Report Detail

Other COVID-19 Impact on Global Healthcare Gamification Market Size, Status and Forecast 2020-2026

  • RnM4074657
  • |
  • 23 June, 2020
  • |
  • Global
  • |
  • 125 Pages
  • |
  • QYResearch
  • |
  • Other

This report focuses on the global Healthcare Gamification status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Healthcare Gamification development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Microsoft
Under Armour
Strava
Adidas AG
Apple
FitBit
Jawbone
Nike
Google
Ayogo Health
Rally Health
Badgeville
Hubbub Health
Zimmer Biomet
Welltok
Akili Interactive Labs
Bunchball
Fitocracy
EveryMove
SuperBetter
Syandus
Mango Health
Medisafe
Reflexion Health

Market segment by Type, the product can be split into
Enterprise-Based Solutions
Consumer-Based Solutions
Other
Market segment by Application, split into
Fitness Management
Medical Training
Medication Management
Physical Therapy
Other

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Healthcare Gamification status, future forecast, growth opportunity, key market and key players.
To present the Healthcare Gamification development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Healthcare Gamification are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Healthcare Gamification Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Healthcare Gamification Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Enterprise-Based Solutions
    • 1.4.3 Consumer-Based Solutions
    • 1.4.4 Other
  • 1.5 Market by Application
    • 1.5.1 Global Healthcare Gamification Market Share by Application: 2020 VS 2026
    • 1.5.2 Fitness Management
    • 1.5.3 Medical Training
    • 1.5.4 Medication Management
    • 1.5.5 Physical Therapy
    • 1.5.6 Other
  • 1.6 Coronavirus Disease 2019 (Covid-19): Healthcare Gamification Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Healthcare Gamification Industry
      • 1.6.1.1 Healthcare Gamification Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Healthcare Gamification Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Healthcare Gamification Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Healthcare Gamification Market Perspective (2015-2026)
  • 2.2 Healthcare Gamification Growth Trends by Regions
    • 2.2.1 Healthcare Gamification Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Healthcare Gamification Historic Market Share by Regions (2015-2020)
    • 2.2.3 Healthcare Gamification Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Healthcare Gamification Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Healthcare Gamification Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Healthcare Gamification Players by Market Size
    • 3.1.1 Global Top Healthcare Gamification Players by Revenue (2015-2020)
    • 3.1.2 Global Healthcare Gamification Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Healthcare Gamification Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Healthcare Gamification Market Concentration Ratio
    • 3.2.1 Global Healthcare Gamification Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Healthcare Gamification Revenue in 2019
  • 3.3 Healthcare Gamification Key Players Head office and Area Served
  • 3.4 Key Players Healthcare Gamification Product Solution and Service
  • 3.5 Date of Enter into Healthcare Gamification Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Healthcare Gamification Historic Market Size by Type (2015-2020)
  • 4.2 Global Healthcare Gamification Forecasted Market Size by Type (2021-2026)

5 Healthcare Gamification Breakdown Data by Application (2015-2026)

  • 5.1 Global Healthcare Gamification Market Size by Application (2015-2020)
  • 5.2 Global Healthcare Gamification Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Healthcare Gamification Market Size (2015-2020)
  • 6.2 Healthcare Gamification Key Players in North America (2019-2020)
  • 6.3 North America Healthcare Gamification Market Size by Type (2015-2020)
  • 6.4 North America Healthcare Gamification Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Healthcare Gamification Market Size (2015-2020)
  • 7.2 Healthcare Gamification Key Players in Europe (2019-2020)
  • 7.3 Europe Healthcare Gamification Market Size by Type (2015-2020)
  • 7.4 Europe Healthcare Gamification Market Size by Application (2015-2020)

8 China

  • 8.1 China Healthcare Gamification Market Size (2015-2020)
  • 8.2 Healthcare Gamification Key Players in China (2019-2020)
  • 8.3 China Healthcare Gamification Market Size by Type (2015-2020)
  • 8.4 China Healthcare Gamification Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Healthcare Gamification Market Size (2015-2020)
  • 9.2 Healthcare Gamification Key Players in Japan (2019-2020)
  • 9.3 Japan Healthcare Gamification Market Size by Type (2015-2020)
  • 9.4 Japan Healthcare Gamification Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Healthcare Gamification Market Size (2015-2020)
  • 10.2 Healthcare Gamification Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Healthcare Gamification Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Healthcare Gamification Market Size by Application (2015-2020)

