Report Detail

Service & Software COVID-19 Impact on Global Digital Gaming Market Size, Status and Forecast 2020-2026

  • RnM4074647
  • |
  • 23 June, 2020
  • |
  • Global
  • |
  • 91 Pages
  • |
  • QYResearch
  • |
  • Service & Software

This report focuses on the global Digital Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Digital Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study
Activision Blizzard
Zynga
Electronic Arts
Wargaming
Giant Interactive
GungHo Online
NCSOFT
Smilegate
Microsoft
Riot Games

Market segment by Type, the product can be split into
Free-to-play
Pay-to-play
Market segment by Application, split into
Mobile Devices
PC
TV
Gaming Console

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Digital Gaming status, future forecast, growth opportunity, key market and key players.
To present the Digital Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Digital Gaming are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.


1 Report Overview

  • 1.1 Study Scope
  • 1.2 Key Market Segments
  • 1.3 Players Covered: Ranking by Digital Gaming Revenue
  • 1.4 Market Analysis by Type
    • 1.4.1 Global Digital Gaming Market Size Growth Rate by Type: 2020 VS 2026
    • 1.4.2 Free-to-play
    • 1.4.3 Pay-to-play
  • 1.5 Market by Application
    • 1.5.1 Global Digital Gaming Market Share by Application: 2020 VS 2026
    • 1.5.2 Mobile Devices
    • 1.5.3 PC
    • 1.5.4 TV
    • 1.5.5 Gaming Console
  • 1.6 Coronavirus Disease 2019 (Covid-19): Digital Gaming Industry Impact
    • 1.6.1 How the Covid-19 is Affecting the Digital Gaming Industry
      • 1.6.1.1 Digital Gaming Business Impact Assessment - Covid-19
      • 1.6.1.2 Supply Chain Challenges
      • 1.6.1.3 COVID-19’s Impact On Crude Oil and Refined Products
    • 1.6.2 Market Trends and Digital Gaming Potential Opportunities in the COVID-19 Landscape
    • 1.6.3 Measures / Proposal against Covid-19
      • 1.6.3.1 Government Measures to Combat Covid-19 Impact
      • 1.6.3.2 Proposal for Digital Gaming Players to Combat Covid-19 Impact
  • 1.7 Study Objectives
  • 1.8 Years Considered

2 Global Growth Trends by Regions

  • 2.1 Digital Gaming Market Perspective (2015-2026)
  • 2.2 Digital Gaming Growth Trends by Regions
    • 2.2.1 Digital Gaming Market Size by Regions: 2015 VS 2020 VS 2026
    • 2.2.2 Digital Gaming Historic Market Share by Regions (2015-2020)
    • 2.2.3 Digital Gaming Forecasted Market Size by Regions (2021-2026)
  • 2.3 Industry Trends and Growth Strategy
    • 2.3.1 Market Top Trends
    • 2.3.2 Market Drivers
    • 2.3.3 Market Challenges
    • 2.3.4 Porter’s Five Forces Analysis
    • 2.3.5 Digital Gaming Market Growth Strategy
    • 2.3.6 Primary Interviews with Key Digital Gaming Players (Opinion Leaders)

3 Competition Landscape by Key Players

  • 3.1 Global Top Digital Gaming Players by Market Size
    • 3.1.1 Global Top Digital Gaming Players by Revenue (2015-2020)
    • 3.1.2 Global Digital Gaming Revenue Market Share by Players (2015-2020)
    • 3.1.3 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
  • 3.2 Global Digital Gaming Market Concentration Ratio
    • 3.2.1 Global Digital Gaming Market Concentration Ratio (CR5 and HHI)
    • 3.2.2 Global Top 10 and Top 5 Companies by Digital Gaming Revenue in 2019
  • 3.3 Digital Gaming Key Players Head office and Area Served
  • 3.4 Key Players Digital Gaming Product Solution and Service
  • 3.5 Date of Enter into Digital Gaming Market
  • 3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

  • 4.1 Global Digital Gaming Historic Market Size by Type (2015-2020)
  • 4.2 Global Digital Gaming Forecasted Market Size by Type (2021-2026)

5 Digital Gaming Breakdown Data by Application (2015-2026)

  • 5.1 Global Digital Gaming Market Size by Application (2015-2020)
  • 5.2 Global Digital Gaming Forecasted Market Size by Application (2021-2026)

6 North America

  • 6.1 North America Digital Gaming Market Size (2015-2020)
  • 6.2 Digital Gaming Key Players in North America (2019-2020)
  • 6.3 North America Digital Gaming Market Size by Type (2015-2020)
  • 6.4 North America Digital Gaming Market Size by Application (2015-2020)

7 Europe

  • 7.1 Europe Digital Gaming Market Size (2015-2020)
  • 7.2 Digital Gaming Key Players in Europe (2019-2020)
  • 7.3 Europe Digital Gaming Market Size by Type (2015-2020)
  • 7.4 Europe Digital Gaming Market Size by Application (2015-2020)

8 China

  • 8.1 China Digital Gaming Market Size (2015-2020)
  • 8.2 Digital Gaming Key Players in China (2019-2020)
  • 8.3 China Digital Gaming Market Size by Type (2015-2020)
  • 8.4 China Digital Gaming Market Size by Application (2015-2020)

9 Japan

  • 9.1 Japan Digital Gaming Market Size (2015-2020)
  • 9.2 Digital Gaming Key Players in Japan (2019-2020)
  • 9.3 Japan Digital Gaming Market Size by Type (2015-2020)
  • 9.4 Japan Digital Gaming Market Size by Application (2015-2020)

