Report Detail

Service & Software COVID-19 Impact on Global In-flight Entertainment and Connectivity Market Size, Status and Forecast 2020-2026

  • RnM3983678
  • |
  • 02 June, 2020
  • |
  • Global
  • |
  • 95 Pages
  • |
  • QYResearch
  • |
  • Service & Software

This report focuses on the global In-flight Entertainment and Connectivity status, future forecast, growth opportunity, key market and key players. The study objectives are to present the In-flight Entertainment and Connectivity development in North America, Europe, China, Japan, Southeast Asia, India and Central and South America.

The key players covered in this study
Panasonic Avionics
Thales Group
Rockwell Collins
Gogo LLC
Honeywell International
Zodiac Aerospace
Global Eagle Entertainment
...

Market segment by Type, the product can be split into
IFE Hardware
IFE Connectivity
IFE Content
Market segment by Application, split into
Civil Aircraft
Private Plane

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central and South America

The study objectives of this report are:
To analyze global In-flight Entertainment and Connectivity status, future forecast, growth opportunity, key market and key players.
To present the In-flight Entertainment and Connectivity development in North America, Europe, China, Japan, Southeast Asia, India and Central and South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of In-flight Entertainment and Connectivity are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by In-flight Entertainment and Connectivity Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global In-flight Entertainment and Connectivity Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 IFE Hardware
    • 1.4.3 IFE Connectivity
    • 1.4.4 IFE Content
  • 1.5 Market by Application
    • 1.5.1 Global In-flight Entertainment and Connectivity Market Share by Application: 2020 VS 2026
    • 1.5.2 Civil Aircraft
    • 1.5.3 Private Plane
  • 1.6 Coronavirus Disease 2019 (Covid-19): In-flight Entertainment and Connectivity Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the In-flight Entertainment and Connectivity Industry
      • 1.6.1.1 In-flight Entertainment and Connectivity Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and In-flight Entertainment and Connectivity Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for In-flight Entertainment and Connectivity Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 In-flight Entertainment and Connectivity Market Perspective (2015-2026)
  • 2.2 In-flight Entertainment and Connectivity Growth Trends by Regions
    • 2.2.1 In-flight Entertainment and Connectivity Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 In-flight Entertainment and Connectivity Historic Market Share by Regions (2015-2020)
    • 2.2.3 In-flight Entertainment and Connectivity Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 In-flight Entertainment and Connectivity Market Growth Strategy
    • 2.3.6 Primary Interviews with Key In-flight Entertainment and Connectivity Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top In-flight Entertainment and Connectivity Players by Market Size
    • 3.1.1 Global Top In-flight Entertainment and Connectivity Players by Revenue (2015-2020)
    • 3.1.2 Global In-flight Entertainment and Connectivity Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global In-flight Entertainment and Connectivity Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global In-flight Entertainment and Connectivity Market Concentration Ratio
    • 3.2.1 Global In-flight Entertainment and Connectivity Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by In-flight Entertainment and Connectivity Revenue in 2019
  • 3.3 In-flight Entertainment and Connectivity Key Players Head office and Area Served
  • 3.4 Key Players In-flight Entertainment and Connectivity Product Solution and Service
  • 3.5 Date of Enter into In-flight Entertainment and Connectivity Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global In-flight Entertainment and Connectivity Historic Market Size by Type (2015-2020)
  • 4.2 Global In-flight Entertainment and Connectivity Forecasted Market Size by Type (2021-2026)

5 In-flight Entertainment and Connectivity Breakdown Data by Application (2015-2026)

  • 5.1 Global In-flight Entertainment and Connectivity Market Size by Application (2015-2020)
  • 5.2 Global In-flight Entertainment and Connectivity Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 6.2 In-flight Entertainment and Connectivity Key Players in North America (2019-2020)
  • 6.3 North America In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 6.4 North America In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 7.2 In-flight Entertainment and Connectivity Key Players in Europe (2019-2020)
  • 7.3 Europe In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 7.4 Europe In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