11 India

  • 11.1 India Healthcare Gamification Market Size (2015-2020)
  • 11.2 Healthcare Gamification Key Players in India (2019-2020)
  • 11.3 India Healthcare Gamification Market Size by Type (2015-2020)
  • 11.4 India Healthcare Gamification Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Healthcare Gamification Market Size (2015-2020)
  • 12.2 Healthcare Gamification Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Healthcare Gamification Market Size by Type (2015-2020)
  • 12.4 Central & South America Healthcare Gamification Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Microsoft
    • 13.1.1 Microsoft Company Details
    • 13.1.2 Microsoft Business Overview and Its Total Revenue
    • 13.1.3 Microsoft Healthcare Gamification Introduction
    • 13.1.4 Microsoft Revenue in Healthcare Gamification Business (2015-2020))
    • 13.1.5 Microsoft Recent Development
  • 13.2 Under Armour
    • 13.2.1 Under Armour Company Details
    • 13.2.2 Under Armour Business Overview and Its Total Revenue
    • 13.2.3 Under Armour Healthcare Gamification Introduction
    • 13.2.4 Under Armour Revenue in Healthcare Gamification Business (2015-2020)
    • 13.2.5 Under Armour Recent Development
  • 13.3 Strava
    • 13.3.1 Strava Company Details
    • 13.3.2 Strava Business Overview and Its Total Revenue
    • 13.3.3 Strava Healthcare Gamification Introduction
    • 13.3.4 Strava Revenue in Healthcare Gamification Business (2015-2020)
    • 13.3.5 Strava Recent Development
  • 13.4 Adidas AG
    • 13.4.1 Adidas AG Company Details
    • 13.4.2 Adidas AG Business Overview and Its Total Revenue
    • 13.4.3 Adidas AG Healthcare Gamification Introduction
    • 13.4.4 Adidas AG Revenue in Healthcare Gamification Business (2015-2020)
    • 13.4.5 Adidas AG Recent Development
  • 13.5 Apple
    • 13.5.1 Apple Company Details
    • 13.5.2 Apple Business Overview and Its Total Revenue
    • 13.5.3 Apple Healthcare Gamification Introduction
    • 13.5.4 Apple Revenue in Healthcare Gamification Business (2015-2020)
    • 13.5.5 Apple Recent Development
  • 13.6 FitBit
    • 13.6.1 FitBit Company Details
    • 13.6.2 FitBit Business Overview and Its Total Revenue
    • 13.6.3 FitBit Healthcare Gamification Introduction
    • 13.6.4 FitBit Revenue in Healthcare Gamification Business (2015-2020)
    • 13.6.5 FitBit Recent Development
  • 13.7 Jawbone
    • 13.7.1 Jawbone Company Details
    • 13.7.2 Jawbone Business Overview and Its Total Revenue
    • 13.7.3 Jawbone Healthcare Gamification Introduction
    • 13.7.4 Jawbone Revenue in Healthcare Gamification Business (2015-2020)
    • 13.7.5 Jawbone Recent Development
  • 13.8 Nike
    • 13.8.1 Nike Company Details
    • 13.8.2 Nike Business Overview and Its Total Revenue
    • 13.8.3 Nike Healthcare Gamification Introduction
    • 13.8.4 Nike Revenue in Healthcare Gamification Business (2015-2020)
    • 13.8.5 Nike Recent Development
  • 13.9 Google
    • 13.9.1 Google Company Details
    • 13.9.2 Google Business Overview and Its Total Revenue
    • 13.9.3 Google Healthcare Gamification Introduction
    • 13.9.4 Google Revenue in Healthcare Gamification Business (2015-2020)
    • 13.9.5 Google Recent Development
  • 13.10 Ayogo Health
    • 13.10.1 Ayogo Health Company Details
    • 13.10.2 Ayogo Health Business Overview and Its Total Revenue
    • 13.10.3 Ayogo Health Healthcare Gamification Introduction
    • 13.10.4 Ayogo Health Revenue in Healthcare Gamification Business (2015-2020)
    • 13.10.5 Ayogo Health Recent Development
  • 13.11 Rally Health
    • 10.11.1 Rally Health Company Details
    • 10.11.2 Rally Health Business Overview and Its Total Revenue
    • 10.11.3 Rally Health Healthcare Gamification Introduction
    • 10.11.4 Rally Health Revenue in Healthcare Gamification Business (2015-2020)
    • 10.11.5 Rally Health Recent Development
  • 13.12 Badgeville
    • 10.12.1 Badgeville Company Details
    • 10.12.2 Badgeville Business Overview and Its Total Revenue
    • 10.12.3 Badgeville Healthcare Gamification Introduction
    • 10.12.4 Badgeville Revenue in Healthcare Gamification Business (2015-2020)
    • 10.12.5 Badgeville Recent Development
  • 13.13 Hubbub Health
    • 10.13.1 Hubbub Health Company Details
