neuro-gaming Technology Market
    • 4.4 Global Top Players Neuro-gaming Technology Headquarters and Area Served
    • 4.5 Key Players Neuro-gaming Technology Product Solution and Service
    • 4.6 Competitive Status
      • 4.6.1 Neuro-gaming Technology Market Concentration Rate
      • 4.6.2 Mergers & Acquisitions, Expansion Plans

    5 Company (Top Players) Profiles and Key Data

    • 5.1 VRTech Group
      • 5.1.1 VRTech Group Profile
      • 5.1.2 VRTech Group Main Business
      • 5.1.3 VRTech Group Neuro-gaming Technology Products, Services and Solutions
      • 5.1.4 VRTech Group Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.1.5 VRTech Group Recent Developments
    • 5.2 Emotiv Inc
      • 5.2.1 Emotiv Inc Profile
      • 5.2.2 Emotiv Inc Main Business
      • 5.2.3 Emotiv Inc Neuro-gaming Technology Products, Services and Solutions
      • 5.2.4 Emotiv Inc Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.2.5 Emotiv Inc Recent Developments
    • 5.3 Microsoft Corporation
      • 5.5.1 Microsoft Corporation Profile
      • 5.3.2 Microsoft Corporation Main Business
      • 5.3.3 Microsoft Corporation Neuro-gaming Technology Products, Services and Solutions
      • 5.3.4 Microsoft Corporation Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.3.5 Sony Corporation Recent Developments
    • 5.4 Sony Corporation
      • 5.4.1 Sony Corporation Profile
      • 5.4.2 Sony Corporation Main Business
      • 5.4.3 Sony Corporation Neuro-gaming Technology Products, Services and Solutions
      • 5.4.4 Sony Corporation Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.4.5 Sony Corporation Recent Developments
    • 5.5 Leap Motion, Inc
      • 5.5.1 Leap Motion, Inc Profile
      • 5.5.2 Leap Motion, Inc Main Business
      • 5.5.3 Leap Motion, Inc Neuro-gaming Technology Products, Services and Solutions
      • 5.5.4 Leap Motion, Inc Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.5.5 Leap Motion, Inc Recent Developments
    • 5.6 NeuroSky, Inc
      • 5.6.1 NeuroSky, Inc Profile
      • 5.6.2 NeuroSky, Inc Main Business
      • 5.6.3 NeuroSky, Inc Neuro-gaming Technology Products, Services and Solutions
      • 5.6.4 NeuroSky, Inc Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.6.5 NeuroSky, Inc Recent Developments
    • 5.7 Affectiva
      • 5.7.1 Affectiva Profile
      • 5.7.2 Affectiva Main Business
      • 5.7.3 Affectiva Neuro-gaming Technology Products, Services and Solutions
      • 5.7.4 Affectiva Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.7.5 Affectiva Recent Developments
    • 5.8 iMotions A/S
      • 5.8.1 iMotions A/S Profile
      • 5.8.2 iMotions A/S Main Business
      • 5.8.3 iMotions A/S Neuro-gaming Technology Products, Services and Solutions
      • 5.8.4 iMotions A/S Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.8.5 iMotions A/S Recent Developments
    • 5.9 Qneuro Inc.
      • 5.9.1 Qneuro Inc. Profile
      • 5.9.2 Qneuro Inc. Main Business
      • 5.9.3 Qneuro Inc. Neuro-gaming Technology Products, Services and Solutions
      • 5.9.4 Qneuro Inc. Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.9.5 Qneuro Inc. Recent Developments
    • 5.10 Ultraleap Ltd.
      • 5.10.1 Ultraleap Ltd. Profile
      • 5.10.2 Ultraleap Ltd. Main Business
      • 5.10.3 Ultraleap Ltd. Neuro-gaming Technology Products, Services and Solutions
      • 5.10.4 Ultraleap Ltd. Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.10.5 Ultraleap Ltd. Recent Developments
    • 5.11 Neuro-gaming Technology Ltd.
      • 5.11.1 Neuro-gaming Technology Ltd. Profile
      • 5.11.2 Neuro-gaming Technology Ltd. Main Business
      • 5.11.3 Neuro-gaming Technology Ltd. Neuro-gaming Technology Products, Services and Solutions
      • 5.11.4 Neuro-gaming Technology Ltd. Neuro-gaming Technology Revenue (US$ Million) & (2015-2020)
      • 5.11.5 Neuro-gaming Technology Ltd. Recent Developments

    6 North America

    • 6.1 North America Neuro-gaming Technology Market Size by Country
    • 6.2 United States
    • 6.3 Canada

    7 Europe

    • 7.1 Europe Neuro-gaming Technology Market Size by Country
    • 7.2 Germany
    • 7.3 France
    • 7.4 U.K.
    • 7.5 Italy
    • 7.6 Russia
    • 7.7 Nordic
    • 7.8 Rest of Europe

    8 Asia-Pacific

    • 8.1 Asia-Pacific Neuro-gaming Technology Market Size by Region
    • 8.2 China
    • 8.3 Japan
    • 8.4 South Korea
    • 8.5 Southeast Asia
    • 8.6 India
    • 8.7 Australia
    • 8.8 Rest of Asia-Pacific

    9 Latin America

    • 9.1 Latin America Neuro-gaming Technology Market Size by Country
    • 9.2 Mexico
    • 9.3 Brazil
    • 9.4 Rest of Latin America

    10 Middle East & Africa

    • 10.1 Middle East & Africa Neuro-gaming Technology Market Size by Country
    • 10.2 Turkey
    • 10.3 Saudi Arabia
    • 10.4 UAE
    • 10.5 Rest of Middle East & Africa

    11 Neuro-gaming Technology Market Dynamics

    • 11.1 Industry Trends
    • 11.2 Market Drivers
    • 11.3 Market Challenges
    • 11.4 Market Restraints

    12 Research Finding /Conclusion

      13 Methodology and Data Source

      • 13.1 Methodology/Research Approach
        • 13.1.1 Research Programs/Design
        • 13.1.2 Market Size Estimation
        • 13.1.3 Market Breakdown and Data Triangulation
      • 13.2 Data Source
        • 13.2.1 Secondary Sources
        • 13.2.2 Primary Sources
      • 13.3 Disclaimer

      Summary:
      Get latest Market Research Reports on COVID-19 Impact on Global Neuro-gaming Technology. Industry analysis & Market Report on COVID-19 Impact on Global Neuro-gaming Technology is a syndicated market report, published as COVID-19 Impact on Global Neuro-gaming Technology Market Report, History and Forecast 2015-2026, Breakdown Data by Companies, Key Regions, Types and Application. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Neuro-gaming Technology market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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