8 China

  • 8.1 China In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 8.2 In-flight Entertainment and Connectivity Key Players in China (2019-2020)
  • 8.3 China In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 8.4 China In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 9.2 In-flight Entertainment and Connectivity Key Players in Japan (2019-2020)
  • 9.3 Japan In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 9.4 Japan In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 10.2 In-flight Entertainment and Connectivity Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 10.4 Southeast Asia In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

11 India

  • 11.1 India In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 11.2 In-flight Entertainment and Connectivity Key Players in India (2019-2020)
  • 11.3 India In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 11.4 India In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

12 Central and South America

  • 12.1 Central and South America In-flight Entertainment and Connectivity Market Size (2015-2020)
  • 12.2 In-flight Entertainment and Connectivity Key Players in Central and South America (2019-2020)
  • 12.3 Central and South America In-flight Entertainment and Connectivity Market Size by Type (2015-2020)
  • 12.4 Central and South America In-flight Entertainment and Connectivity Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Panasonic Avionics
    • 13.1.1 Panasonic Avionics Company Details
    • 13.1.2 Panasonic Avionics Business Overview and Its Total Revenue
    • 13.1.3 Panasonic Avionics In-flight Entertainment and Connectivity Introduction
    • 13.1.4 Panasonic Avionics Revenue in In-flight Entertainment and Connectivity Business (2015-2020))
    • 13.1.5 Panasonic Avionics Recent Development
  • 13.2 Thales Group
    • 13.2.1 Thales Group Company Details
    • 13.2.2 Thales Group Business Overview and Its Total Revenue
    • 13.2.3 Thales Group In-flight Entertainment and Connectivity Introduction
    • 13.2.4 Thales Group Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
    • 13.2.5 Thales Group Recent Development
  • 13.3 Rockwell Collins
    • 13.3.1 Rockwell Collins Company Details
    • 13.3.2 Rockwell Collins Business Overview and Its Total Revenue
    • 13.3.3 Rockwell Collins In-flight Entertainment and Connectivity Introduction
    • 13.3.4 Rockwell Collins Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
    • 13.3.5 Rockwell Collins Recent Development
  • 13.4 Gogo LLC
    • 13.4.1 Gogo LLC Company Details
    • 13.4.2 Gogo LLC Business Overview and Its Total Revenue
    • 13.4.3 Gogo LLC In-flight Entertainment and Connectivity Introduction
    • 13.4.4 Gogo LLC Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
    • 13.4.5 Gogo LLC Recent Development
  • 13.5 Honeywell International
    • 13.5.1 Honeywell International Company Details
    • 13.5.2 Honeywell International Business Overview and Its Total Revenue
    • 13.5.3 Honeywell International In-flight Entertainment and Connectivity Introduction
    • 13.5.4 Honeywell International Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
    • 13.5.5 Honeywell International Recent Development
  • 13.6 Zodiac Aerospace
    • 13.6.1 Zodiac Aerospace Company Details
    • 13.6.2 Zodiac Aerospace Business Overview and Its Total Revenue
    • 13.6.3 Zodiac Aerospace In-flight Entertainment and Connectivity Introduction
    • 13.6.4 Zodiac Aerospace Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
    • 13.6.5 Zodiac Aerospace Recent Development
  • 13.7 Global Eagle Entertainment
    • 13.7.1 Global Eagle Entertainment Company Details
    • 13.7.2 Global Eagle Entertainment Business Overview and Its Total Revenue
    • 13.7.3 Global Eagle Entertainment In-flight Entertainment and Connectivity Introduction
    • 13.7.4 Global Eagle Entertainment Revenue in In-flight Entertainment and Connectivity Business (2015-2020)
    • 13.7.5 Global Eagle Entertainment Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global In-flight Entertainment and Connectivity. Industry analysis & Market Report on COVID-19 Impact on Global In-flight Entertainment and Connectivity is a syndicated market report, published as COVID-19 Impact on Global In-flight Entertainment and Connectivity Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global In-flight Entertainment and Connectivity market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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