    • 10.13.2 Hubbub Health Business Overview and Its Total Revenue
    • 10.13.3 Hubbub Health Healthcare Gamification Introduction
    • 10.13.4 Hubbub Health Revenue in Healthcare Gamification Business (2015-2020)
    • 10.13.5 Hubbub Health Recent Development
  • 13.14 Zimmer Biomet
    • 10.14.1 Zimmer Biomet Company Details
    • 10.14.2 Zimmer Biomet Business Overview and Its Total Revenue
    • 10.14.3 Zimmer Biomet Healthcare Gamification Introduction
    • 10.14.4 Zimmer Biomet Revenue in Healthcare Gamification Business (2015-2020)
    • 10.14.5 Zimmer Biomet Recent Development
  • 13.15 Welltok
    • 10.15.1 Welltok Company Details
    • 10.15.2 Welltok Business Overview and Its Total Revenue
    • 10.15.3 Welltok Healthcare Gamification Introduction
    • 10.15.4 Welltok Revenue in Healthcare Gamification Business (2015-2020)
    • 10.15.5 Welltok Recent Development
  • 13.16 Akili Interactive Labs
    • 10.16.1 Akili Interactive Labs Company Details
    • 10.16.2 Akili Interactive Labs Business Overview and Its Total Revenue
    • 10.16.3 Akili Interactive Labs Healthcare Gamification Introduction
    • 10.16.4 Akili Interactive Labs Revenue in Healthcare Gamification Business (2015-2020)
    • 10.16.5 Akili Interactive Labs Recent Development
  • 13.17 Bunchball
    • 10.17.1 Bunchball Company Details
    • 10.17.2 Bunchball Business Overview and Its Total Revenue
    • 10.17.3 Bunchball Healthcare Gamification Introduction
    • 10.17.4 Bunchball Revenue in Healthcare Gamification Business (2015-2020)
    • 10.17.5 Bunchball Recent Development
  • 13.18 Fitocracy
    • 10.18.1 Fitocracy Company Details
    • 10.18.2 Fitocracy Business Overview and Its Total Revenue
    • 10.18.3 Fitocracy Healthcare Gamification Introduction
    • 10.18.4 Fitocracy Revenue in Healthcare Gamification Business (2015-2020)
    • 10.18.5 Fitocracy Recent Development
  • 13.19 EveryMove
    • 10.19.1 EveryMove Company Details
    • 10.19.2 EveryMove Business Overview and Its Total Revenue
    • 10.19.3 EveryMove Healthcare Gamification Introduction
    • 10.19.4 EveryMove Revenue in Healthcare Gamification Business (2015-2020)
    • 10.19.5 EveryMove Recent Development
  • 13.20 SuperBetter
    • 10.20.1 SuperBetter Company Details
    • 10.20.2 SuperBetter Business Overview and Its Total Revenue
    • 10.20.3 SuperBetter Healthcare Gamification Introduction
    • 10.20.4 SuperBetter Revenue in Healthcare Gamification Business (2015-2020)
    • 10.20.5 SuperBetter Recent Development
  • 13.21 Syandus
    • 10.21.1 Syandus Company Details
    • 10.21.2 Syandus Business Overview and Its Total Revenue
    • 10.21.3 Syandus Healthcare Gamification Introduction
    • 10.21.4 Syandus Revenue in Healthcare Gamification Business (2015-2020)
    • 10.21.5 Syandus Recent Development
  • 13.22 Mango Health
    • 10.22.1 Mango Health Company Details
    • 10.22.2 Mango Health Business Overview and Its Total Revenue
    • 10.22.3 Mango Health Healthcare Gamification Introduction
    • 10.22.4 Mango Health Revenue in Healthcare Gamification Business (2015-2020)
    • 10.22.5 Mango Health Recent Development
  • 13.23 Medisafe
    • 10.23.1 Medisafe Company Details
    • 10.23.2 Medisafe Business Overview and Its Total Revenue
    • 10.23.3 Medisafe Healthcare Gamification Introduction
    • 10.23.4 Medisafe Revenue in Healthcare Gamification Business (2015-2020)
    • 10.23.5 Medisafe Recent Development
  • 13.24 Reflexion Health
    • 10.24.1 Reflexion Health Company Details
    • 10.24.2 Reflexion Health Business Overview and Its Total Revenue
    • 10.24.3 Reflexion Health Healthcare Gamification Introduction
    • 10.24.4 Reflexion Health Revenue in Healthcare Gamification Business (2015-2020)
    • 10.24.5 Reflexion Health Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Healthcare Gamification. Industry analysis & Market Report on COVID-19 Impact on Global Healthcare Gamification is a syndicated market report, published as COVID-19 Impact on Global Healthcare Gamification Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Healthcare Gamification market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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