10 Southeast Asia

  • 10.1 Southeast Asia Digital Gaming Market Size (2015-2020)
  • 10.2 Digital Gaming Key Players in Southeast Asia (2019-2020)
  • 10.3 Southeast Asia Digital Gaming Market Size by Type (2015-2020)
  • 10.4 Southeast Asia Digital Gaming Market Size by Application (2015-2020)

11 India

  • 11.1 India Digital Gaming Market Size (2015-2020)
  • 11.2 Digital Gaming Key Players in India (2019-2020)
  • 11.3 India Digital Gaming Market Size by Type (2015-2020)
  • 11.4 India Digital Gaming Market Size by Application (2015-2020)

12 Central & South America

  • 12.1 Central & South America Digital Gaming Market Size (2015-2020)
  • 12.2 Digital Gaming Key Players in Central & South America (2019-2020)
  • 12.3 Central & South America Digital Gaming Market Size by Type (2015-2020)
  • 12.4 Central & South America Digital Gaming Market Size by Application (2015-2020)

13 Key Players Profiles

  • 13.1 Activision Blizzard
    • 13.1.1 Activision Blizzard Company Details
    • 13.1.2 Activision Blizzard Business Overview and Its Total Revenue
    • 13.1.3 Activision Blizzard Digital Gaming Introduction
    • 13.1.4 Activision Blizzard Revenue in Digital Gaming Business (2015-2020))
    • 13.1.5 Activision Blizzard Recent Development
  • 13.2 Zynga
    • 13.2.1 Zynga Company Details
    • 13.2.2 Zynga Business Overview and Its Total Revenue
    • 13.2.3 Zynga Digital Gaming Introduction
    • 13.2.4 Zynga Revenue in Digital Gaming Business (2015-2020)
    • 13.2.5 Zynga Recent Development
  • 13.3 Electronic Arts
    • 13.3.1 Electronic Arts Company Details
    • 13.3.2 Electronic Arts Business Overview and Its Total Revenue
    • 13.3.3 Electronic Arts Digital Gaming Introduction
    • 13.3.4 Electronic Arts Revenue in Digital Gaming Business (2015-2020)
    • 13.3.5 Electronic Arts Recent Development
  • 13.4 Wargaming
    • 13.4.1 Wargaming Company Details
    • 13.4.2 Wargaming Business Overview and Its Total Revenue
    • 13.4.3 Wargaming Digital Gaming Introduction
    • 13.4.4 Wargaming Revenue in Digital Gaming Business (2015-2020)
    • 13.4.5 Wargaming Recent Development
  • 13.5 Giant Interactive
    • 13.5.1 Giant Interactive Company Details
    • 13.5.2 Giant Interactive Business Overview and Its Total Revenue
    • 13.5.3 Giant Interactive Digital Gaming Introduction
    • 13.5.4 Giant Interactive Revenue in Digital Gaming Business (2015-2020)
    • 13.5.5 Giant Interactive Recent Development
  • 13.6 GungHo Online
    • 13.6.1 GungHo Online Company Details
    • 13.6.2 GungHo Online Business Overview and Its Total Revenue
    • 13.6.3 GungHo Online Digital Gaming Introduction
    • 13.6.4 GungHo Online Revenue in Digital Gaming Business (2015-2020)
    • 13.6.5 GungHo Online Recent Development
  • 13.7 NCSOFT
    • 13.7.1 NCSOFT Company Details
    • 13.7.2 NCSOFT Business Overview and Its Total Revenue
    • 13.7.3 NCSOFT Digital Gaming Introduction
    • 13.7.4 NCSOFT Revenue in Digital Gaming Business (2015-2020)
    • 13.7.5 NCSOFT Recent Development
  • 13.8 Smilegate
    • 13.8.1 Smilegate Company Details
    • 13.8.2 Smilegate Business Overview and Its Total Revenue
    • 13.8.3 Smilegate Digital Gaming Introduction
    • 13.8.4 Smilegate Revenue in Digital Gaming Business (2015-2020)
    • 13.8.5 Smilegate Recent Development
  • 13.9 Microsoft
    • 13.9.1 Microsoft Company Details
    • 13.9.2 Microsoft Business Overview and Its Total Revenue
    • 13.9.3 Microsoft Digital Gaming Introduction
    • 13.9.4 Microsoft Revenue in Digital Gaming Business (2015-2020)
    • 13.9.5 Microsoft Recent Development
  • 13.10 Riot Games
    • 13.10.1 Riot Games Company Details
    • 13.10.2 Riot Games Business Overview and Its Total Revenue
    • 13.10.3 Riot Games Digital Gaming Introduction
    • 13.10.4 Riot Games Revenue in Digital Gaming Business (2015-2020)
    • 13.10.5 Riot Games Recent Development

14 Analyst's Viewpoints/Conclusions

    15 Appendix

    • 15.1 Research Methodology
      • 15.1.1 Methodology/Research Approach
      • 15.1.2 Data Source
    • 15.2 Disclaimer

    Summary:
    Get latest Market Research Reports on COVID-19 Impact on Global Digital Gaming. Industry analysis & Market Report on COVID-19 Impact on Global Digital Gaming is a syndicated market report, published as COVID-19 Impact on Global Digital Gaming Market Size, Status and Forecast 2020-2026. It is complete Research Study and Industry Analysis of COVID-19 Impact on Global Digital Gaming market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market.

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